Upload
duane-pierce
View
217
Download
0
Tags:
Embed Size (px)
Citation preview
IntroductionResearchers have been able to collect and
compare myths, legends, and religions of cultures from all around the world.
They discovered that for centuries, people who had NO contact with each other had passed down stories through generations that were similar to the stories of other cultures.
The basic elements of these stories are called ARCHETYPES.
What is an archetype?
A character, action, or situation that is a prototype (or pattern) of human life
A situation that occurs over and over again in literature. Some examples are:Quest InitiationAttempt to overcome evil
Orphanfearing exploitation, seeks to
regain the comfort of the womb
To fulfill their quest they must go through the agonies of the developmental stages they have missed
Their strength is the interdependence and pragmatic realism that they had to learn at an early age. A hazard is that they will fall into the “victim mentality”
MartyrFirst offers self-sacrifice in the
name of a greater cause or the safety of significant others.
Greatest fear is selfishness or callousness
Believes it is better to give than receive, and more virtuous to be poor than rich
May repress negative emotions so as not to hurt others
WandererFears conformity
Enjoys isolated activities
Deals with emotions on own
“I’ll do it myself” attitude
WarriorSeeks to win at
whatever confronts them
Fears weakness
Emotions are controlled or repressed so they don’t get in the way of achievement
Works hard for goal, and expects reward
MagicianThe Magician's quest is
not necessarily to 'do magic' but to transform or change something or someone in some way.
May be feared because of their power. They may also fear themselves and their potential to do harm.
Allows curiosity, learns in group or alone because it’s fun