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Arcana Evolved Items Evolved Rituals

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Page 1: Arcana Evolved Items Evolved Rituals
Page 2: Arcana Evolved Items Evolved Rituals

Rite Publishing

Items Evolved: Wordsmith (Design & Development):

Steven D. Russell

Wordartist (Editor):Bill Collins

Illuminator (Foreground Artwork and Interior Artist

Richard Biggs Jr.

Visual Architects (Background Cover Image & Layout Artist

Corey Graham

Special Thanks: David Paul and Soren Keis

Thustrup.

Playtesters: Miranda Gray, Mike Holt, Doug

Hughes, Sean Middleton and Olendorf,

Dedication: To Miranda Grayis to be my Lady Russell in our

joining ceremony.

Items Evolved: Oaths and Rite Publishing Copyright © 2008herein, as described in the Product Identity notice accompanying the Open Game from Monte Cook’s Arcana Evolved, Copyright 2003, M

Gaming License Copyright © 2007 Wizards of the Coas

Rite Publishing Presents

Items Evolved: RitualsWordsmith (Design & Development):

Wordartist (Editor):

Foreground Cover and Interior Artist):

Richard Biggs Jr.

Background Cover Image & Layout Artist):

and Soren Keis

Miranda Gray, Mike Holt, Doug and Chris

Miranda Gray; who is to be my Lady Russell in our

DDeessiiggnn NNootteess

Lore: Characters with Delve Into

Collective Memory or ranks in (Magic) or other listed skill can learn more about a magic items background. When a character makes a successful check, the information listed in the lore section revealed, including the information from lower DCs. Characters that gain an akashic class level or put a rank into the appropriate skill automaticallylearn more about the magic itemsbackground (This does not count against any uses per day)

OBJECT LORESIGHT: Is not a random generation, the designer chose carefully using the method below1.&2. Named NPC that appears of Choice adventure path 3. 4. &8. Canon NPC and Location thappears in a Arcana Evolved p9. A Generic NPC Name appropriate to the race represented as the items most famous owner in the Lore section.

Rite Publishing Copyright © 2008 Steven D. Russell, “Some content includedProduct Identity notice accompanying the Open Game License, comes

from Monte Cook’s Arcana Evolved, Copyright 2003, Monte J. Cook, used by permission; OpenGaming License Copyright © 2007 Wizards of the Coast. All rights reserved.

Rituals

Characters with Delve Into Collective Memory or ranks in Knowledge (Magic) or other listed skill can learn more

background. When a character makes a successful check, the

section is he information from

haracters that gain an akashic k into the

reroll to magic items

(This does not count against

Is not a random generation, the designer using the method below

NPC that appears in Rituals

on NPC and Location that appears in a Arcana Evolved product.

Name appropriate to as the items most

in the Lore section.

Steven D. Russell, “Some content includedLicense, comes

onte J. Cook, used by permission; Open

Page 3: Arcana Evolved Items Evolved Rituals

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EExxeeccuuttiioonneerr’’ss SSoonngg

Price (item level): 17,460 gp (14th)

Body slot: - (held)

Caster level: 17th

Aura: Overwhelming necromancy (DC 26)

Activation: 1 minute (Perform check DC

10)

Weight: -

Three runes mark the top of this vellum sheet

where a dirge appears in Common. A successful

Knowledge: runes check (DC 15) reveals they

represent ”bound”, “execution”, and “ceremony”.

Lore: Delve Into Collective Memory,

Knowledge: magic/ceremony

DC 25: The Executioner’s Song is often sung at state sponsored killings. It has seen widespread use by the dragons, especially Krovacatharis the Seeker. The Order of the Axe and the Diamond Throne reserve this only for those who have escaped execution though being raised or finding undeath.

Abilities: It only functions when all of the following conditions are met:

• The individual is helpless or is cooperating with their execution.

• Has been found guilty by the local legal authority with no other legal appeal.

• Has been sentenced to death for their crime.

• Has been given time to perform a final minor ceremony (such as a farewell ceremony, but not a power ritual).

• Has been allowed to speak their final words.

Once met, the song can be sung. When it ends, the person is executed. It binds the body and spirit so that person can never be raised or transformed into the undead (no save).

Prerequisites: Craft Single Use-Item (learn

truename, heightened permanent rest)

Cost to Create: 8,730 gp (698 xp)

OBJECT LORESIGHT

1. It was created 7 year ago. 2. The last person to touch the object was

Ezrekaelia.. 3. The last person to touch the object was a

shuyarn. 4. The name of the creator of the object was

Faevor Greyportal. 5. The creator of the object was a faen. 6. The purpose of the object is to keep executed

criminals dead. 7. The object is made of vellum. 8. The object was created in the Brightborn School

in Thayn. 9. The most recent owner of this object was

Ezrekaelia. 10. The magical function of the object is (see

above).

