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7/30/2019 Are Video Game Players Better at Laparoscopic Surgical Tasks?
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Are Video Game PlayersAre Video Game Players
Better at LaparoscopicBetter at Laparoscopic
Surgical Tasks?Surgical Tasks?
James C. Rosser Jr. MD1, Paul J. Lynch MD1,2
Laury A. Haskamp BS3, Asaf Yalif MD1, DouglasA. Gentile PhD4,5, Liza Giammaria MD, MPH1
1. Beth Israel Medical Center, 2. NYU Medical Center, 3. Albert Einstein College of Medicine, 4. Iowa State
University, 5. National Institute on Media and the Family
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StatisticsStatistics
z Video game salesin the US
approached $10billion and $20billion worldwide
in 20021
1. Howard, USA TODAY, 12/23/2002
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StatisticsStatistics
z 94% of adolescents
play video games foran average of 9 hoursper week (13 hours
for boys)1
z Average age of a
video gamer is now29 years old2
1. Gentile DA, Lynch PJ, Linder JR, Walsh DA;Journal of Adolescence, 2003
2. Interactive Digital Software Association; URL www.idsa.com
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Negative EffectsNegative Effectsof Video Games from Previous Studiesof Video Games from Previous Studies
Video gaming has been correlated with:
z Decreased Academic Performance1
z Decreased Prosocial Behavior2
z Aggressive Thoughts, Feelings, Behavior2
1. Gentile DA, Lynch PJ, Linder JR, Walsh DA;Journal of Adolescence, 2004
2. Gentile DA, Anderson;Media Violence and Children, 2003
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Negative EffectsNegative Effectsof Video Games from Previous Studiesof Video Games from Previous Studies
Video gaming has been correlated with:
z Smoking1
z Obesity2
z Physiological Arousal (SBP, DBP, HR, Epi,
NE, Testosterone)3,4
1. Kasper et. Al., 1999
2. Subrahmanyam K, et. Al.; Future child, 20003. Lynch, PJ; Psychosomatic Medicine, 1994
4. Lynch, PJ; Psychosomatic Medicine, 1998
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Factors influencing the longFactors influencing the long--
term effects of video gamesterm effects of video games
z Amount: amount of time spent playing video
games
z Content: e.g. violence, educational, sexualcontent, etc.
z Form: formal features that define video gameplay, including aspects of video game design
z Mechanics: game controllers are similar tocontrols in other domains i.e. playing drivingsimulators with a steering wheel should transfer
better than playing with a mouse
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Positive EffectsPositive Effects
of Video Games from Previous Studiesof Video Games from Previous Studiesz Early Studies evaluated psychomotor skills
vs. survey review of Video Game activity
Video gamers showed:
z superior eye-hand coordination1
z faster reaction times2
z superior spatial visualization skills3
z increased capacity for visual attention andspatial distribution4
1. Griffith, Voloschin, Gibb, Bailey; Perceptual and Motor Skills,1983
2. Yuji H; Perceptual and Motor Skills, 19963. Dorval, Pepin; Perceptual and Motor Skills, 1986
4. Green, Bavelier;Nature, 2003
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HypothesesHypotheses
z
Surgeons with past video game experiencewill perform better in a standardized
laparoscopic skill and suturing program
z Video games are correlated with better
performance in a standardized laparoscopicskill and suturing program
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Methods and MaterialsMethods and Materials
z 33 Surgeons (21 residents and 12
attending physicians) participated in thisstudy at Beth Israel Medical Center in
New York City from May-August of 2003
z
The study design centered around TheRosser Top Gun laparoscopic skills and
suturing program
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DemographicsDemographics
3 / 30Dominant hand (raw: left / right)
22 / 2 / 9
Specialty (General surgery /
Urology / OB-Gyn)
239 / 46Number of Laparoscopic cases
(average: Attending / Resident)
12.9 / 3.1Years of Experience in Surgery(Attending/Resident)
12 / 21Attending/Resident
* Male/Female 15/18
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Methods and MaterialsMethods and Materialsz The goal of the Top Gun course is to establish a
fundamental skill set in the laparoscopic arena andteach surgeons to place intracorporeal sutures
z This program has a large data base of thousands ofsurgeons from around the world
z It uses an inanimate electronic proctor thatcontrols for economy of movement errors inaddition to time
z Preparatory drills can establish a skill set whichcan lead to more effective laparoscopic suturing
capabilities
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This study consisted of three elements
all subjects participated in each one
Methods and MaterialsMethods and Materials
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Element one:Element one: QuestionnairesQuestionnaires
z Video game play
z Surgical specialtyz Years of Surgery
experiencez Number of Laparoscopic
cases
z Sex
z Hand Dominance
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Element Two:Element Two: Top GunTop Gun
Laparoscopic Skill and SuturingLaparoscopic Skill and SuturingProgramProgram
Preparatory drills Terrible triangle
Cobra rope Slam Dunk
Clinical Tasks
Intracorporeal suturing
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Drill GoalsDrill Goals
The drills emphasized: Non-dominant hand dexterity
Two-handed choreography Targeting
2-D Depth Perception skills
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Element Three:Element Three:
Video GamesVideo Games
Games were chosen based on
perceived correlation withlaparoscopic skills and suturing
Fine motor skills/Reaction time Eye-hand coordination
Non-dominant hand dexterity
Two-handed choreography
Targeting
2-D depth perception compensation
