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3 Kinematics
Syllabus: Motion in a straight line, uniform motion, its graphical representation, uniform accelerated motion and its applications,
projectile motion.
Review of Concepts
1. Time : It is measure of succession of events. It is a
scalar quantity. If any event is started at t - 0 then time will
not be negative. But if the oDservation is started after the start
of event then time m a y be negative.
2. Distance and Displacement: Suppose an insect is at
a point A (Xj, t/1; Zj) at t = tp It reaches at point B (x2, yi, Z2) at
t = f2 through path ACB with respect to the frame shown in
figure. The actual length of curved path ACB is the distance
travelled by the insect in time At = t2 - fj.
C
> - X
If we connect point A (initial position) and point B (final
position) by a straight line, then the length of straight line
AB gives the magnitude of displacement of insect in time
interval At = t 2 - tp
The direction of displacement is directed from A to B
through the straight line AB. From the concept of vector, the
position vector of A is = x 1 t + 2/if+Z;[ it and that of B is
—> A A A rB = * 2 l + l/2j+Z2k.
According to addition law of vectors,
rA + AB = rB
— » — >
AB = rg - rA
= (X2~X1) l + (t/2-yi) ) + (Z2-Zl) k
The magnitude of displacement is
IABI = V ( x 2 - x 1 ) 2 + ( y 2 - y i ) 2 + ( 2 2 - 2 i ) 2
Some Conceptual Points :
(i) Distance is a scalar quantity.
(ii) Distance never be negative.
(iii) For moving body, distance is always greater than zero.
(iv) Distance never be equal to displacement.
(v) Displacement is a vector quantity.
(vi) If a body is moving continuously in a given
direction on a straight line, then the magnitude of
displacement is equal to distance.
(vii) Generally, the magnitude of displacement is less or
equal to distance.
(viii) Many paths are possible between two points. For
different paths between two points, distances are
different but magnitudes of displacement are same.
The slope of distance-time graph is always greater
or equal to zero.
The slope of displacement-time graph may be
negative.
Example : A man walks 3 m in east direction, then 4 m
north direction. Find distance covered and the
displacement covered by man.
Solution: The distance covered by man is the length of
path = 3 m + 4 m = 7m.
N
(ix)
(x)
in
Let the man starts from O and reaches finally at B (shown
in figure). OB represents the displacement of man. From
figure,
I OB I = {OA)2 + (AB)2
= (3 m)2 + (4 m)2 = 5 m
and tan 6 = 4 m 4
3 m 3
) = tan' - 1 3
v /
The displacement is directed at an angle tan 1 T 3
v y
north
of east.
3. Average Speed and Average Velocity : Suppose we
wish to calculate the average speed and average velocity of
the insect (in section 2) between i - 1 ] and t = t2. From the
path (shown in figure) we see that at t = f j , the position of
Kinematics 35
the insect is A (xa, y\, zx) and at t = t2, the position of the insect
is B (x2, y2, z2).
The average speed is defined as total distance travelled
by a body in a particular time interval divided by the time
interval. Thus, the average speed of the insect is
The length of curve ACB vav = : 7
t2 - h
The average velocity is defined as total displacement
travelled by a body in a particular time interval divided by
the time interval.
Thus, the average velocity of the insect in the time
interval t2 - tj is — »
-4 AB
V a V ~ ' 2 - t 2
—» —¥ =
rB~ rA
- t2—t]
= (*2 - * l ) 1 + (yi - ?/l) ) + (22 - Zl) ^
h~h
Some Important Points:
(i) Velocity is a vector quantity while speed is a scalar
quantity.
(ii) If a particle travels equal distances at speeds
i>i, v2, v3, ... etc. respectively, then the average
speed is harmonic mean of individual speeds.
