9
April 8, 2003 1 Emotional Agent Emotional Agent Yao Wang Jian Liu

April 8, 20031 Emotional Agent Yao Wang Jian Liu

Embed Size (px)

DESCRIPTION

3 Research Approach (1) Emotional agents model peer users – Happy – Satisfied – Neutral – Sad – Angry

Citation preview

Page 1: April 8, 20031 Emotional Agent Yao Wang Jian Liu

April 8, 2003 1

Emotional AgentEmotional Agent

Yao WangJian Liu

Page 2: April 8, 20031 Emotional Agent Yao Wang Jian Liu

2

Problem DescriptionProblem Description

Background– Distribution of limited resource– User’s emotional expression – Implied reaction

Problem Definition– Does one’s feeling influence other’s behavior?– Does the implied reaction have impacts?

Page 3: April 8, 20031 Emotional Agent Yao Wang Jian Liu

3

Research Approach (1)Research Approach (1)

Emotional agents model peer users– Happy

– Satisfied

– Neutral

– Sad

– Angry

Page 4: April 8, 20031 Emotional Agent Yao Wang Jian Liu

4

Research Approach (2)Research Approach (2)

A little gambling game is deployed – User plays the game– Agents give prediction

High accuracy/low accuracy/unknown

User distributes awards (resource) Agents express their feelings User can change the distribution

Page 5: April 8, 20031 Emotional Agent Yao Wang Jian Liu

5

Research Approach (3)Research Approach (3)

Agents’ behaviors are affected by their feeling– Increase prediction accuracy when happy– Decrease prediction accuracy when angry– The amount of changing varies – Boundary of prediction accuracy

Page 6: April 8, 20031 Emotional Agent Yao Wang Jian Liu

6

Interface (1)Interface (1)

Page 7: April 8, 20031 Emotional Agent Yao Wang Jian Liu

7

Interface (2)Interface (2)

Page 8: April 8, 20031 Emotional Agent Yao Wang Jian Liu

8

Agent ClassesAgent Classes

Agents not changing their behaviours– Agents with high performance– Agents with low performance

Agents changing their behaviours– Agents with high performance (big or small)– Agents with low performance (big or small)

Page 9: April 8, 20031 Emotional Agent Yao Wang Jian Liu

9

GoalsGoals

1. How do users assign limited resource to different agents with different strength of relationship, strong, weak or unknown?

2. How do the emotions (happy, angry, sad) influence the user’s behavior?