14
APPLICATION OF FORCES

APPLICATION OF FORCES

  • Upload
    drea

  • View
    35

  • Download
    0

Embed Size (px)

DESCRIPTION

APPLICATION OF FORCES. IMPULSE. Quite simply the time it takes a force to be applied to an object or body and is often related to a change in momentum. In sport, impulse can be used to add speed to a body or object, or slow them down on impact. Impulse = Force x Time - PowerPoint PPT Presentation

Citation preview

Page 1: APPLICATION OF FORCES

APPLICATION OF FORCES

Page 2: APPLICATION OF FORCES

IMPULSE

• Quite simply the time it takes a force to be applied to an object or body and is often related to a change in momentum.

• In sport, impulse can be used to add speed to a body or object, or slow them down on impact.

• Impulse = Force x Time• When we run, our foot lands on the ground.

This is called FOOTFALL.

Page 3: APPLICATION OF FORCES

IMPULSE (cont.)

• When our foot hits the ground, our muscles contract, force is applied to the ground, the ground reaction force acts on the foot and the force is transmitted to the rest of the body.

• We then move forward to the next footfall.

Page 4: APPLICATION OF FORCES

INTERPRETING FORCE – TIME GRAPHS

• Negative Impulse – a force generated when absorbing body motion – landing

• Positive Impulse – an impulse that moves the body

Page 5: APPLICATION OF FORCES

FORCE – TIME GRAPHS

• Page 110 – 111• Draw fig 8.2 – write the heading• Using the example of a sprinter, draw the

other 3 graphs of the different stages of the race.

• Write a note under each graph explaining why there is a NET positive, zero or negative impulse and WHY this is.

Page 6: APPLICATION OF FORCES

FLIGHT PATHS OF OBJECTS IN SPORT

• projectile motion – factors affecting distance,

• vector components of parabolic flight

Page 7: APPLICATION OF FORCES

WHY ARE WE INTERESTED IN IT??!

• The flight path of an object helps determine the optimal angle of release. By finding this, the performer will help maximise the distance thrown.

• We will use the example of throwing the shot……..

Page 8: APPLICATION OF FORCES

A PARABOLIC CURVE

• Copy figure 8.10 p.116• UNDERSTAND the following:• Horizontal Component: the horizontal motion

of an object in a parabolic flight curve• Vertical Component: the upward motion of an

object in a parabolic flight curve• Gravity constantly pulling the shot towards the

Earth

Page 9: APPLICATION OF FORCES

WHAT AFFECTS THE DISTANCE THROWN?

• Height of release• Speed of release• Angle of release• Air resistance (not so much in the shot, but

really important in e.g the discus)• The weight of the object thrown – lighter

objects e.g shuttlecocks, are affected more by air resistance

Page 10: APPLICATION OF FORCES

THE LAST BIT!!!!!!!!!!!!

• angular motion – conservation of angular

• momentum during flight, moment of inertia

• and its relationship with angular velocity.

Page 11: APPLICATION OF FORCES

ANGULAR MOTION / MOVEMENT

• ‘the movement of a body or mass around an axis – spinning, rotating, turning’.

• Angular momentum is the amount of motion a body has when rotating.It is not the speed. It is the product of ANGULAR VELOCITY and THE MOMENT OF INERTIA.

• Angular Momentum = Angular Velocity x Moment of Inertia

Page 12: APPLICATION OF FORCES

COME ON!!!!

• M.O.I – resistance of a body to a change of state when rotating

• Angular Velocity – the rate of movement in rotation (its speed)

• Newton’s 1st Law of Angular Motion:• ‘a rotating body will continue to turn about its

axis with constant angular momentum unless an external force acts upon it.

Page 13: APPLICATION OF FORCES

THE LAST EVER SLIDE!• This is also called ‘CONSERVATION OF ANGULAR

MOMENTUM’.• The forces that might act on a rotating body are air

resistance or friction.• ICE SKATING example in revision pack…• Skaters spin on the ice with arms out = SLOW spin

as air resistance acts on arms• Bring their arms into ‘streamline position’ = FASTER

spin as less air resistance• This is because the MOI has changed resulting in

greater angular velocity

Page 14: APPLICATION OF FORCES

ARMS OUT = SLOW

ARMS IN = FAST