(iii) If a particle moves a distance at speed V\ and comes
2v\v2 back with speed v2, then vav = -
Mathematically,
Vi +v 2
But Vav = 0 (iv) If a particle moves in two equal intervals of time at
different speeds v^ and v2 respectively, then
Vi + v2
(v) The average velocity between two points in a time
interval can be obtained from a position versus
time graph by calculating the slope of the straight
line joining the co-ordinates of the two points.
(t2-tn) : ( X 2 - X l )
(b)
The graph [shown in fig. (a)], describes the motion
of a particle moving along x-axis (along a straight
line).
Suppose we wish to calculate the average velocity
between t = t j and t = t2. The slope of chord AB
[shown in fig. (b)] gives the average velocity.
: tan 0 = t2-h
(vi) The area of speed-time graph gives distance.
(vii) The area of velocity-time graph gives displacement.
(viii) Speed can never be negative.
4. Instantaneous Velocity : Instantaneous velocity is
defined as the average velocity over smaller and smaller
interval of time.
Suppose position of a particle at t is ~r*and at t + At is
r + A r. The average velocity of the particle for time interval
. . . -> Ar S V f l t , = AT
From our definition of instantaneous velocity, At should
be smaller and smaller. Thus, instantaneous velocity is
-» .. Ar dr V = H M AT = Tt
If position
-xi + y^ + zi
of
A A lie, then
A f - > 0
a particle
x-component of velocity is vx = ~
y-component of velocity is vy =
z-component of velocity is vz =
Thus, velocity of the particle is
at an instant t
dx
is
—> A A V = VXl + VY)+VZ,
dx A dy
dt
A d z A 1 + di%
Some Important Points:
(i) Average velocity may or may not be equal to
instantaneous velocity.
If body moves with constant velocity, the
instantaneous velocity is equal to average velocity.
The instantaneous speed is equal to modulus of
instantaneous velocity.
Distance travelled by particle is
s = J \v\ dt
x-component of displacement is Ax = J vx dt
y-component of displacement is Ay = J Vy dt
z-component of displacement is Az = jvzdt
Thus, displacement of particle is
A~r = Axt + Ayf + Az 1c
If particle moves on a straight line, (along x-axis),
dx
(ii)
(iii)
(iv)
(v)
(vi)
then v = dt
(vii) The area of velocity-time graph gives displacement.
(viii) The area of speed-time graph gives distance.
(ix) The slope of tangent at position-time graph at a
particular instant gives instantaneous velocity at
that instant.
5. Average Acceleration and Instantaneous Acceleration :
In general, when a body is moving, its velocity is not always
36 Kinematics
the same. A body whose velocity is increasing is said to be
accelerated.
Average acceleration is defined as change in velocity
divided by the time interval.
Let us consider the motion of a particle. Suppose that the
particle has velocity "vj at f = fi and at a later time t = t2 it has
velocity ~V2- Thus, the average acceleration during time
interval At = t2 - t\ is
V 2 ~ V 1 A V
a " v ~ h - h ~ At
6. Problem Solving Strategy :
If the time interval approaches to zero, average
acceleration is known as instantaneous acceleration.
Mathematically,
,. Av dv a= lim —— = "37
AT->OA' DT
Some Important Points:
(i) Acceleration a vector quantity.
(ii) Its unit is m/s .
(iii) The slope of velocity-time graph gives acceleration.
(iv) The area of acceleration-time graph in a particular
time interval gives change in velocity in that time
interval.
Motion on a Straight Line (one dimensional motion)
Uniform velocity
(i) s = vt
(ii) a = 0
Motion with constant
acceleration f
(i) s = u + v
(i) If «=/(*) ,« =
Motion with variable
acceleration
dv
dt
1 7 (ii) s = ut + ^ ar
(iii) v2 = u2 + las
(iv) v = u+at
( v ) S „ t h = M + ( 2 « - l ) |
(vi) For retardation, 'a' will be
negative.
7. Motion in Two or Three Dimension : A body is free
to move in space. In this case, the initial position of body is
taken as origin.
