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Archives, Libraries, Museums in Digital World 2010 Prag 2.12.2010
Dr. Winfried Bergmeyer
The Computerspielemuseum
Founded in 1997
Our Collections include:
• Computergames, educational software, media artworks
• Hardware (computer, video game consoles and peripherie)
• Publications (books and magazines)
• Videos
• Various documents concerning production, promotion and selling of computergames
The Computerspielemuseum
Activities:
• Over 30 special exhibitions
• Participation in national and international research projects
• Support of research projects by offering access to games and documents
• Comprehensive cataloguing project and a long term preservation project
KEEP (Keeping Emulation Environments Portable)
EU co-funded project 2009 - 2012
Goals:
• Emulation strategy for long term access of digital applications and documents
• Automatisation of emulation environments
• Portability of emulators by providing a virtual machine for existing emulators
• Making emulation strategy reliable and easy to use
Bibliothèque nationale de France (F)
Koninklijke Bibliotheek (NL)
University of Portsmouth (UK)
Deutsche Nationalbibliothek (D)
Joguin SAS (F)
Cross Czech a.s. (CZ)
Tessella (UK)
European Games Developer Federation (S)
Computerspiele Museum (D)
The KEEP Consortium
Why emulation for long term preservation?
1. The genuine hardware will not be available in the future, so operating systems for execution of applications and/or applications for rendering digital objects will not be available any more
2. Emulation means to preserve and access the original bitstream
3. Migration of digital data in current file formats is not possible for complex applications.Only emulation will be a way to run these applications and to get access to the digital objects
Emulation for long term preservation
The three major tasks of KEEP:
• Develop a Transfer Tool Framework (TTF) for preservation of all kinds of data carriers
• Develop a „virtual machine“ (VM) for emulators
• Develop an Emulation Framework (EF) for access of digital objects
KEEP projectives
• Building a framework for the transfer workflow
• Specifying the Image file formats, supported by the emulators
• Batch processing for automatisation of multiple transfer processes
• Verification of the transfer results
• Automatic generation of technical metadata (for the EF)
Transfer Tool Framework
Transfer Tool Framework
TTF
Image File(iso, d64, g64 …)
Techn. Metadata
• Today (most) emulators have to be adapted to new hardware and operating systems
• This does not grand a sustainable use of emulation on the long run
• The „virtual machine“ offers a platform, on which emulators could operate and only the „virtual machine“ has to be adapted to new hardware and operating systems in the future
Virtual machine
Hardware-Platform
Operating System
Application
Digital Object Wordstar Document
Wordstar Wordprocessor
CP/M
Amstrad CPC 6128
Virtual machine
Hardware-Plattform
Operating system
Applikation
Digital Object
Intel Quad Core 64-bit
i.e.WinAPE
X
Emulator
Virtual machine
Windows 7
Hardware-Platform/OS 1
Application
Digital Object
EmulatorKEEP Virtual Machine
Virtual machine
Hardware-Platform/OS 2Hardware-Platform/OS 3Hardware-Platform/OS 4Hardware-Platform/OS 5
• Provision of required emulators, operating systems and applications for rendering digital objects in the original environment
• Offering the end-user an easy to handle emulation framework
• Offering different „emulation pathways“ (emulators)
• Offering different options for the emulation (display, sound, controllers …)
• Offering options for saving screenshots, video and audio sequences
Emulation Framework
Emulation Framework
• The Transfer Tool Framework will ease the production of images for different media carriers
• The „virtual machine“ will ensure the use of emulators in the future and makes emulation a sustainable way for long term preservation
• The Emulation Framework enables libraries, archives and museums to use emulation for delivering digital objects to the end-user
Conclusion
Thank you for your attention!
More Information:www.keep-project.eu
Dr. Winfried Bergmeyer
ComputerspielemuseumKarl-Marx-Alle 93 a10243 Berlin
www.computerspielemuseum.de [email protected]