14
Volume 1 Number 1 May 2010 71 MANAGEMENT AND PRODUCTION ENGINEERING REVIEW Introduction According to the International Monetary Fund the European Union is the largest world exporter and simultaneously the second largest importer. EU be- came the largest world economic block with GDP over $ 12.8 trillion in comparison to the GDP of USA which was about $11.7 trillion. e economic significance of intense and sus- tainable production basis in Europe is well supported by the fact that production employed over 28.3% of EU employees and created about 31.8% of European value added during 2007. More than 70% of this value added was produced by six main spheres: automo- biles, electric and optic devices, food, chemistry, ma- terials, semi-finished goods and mechanical engi- neering [Jovane et al., 2009]. European production sector keeps dominant po- sition in the world international business. In 2004 EU partook of about 18% of the world production, while APPLICA TION OF DIGIT AL ENGINERING AND SIMULA TION IN THE DESIGN OF PRODUCTS AND PRODUCTION S YSTEMS MILAN GREGOR 1 , ŠTEF AN MEDVECKÝ 2 A BSTR A CT The paper presents the results of research & development done at the University of Žilina, Faculty of Mechanical Engineering in the area of Digital Engineering and simula- on in the design of products and produc on systems. The digital technologies are used in innova on process of products and produc on systems. The paper describes the concept of Digital Factory being developed at the University of Žilina. Star ng from the conceptual model of a product the whole chain of digital design processes of the given product and its produc on system are described. The digi za on procedure is presented using 3D laser scanning technologies. The paper presents the theore cal research done in metamodelling based on computer simula on and used by the choice of the appropriate shop oor control system. The future research goals are presented as well. K EY WORDS virtual engineering, digital factory, simula on, reverse engineering, inteligent manu- facturing systems 1. University of Žilina, Ins tute of Compe veness and Innova ons 2. University of Žilina, Faculty of Mechanical Engineering Corresponding author: Štefan Medvecký Univerzitná 1 010 26 Žilina, Slovak Republic tel. +421 41 513-25-01 email: stefan.medvecky @fstroj.uniza.sk received: 1 March 2010 accepted: 20 April 2010 MPER pages: 71-84 USA about 12% and Japan about 8%. EU dominates in chosen industrial sectors like: automotive industry, mechanical engineering, agriculture and some areas of telecommunication equipment [Manufuture 2004]. EU economic growth aſter 1990 has been declin- ing behind USA, in spite of the fact that the EU popu- lation is in 50% bigger than that of USA. Industrial research and development requires completely new approaches for designing and testing new products and production processes. Progressive approaches utilize the most advanced technologies of digitization, rapid prototyping, virtual designing, simulation, etc. e Virtual Reality can be used in the product development and in the design of production processes, workplaces, production systems, etc. e utilization of Virtual Reality and simulation by the design and optimisation of production processes and

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Volume 1 • Number 1 • May 2010

71

MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

Introduction

According to the International Monetary Fund the European Union is the largest world exporter and simultaneously the second largest importer. EU be-came the largest world economic block with GDP over $ 12.8 trillion in comparison to the GDP of USA which was about $11.7 trillion.

� e economic signi� cance of intense and sus-tainable production basis in Europe is well supported by the fact that production employed over 28.3% of EU employees and created about 31.8% of European value added during 2007. More than 70% of this value added was produced by six main spheres: automo-biles, electric and optic devices, food, chemistry, ma-terials, semi-� nished goods and mechanical engi-neering [Jovane et al., 2009].

