Arcana Evolved - Items Evolved 3 - Conflict

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    Rite

    Items EWordsmith (Design & DevSteven D. Russe

    Wordartist (EditoBill Collins

    Illuminators:(Cover) Richard L. Bi

    & Corey Graha

    (Pencils and Inks): Richar(Colorist): Erik Ro

    Visual Architects (LayouCorey Graham & Steven

    Special ThanksDavid Paul and Soren Kei

    Playtesters:Miranda Gray, Mike Holt, D

    Sean Middleton and Chris

    Dedication:To Miranda Gray; who is to

    Russell in our joining ce

    Items Evolved: Oaths and Rite Puherein, as described in the Profrom Monte Cooks Arcana E

    Gaming License Co

    Publishing Presents

    olved: Confli elopment):ll

    r):

    ggs II

    L. Biggs IIrer

    t Artists):D. Russell

    : Thustrup.

    ug Hughes,

    Olendorf,

    be my Ladyremony.

    DDeessiiggnnNNootteess

    Lore:Characters with Delve

    Collective Memory or ranks in(Magic) or other listed skills camore about a magic items bacWhen a character makes a sucheck, the information listed insection is revealed, including t

    information from lower DCs.Characters that gain aclass level or put a rank into thappropriate skill automaticallylearn more about the magic itbackground (This does not coany uses per day)

    OBJECT LORESIGHT:Is not a random generation, thchose carefully using the meth1.&2.Named NPC that appeaof Choiceadventure path.

    3. 4. &8.Canon NPC and Locappears in a Arcana Evolved9. A Generic NPC Name appthe race represented as the itfamous owner in the Lore sect

    blishing Copyright 2008 Steven D. Russell, Some content incl uct Identity notice accompanying the Open Game License, com

    olved, Copyright 2003, Monte J. Cook, used by permission; Ope pyright 2007 Wizards of the Coast. All rights reserved.

    t Into

    Knowledgen learnkground.cessfulthe lore

    he

    n akashicereroll toms

    nt against

    e designerod below:rs in Rituals

    tion thatroduct.ropriate toms mostion.

    uded s

    n

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    IItteemmssEEvvoollvveedd::CCoonnfflliicctt

    AArrmmbbaannddoofftthheeLLaaiirrSStteewwaarrdd

    Price (item level):160,000gp; (23rd)

    Body slot:arm

    Caster level: 17th

    Aura: Overwhelming Conjuration (DC 24)Activation: triggered (door warning),

    standard (teleport)

    Weight: -

    This item appears to be an armband made from

    silver and gold colored dragon scales, with two

    runes displayed prominently. A successful

    Knowledge: Runes check (DC 15) reveals the

    runes to be lair and Hu-Charad. As you

    study it, the armband changes size to fit you.

    Lore:Delve Into Collective Memory or

    Knowledge (Magic/Dangerous

    Beasts/Religion)

    DC 25: These armbands are ancient and

    come from a time long before the pact that

    kept the giants in the lands of the west. They

    also hint a time when giants may have actually

    served the dragons, and most giants scoff at

    this notion. A few renegade Hu-Charad who

    now serve the Dragonclave wear these.

    Abilities:This item allows you to become instantly

    aware of an intruder entering your home or lair

    that you have sworn to protect, as long as the

    intruder is detectable by scrying. Spend a

    charge to return to the home or lair via a

    heightened refugespell. An armband of the

    Lair Steward contains 50 charges.

    Prerequisites: Craft Charged Item (teleport,

    door warning)

    Cost to Create:87,573 gp (7,002 xp)

    OBJECT LORESIGHT

    1. It was created 6,876 years ago.2. The last person to touch the object was

    D'par'v of Erixalimar.3. The last person to touch the object was a

    dracha.

    4. The name of the creator of the object wasEraxalimar.

    5. The creator of the object was a dragon.6. The purpose of the object is to help protect a

    dragons lair.7. The object is made of dragon scales.8. The object was created in the Lair of the

    Liege Lord.9. The most recent owner of this object was

    De-Carris.10. The magical function of the object is (see

    above).

    BBeellttoofftthheeGGhhii--NNaammmmoorrCChhrryyssaalliiss..

    Price (item level): 38,400gp (10th)

    Body slot: Waist

    Caster level: 9th

    Aura:Strong Transmutation (DC 20)

    Activation: Swift

    Weight: 1 lb

    This belt appears to be made from green silk,

    reminiscent of a cocoon. It grows (or shrinks) to fit

    you as you examine it. On the stone that serves as

    the buckle, there are two words: one written in

    Giant, the other written in Ogham, the secret

    language of the Ollamh lorekeepers. Once decipheredthey read as Ghi-Nammor and chrysalis.