OOiill ooff PPuurriiffiiccaattiioonn

Price (item level): 3,300 gp (6th)

Body slot: - (held)

Caster level: 11th

)

Aura: Strong Transmutation (DC 21)

Activation: standard (ritual)

Weight: -

This appears to be a white clear oil or lotion that has a

faint luminescence.

Lore: Delve Into Collective Memory, Alchemy,

Knowledge (magic/mojh), or Heal

DC 20: Discovered by a gifted greenbond, this elixir of legendary properties became highly sought after. The secret has spread far and wide. Its far-flung notoriety is due to a well-known mojh akashic explorer who kept “her” human family name. “Her” stories of adventure and derring-do that cover her transformation into a mojh were spread far and wide by the Song of Heroic Deeds.

Abilities: If you cover yourself in this oil and then immerse yourself in naturally flowing fresh water (river, stream or natural spring), all conditions except

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death are cured, dispelled, and removed from you.

Prerequisites: Craft Single-Use Item (remove curse)

Cost to Create: 1,650 gp (132 xp)

OBJECT LORESIGHT

1. It was created 1 year ago. 2. The last person to touch the object was Benerra

priestess of Xyphon. 3. The last person to touch the object was a verrik. 4. The name of the creator of the object was

Lifekeeper. 5. The creator of the object was an akthar. 6. The purpose of the object is to act as a cure all. 7. The object is made of tempered glass and oil. 8. The object was created in the ankheg tunnels

within the Barrens of Serathis. 9. The most recent owner of this object was

Pelgoth Bevindottir. 10. The magical function of the object is (see

above).

WWeeaappoonn ooff CCeerreemmoonniiaall CCoommbbaatt

Price (item level): +10,500 gp (13th)

Body slot: - (held)

Caster level: 9th

Aura: Moderate Divination (DC 16)

Activation: standard (ritual)

Weight: -

This weapon is extremely beautiful, highly ornate,

gilded and inlaid nearly to the point of being

gaudy.

Lore: Delve Into Collective Memory, Knowledge

(magic/verrik)

DC 15: A powerful mind witch gives these rare gifts. The most prominent was given to a blind verrik bat totem warrior, said to challenge anyone he encountered to a duel, the loser forfeiting his weapon. It is not known if the strange totem warrior still retains this weapon.

Abilities: This weapon has 4 special abilities. It is a swift action to change which ability currently functions at the beginning of an encounter. After that it cannot be changed until the beginning of the next encounter.

• First Blood: +6 to initiative,

• Do you Yield: +2d6 non-lethal damage and all damage dealt by weapon is nonlethal,

• One Shot: +5 insight bonus to your first attack roll in an encounter,

• To the Death: +4 bonus to confirm critical hits.

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Prerequisites: Craft Magic Arms and Armor

(lesser learn secret)

Cost to Create: 5,250 gp (420 xp),

OBJECT LORESIGHT

1. It was created 1 year ago. 2. The last person to touch the object was

Xa-Marask, Master of the Hidden Fang Strike.

3. The last person to touch the object was a giant.

4. The name of the creator of the object was Lidousa.

5. The creator of the object was a medusa. 6. The purpose of the object is to help win

formal duels between warriors. 7. The object is made of steel, gold and

silver. 8. The object was created in Tarthalas within

the Underforest beneth the Barrens of Serathis.

9. The most recent owner of this object was Morvesh.

10. The magical function of the object is (see above).

WWeeaappoonn ooff RRiitteess

Price (item level): +1,800 gp (+2, 5th),

+7,200 gp (+4, 11th) 16,200 gp (+6, 14th)

(5th)

Body slot: - (held)

Caster level: 5th (+2), 11

th (+4),15

th (+6)

Aura: Minor Transmutation (DC 17)

Activation: -

Weight: -

This weapon is overly gilded with gold and

heavily inlayed with silver with the same rune

on both sides. A successful Knowledge: runes

check (DC 15) reveals the rune to be “rite”.

Lore: Delve Into Collective Memory or

Knowledge (magic/faen)

DC 20: Oddly, these were not originally

created by the giants, however they

gained wide acceptance when a quickling

faen unfettered used one to masterful effect

fighting spined grapplers on the sky isles of the

Floating Forest within sight of the town of Far-

rough. He fell to his death, taking all the

remaining spined grapplers with him, his

weapon lost in the deepness of the waterfall lake

known as Fanormere.

Abilities:

For the purposes of learning and gaining combat rites only, your Wisdom score increases to +2, +4, or +6. This increase is considered an enhancement bonus.