Any convenient co-ordinate system is chosen. Let us
suppose that at an instant t, the body is at point P (x, y, z).
The position vector of the body is r = x t + + z it. Thus,
velocity
dr dx A A dz
(ii) If a =/(s), a = v dv
(iii) If a =/&>),« =
ds
dv
dt
(iv) v = ds
dt
(v) s = { vdt
(vi) v-jadt
Discussion:
(i) (a) If ax is constant,
vx = ux + axt
1 .2 x = uxt + -axt
vx=ux + laxx
In this way,
„ A az A
dx
2 _ . . 2 x'
(b) If ax is variable,
x = jvxdt
V* = -dt jdvx = jax dt
and acceleration along x-axis is ax =
dy The velocity along y-axis is
dvx
dt
(ii) (a) If ay is constant,
UVy
and the acceleration along y-axis is ay - — •
dv.
dv^
dt
1 x2 y = uyt + -ay t
Vy = Uy+ayt
v2 = u2y + layy
(b) If ay is variable,
vz = - and a z = - d t Similarly,
The acceleration of the body is ~a = ax^ + aA + azic.
y = jvydt
jdvy = jaydt
Kinematics
(iii) (a) If az is constant,
z = u 2 f + - a 2 r
v\ = u\ + 2az z
(b) If az is variable,
z = jvzdt
jdvz = jazdt
If the motion of the body takes place in x-y plane, then
az = 0, vz = 0, uz = 0
Example: A car moves in the x-y plane with
acceleration (3 m/s2 t + 4 m/s2 f )
(a) Assuming that the car is at rest at the origin at
/ = 0, derive expressions for the velocity and position
vectors as function of time.
(b) Find the equation of path of car.
Solution : Here, ux = 0, uy = 0, uz = 0
37
(a)
or
and
or
(ii)
or
and
or
ax = 3 m/s2, ay = 4 m/s2
vx = 31
VY = UY+ayt
VY = 4t
—» A A V = Vxl+VY)
= (3fi + 4 f j )
1 a x = uxt + ^axt
*=lx3f2 = |f2
t 1 l 2 y = uyt + — ayt
y = ~(4)t2 = 2t2
o 2 4
4 = 3 *
Hence, the path is straight line,
(b) The position of car is
r = xi+yj =-ri + 2r j
Example: A bird flies in the x-y plane with a velocity
v'=/2t + 3 f A t f =0, bird is at origin.
Calculate position and acceleration of bird as function of
time.
Solution:
Here,
— >
vx = t , vu = 3t and vz = 0
or
or
or
dx 2
dt~
J M t2dt
Also,
or
or
x=-
VY = 3t
dy I'3'
3 tdt
3t y = T
.'. Position of particle is x t + y|
f 3 « 3t2 A
3 2
flr = d (t2)
dt dt = 21
and
or
VY = 3t
dvv „ dt dt dt
fly = 3 unit
— > a A
a = flxi + flyj
= 2ft + 3 j
8. Motion Under Gravity: The most familiar example
of motion with constant acceleration on a straight line is
motion in a vertical direction near the surface of earth. If air
resistance is neglected, the acceleration of such type of
particle is gravitational acceleration which is nearly constant
for a height negligible with respect to the radius of earth. The
magnitude of gravitational acceleration near surface of earth
is g = 9.8 m/s2 = 32 ft/s2.
Discussion:
Case I : If particle is moving upwards :
In this case applicable kinematics relations are:
v = u-gt (i)
(ii)
(iii)
(iv)
h = ut-±gt2
v2 = u2- 2gh
Here h is the vertical height of the particle in
upward direction. For maximum height attained by
projectile
h=K v = 0
i.e., (0)2 = u2 - 2ghmax
i —
"mav — <•» U_
2g-Case II : If particle is moving vertically downwards :
In this case,
38 Kinematics
(i)
(ii)
(iii)
v = u+ gt
v2 = u2 + 2gh
h = ut + ^gt2
:: I1
Here, h is the vertical height of particle in
downward direction.