    Lore:Delve Into Collective Memory, Knowledge

    (magic/giant/faen)

    DC: Giants and Faen share a special friendshipafter the Dramojh War. The Ollamh Lorekeepersof the Harrowdeep Court created these belts sothat both giant and faen could experience a bitof the others perspective. The minor cursethataccompanies them was placed by a secretdarkling among the Lorekeepers.

    Abilities:2/day you may change your size to Tiny or

    Huge. If during the previous encounter, you

    changed to Huge, the next encounter you must

    change to Tiny. You remain this size until the

    beginning of the next encounter (subject to DM

    adjudication). This item bears a small curse;a

    person cannot manipulate its use so that the

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    subject is always one size or the other in an

    particular type of encounter (Huge in combat,

    Tiny in stealth). Occasionally the object changes

    you to the contrasting size (DM adjudication

    governs this minor curse). All attended gear

    transforms to the appropriate size for the

    duration; this effect cannot be dismissed.

    Size affects any special ability the creature

    has that is affected by it. Size also affects a

    creatures ability scores, AC, attack bonuses,

    and damage values as indicated on the tables

    below. Repeat the adjustment if the creature

    moves up more than one size. Reverse these

    adjustments when moving down size categories;

    minimum ability score of 3.

    Table: Damage By Size Repeat the adjustment

    if the creature moves more than one size

    category, reverse for those going down a

    category.

    Table: Changes to Statistics by Size

    OldSize*

    NewSize

    Str Dex ConNaturalArmor

    AC/Attack

    Tiny Small +4 2 Same Same 1

    Small Medium +4 2 +2 Same 1

    Medium Large +8 2 +4 +2 1

    Large Huge +8 2 +4 +3 1

    Table: Increased Damage By Size

    Old Damage (Each)* New Damage

    1d2 1d3

    1d3 1d4

    1d4 1d6

    1d6 1d8

    1d8 2d6

    1d10 2d8

    2d6 3d6

    2d8 3d8

    Table: Changes to Statistics by Size

    OldSize*

    NewSize

    Grp Snk Hgt Wgt Sp/Rch

    Tiny Small +4 -4 +2ft +30 lbs. 5/2

    Small Medium +4 4 +3ft +170 lbs. 5/5

    Medium Large +4 4 +4ft +400 lbs 10/10

    Large Huge +4 4 +6ft +7 tons 15/15

    Speed:if you drop below Medium size, reduce

    your land speed by 10 feet. If you go above size

    Large, increase your land speed by 10 ft.

    Prerequisites:Craft Constant Item (greater

    masters reduction, greater form of the master)

    Cost to Create:19,200 gp (1,536 xp)

    OBJECT LORESIGHT

    1. It was created 248 years ago.2. The last person to touch the object was

    Sa-Haraz.3. The last person to touch the object was a

    giant.4. The names of the creators of the object

    were The Ollamh Lorekeepers ofHarrowdeep Court.

    5. The creators of the object were faen.6. The purpose of the object is to strengthen

    the bond between giant and faen.7. The object is made of silk.8. The object was created at the

    Harrowhand.9. The most recent owner of this object was

    Jealden Starguard.10. The magical function of the object is (see

    above).

    CCrryyssttaallMMaasskkoofftthheeWWaarrddaanncceerrss

    Price (item level):6,000 gp (10th)

    Body slot:face

    Caster level: 5th

    Aura:moderate enchantment (DC 18)

    Activation: swift

    Weight: -

    This appears to be a mask made from entirely of

    crystal. Within the crystal you see ephemeral

    images of giants raging against a colossal

    dragon, metallic scales black tipped with red, its

    underside showing more red than black, ebon

    claws, pale teeth and fiery eyes the color of a

    hungry desert sun.

    Lore:Delve Into Collective Memory or

    Knowledge (Magic/Religion)

    DC 20: This item is called Chi-Juldruamaror

    Crystal Mask of the Wardancers It was

    created by a small sect of giants, at the end of

    the Dramojh war. They held Nithogar the

    Hated responsible as a war criminal for the

    creation of the dramojh. They attempted a

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    coup along with their wardance supporters in

    the Observance, but they failed, so the nature

    of the giants changed to that of stewards and

    caretakers. The item was created as a

    remembrance to invoke the passions of the

    giants. The sect was outlawed by the Throne,

    and forced to disband before this plan could

    be carried out. Only a rare few that were not

    destroyed by the Diamond Throne remain.