European production sector keeps dominant po-sition in the world international business. In 2004 EU partook of about 18% of the world production, while

APPLICATION OF DIGITAL ENGINERINGAND SIMULATION IN THE DESIGN OF PRODUCTS AND PRODUCTION SYSTEMS

MILAN GREGOR1, ŠTEFAN MEDVECKÝ2

A B S T R A C T

The paper presents the results of research & development done at the University of Žilina, Faculty of Mechanical Engineering in the area of Digital Engineering and simula- on in the design of products and produc on systems. The digital technologies are

used in innova on process of products and produc on systems. The paper describes the concept of Digital Factory being developed at the University of Žilina. Star ng from the conceptual model of a product the whole chain of digital design processes of the given product and its produc on system are described. The digi za on procedure is presented using 3D laser scanning technologies. The paper presents the theore cal research done in metamodelling based on computer simula on and used by the choice of the appropriate shop fl oor control system. The future research goals are presented as well.

K E Y W O R D S

virtual engineering, digital factory, simula on, reverse engineering, inteligent manu-

facturing systems

1. University of Žilina, Ins tute of Compe veness

and Innova ons

2. University of Žilina, Faculty of Mechanical

Engineering

Corresponding author:

Štefan Medvecký

Univerzitná 1 010 26 Žilina, Slovak Republic

tel. +421 41 513-25-01

email: [email protected]

received: 1 March 2010

accepted: 20 April 2010

MPER

pages: 71-84

USA about 12% and Japan about 8%. EU dominates in chosen industrial sectors like: automotive industry, mechanical engineering, agriculture and some areas of telecommunication equipment [Manufuture 2004].

EU economic growth a� er 1990 has been declin-ing behind USA, in spite of the fact that the EU popu-lation is in 50% bigger than that of USA.

Industrial research and development requires completely new approaches for designing and testing new products and production processes. Progressive approaches utilize the most advanced technologies of digitization, rapid prototyping, virtual designing, simulation, etc. � e Virtual Reality can be used in the product development and in the design of production processes, workplaces, production systems, etc. � e utilization of Virtual Reality and simulation by the design and optimisation of production processes and

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MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

systems is o� en entitled as Digital Factory [Gregor et. al., 2006].

� e Digital Factory technology provides the ways to reduce the amount of necessary time and thus, as well, to reduce the development costs to the level of 60 to 80% of costs required by conventional technolo-gies. Digital Factory currently represents the most progressive paradigm change in both research and industry covering the complex, integrated design of products, production processes and production sys-tems.

Di� erent types of so� ware are linked in PLM so-lutions, which control di� erent parts of the manufac-turing cycle. Computer Aided Design (CAD) systems de� ne what will be produced. Manufacturing Process Management (MPM) de� nes how it is to be built. En-terprise Resources Planning (ERP) answers when and where it is built. Manufacturing Execution System (MES) provides shop � oor control and simultane-ously manufacturing feedback. � e storing of infor-mation digitally aids communication, but also re-moves human error from the design and manufactur-ing process [Dreher, 2007].

� e European Union has launched new project called ManuFuture – the future development of tech-nologies and production systems in Europe. Its main goal is to foster the growth of EU’s competitiveness in production sphere. ManuFuture has published its Strategic Research Agenda (SRA) and ManuFuture – Vision for 2020, which present a vision of the future development of production in Europe [Manufuture, 2004].

New generation production systems are sup-posed to generate the high Value Added. New de-signed, sophisticated and complex production sys-tems, are understood among current European scien-tists as the � nal products, which can be sold similarly as the other products. � ese new concepts are built on the principles of Advanced Industrial Engineer-ing, which uses the Digital Factory concept and digi-tization as a main tool.

Products Innovations

� ere are many approaches used for products in-novation. Starting from the conceptual design through the simulation of products properties (e.g. FEM Analysis) up to the prototyping a plenty of methods which support designing of products exists. Creative thinking methods became very popular dur-ing last years. It is not enough to have theoretical and expert knowledge or to be familiar with new informa-tion technologies as the experience of designers shows. It is important to be able to use creative thing-

ing methods as well. � e methods of creative solution of problems based on contradictions, like “general methodologies”: TRIZ, WOIS, CREAX, DIVA, etc., are very o� en used by the design of new products [Garetti et al., 2007; Turicik, 2009].