9. Projectile Motion: A familiar example of two
dimensional motion is projectile motion. If a stone is thrown
from ground obliquily, it moves under the force of gravity
(in the absence of air resistance) near the surface of earth.
Such type of motion is known as projectile motion. We refer
to such object as projectile. To analyse this type of motion,
we will start with its acceleration. The motion of stone is
under gravitational acceleration which is constant in
magnitude as well as in direction.
Now let us consider a projectile launched so that its
initial velocity Vq makes an angle 0 with the horizontal
(shown in figure )• For discussion of motion, we take origin
at the point of projection. Horizontal direction as x-axis and
vertical direction as y-axis is taken.
The initial velocity of projectile along x-axis is
ux = Vq COS 0.
The component of gravitational acceleration along x-axis
is ax=gcos 90° = 0.
The component of initial velocity along y-axis is
Uy = Vq sin 0.
The acceleration along y-axis is Uy = -g.
Discussion:
(i) The instantaneous velocity of the projectile as
function of time : Let projectile reaches at point
(x, y) after time t (shown in figure).
and
Vx = Ux = Vq COS 0
Vy = Uy-gt = v0smQ-gt
v = vxi+vy)
~V = t>0 COS 0*1 + (UQ sin 0 - gt) f
The instantaneous speed
= l~vl = V(u0 cos 0)2 + (Vq sin 0 - gt)2
Also, X = Ux t — (Vq COS 0) t = Vqt COS 0
1 y = uyt--gt
1 2 y = (z>0sin Q)t--gt
The position of the projectile is
—> A A r = x i + y j
: Vqt COS 0 i + y o t s i n 0 - - £ (
(ii) Trajectory of projectile: The y-x graph gives the
path or trajectory of the projectile.
From discussion of instantaneous velocity of projectile.
1 2 x = uo<cos0 ...(1) and y = v0t sin 0 - - gt ...(2)
t--Vq COS 0
Putting the value of t from (3) in the equation (2),
' - ^ r x * ;g
...(3)
y = v o sin 0
or y = x tan 0 -
VQ COS 0
S * 2
Vq COS 0
2VQ COS2 0
This is the required path of projectile.
2z;2 cos2 0 Multiplying the equation (4) by
..(4)
to both sides,
we get
2 2v sin 0 cos 0 x x =
g
2v cos 0 g
Adding Vq sin 0 cos 0
g to both sides, we get
x -sin 0 cos 0
g
This is of the form,
2vq COS 2 0
y—
1 9 Vq sin 0
(x-a) =- c(y-b)
which is the equation of a parabola. Hence, the equation
of the path of the projectile is a parabola.
(iii) Time of flight: The time taken by projectile to
reach at point A from point O is known as time of
flight.
Here, OA = vx T, where T is time of flight. The total
displacement along y-axis during motion of
projectile from O to A is zero so, y = 0,
But
or
1 2
y = u y T ~ 2 s T
0 = (vq sin Q)T-jgT2
T = 2v0 sin 0
g
Kinematics 39
(iv) Range of projectile: Distance OA is known as
range.
The time taken to reach to point A from point 0 is
2I>Q sin 0 T-
The range R-uxT= (v0 cos 0) r2 vr, sin 0 '
(2 sin 0 cos 9) = vo
vq sin 20
g
The time taken by projectile to reach from O to B is equal
T to the time taken by projectile to reach from B to A = —•
(v) Height attained by projectile : At the maximum
height (at point B) the vertical component of
velocity is zero.
y
J i vy = °
B r ii B r ii
H
v2 = u2-2gH
(0)2 = (v sin 0)2 - 2gH
H =
2 2 VQ sin 0
2g Alternative method: A particle is projected with a
velocity u at an angle a to the horizontal, there being no force
except gravity, which remains constant throughout its
motion. —> A . A u =u cos a i + u sin a j y
A
—> A A s = x i + y j
— » s=l}t + \^t2 (0,0)
A A , A A. , 1 ,2A xi + y j = (u cos a i + u sin a j ) t-^g* J
x = ut cosa, y = ut sin a - ^ gt2
For the maximum height,
T t = -
rr 2u sin a R TT T = —' x = —' y = H
g 2 *
H = 2 • 2 u sin a
2^
(a) For the range,
x = R, y = 0, t = T
R = u2 sin 2a
(b) (i) If for the two angles of projection a j and a2 , the
speeds are same then ranges will be same. The
condition is a j + a 2 = 90°.