    Abilities:

    1/day for the duration of a single encounter,

    you may gain any one of the following abilities

    as long as you meet the prerequisites:

    Giants gain free use of the Chi-Julud feat

    when fighting dragons.

    Spellcasters gain free use of the Hunter

    Mage (Dragon) feat.

    Non-spellcasters select one weapon that

    freely gains the bane(dragons) or bane

    (humanoid, dracha) special quality (once

    chosen it cannot be changed).

    Prerequisites:Craft Constant Item (unbridled

    rage)

    Cost to Create: 3,000 gp (240 xp)

    OBJECT LORESIGHT

    1. It was created 876 years ago.2. The last person to touch the object

    was Sister Nilith, the Crone ofNightmares.

    3. The last person to touch the objectwas a dracha.

    4. The names of the creators of theobject were Chi-juld Da-jon.

    5. The creators of the object weregiants

    6. The purpose of the object is to helpslay dragons.

    7. The object is made of crystal.8. The object was created in the fortress ofDu-Nor in Khorl.

    9. The most recent owner of this object wasNavara the Vengeful.

    10. The magical function of the object is (seeabove).

    CCrryyssttaalloofftthheeTThhiirrddEEyyee((MMaarrkkooffXXyypphhoonn))

    Price (item level):24,000 gp (14th)Body slot:head

    Caster level: 8th

    Aura:Moderate Enchantment (DC 19 )

    Activation: Standard (command)

    Weight: -

    This appears to be a lovely green crystal but within

    it is the image of a large eye, which stares right

    back at you.

    Lore:Delve Into Collective Memory or

    Knowledge (Magic/Religion/History)DC 15: Followers of Xyphon wore this crystal in

    the position of the third eye in the forgotten war

    with the hypnolox. This crystal is quite favored

    by akashic seekers who, if they find one, will

    carry it to their dens. Little else is known about

    them; most likely due to the influence of the

    Hypnolox on the akashic memory.

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    Abilities:

    This item is useable only by an akashic. It

    causes the target to be flooded with random

    images drawn from the akashic memory that will

    render the target confused on a failed Will save

    (DC 14+ wearers intelligence modifier) . This

    ability can affect creatures that are naturally

    immune to mind-affecting spells or effects so

    long as the target has an Intelligence score.

    Akashics, akashic seekers and hypnolox suffer a

    -4 penalty to their save vs. this effect. If you are

    in the area of an akashic node the save DC

    increases by +4. Spells that protect against mind

    affecting spells still function normally. It normally

    possess 50 charges.

    Prerequisites:Craft Akashic Item (Lesser delve

    into personal memory)

    Cost to Create:12,000 gp (960 xp)

    OBJECT LORESIGHT

    1. It was created 4,415 years ago.2. The last person to touch the object was

    Kizylbuk.3. The last person to touch the object was a

    hypnolox.4. The name of the creator of the object was

    Xyphon.5. The creator of the object was a verrik.

    6. The purpose of the object is to defeathypnolox.

    7. The object is made of crystal.8. The object was created at the houses of the

    damned.9. The most recent owner of this object was

    Xersal.10. The magical function of the object is (see

    above).

    CCrryyssttaalloofftthheeVVeexxiinnggWWoouunndd

    Price (item level):2,000 (6th)

    Body slot:- (held)

    Caster level: 1st

    Aura:Faint enchantment (DC 16)

    Activation:standard (attach)

    Weight: -

    This small crystal is dark with refractions of

    purple. Inside the crystal a rune appears. A

    successful knowledge (runes) check(DC 15)

    reveals it is the rune for Curse.

    Lore:Delve Into Collective Memory orKnowledge (Magic/Giant)

    DC 15: These are known as Voalgart Klochin

    the Faen language and Crystals of the Vexing

    Wound in the Common. They are found in the

    Darkling domains of Harrowdeep and can be

    attached to any item that deals damage.

    Those damaged by the item do not heal

    normally due to the curse placed upon the

    crystal by those terrible faen of the deep

    wood.

    Abilities:A spell caster must make a successful power

    check (DC 10+ the wielders character level +

    the wielders Charisma bonus (minimum +1))

    for their magical healing to work. A creature

    must make a successful Fort saving throw (DC

    10 + the wielders character level, + the

    wielders Charisma bonus (minimum +1)) for

    its natural healing, fast healing or regeneration

    to function.