Prerequisites: Craft Magic Arms and Armor (ability boost) Cost to Create: 900 gp (72 xp), 3,600 (288 xp), 8,100 gp (648 xp)

OBJECT LORESIGHT

1. It was created 1 year ago. 2. The last person to touch the object was

Cala the Loyal, Mistress of the Thousand Bulwark Parries.

3. The last person to touch the object was a sibbecai.

4. The name of the creator of the object was Krovacatharis the Seeker.

5. The creator of the object was a dragon. 6. The purpose of the object is to experiment

with the rituals of the giants. 7. The object is made of steel. 8. The object was created in the Dragon’s Lair

of Serathis. 9. The most recent owner of this object was

Ryin Windsword. 10. The magical function of the object is (see

above).

PPyynncchhaarrssssoonn tthhee AAxxee ooff AAnnooiinnttiinngg

As a knight armed with “Pyncharsson” you will see, endure, remain true, find balance, and become one with your axe. You can become a living incarnation of the virtues of the Order of the Axe.

This regalia of magical augments was created as a quest for those seeking to become Knights of the Axe. It promoted the Code of the

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Order, and created a near religious relic that would inspire all the Knights of the realm. LORE: (Collective Memory or Knowledge (History, Nobility and courtesy)) DC 15 this is part of regalia of the Order of the Axe. With each piece gathered, you gain more of the power and virtue that the knights symbolize. DC 20 it was created at the command of the founder of the knights in a chapterhouse that was later plundered by the Knights of the Diamond. The regalia was lost. The Knights of the Axe will pay twice its value if a piece is returned to a chapter house. DC 25 Knights of the Axe consider “Pyncharsson” the property of the order and will seek its return though any honorable means. They consider looting after your death in honorable combat quite acceptable.

REGALIA BENEFITS You cannot combine effects on an

already enchanted weapon, but when you are able to combine two of these regalia items together, a rune on the weapon glows. a faint red. When all of the regalia items are combined, there is a burst of red light. It reveals itself as“Pyncharsson”.

2 items: If used together on an unenhanced masterwork weapon, it gains a +1 enhancement bonus and the runic special weapon quality.

5 Pieces: if used together on an unenhanced masterwork weapon, it transforms into an intelligent artifact axe (type chosen by you) named “Pyncharsson”. Any weapon feats are changed to this axe type (example Weapon Focus: longsword would become Weapon Focus: battleaxe) and you gain proficiency with this axe.

This axe head is always composed of crystal-laced

layered black steel with a red crystal eye. The rune

for truth sits on one side of the axe head. That haft

is made of crystal-laced gassar wood fluted with

spiral grooves. The wood is engraved with a knight

standing atop the blades of a double-bladed axe,

that ends in a crystal pommel in the symbol of the

Order of the Axe.

Pyncharsson is a sentience that embodies a paradox, dedicated to gaining self rule for all creatures in the realm (including dracha and even sibeccai). He has an unbridled hatred and bloodlust for both giants and sibeccai. He believes in following the dictates of both order and chapterhouse, but also in you staying true to your own conscience.

Int 10, Wis 19, Cha 19; Common, Telepathy, 120’ darkvision and hearing. Pyncharsson can use total transfer woundsonce per encounter. The DC for the peace effect is based on his +4 Charisma Modifier (unless yours is higher).

CCrryyssttaall EEyyee ooff tthhee AAxxee

Price (item level): 2,500 gp (6th)

Body slot: - (augment)

Caster level: 5th

Aura: faint transmutation (DC 17)

Activation: -

Weight: -

“This appears to be a crystal inside of which can

be seen an eye staring out from the head of an

axe.”

This crystal can be attached to any weapon.

Gain a +5 competence bonus to Sense Motive

and Gather Information

Prerequisites: Craft Constant Item, (canny

effort)

Cost to Create: 1,250 gp (100 xp)

TThhee EEnndduurriinngg KKiissss ooff tthhee AAxxee

Price (item level): 15,200 gp (13th)

Body slot: - (augment)

Caster level: 15th

Aura: Overwhelming transmutation (DC 23)

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Activation: Standard (Command)

Weight: -

“This appears to be a crystal inside of which can

be seen a set of lips kissing the blade of an axe.”

This crystal can be attached to any weapon.

The weapon gains the crystal-laced template.

Once per encounter, when a charge is

expended, it casts a heightened total transfer

wounds spell (10 charges).

Prerequisites: Craft Charged Item,

(heightened total transfer wounds)

Cost to Create: 5,100 gp (408 xp)

RRuunniicc WWhheettssttoonnee ooff TTrruutthh

Price (item level): 5,680 gp (9th)

Body slot: - (augment)

Caster level: 3rd

Aura: Minor enchantment (DC 17)

Activation: Standard (Command)

Weight: 1 lb.