(ii) If particles be projected from the same point in
the same plane so as to describe equal
parabolas, the vertices of their paths lie on a
parabola.
(iii) The locus of the foci of all parabolas described
by the particles projected simultaneously from
the same point with equal velocity but in
different directions is a circle.
(iv) The velocity acquired by a particle at any point
of its path is the same as acquired by a particle
in falling freely from the directrix to that point.
(v) A projectile will have maximum range when it
is projected at an angle of 45° to the horizontal
and the maximum range will be
Rn
g
At the maximum range, H = -
(vi) In the case of projectile motion, at the highest
• point, potential energy is maximum and is
1 2 2 equal to — mu sin a.
(vii) If the body is projected at an angle of 45° to the
horizontal, at the highest point half of its
mechanical energy is potential energy and rest
is kinetic energy.
(viii) The weight of a body in projectile motion is
zero as it is freely falling body.
(ix) If two projectiles A and B are projected under
gravity, then the path of projectile A with
respect to the projectile B is a straight line.
10. The equation of trajectory of projectile is
X - -u sin a cos a
g
f 2 9 \ 2u cos a
g y—
2 • 2 N
u sin a
2*
(a) Latus rectum = 2 u2 cos2 a
S be the focus, then
AS = ^ (latus rectum)
SM = -2 2 u cos a
z
A
>S N. A a
2g M
(b) The co-ordinates of the focus
2 • 2 - 2 u sin a cos a —u sin a
g 2g
(c) The equation of directrix, y = —
The range of Mth trajectory
<u
40 Kinematics
e" 1 u2 sin 2a
8 where e is the coefficient of restitution.
11. Projectile motion on an inclined plane: A
projectile is projected up the inclined plane from the point
O with an initial velocity v0 at an angle 9 with horizontal.
The angle of inclination of the plane with horizontal is a (as
shown in figure)
g sin ( 9 0 ° - a )
= g cos a
l » = u t + ^ t 2
or fit+ o f = (« cos (a - P)*+ u sin (a -P) " j ) T
- | s T 2 ( s i n Pi + c o s P j )
Equating the coefficients of 1 and f separately.
We get, R = uT cos (a - P ) - 1 gT2 sin (3
1 2 0 = uT sin a - - gT cos P
. T = 2 M s i n ( a - p )
g COS P
(b) Range is R = 2u cos a sin (a + P)
g c o s 2 p
The acceleration along x-axis is U y S
ax = - g sin a and <h/ = - g cos a.
The component of velocity along x-axis is y \
(a) Time of flight: During motion from point O to A,
the displacement along y-axis is zero.
y = 0 at t = T
. 1 ,2 y=Uyt+ — Clyt
or 1 ?
0 = v0 sin (0 - a) T - ^ g cos a T z
T = 2v0 sin (0 - a )
g c o s a
(b) Range of projectile: As shown in figure OA
represents the range of projectile. For range,
x = R, t = T
1
or
x=uxt+^axt
1 ? R=v0 COS (9 - a) T - ^gsin ol T . . . (1)
2v0 sin (0 - a ) Putting the value of T = ^ ^ — » in eq. (1)
g cos a
R = -vl
[sin (20 - a) - sin a] g cos ' a
Alternative method:
Here, P = The angle of inclination of the inclined plane
a = The angle of projection
u = The velocity of projection
/. In vector form,
! i = - g sin p i - g cos p j1
u cos {d - P) 1 + u sin (d - p) j
For the point A,
t = T= the time of flight.
