46
What’s the Hap’s on Apps? State of the Industry Survey Digiday: APPS, LA 12/10/09

Apps 2010 Short

Embed Size (px)

DESCRIPTION

A survey of more than 600 media, marketing and developer pros revealed their plans for 2010

Citation preview

Page 1: Apps 2010 Short

What’s the Hap’s on Apps?State of the Industry Survey

Digiday: APPS, LA12/10/09

Page 2: Apps 2010 Short

2

DM2Events/ DM2Media• We want to provide real information on the cutting edge of

choices that you need to make in your day jobs – what to make of the latest technologies, which is worth your time and attention, where you can find the resources to help.

• In that vein, DM2PRO.com has been built as a kind of knowledge base for case studies, video from shows like this, and research studies designed to help you understand the state of the industry in which you participate.

• Unlike our sister publication digiday:DAILY, it is a paid site, but at just $20/month, one way we can afford to do the work we do.

Page 3: Apps 2010 Short

Partnership/Methodology• Like any good “membership” organization, we rely on practitioners in

the field to help us ask the right questions, which is why we turned to Lynn and Quattro.

• This apps survey is both larger and more granular than the August survey.

• Uses Quattro’s client lists to expand DM2PRO’s access to the developer community.

• With a larger respondent set, we were able to see if there were subtle differences between developers who:– worked for advertisers & agencies– worked for publishers or developed apps as a business– developed just social apps, just mobile apps or both mobile and

social apps

Page 4: Apps 2010 Short

Methodology

• We were also able to ask developers whose livelihood is based on making apps how they promoted and monetized them.

• Besides developers, we reached out to essentially the same group of advertisers, agencies and publishers to look deeper into what platforms they were using for mobile and social apps:– Specifically, was Android gaining ground against the iPhone?– What ad units did they consider most effective?– Were they still as satisfied with their apps experience nearly a half

year later?– How did they feel about ad nets?

Page 5: Apps 2010 Short

Methodology• Last but not least, we asked the entire group what

mobile phone they employed for personal use. (Any correlation between that and the platform for which they developed?)

• While slicing these groups into more categories reduced the sample size on some questions considerably, we reached an almost equal number of developers vs. advertisers and agencies, and a higher number of publishers overall.

• We had more than 605 respondents by 12/10

Page 6: Apps 2010 Short

+600 Respondents

236

125

244

N=605©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 7: Apps 2010 Short

7

ADVERTISERS AND AGENCIES

Page 8: Apps 2010 Short

N=199

ADVERTISERS / AGENCY / MARKETERS

Nearly 130 Agencies replied

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 9: Apps 2010 Short

N=234

ADVERTISERS / AGENCY / MARKETERS

54% say NO

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 10: Apps 2010 Short

N=95

ADVERTISERS OR MARKETERS WHO HAVE USED APPS

Slightly more dedicated social than mobile agencies/advertisers, but considerably more do both.

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 11: Apps 2010 Short

N=95

ADVERTISERS OR MARKETERS WHO HAVE USED APPS

Facebook leads overall, then iPhone. Own branded community and MySpace rank higher than Android

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 12: Apps 2010 Short

N=39

ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS

iPhone: 95%

RIM 44%

Android 31%

15%

Advertisers and agencies who develop mobile apps still rank RIM over Android. (Android INTENT is higher among those just planning apps)

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 13: Apps 2010 Short

N=107

PUBLISHERS / ADVERTISERS / AGENCIES WHO HAVE NOT DEVELOPED MOBILE APPS, BUT PLAN TO

iPhone: 91%

Android 39%

RIM 33%

19%

65% plan to develop mobile apps in 2010

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 14: Apps 2010 Short

N=39

ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS

The top third of this market expects their mobile apps budget to increase by more than 75%, some by greater than 200%

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 15: Apps 2010 Short

N=41

ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS

Bigger market, client demand, more standardization lead as things that could push mobile apps

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 16: Apps 2010 Short

N=40

ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS

More than a third spend less than 5% of their current budgets on promotion.

Note that a good 15% spends more than 60%...

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 17: Apps 2010 Short

N=40

ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS: HOW DO THEY PROMOTE?

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 18: Apps 2010 Short

N=30

ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS

In choosing an network to help place ads in mobile apps, they care about targeting capability first, then reach.

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 19: Apps 2010 Short

N=40

Engagement and user feedback lead even the number of monthly active users and the impact on product sales as what makes an app effective for advertisers or agencies

ADVERTISERS OR AGENCIES WHO HAVE USED MOBILE APPS

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 20: Apps 2010 Short

N=40

WHAT CATEGORIES OF ADVERTISER IS MOST ENGAGED IN MOBILE APPS?

1. CPG2. Retail3. Automotive4. Entertainment5. Financial6. Health/Pharma7. Media8. Tech9. B2B10.Beverage

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 21: Apps 2010 Short

N=98

WHAT CATEGORIES ARE LEAST ENGAGED

1. B2B2. Health/Pharma3. Media4. Retail5. Financial6. Entertainment7. Travel8. CPG9. Tech10.Auto

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 22: Apps 2010 Short

N=82

PUBLISHERS / ADVERTISERS / AGENCIES WHO HAVE NOT DEVELOPED MOBILE APPS

All of the above… and 33 write-in reasons! (But many said they’re planning apps in early 2010.)

