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virtual is now real prof. glenn platt :: aims :: mkt :: miami university Friday, April 17, 2009

April 17 2009 ama presentation

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Page 1: April 17 2009 ama presentation

virtual is now realprof. glenn platt :: aims :: mkt :: miami university

Friday, April 17, 2009

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roadmap

virtual world and metaverse review

b2c practice

b2b practice

pretty good practices

tips

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virtual worldsFriday, April 17, 2009

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other metaversesNeil Stephenson (1992)

Active Worlds (1997)

Second Life (2003)

Google Lively (RIP 2009)

Habbo, Lego, Gaia, WoW, Neopets, and many many more

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second lifeFriday, April 17, 2009

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sl trends

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habboFriday, April 17, 2009

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barbie girlsFriday, April 17, 2009

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eve onlineFriday, April 17, 2009

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what do they look like?http://socialnets.wikispaces.com/Metaverses

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b2c

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virtual consumersBrand Building

Wells Fargo - Stagecoach Island

Integrated Campaigns

Build Community

L-Word Island

Make Games

Gossip Girl

Retail

Virtual Products/Services

NOT a media buy. think participation.

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vw revenue

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advertising projections

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business potential in vwshared real-time experience

redefining “brand experience”

prototyping

customer research

training

recruiting

collaborating

e.g., 3DTLC conference next week

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private virtual worldscase study: qwaq

program management

virtual operations center

facilitated meetings

corporate training

virtual office

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b2b

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cisco

user group meetingscustomer educationdemonstrations (hospital video)trainingcustomer feedbackconferencessl corporate business council

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cisco

“The real value of Second Life for Cisco is the opportunity for spontaneous customer interaction. It’s like a birds-of-a-feather session that goes on ’round the clock. I bump into customers and partners multiple times a day in Second Life. In 11 years at Cisco, walking through the parking lot in San Jose, I never get people come up to me and say, ‘I’m a Cisco customer, have a second?’”

Christian Renaud, chief architect of networked virtual environments for Cisco

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EventsIBM

“The meeting in Second Life was everything that you could do at a traditional conference—and more—at one fifth the cost and without a single case of jet lag.”

- Joanne Martin, President, IBM Academy of Technology

ROI $320,000

Recent CNBC Story

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BDO

accounting

http://www.youtube.com/watch?v=5-dBo0U3xp0

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pretty good practiceswhen are virtual worlds appropriate?

virtual meetings and exhibitions

demonstration. particularly when it is not possible in real life

extended interactions where physicality matters

participatory strategy

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pretty good practiceswhat are the costs associated with vw practices?

fully interactive event may cost $10K and maintaining a full and active island may be 10X that

low interactive events or items may cost in the hundreds

principles and skills for construction are not web

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pretty good practiceshow do vw world campaigns integrate with real world ones?

reinforcement

L’Oreal placement in world

mixed reality

e.g. terminator: sarah connor chronicles.

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pretty good practicesthe elusive ROI (in declining order)

meetings

exhibitions

research

branding

experiential marketing

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getting up to speed News

virtual worlds news

b2b marketing online

Partner

millionsofus

world2worlds

kzero

pa consulting

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pretty good tipsdon’t think island

real person greetings

security

for event

work around firewall issues

authenticity

add value

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pretty good tipshave a variety of interactive items - ideally all of them. think as fantasy - not as simulation.

think experience design, not web design - build community

events. events.

contests. sl content freebies. (colgate smile)

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pretty good tipswhat do customers want to do

leverage existing in-world brands

it’s not all about second life and it may not be all about virtual worlds - at least not now

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but don’t forgetvirtual worlds are icing that needs to rest on cake.

•customer satisfaction

•customer retention

•experience marketing

•personalization

•segmentation

•loyalty

•ROI

the basics still rule.

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