    Prerequisites:Craft Constant Item (bane)

    Cost to Create:1,000 gp (80 xp)

    OBJECT LORESIGHT

    1. It was created 5 years ago.2. The last person to touch the object was

    Kiex Winterheart of the Kithmourn.3. The last person to touch the object was a

    faen.4. The name of the creator of the object was

    Wyalu Nightkeeper.5. The creator of the object was a faen.

    6. The purpose of the object is to keep thewounded and the dead, injured andunraised.

    7. The object is made of crystal.8. The object was created at the Frozen

    Tomb of the Gods.9. The most recent owner of this object was

    Toam Newleaf.10. The magical function of the object is (see

    above).

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    DDrraammoojjhhFFaanngg

    Price (item level):+4 bonus (18th)

    Body slot:- (held)

    Caster level: 15th

    Aura:Strong evocation (DC 23)Activation:standard (attack)

    Weight: -

    This ivory blade is held in a blood red sheath of

    webbing. The same blood red webbing covers the

    pommel. The hard guard is obsidian carved in the

    shape of a screaming dramojh; its legs serve as

    vicious quillions.

    Lore:Delve Into Collective Memory,

    Knowledge (magic/dangerous beasts)DC 25: This weapon is known as JeskDramojh Fang of the Dragon Scion, orsimply Dramojh Fang. Possession of theseblades is a high crime in the Lands of theDiamond Throne, due to many vile warcriminals preference for this weapon.Possession is punishable by an eternalwoodlands prison, if not worse. Its mostfamous wielder is a strange ebon-skinnedhuman and bull totem warrior who came fromthe mysterious west. He incorporated this fanginto his shortspear and gained notoriety in

    Thartholan by slaying Amerozh, a demon ofwar who wielded a lightning sword and a fierywhip. Amerozhs death throes killed the youngbull warrior, but the fang was never recovered.

    Abilities:

    When you draw this weapon from its sheath

    for the first time, choose an energy descriptor,

    an ability damage type, and a poison. This

    blade deals +2d6 points of the chosen energy

    type, 1 point of the chosen ability damage

    upon a failed save (DC 12+your Constitution

    modifier), and the chosen poison effect upon a

    second failed save (DC 10+ your character

    level + your Constitution modifier). You gain a

    +10 bonus to Diplomacy checks when dealing

    with any creature considered a legacy of the

    dramojh.

    The blades poison afflicts anyone who is

    not a mojh, a creature considered a legacy of

    the dramojh, or a servant of such a creature.

    Prerequisites:Craft Magic Arms and Armor

    (chill the soul, poison, sorcerous blast)

    OBJECT LORESIGHT

    1. It was created 659 years ago.

    2. The last person to touch the object wasSslartrak.3. The last person to touch the object was a

    mojh.4. The name of the creator of the object was

    Fangmaster Villithiss.5. The creator of the object was a dramojh.6. The purpose of the object is to aid loyal

    dramojh totem warriors.7. The object is made of a dramojh fang.8. The object was created at Serpents Heart.9. The most recent owner of this object was

    Kulloru from the West.10. The magical function of the object is (see

    above).

    JJaacckkbboooottssoofftthheeDDiiaammoonnddTThhrroonnee

    Price (item level):20,500 gp (15th)

    Body slot:Feet

    Caster level: 9th

    Aura:Moderate evocation (DC 20)

    Activation:standard (open door), attack (attack

    of opportunity)

    Weight: lb

    These black leather boots rise to at least mid-calf, have

    no laces, and have leather soles with hobnails and heel

    irons.

    Lore:Delve Into Collective Memory, Knowledge

    (magic/history)

    DC 25: These Jackboots of the Diamond

    Throne were originally called Ju-karoin Giant,

    which translates to March Boot. These boots

    saw widespread use in recent years amongst

    warriors in service to the Diamond Throne when

    conflicts between the aboriginal population and

    the Diamond Throne grew along with the

    insurgency of the Knights of the Axe. A rather

    vicious sibeccai serving as a bonded agent of

    the diamond throne killed a score of Squires of

    the Axe with her boots, until the Order saw to

    her execution.

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    Abilities:

    1/day: You can open any door by kicking it as if

    you had cast an open doorspell, destroying the

    door and dealing 1d6 points of damage for every

    two character levels you possess to all those

    within 5 of the opposite side of the door. A

    successful Reflex Save (DC 10+1/2 your

    character level + your strength modifier) halves

    the damage dealt.