Besides conventional methods, new approaches were developed recently, based on the laws of nature, trying to copy behaviour of live organisms (evolution methods, bionics, etc.). � e approaches developed for products design and optimization are integrated into Computer Aided Design (CAD) solutions.

Figure 1 shows the application of the above men-tioned methods by the innovation of chosen product – electrogearbox.

FIGURE 1. INNOVATION OF THE GEARBOX DRIVING LUG

a) Real Electrogearbox; b) Basic solu on (26 components, 13 from them non standardized), gearbox price: 1363,73 €; c) Innova ve solu on (18 components, 4 from the non standardized), gearbox price: 1328,22 €

Source: [Turicik, 2009].

a)

b)

c)

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MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

� e result of the above presented innovation shows that even small change in the product concept can result in interesting potential savings, especially by mass production.

Rapid Prototyping of Products

� e technologies of Rapid Prototyping are appro-priate especially in case when the company has to of-fer a quick response to the customer requirements on innovation [Chlebus 2000]. � e automotive industry requires fast response to customer requirements. � e following example shows the results of long term sci-enti� c co-operation between the University of Žilina and company VW Slovakia [Gregor et al., 2006] in the application of Rapid Prototyping and Vacuum Casting technologies by the development and pro-duction of gear boxes.

FIGURE 2. REAL VWGEARBOXES

Source: � e Authors.

In the DMU model of single parts of gearbox was developed on the basis of clouds of a point’s model. Figure 3 and Figure 4 show the results of design of chosen gearbox parts and the production of proto-types through Fused Deposition Modelling (FDM) method, Selective Laser Sintering Method (SLS) and Vacuum Casting technologies. � is research was con-ducted in co-operation with the Technical University of Wroclaw (prof. E. Chlebus).

� e DMU model (DMU – Digital Mock Up) of given gearbox was created by Reverse Engineering technologies (Minolta 3D Laser Scanner VI 900). Fig-ure 2 shows the real VW Gearbox and its scanned clouds of point’s model [Gregor et al., 2006].

FIGURE 3.DEVELOPMENT OF THE PROTOTYPE

Source: [Gregor et al., 2005].

First Design

STL Model

FDM Prototype

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MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

FIGURE 4.REAL SLS PROTOTYPE AND AFTER VACUUM CASTING

Source: [Gregor et al., 2005].

Rapid Prototyping

of Production System

� e University of Zilina has conducted several research studies in industry focused on Digital Fac-tory solutions. � e DMU model of a real gearbox was developed using Reverse Engineering technology (3D laser scanning), in the framework of co-operation with VW Slovakia (Figure 5).

Based on the Gearbox DMU and a real assembly system a set of DMUs of VW production workplaces and transportation equipments was developed (Fig-ure 6).

� e design of workplaces was especially checked by ergonomics analysis whereas manikin concept of Delmia V5 Human was used. � e static virtual model of a given gearbox assembly line was developed through integration of individual DMUs into manu-facturing system scene. � e dynamics of the real as-sembly system was checked in the 3D simulation en-vironment Quest, as it is shown in � gure 7. � e set of simulation experiments was conducted with the de-veloped simulation model which showed bottlenecks stations and the possibilities for performance im-provement of gearbox assembly line.

FIGURE 5.REAL VERSUS VIRTUAL VWGEARBOX

Source: � e Authors.

FIGURE 6. DMUS OF ASSEMBLY WORKPLACES

Source: � e Authors.

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MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

FIGURE 7. STATIC DIGITAL MODEL AND 3D SIMULATION MODELOF ASSEMBLY LINE

Source: � e Authors.

FIGURE 8. VW SLOVAKIA – FMU OF GEARBOX ASSEMBLY LINE

Source: � e Authors.

A� erwards an FMU of the whole assembly line for gearboxes assembly in VW Slovakia was devel-oped. � is FMU represents the complex digital mod-el of the entire assembly line. � e � nal solution is shown in � gure 8.