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 23: Apps 2010 Short

23

PUBLISHERS

Page 24: Apps 2010 Short

N=106

PUBLISHERS

Content publishers, 88%

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 25: Apps 2010 Short

N=54

PUBLISHERS WHO HAVE DEVELOPED APPS

iPhone leads even Facebook among publishers who’ve developed apps

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 26: Apps 2010 Short

N=53

PUBLISHERS WHO DEVELOP MOBILE APPS

Majority monetize through ad sales

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 27: Apps 2010 Short

N=54

PUBLISHERS WHO DEVELOP MOBILE APPS

>35% of publishers – in tough times – expect their mobile REVENUES to increase by greater than 50%

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 28: Apps 2010 Short

28

DEVELOPERS

Page 29: Apps 2010 Short

DEVELOPERS: Mostly Mobile

N=214

74.5%

24.1%

1.4%

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 30: Apps 2010 Short

N=178

MOBILE or MOBILE + SOCIAL DEVELOPERS: Overwhelmingly entrepreneurial

ENTREPRENEUR: 83.1%

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 31: Apps 2010 Short

DEVELOPERS: IPHONE LEADS FOR PERSONAL USE

N=212

60.9%

40.6%

15%

3.4%

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 32: Apps 2010 Short

32

DEVELOPERS DIVIDED INTO:

• Those who work for agencies or advertisers• Those who work for publishers• Entrepreneurs (those who develop apps as a

business)– Ad supported, sold to consumers or either

Page 33: Apps 2010 Short

N=13

ADVERTISER/ AGENCY MOBILE DEViPhone Dominates, but Android Has Crossed the Critical 60% Mark

Agency employed developers focus most of their attention on iPhone; but 2/3 develop for Android. (Overlap was allowed.)

iPhone: 92%

Android: 61.5%

BB 38.5%

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 34: Apps 2010 Short

N=11

Ad/Agency apps budget on the rise; in at lease a couple of cases, substantially.

ADVERTISER/ AGENCY MOBILE DEV BUDGETS ON THE RISE

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 35: Apps 2010 Short

N=12

While “advertiser/social” development spending has leveled off, mobile apps development is on a steep incline. With online advertising inching downward, 58% of agency mobile developers expect increases of more than 40%.

ADVERTISER/ AGENCY DEVELOPMENT BUDGETS TO RISE SHARPLY FOR MOST

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 36: Apps 2010 Short

N=147

DEVELOPERS WHO SELL APPS &/OR ADS

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 37: Apps 2010 Short

N=72

DEVELOPERS WHO SELL APPS &/OR ADS

Ad-savvy developers lean toward iPhone, but Android close behind

iPHONE: 76.4%

Android ~57%

BB 22%

Palm 8.3%

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 38: Apps 2010 Short

N=72

Developers who sell apps with out without ads:

iPhone is about reach, Android has a number of things going for it – including open source – but reach isn’t the least important.

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 39: Apps 2010 Short

N=25

Developers who build apps for sale:

iPhone: Reach and ease of use. Android, ease of use, open source

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 40: Apps 2010 Short

N=26

DEVELOPERS WHO BUILD APPS FOR SALE:

Apps developers care equally about revenue and reputation / user feedback. The lower the score the higher the rating.

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 41: Apps 2010 Short

N=74

DEVELOPERS WHO SELL APPS/SUPPORT WITH ADS

When we turn to ad-supported apps – whether or not they’re sold – age target matters more.

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 42: Apps 2010 Short

N=26

DEVELOPERS WHO SELL APPS:

Developers who sell apps less focused on a particular demographic

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 43: Apps 2010 Short

N=72

DEVELOPERS WHO SELL APPS W/WO ADS:

Few spend more than 20% promoting their apps.

©2009 DM2PRO.com “State of the Industry: APPS” in collaboration with Quattro Wireless

Page 44: Apps 2010 Short

Case Study: Superpages

44

• Drive downloads of the Superpages® application for local information among iPhone users

• Target ads to the Quattro Wireless iPhone in-app network, reaching more than 12 million unique users

• Drive directly to the App Store via click-to-download banners• Optimize results in real-time with Q Elevation targeting technology and

creative rotation• Track all conversions by application and by creative

OBJECTIVE

STRATEGY AND PROGRAM

RESULTS• Over 87 million ad impressions served in 7 weeks*• Resulted in more than 12,000 direct Superpages® application downloads with

an average CPA lower than $2.60*• Overall conversion rate of 3%*• Quattro significantly out preformed competitive mobile ad networks in both

the scale of impressions delivered, and the CPA for the campaign**• Superpages® reached a ranking of #9 in the Lifestyle category from a position

outside of the Top 100 and subsequently dropped to a ranking between 80-90**

Superpages® is a registered trademark of Idearc Media LLC 2009

*Quattro Wireless campaign performance data** TM Advertising

Page 45: Apps 2010 Short

45

Case Study: Minesweeper ClassicOBJECTIVE

STRATEGY AND PROGRAM

RESULTS

• Downloads spiked with the burst of spending and drove the application from a ranking well out of the Top 200 to a position in the Top 60 of all free applications.

• The overall goal of the program was to drive Minesweeper Classic back into the top rankings in the iTunes App Store, and to do so without a large or prolonged investment.

• Leverage the three components that affect the App Store ranking: downloads per day, user ratings and numbers of upgrades

• Achieve a rapid rise in App Store ranking without a large scale investment• Full click-to-download conversion tracking with real-time data allows us to

determine what works and what doesn’t in the application ecosystem for a particular app

• A small portion of the total spend was allocated for the test period the with results on where conversions were taking place, the remaining allocation of the campaign’s $3500 budget was a spending burst to quickly drive downloads

Page 46: Apps 2010 Short

46

TO SEE THE FULL RESEARCH

WWW.DM2PRO.com Melinda Gipson [email protected] [email protected]