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55
©200
9 Muta
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t’l. ©
2009
FFG
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3 DARK LEGION. COMMANDER.“Obsidious Bolt” - 3 Actions: Choose an adjacent hex as a direction, and draw a line to the end of the map along every hex in that direction. Roll 2 green (light ranged) dice against every unit standing in this line.
ARChMAGus VALpuRGIusWIth ObsIDIOus sCIMItAR AND CROWN Of RItuALs
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3 DARK LEGION. GOLEM. Dark Chaos. Golem of Darkness is damaged by blanks instead of hits.
GOLEM Of DARKNEss
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2 DARK LEGION. INfANtRY.Necrotyrant rolls an additional
2 red (light melee) dice when attacking an adjacent
enemy unit.
NECROtYRANtWIth bELzARACh AssAuLt RIfLE
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FFG20 DARK LEGION. MONstER.
Grapple.
Praetorian Behemoth is not affected by enemy units with
grapple.
Terrain does not affect the movement of Praetorian Behemoth.
pRAEtORIAN bEhEMOthWIth DECIMAtOR hANDCANNON
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2 COMMANDER.Noble Charisma. After
Valerie Duval plays a ^ command card, you may buy that card back for free.
VALERIE DuVALWIth EN-13 NIGhtstICK AND puNIshER hANDGuN
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3 INfANtRY.Covering terrain lends an additional point of protection to Jungle Kommando.
JuNGLE KOMMANDOWIth Az-60 ROtARY shOtGuN AND MAChEtE
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3 AssAssIN.Melee.
If Ministry Executioner rolls a blank on all of its attack dice, the target of the attack is destroyed.
MINIstRY ExECutIONERWIth AxE Of JuDGEMENt
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2 INfANtRY.If Romanov Blitzer is the first unit you activate this turn, roll an additional green (light ranged) die when it
attacks.
ROMANOV bLItzERWIth AtML-100 fIREfIst ROCKEt LAuNChER
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4 CAVALRY.Speed 5. Dodge 1.
“Decapitating Bite” - 3 Actions: Target an adjacent enemy single-based figure with an attack that rolls 5 yellow (heavy melee) dice.
VENusIAN RAptORWIth thERMItE LANCE AND Mp-50 MAChINE pIstOL
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4 COMMANDER. AssAssIN.Scramble. After Sebastian Crenshaw destroys an enemy unit, he may take a free move
action.
Shadows. When an enemy unit targets Sebastian Crenshaw with an attack, roll 1 green. If a > is rolled, the attack fails.
sEbAstIAN CRENshAWWIth CA-50 AVALANChE hANDGuN AND MORtIs sWORD
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VEhICLE.Flying.
This figure may take up to 2 move actions per activation.
3
DEAth ANGEL Of fuRY
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VEhICLE.Flying.
Transport - Action: Choose a friendly adjacent } unit. If Death Angel of Wrath moves this turn, place the chosen unit on any empty hex adjacent to the Death Angel of Wrath after the move.
2
DEAth ANGEL Of WRAth
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3 AssAssIN. spY.Dodge 4. Accuracy +2.
Kinetic Assassin can take 2 move actions or 2 attack actions per activation.
KINEtIC AssAssINWIth hsG fINAL bLEssING thROWING spIKEs
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2 INfANtRY. hEALER.Melee.
“Healing” - Action: Choose an adjacent friendly unit. Roll 2 red
(light melee) dice. For every > rolled, that unit is healed one point of damage.
MYstIC ExORCIstWIth p-60 puNIshER hANDGuN
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2 INfANtRY.Action: Until the end of the round Valkyrie Decurion gains (choose one): }, ,̂ or
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4 COMMANDER.“Critical Shot” - 2 Actions: Roll 1 red (light melee) die against an adjacent enemy unit. If a > is rolled, count
the damage and roll again. Continue until a blank is rolled. All counted damage is then applied to the target.
bIG bOb WAttsWIth AtLAs MEGACANNON.
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4 VEhICLE.Armor 1. Grapple.
Reflective Hull. Damage rolled on green (light melee)
dice against Orca Battlesuit is also dealt to the attacking unit.
ORCA bAttLEsuItWIth M-100A1 MOuNtED AutOCANNON
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2 RANGER.Acuracy +2.
After Ranger Sniper damages an enemy unit, Ranger Sniper may make another free attack against that unit.
RANGER sNIpERWIth sR-50 MANstALKER sNIpER RIfLE
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4 DARK LEGION. COMMANDER.“Invocation of Despair” - 2 Actions: Choose an opponent. That opponent can only activate 1 unit on his next turn.
VAhL’DREDD thE huNtERWIth VOIDbRINGER bAttLEsWORD
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3 DARK LEGION. GOLEM.Brass Apocalypt Enforcer can take a free attack
action against any enemy unit that attacks it or that moves
onto an adjacent hex.
bRAss ApOCALYpt ENfORCERWIth RhAGRIIN shREDDER shOtGuN
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3 DARK LEGION. uNDEAD.
Cursed Conscience. Subtract 1 from the
total damage rolled by Cursed Legionnaire’s attack if it is attacking a non-DARK LEGION unit.
CuRsED LEGIONNAIREWIth KRAtACh AssAuLt RIfLE
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3 DARK LEGION. MONstER. uNDEAD.After Ezoghoul Shade is destroyed, roll 1 green (light melee) die. If a > is rolled, place Ezoghoul Shade in your deployment zone at full health.
EzOGhOuL shADEWIth bLutARCh hANDCANNON
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5 Grapple.Regeneration. If this unit is
left on guard at the end of a round, it is healed 2 points of health.
If destroyed, Maculator Spawn counts as 4 Victory
Points for the opponent that destroyed it.
MERCuRIAN spAWNWIth GORGAROth MOuNtED hMG
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3 DARK LEGION. Grapple.
When Nepharite of Ilian attacks an enemy unit, use
that unit’s printed attack dice as the base roll for the
attack.
NEphARItE Of ILIANWIth ChAINs Of ILIAN
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4 DARK LEGION. MONstER. uNDEAD.Armor 1.
After reanimated Ezoghoul is destroyed, place the unit in your deployment zone as an Ezoghoul Shade.
REANIMAtED EzOGhOuLbLutARCh hAND CANNON
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3 DARK LEGION. uNDEAD.Infiltrate.
“Soul Stealth” - 2 actions: If Reaper of Souls damages an enemy unit this activation, that unit immediately makes a free attack action against a single friendly unit of your choice in
its army.
REApER Of sOuLsWIth sOuLsCYthE
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1 DARK LEGION.You may build your army with any number of Scion of Ilian units.
Attacks made against Scion of Ilian use the lowest rolled accuracy value when
determining if the attack succeeds.
sCION Of ILIANWIth hAND sCYthE
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DARK LEGION. hEREtIC.Armor 1.
Templar of the Wheel roles an additional blue (heavy ranged) die when making a guard attack.
After a HERETIC unit is placed on guard, Templar of the Wheel is healed 1 point of health.
tEMpLAR Of thE WhEELWIth KRAtACh AssAuLt RIfLE AND tEMpLAR sWORD
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2 DARK LEGION. uNDEAD.Slow 1.
“Grave Walk” - Action: Place Undead Legionnaire on any unoccupied hex that is adjacent to a guarding enemy unit.
uNDEAD LEGIONNAIREWIth KRAtACh AssAuLt RIfLE
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