“This appears to be a common whetstone. On one

side is the rune for truth, on the other side is the

image of an axe blade.”

If you sharpen your weapon with both sides of the stone, it gains abilities that can affect you and creatures who share the same oath, conviction and/or belief system you do (Example: Knights of the Axe). Its augmentation can only affect one weapon at any one time.

• You and those who share the same oath, conviction or belief system as you gain a +2 resistance bonus to Will saves when within 30’.

• 1/day 3d6 agitated creatures find themselves relaxed and unwilling to engage in hostile activity upon a failed will save (DC 12 + your Charisma Modifier). They must be within a 130’ range and less than 30’ apart. They immediately stop fighting and cannot take violent actions

(although they can defend themselves) or do anything destructive for 3 hours. Any aggressive action against or life-threatening damage dealt to an affected creature immediately breaks the spell for all affected creatures.

Prerequisites: Craft Constant Item, (peace,

saving grace)

Cost to Create: 2,840 gp (227 xp)

CCrryyssttaall CCaarrvveerr’’ss KKnniiffee ooff BBaallaannccee

Price (item level): 950 gp (4th) Body slot: -

(augment)

Caster level: 2nd

Aura: Minor transmutation (DC 15)

Activation: skill use

Weight: 1 lb.

“This appears to be a common woodworking knife,

however within its crystal handle is the image of

an axe’s haft”

If you shave but a piece of your weapon’s pommel or haft, the weapon suffers no damage, instead it magically transforms,

You gain a +2 competence bonus (or two virtual ranks if you do not posses ranks in the skill) to all the following skills (now considered class skills): Balance, Climb, Craft (any one), Diplomacy, Knowledge (Local, Nobility and Courtesy), Jump, and Ride.

Prerequisites: Craft Constant Item, (canny

effort)

Cost to Create: 2,840 gp (227 xp)

KKnniigghhtt’’ss BBoonndd ((ccoorrdd))

Price (item level): +18,000 gp (14th)

Body slot: - (augment)

Caster level: 12th

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Aura: faint conjuration (DC 17)

Activation: -

Weight: -

“This appears to be a cord of crystal laced rope.

Inside the crystal the image of a human knight

wielding an axe shifts back and forth.”

When you tie this cord to you and your weapon

and perform a ceremony of attunement

(knowledge ceremonies DC 15), the weapon

gains two Bane special qualities (Subject to DM

adjudication; usually Sibeccai and Giant), and

you gain the bonded item feat with the weapon

even if you are Unbound.

Prerequisites: Craft Constant Item, Bond Item

(conjure energy creature)

Cost to Create: 9,000 gp (720 xp)

OBJECT LORESIGHT (all the regalia share the loresight information of Pyncharsson the Axe of Anointing, rather than individual loresightinformation)1. It was created 297 years ago. 2. The last person to touch the object was

Sage of Verdune. 3. The last person to touch the object was a

human. 4. The name of the creator of the object was

Orlen. 5. The creator of the object was a construct. 6. The purpose of the object is to create a

quest relic for the Knights of the Axe. 7. The object is made of wood, crystal and

steel. 8. The object was created in the Stormhold

chapterhouse of the Order of the Axe. 9. The most recent owner of this object was

Harsted of Ghostwatch March 10. The magical function of the object is (see

above, Pyncharsson).

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OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark orregistered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the

COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any

Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. All proper names and text in the description section are product identity all other content including translated proper names are open gaming content.

Open Content is the designated as follows: All common names the stat block, all information in the ability section and the prerequisite and creation sections

“Notice: This work contains the following Product Identity from Monte Cook’s Arcana Evolved: [all Proper names and information in the Lore and Loresight sections.]. Permission to use this Product Identity has been granted by independent agreement with the owner of the Product Identity. The use of this Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. Monte J. Cook retains all rights, title, and interest in and to that Product Identity. Any failure in this designation does not cause such content to become Open Game Content.” 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000–2005, Wizards of the Coast, Inc. d20 System Reference Document Copyright 2000-2005, Wizards of the Coast, Inc.; authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, and Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

Arcana Evolved Spell Treasury Copyright 2006 Monte J. Cook. All rights reserved.

Monte Cook’s Arcana Evolved Copyright 2005 Monte J. Cook. All rights reserved.

The Complete Book of Eldritch Might, The Book of Hallowed Might II: Portents and Visions, and Legacy of the Dragons Copyright 2004 Monte J. Cook. All rights reserved.

The Book of Hallowed Might Copyright 2003–2004 Monte J. Cook. All rights reserved.

Items Evolved: Oaths copyright 2007 Steven D. Russell

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