    You also gain a free attack of opportunity with a

    boot on any prone opponent. The boot deals an

    amount of damage equal to 1d4+ your Strength

    modifier. Creatures of Large size or greater also

    gain the Trample special ability. Giants and

    Sibeccai gain a +2 racial bonus to damage dealt

    by these boots

    Prerequisites:Craft Constant Item, Combat

    Rite: reaction of the viper (open door, conjure

    energy creature)

    Cost to Create:10,250 gp (820 xp)

    OBJECT LORESIGHT

    1. It was created 1 year ago.2. The last person to touch the object was Oia-

    Marask.3. The last person to touch the object was a

    giant.4. The name of the creator of the object was

    Earral Starspeaker.5. The creator of the object was a faen.6. The purpose of the object is to suppress

    rebellion against the Diamond Throne.7. The object is made of a leather and iron.8. The object was created at Castle Vanguard

    in Serathis.9. The most recent owner of this object was

    Vakslen the Faithful.10. The magical function of the object is (see

    above).

    PPrreesseerrvveerrssRRuunneessttoonnee

    Price (item level):15,300 gp (14th)

    Body slot:none

    Caster level: 17

    Aura:Overwhelming conjuration (DC 24)

    Activation: standard (command)

    Weight: 1lb

    This appears to be a simple piece of bedrock with

    a rune carved into the flat side. (With a

    successful Knowledge: runes check DC 15) you

    know it is the rune for preserve.

    Lore:Delve Into Collective Memory or

    Knowledge (magic/runes)

    DC 20: According to the akashic memory, one

    of the first runechildren ever to defeat a rune

    reaver bore this rune. Apparently, it now

    contains the power to harm enemies of the

    land, while providing aid to those who know its

    wonders.

    Abilities:This rune heals you for your normal hit point

    total plus one. Gain the excess healing as a

    temporary hit point. You must make a

    Fortitude save DC (26) each round that your

    temporary hit point total exceeds your normal

    hit point total. If you fail the save, you are

    killed/destroyed in a riot of energy. This item is

    often used as a weapon (touch attack) against

    rune reavers (as it is the only rune they are not

    immune too), heralds of annihilation,

    darkbonds, and the undead.

    Prerequisites:Craft single use item (perfect

    health)

    Cost to Create:7650 gp ( 612 xp)

    OBJECT LORESIGHT

    1. It was created 1,717 years ago.2. The last person to touch the object was

    Brianna Neverhold.3. The last person to touch the object was a

    faen

    4. The name of the creator of the object wasSarel the Rune Messiah.

    5. The creator of the object was a litorian.6. The purpose of the object is to help

    protect a dragons lair.7. The object is made of dragon scales.8. The object was created at the Wall of

    Honor on the Central Plains.9. The most recent owner of this object was

    Slarslen.

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    10. The magical function of the object is(see above).

    RRiinnggoofftthheeWWhhiitteeWWiilldd

    Price (item level):1,000 gp (4th level)

    Body slot: Ring

    Caster level:1st

    Aura:minor transmutation (DC 15)

    Activation: swift

    Weight:1/2 lb

    This appears to be a simple ring of white gold.

    Lore:Delve Into Collective Memory or

    Knowledge (Magic/Runes)

    DC 15: These rings are often worn by newly

    anointed heralds of annihilation and are given

    as gifts by rune reavers by those they favor.

    It is rumored that rune reavers discovered a

    way to create these with the stolen runes for

    wild and magic.

    Abilities:

    Once per encounter this ring will change the

    DC of any save made within 120 of the

    wearer. You subtract 10 from the DC and then

    add the result of a single d20 roll to the DC to

    calculate the new difficulty check.

    Prerequisites:Craft Constant Item (elan)

    Cost to Create:500 gp (40 xp)

    OBJECT LORESIGHT

    1. It was created 876 years ago.2. The last person to touch the object was

    Sister Dairann of the Ice.3. The last person to touch the object was a

    hag.4. The name of the creator of the object was

    Ur-glif.5. The creator of the object was a rune

    reaver.6. The purpose of the object is to create

    disorder.7. The object is made of white gold.8. The object was created at the mystical site

    known as The Broken Door.

    9. The most recent owner of this object wasJergrav.

    10. The magical function of the object is (seeabove).

    WWeeaappoonnooffDDaarrkknneessssoorrLLiigghhttPrice (item level):+1 bonus (7th)

    Body slot:- (held)

    Caster level: 4th

    Aura:Moderate Enchantment (DC 19 )

    Activation: Triggered (critical)

    Weight: -

    This weapon flickers between jet black darkness

    and brilliant illumination. In your mind you hear:

    choose light or darkness.