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Element Three:Element Three:
Video game tasksVideo game tasks
Other Factors: Novel
Lack of bonus scores
Gender neutral
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RESULTSRESULTS
C G
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Current GamersCurrent Gamers
vs. Nonvs. Non--GamersGamersz Top Gun scores
expressed as total time the lower the score
the better
z Current Video-Gamersscored 40% better
overall in the Top Gun
suturing course
(p
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Past Video Game ExperiencePast Video Game Experience
and Suturing Skilland Suturing Skillz Surgeons who have
played video games in
the past were 33% better
at laparoscopic drills
and suturing (p3 hoursper week were 42%
better at laparoscopic
drills and suturing(p 3 hours
(n=9)
0-3 hours
(n=9)
Never (n=15)
Hours/week playing video games (peak)
AverageTopgunScore
* Analysis of variance (ANOVA)
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CorrelationsCorrelations
z With multiple factors
considered, only current
demonstrated video gameskill (p < 0.001)* and
past experience with
video games (p < 0.01)*
were correlated with
proficiency atlaparoscopic drills and
suturing
Correlations
0.64
0.46
0.24 0.21
0.13
0.07
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
VGskill
VGplay Sex
Dom
Hand
#of
cases
Yrsof
training
r
value
*Pearsons correlation coefficient
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Total Errors and Past VideoTotal Errors and Past Video
Game PlayGame Playz If subjects played
video games for > 3hours per week,
they had 37% fewererrors than those
who never played
(p 3 hours/wk 0-3 hours Never
Errors
*Analysis of Variance (ANOVA)
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Total Time and Past VideoTotal Time and Past Video
Game PlayGame Playz If subjects played
video games formore than 3 hours
per week, they were27% faster at
laparoscopic drills
and suturing tasks(p 3 hours/wk 0-3 hours Never
Errors
*Analysis of Variance (ANOVA)
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Regression AnalysisRegression Analysis
Video game skilland past experience
with video gamesare significantpredictors of
laparoscopic skillsand suturingcapability aftercontrolling for sex,years of medicaltraining and # oflaparoscopic casesperformed (p
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NeuroPhysiologyNeuroPhysiology
z During video game play,there are substantial
increases in Dopaminerelease in the striatum andprefrontal cortex - areasassociated with eye-handcoordination1
z Dopaminergic
neurotransmission is alsoinvolved in learning,reinforcement of behavior,
and attention1
1. Donkelaar, Lee, Drew;Human Movement Science, 2002
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NeuroPhysiologyNeuroPhysiology
z EEG studies have shown thatpractice of any task yieldsefficiency suggesting neuralreorganization that
accompanies skill acquisition1
z This indicates that many areas
of the brain involved in task-related activation are notstable1
1. Smith, McEvoy, Gevins; Cognitive Brain Research, 1999
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NeuroPhysiologyNeuroPhysiology
z With significant video
game play neural pathwaysmay develop such that eye-
hand coordination and
visual depth perceptionskills are honed and then
later available for skills
development similar tothose show-cased during
the Top Gun and
laparoscopic surgery
Advantages of using videoAdvantages of using video
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Advantages of using videoAdvantages of using video
games in surgical traininggames in surgical trainingz Cost effective platform
of training and skilldevelopment
z Wide availability and
portability
z Future physician
recruitment ofGenerations X and Y
z Error prevention and
reduction implications
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Future DirectionFuture Direction
z Using video games to
warm-up before
minimally invasive
surgical procedures
z
Surgery specific videogame development
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Are Video Game PlayersAre Video Game PlayersBetter at LaparoscopicBetter at Laparoscopic
Surgical Tasks?Surgical Tasks?
James C. Rosser Jr. MD1, Paul J. Lynch MD1,2
Laury A. Haskamp BS3, Asaf Yalif MD1, DouglasA. Gentile PhD4,5, Liza Giammaria MD, MPH1
1. Beth Israel Medical Center, 2. NYU Medical Center, 3. Albert Einstein College of Medicine, 4. Iowa State
University, 5. National Institute on Media and the Family
Di iDi i
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DiscussionDiscussion
z Initially, it is somewhatsurprising that laparoscopic
experience is not more highlycorrelated with Top Gunscores
z And that video games are abetter predictor of intra-corporeal suturing ability
z Possibly due to the fact thatmany laparoscopic surgeriesdo not require advanced
techniques
Wh Vid GWh Vid G
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Why are Video GameWhy are Video Game
Simulators Important?Simulators Important?z Performance of a
specific task has beenshown to improve
with video game-likesimulators
Driving1
Flying airplanes Golf2
1. Walter, Vetter, Grothe, Wunderlich, Hahn, Spitzer;Neuroreport, 2001
2. Fery, Ponserre;Ergonomics, 2001
Wh lt ti t t diti lWhy alternatives to traditional
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Why alternatives to traditionalWhy alternatives to traditional
training models are necessarytraining models are necessary
Follow examples set by the US military, theairline industry and the aerospace industry
z Error prevention
z Cost effectiveness
z Eliminate ethical issues surrounding use of
live animal modelsz Embrace and incorporate new technology
N Ph i lN Ph i l
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NeuroPhysiologyNeuroPhysiology
z Dopamine release
during video gameplay is involved in
establishing learningpathways that are
further enhanced by
practice.