Innovative Production Systems

Global undertaking brings numerous troubles and di� culties to all manufacturers. Turbulent global markets, strong competition, growing costs, changing undertaking paradigms are only a few of what presses manufacturers to look for new approaches on how to e� ectively manage all manufacturing and logistics processes [Barczik, 2003].

� e future cannot exist without innovation of production processes and production systems as it cannot exist without the innovation of products. Pro-duction systems require redesign, new machines and devices, transport systems, control systems, work or-ganisation etc. Such changes are introduced by teams of specialists, designers and planners.

� e production systems innovations are realised by principal, revolutionary changes of production, organizational or control principles which are con-ducted in long term time periods. Small, continuous changes are conducted in time between revolutionary

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MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

changes, sometimes signed as evolution changes. � ey are realised in a short term time periods, practi-cally by any change of production systems or even production line or mix. � ese changes are compara-ble to known Kaizen, continuous process improve-ment.

� e results of recent year´s research conducted in the framework of international Intelligent Manufac-turing Systems (IMS) research program showed that the future for manufacturing lies with new forms of manufacturing strategies. � e global networks of self-organizing and autonomous units will create basis for new production concepts [IMS, 2005; Montorio and Taisch, 2007a; Montorio and Taisch, 2007b].

Intelligent Manufacturing Systems (IMS) repre-sent the future of manufacturing. � e main target of IMS is to increase manufacturing competitiveness, � exibility and productivity.

Recently conducted research and development on this area is focused mainly on new directions in development of intelligent machine tools, intelligent tools and jigs, intelligent transportation system, intel-ligent control system, etc. � e research is underlined with the utilization of Arti� cial Intelligence technolo-gies like: Arti� cial Neural Networks, Fuzzy Logic, Ex-pert systems, Genetic Algorithms, Automatic Speech Recognition (ASR), control of manufacturing proc-esses through voice control, pattern recognition, etc.

FIGURE 9. CEIT – LOW COST MOBILE ROBOTIC SYSTEM WITH AUTONOMOUS CONTROL

Source: � e Authors.

� e University of Žilina and the Central Euro-pean Institute of Technology (CEIT) have been con-ducting research in development of subsystems of Intelligent Manufacturing System. It covers many areas like: autonomous AGVs, monitoring and con-trol system for intelligent transportation and han-dling, autonomous hall navigation system, etc. Figure 9 shows the result of research of autonomous, intelli-gent low cost mobile robotic system done in the Cen-tral European Institute of Technology in co-operation with VW Slovakia.

Any change, even the smallest one, brings risk. � e change has to be realised by real people who make mistakes. � e quality and fastness of changes can be supported by 3D digital models of production sys-tems. � e dynamic development currently undergoes in the companies running business in the HighTech sphere by the application of Digital Factory systems. Some years ago the University of Žilina and the Uni-versity of Bielsko Biala have started to build such complex Digital Factory system [Gregor et al., 2006]. � e Digital Factory system utilises 3D digital models of real objects. DMUs have � rstly begun to be used in the sphere of products design and analysis. � ey are starting to be used in the sphere of complex produc-tion systems or even of whole factories (for instance in automotive industry). Such digital models are called FMUs – Factory Mock Ups, i.e. digital models of factories.

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MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

Digital Factory

Digital Factory entitles virtual picture of a real production. It represents the environment integrated by computer and information technologies, in which the reality is replaced by virtual computer models. Such virtual solutions enable to verify all con� ict situ-ations before real implementation and to design opti-mised solutions.

Digital Factory supports planning, analysis, sim-ulation and optimisation of complex products pro-duction and simultaneously creates conditions and requires team work. Such solution enables quick feed-back among designers, technologists, production sys-tems designers and planners. Digital Factory repre-sents integration chain between CAD systems and ERP solutions.