    Lore:Delve Into Collective Memory or

    Knowledge (Magic/History)

    DC 20: The weapon of darkness or light, called

    Kuse traydyr in the dead language of Verdune,

    gained notoriety when a hidden company of

    lights champions used them against the undead

    hordes invading Verdune. When the company

    was eventually overrun, darkbonds corrupted

    these weapons to the service of their undead

    champions of darkness.

    Abilities:

    When you pick up this weapon for the first time,

    you must select a cause. Once you do, the

    weapon illuminates or becomes jet black based

    upon your choice. When you make a successful

    critical hit, your opponent is blindedunless they

    make a Fort Save DC 12 + your Strength

    modifier (Dex modifier if you possess the

    Weapon Finesse feat). Champions of Light or

    Darkness add a +2 bonus to the DC.

    Prerequisites:Craft Magic Arms and Armor(deprivation)

    Cost to Create:1,000 gp ( 80 xp)

    OBJECT LORESIGHT

    1. It was created 1585 years ago.2. The last person to touch the object was

    Sister Nilith the Crone of Nightmares.

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    3. The last person to touch the object was ahag.

    4. The name of the creator of the object wasKallethan/The Kallethan.

    5. The creator of the object was/werehuman/dragons.

    6. The purpose of the object is to champion thecause of light or darkness.

    7. The object is made of solidified light ordarkness.

    8. The object was created at Bone Pass.9. The most recent owner of this object was

    Hovara Raneldottir.10. The magical function of the object is (see

    above).

    WWeeaappoonnoofftthheeNNiigghhttwwaallkkeerrss

    Price (item level):+3 (15th) Body slot:- (held)

    Caster level: 15thAura:Strong necromancy (DC 21)

    Activation:triggered

    Weight: -

    (Spot DC 20) This weapon of transparent crystal

    wraps nearly all light around it making it difficult

    to see at best.

    Lore:Delve Into Collective Memory, Knowledge

    (magic/litorian)

    DC 25: These weapons of the Nightwalkershave different names in nearly every culture.

    The faen name all who wield them kinslayer,

    while the litorians call them Lodari Odiaor

    Honors bane. The most infamous wielder of

    these was an outcast litorian unfettered who was

    adopted into a rhodin clan, and eventually

    committed patricide by killing all of his blood

    relations.

    Abilities:To use this ability you must declare that youreattacking your opponent while he is unaware ofyou. Win both opposed skill checks of yourSneak vs. your opponents Spot and Listen. Ifyour opponent is flat-footed, unaware, andsuccessfully damaged, the opponent mustsucceed with a Fortitude save (DC 10 + damagedealt) or die. If the damage is non-lethal, youropponent goes unconscious for 2d6 minutes.Creatures immune to critical hits are immune tothis effect.

    Prerequisites:Craft Akashic Item (Sneak

    Attack)

    OBJECT LORESIGHT

    1. It was created 1 year ago.

    2. The last person to touch the object wasKeix Kinslayer.3. The last person to touch the object was a

    faen.4. The name of the creator of the object was

    The Master.5. The creator of the object was a human.6. The purpose of the object is to assist

    Nightwalker assassinations.7. The object is made of a steel and daelren

    crystal8. The object was created at Black Rock

    Tower in Serathis.9. The most recent owner of this object was

    Detharak.10. The magical function of the object is (see

    above).

    WWeeaappoonnooffSSppeellllrreeaavviinngg

    Price (item level):+1 bonus (7th)

    Body slot:- (held)

    Caster level: 12th

    Aura:Moderate abjuration (DC 18 )

    Activation:-Weight: -

    This weapon holds a green so deep as to almost

    be black, with a broken rune set on both sides. A

    successful Knowledge: runes check (DC 15)

    reveals it is the broken rune for arcane.

    Lore:Delve Into Collective Memory or

    Knowledge (Magic/Giant)

    DC 20: The greatest of blade trolls forged

    these for the chorrim war machine. Developed

    in secret, they have been used to great

    success against the Vallorian zealots and

    slassan cabals who have attempted to claim

    their territory under the Bitter Peaks. Their

    success has been so great that the Chorrim

    turned the invaders into a delicacy, having

    gained a taste for proto-flesh and slassan

    meat.

    8

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    IItteemmssEEvvoollvveedd::CCoonnfflliicctt

    Abilities:

    When a mage or a creature with a spell-like

    ability is struck, the victim must make a

    successful Concentration check (DC =

    damage dealt) or their highest level spell slot

    or most powerful remaining spell-like ability is

    expended for the day. Chorrim add a +2 racial

    bonus to the DC of this check.