: — 1 [ s i n ( 2 a - p ) - s i n p] gcos P
(c) For maximum range
2 « - P = f
u2 (1 - sin p) ^max —
(d)
(e) (i)
(ii)
g cos2 p S (! + sin P)
T2g = 2Rmax
When the range of a projectile on an inclined
plane is maximum, the focus of the path is on
the plane.
From a point on the ground at distance x from
a vertical wall, a ball is thrown at an angle
45°, it just clears the wall and strikes the ground
at a distance y on the other side. Then the
xy height of the wall is •
6 x + y (iii) If a body moves along a straight line by an
2/o engine delivering constant power, then t ~ s
(iv) If a, b, c be distances moved by a particle
travelling with uniform acceleration during xth,
yth and zth second of its motion respectively,
then a (y - z) + b(z - x) + c (x - y) = 0
12. Relative velocity:
~vAB = relative velocity of A with respect to 8
VAB = - V b
Kinematics 41 — >
V B / 1 = v B - v ^
a A B = ~ a B
(a) If a satellite is moving in equatorial plane with
velocity "v and a point on the surface of earth with
velocity u relative to the centre of earth, the velocity
of satellite relative to the surface of earth
V S E : : V - U
(b) If a car is moving at equator on the earth's surface
with a velocity relative to earth's surface and a
point on the surface of earth with velocity V£ relative
to its centre, then
V C E = v c - uE
(c) If the car moves from west to east (the direction of
motion of earth)
VC = VCE + V£
and if the car moves from east to west (opposite to
the motion of earth)
»C = - »E
(d) For crossing the river in shortest time, the boat
should sail perpendicular
to the flow.
If the width of river is d.
v = the velocity of boat in
still water, then,
t J -i'
B vT C
V ' / The position of boat at the
other bank is C (not B). - » - » - >
The displacement of the boat = OC = OB + BC
OC = V(OB)2 + (BC)2
= Vi2 + (vrt)2 = Vd2 vr-V
(e) For crossing the river in shortest distance, the boat
moves as such its horizontal component of velocity
balances the speed of flow.
OB = the shortest path = d
vr = v sin 0 sin 0 = -
cos 0 = V1 - sin2 0
V -v.
t =
t =
V COS 0 v Vt;2 - £
In this case, the magnitude of displacement = d.
(f) If boat crosses the river along the shortest path, then
time is not least.
(g) If c is a space curve defined by the function r (f), then
d t .
dt is a vector in the direction of the tangent to c. If
the scalar t is taken arc length s measured from some
d~t
fixed point on c, then is a unit tangent vector to
c j m d the arc length is denoted by R. Then
= k~ii where is a unit normal vector.
ds
(h) The derivative of vector of constant magnitude is
perpendicular to the vector itself.
(i) The derivative of a vector of constant direction is
parallel to that vector.
(j) y-x curve gives actual path of the particle. The
tangent at a point o n y - x curve gives the direction
of instantaneous velocity at that point,
(k) When n number of particles are located at the
vertices of a regular polygon of n-sides having side
length a and if they start moving heading to each
other,
they must collide at the centre of polygon after the
where v is speed of each
time t = -1 271 1 - COS
particle.
13. Velocity of approach: If two particles A and B
separated by a distance d at a
certain instant of time move v2
with velocities Vi and v2 at /
angles 0j and 02 with the b ~
direction AB, the velocity by
which the particle A approaches B = Uj cos 0! - v2 cos 02.
The angular velocity of B with respect to A
z>2 sin 02 - sin 0j = _
Example : Four particles are located at the corners of a
square whose side equals a. They all start moving
simultaneously with velocity v constant in magnitude, with
the first particle heading continually tor the second, the
second for the third, third for the fourth and fourth for the
first. How soon will the particles converge?