Digital Factory principle is based on three parts [Gregor et al., 2006]:• digital product, with its static and dynamic prop-

erties,• digital production planning,• digital production, with the possibility of utilisa-

tion of planning data for enterprise processes e� ectiveness growth.Global markets require short time to sell, high

quality products with the lowest possible price. Dig-ital Factory seems to be a good approach for solution of the above introduced requirements.

How to become Digital?

Mainly classical approaches are being used for digitalisation and geometric analyses of the existing production systems. Information about the real state of the production system is, in case of complex pro-duction systems, obtained using the measuring tape, or laser measurers. Using such approach makes digi-talisation of the whole enterprise extremely time-de-manding and expensive. It is also a potential source of waste, inaccuracies and errors.

It is much faster, much more e� ective and quali-tatively better to create the 3D models of the existing production systems using the 3D laser scanners. � ese make possible to transform the existing, real 3D word, into its exact 3D digital copy which cor-rectly reproduces the exact geometry of the recorded space and can simply be used for any computer analy-ses, in a matter of a few moments [Westkaemper, 2001].

� us obtained 3D digital model (so-called mas-ter model) can be used in all designer professions; it can be used by analysts as well as by the factory’s

management. Using the internet it is possible to share such model from anywhere worldwide. Its accessibil-ity makes it easier to eliminate errors. Designers from all over the world can simultaneously work on new projects without any need to travel on to the spot and manually do all the measurements required before they start to design.

Extensive research is currently underway, all over the world, in the sphere of utilising the digital meth-ods for digitization, modelling, analysing, simulation, recording and presenting of real objects [Furmann, 2007; Gregor et al., 2008; Gregor and Matuszek, 2005; Hromada, 2005; Košturiak and Gregor, 1995; Škorík, 2009].

� e sphere of creating, modelling and storing 3D digitalised virtual models of real objects is one of the most signi� cant spheres, which are able to radically in� uence the e� ectiveness of producers. Research and development in this High-Tech sphere is techni-cally and � nancially demanding. � e most signi� cant automotive and electronics companies are well aware of the constant need to innovate their products, which is why they release a new model every 2-3 months. Innovation can only be successful if it is swi� ly put on the market. To ful� l the requirement to shorten the whole production cycle of a product from its design to delivering it to the customer keeping the costs as low as possible is the most important prerequisite of success of every enterprise. � e launch of a new prod-uct is always connected with the initial chaos, which increases the realisation costs behindhand.

� e system for the creation of 3D production lay-outs and the generation of DMUs of production halls or FMUs is what Digital Factory solutions miss today. It is principally possible to design the DMU of pro-duction halls and production layouts using the direct CAD system approach. Such solution is convenient when designing new production systems. However, the more frequent case is that the production halls do already exist. � at is the reason why it is o� en more e� ective to create production hall DMU using the Re-verse Engineering technologies (e.g. 3D laser scan-ning.).

Reverse Engineering is the step needed to take to be able to achieve high e� ciency and accuracy of dig-itization, not only considering the existing equip-ment, but also when the production layout themselves come into question. It opens up new opportunities to realize virtual designing. Creation of 3D-DMU of large objects using the 3D scanning is, at the moment, the joining link between virtual reality and real virtu-ality.

Figure 10 shows the new approach to digitizing of real production halls and large objects.

Volume 1 • Number 1 • May 201078

MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

Production hall

preparation

for scanning

(reference points,

tachymetry, etc.)

3D laser

scanning

Faro Record

Processing

of scans

In Faro Scene

Points Cloud transfer

Into CAD system

(CATIA, HLS

Micro Station, etc.)

Modelling -

3D model

Navigation,

measurement,

analysis,

understanding

Referencnágula

Pevný bod

2D scan

of a reference

area

PPR – Product – Process- Resource

PrototypesCatalyst

MagicMagics

System-

analysisMSC Produkte

Ansys

Adams

FEMFAT

DesignCATIA

ProEngineer

Inventor

Production Planning

- and Control

Design of Manufactuirng

Systems

TrainingCATIA, Inventor

Arena, Tempo

Conceptual

Model

Production

Process,

Quality

Production

and Assembly

Industry

CEIT

CEIT

CEIT

CEIT

CEIT

Digital Factory

DELMIA ...