    Prerequisites:Craft Magic Arms and Armor

    (dispel magic)

    Cost to Create:2,000 gp (50 xp)

    OBJECT LORESIGHT

    1. It was created 3 years ago.2. The last person to touch the object was

    General Rathkilg.3. The last person to touch the object was a

    Chorrim.4. The name of the creator of the object was

    Hartarg.5. The creator of the object was a troll.6. The purpose of the object is to disrupt

    spellcasters.7. The object is made of steel.8. The object was created at Edgehold in the

    Bitterpeaks.9. The most recent owner of this object was

    Captain Worgrim.10. The magical function of the object is (see

    above).

    WWeeaappoonnoofftthheeWWaarr--mmiinndd

    Price (item level): +1 (lesser); +2 (standard);

    +3 (greater)

    Body slot:- (held)

    Caster level: 6th(lesser); 8

    th(standard); 10

    th

    (greater)

    Aura:Faint Enchantment (DC 17)

    Activation:Special (see below)

    Weight: -

    This weapon has a blood red crystal imbedded

    in its hilt or haft. If you peer within the crystal,

    you see flashes of images of all the battles

    that have ever been fought with this weapon.

    Lore:Delve Into Collective Memory, Knowledge

    (magic/faen)

    DC 15: The weapons of the war-mind are alsocalled Cithsimneby the faen and Chi-Tralod bythe Giants. Of the hundreds of thousands made,only a few hundred of these survived. They

    recently gained popularity due to the exploits ofa famous ollamh lorekeeper who used one togreat effect against a savage herd of Kahrn, whowere breeding amongst the conflicts of theHarrowdeep court and the darkling faen.

    Abilities:There are three versions of this item lesser,standard, and greater: the lesser version allowsyou to activate your Battle Memory class abilityas a move action, the standard as a swift action,and the greater as an immediate action.

    Prerequisites:Craft Akashic Item (Lesser Battle

    Memory)

    Cost to Create: -

    OBJECT LORESIGHT

    1. It was created 7,359 years ago.2. The last person to touch the object was Oia-

    Marask.3. The last person to touch the object was a

    giant.4. The name of the creator of the object was

    Xyphon.

    5. The creator of the object was a verrik.6. The purpose of the object is to make an

    akashic more effective in battle.7. The object is made of steel and daelren

    crystal.8. The object was created at the Houses of the

    Damned.9. The most recent owner of this object was

    Yoarn Memoryguard.10. The magical function of the object is (see

    above).

    9

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    IItteemmssEEvvoollvveedd::RRiittuuaallss

    OPEN GAME LICENSE Version 1.0a

    The following text is the property of Wizards of the Coast, Inc. and isCopyright 2000 Wizards of the Coast, Inc ("Wizards"). All RightsReserved.

    1. Definitions: (a)"Contributors" means the copyright and/or trademarkowners who have contributed Open Game Content; (b)"DerivativeMaterial" means copyrighted material including derivative works andtranslations (including into other computer languages), potation,modification, correction, addition, extension, upgrade, improvement,compilation, abridgment or other form in which an existing work maybe recast, transformed or adapted; (c) "Distribute" means toreproduce, license, rent, lease, sell, broadcast, publicly display,transmit or otherwise distribute; (d)"Open Game Content" means thegame mechanic and includes the methods, procedures, processesand routines to the extent such content does not embody the ProductIdentity and is an enhancement over the prior art and any additionalcontent clearly identified as Open Game Content by the Contributor,and means any work covered by this License, including translationsand derivative works under copyright law, but specifically excludesProduct Identity. (e) "Product Identity" means product and product linenames, logos and identifying marks including trade dress; artifacts;creatures characters; stories, storylines, plots, thematic elements,dialogue, incidents, language, artwork, symbols, designs, depictions,likenesses, formats, poses, concepts, themes and graphic,photographic and other visual or audio representations; names anddescriptions of characters, spells, enchantments, personalities, teams,personas, likenesses and special abilities; places, locations,environments, creatures, equipment, magical or supernatural abilitiesor effects, logos, symbols, or graphic designs; and any othertrademark or registered trademark clearly identified as Product identityby the owner of the Product Identity, and which specifically excludesthe Open Game Content; (f) "Trademark" means the logos, names,mark, sign, motto, designs that are used by a Contributor to identifyitself or its products or the associated products contributed to the OpenGame License by the Contributor (g) "Use", "Used" or "Using" meansto use, Distribute, copy, edit, format, modify, translate and otherwisecreate Derivative Material of Open Game Content. (h) "You" or "Your"means the licensee in terms of this agreement.

    2. The License: This License applies to any Open Game Content thatcontains a notice indicating that the Open Game Content may only beUsed under and in terms of this License. You must affix such a noticeto any Open Game Content that you Use. No terms may be added to orsubtracted from this License except as described by the License itself.No other terms or conditions may be applied to any Open GameContent distributed using this License.

    3.Offer and Acceptance: By Using the Open Game Content Youindicate Your acceptance of the terms of this License.

    4. Grant and Consideration: In consideration for agreeing to use thisLicense, the Contributors grant You a perpetual, worldwide,royalty-free, non-exclusive license with the exact terms of this Licenseto Use, the Open Game Content.

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    6.Notice of License Copyright: You must update the COPYRIGHTNOTICE portion of this License to include the exact text of theCOPYRIGHT NOTICE of any Open Game Content You are copying,modifying or distributing, and You must add the title, the copyright

    date, and the copyright holder's name to the COPYRIGHT NOTICE ofany original Open Game Content you Distribute.

    7. Use of Product Identity: You agree not to Use any Product Identity,including as an indication as to compatibility, except as expresslylicensed in another, independent Agreement with the owner of eachelement of that Product Identity. You agree not to indicate compatibilityor co-adaptability with any Trademark or Registered Trademark inconjunction with a work containing Open Game Content except asexpressly licensed in another, independent Agreement with the ownerof such Trademark or Registered Trademark. The use of any ProductIdentity in Open Game Content does not constitute a challenge to the

    ownership of that Product Identity. The owner of any ProductIdentity used in Open Game Content shall retain all rights, title andinterest in and to that Product Identity.

    8. Identification: If you distribute Open Game Content You mustclearly indicate which portions of the work that you are distributingare Open Game Content. All proper names and text in thedescription section are product identity all other content includingtranslated proper names are open gaming content.

    Open Content is the designated as follows: All common names thestat block, all information in the ability section and the prerequisiteand creation sections

    Notice: This work contains the following Product Identity fromMonte Cooks Arcana Evolved: [all Proper names and information inthe Lore and Loresight sections.]. Permission to use this ProductIdentity has been granted by independent agreement with theowner of the Product Identity. The use of this Product Identity inOpen Game Content does not constitute a challenge to theownership of that Product Identity. Monte J. Cook retains all rights,title, and interest in and to that Product Identity. Any failure in thisdesignation does not cause such content to become Open GameContent.

    9. Updating the License: Wizards or its designated Agents maypublish updated versions of this License. You may use anyauthorized version of this License to copy, modify and distribute anyOpen Game Content originally distributed under any version of thisLicense.

    10 Copy of this License: You MUST include a copy of this Licensewith every copy of the Open Game Content You Distribute.

    11. Use of Contributor Credits: You may not market or advertise theOpen Game Content using the name of any Contributor unless Youhave written permission from the Contributor to do so.

    12 Inability to Comply: If it is impossible for You to comply with anyof the terms of this License with respect to some or all of the OpenGame Content due to statute, judicial order, or governmentalregulation then You may not Use any Open Game Material soaffected.

    13 Termination: This License will terminate automatically if You failto comply with all terms herein and fail to cure such breach within 30days of becoming aware of the breach. All sublicenses shall survivethe termination of this License.

    14 Reformation: If any provision of this License is held to beunenforceable, such provision shall be reformed only to the extentnecessary to make it enforceable.

    15 COPYRIGHT NOTICEOpen Game License v 1.0a Copyright 20002005, Wizards of theCoast, Inc. d20 System Reference Document Copyright2000-2005, Wizards of the Coast, Inc.; authors Jonathan Tweet,Monte Cook, Skip Williams, Rich Baker, Andy Collins, DavidNoonan, Rich Redman, and Bruce R. Cordell, based on originalmaterial by E. Gary Gygax and Dave Arneson.

    Arcana Evolved Spell Treasury Copyright 2006 Monte J. Cook. Allrights reserved.

    Monte Cooks Arcana Evolved Copyright

    2005 Monte J. Cook. All rights reserved.

    The Complete Book of Eldritch Might, The Book of Hallowed MightII: Portents and Visions, and Legacy of the Dragons Copyright2004 Monte J. Cook. All rights reserved.

    The Book of Hallowed Might Copyright20032004 Monte J. Cook. All rightsreserved.

    Items Evolved: Conflict copyright 2008 Steven D. Russell