D E L M I A

© CEIT, 2008

FIGURE 10. DIGITIZING OF PRODUCTION HALLS TROUGH 3D LASER SCANNING

Source: Authors elaboration.

FIGURE 11. DIGITAL FACTORY CONCEPT

Source: [Gregor et al., 2006].

Volume 1 • Number 1 • May 2010 79

MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

Digital Factory in Research

� e University of Žilina and the University of Biel-sko Biala are among the universities using so� ware so-lutions for Digital Factory in education and research [Gregor et al., 2006]. Booth Universities in co-opera-tion with the Central European Institute of Technology (CEIT) started to build their own Digital Factory con-cept, whose structure is shown in � gure 11.

� e above introduced concept increases the bor-ders of current Digital Factory solutions. It endeav-ours to integrate activities conducted by designers, technologists, designers of manufacturing systems, planners, etc. It simultaneously tries to increase the o� er of individual existing modules. � e concept de-sign goes from theoretical studies as well as practical experience gained in industry (VW Slovakia, Whirl-pool Slovakia, � yssen Krupp – PSL, Power Train, Farmet, etc.).

Current research focuses on development of such Digital Factory environment which will enable to de-velop o� line the entire Digital Factory model (e.g. FMU). A� er validation, such FMU will be on-line transferred to the real factory and used for its man-agement and control.

Model

Machines

Model

Processes

Digital Factory – Development area

ERP

MES

Real Factory

Model

Transport

Model

Control

Digital Factory Model

Area

Location

Business Unit

Line

Cell

Station

Counter

Digital Factorymodel

has to integrate buildings,

people, technologies,

transport, control,

energies and energy

system, maintenance, etc.

FIGURE 12. PRINCIPLE OF DIGITAL FACTORY CONCEPT IMPLEMENTATION

Source: Authors elaboration.

Digital Factory supports

the choice of an appropriate

shop floor control strategy

� e production managers can operate produc-tion system either by low throughput times and in-ventories or by high utilization of capacities. � ose control strategies are mutual exclusive [Acél, 1993]. Figure 13 shows the so called „Production Control Dilemma“.

� ere exist a plenty of production control strate-gies focused on the production control dilemma so-lution. Among them, the most known are [Košturiak and Gregor, 1995]: Material Requirements Planning (MRP), Load Oriented Control (LOC), Drum Bu� er Rope (DBR), Constant Work In Process (CONWIP), KANBAN and Input/Output Control. Figure 14 de-scribes the basic principles of the chosen shop � oor production control strategies.

Volume 1 • Number 1 • May 201080

MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

FIGURE 13. PRODUCTION CONTROL DILEMMA

Source: Authors elaboration.

FIGURE 14. SHOP FLOOR PRODUCTION CONTROL STRATEGIES

Source: [Gregor et al., 2008].

Production Control Dilemma

Short

throughput

times

Low

inventory

Lower WIP

Targets conflict

Higher WIP

High loading X

Y

M/M/1

Y > X

Capacity

utilization

100 %Wai

tin

g t

ime

(Nr.

of

par

ts i

n s

yst

em)

Relationship – waiting time

versus capacity utilization

for M/M/1 system

Focus on short throughput

times and low inventory

Focus on high

capacity utilization

MRP - Push Principle

KANBAN - Pull Principle (Toyota Production)

Permanent high loading of a ll w orking stationsin the FMS, high utiliz ation, high WIP and througputtimes and their variance, c omplicated scheduling

by using priority rules

Consumption oriented production - every consumer(i.e. producer of the next operation) has a possibilityto order (by KANBAN card) all the required materialsand parts at the right time, in the required qualityand quantity. Unnecessary inventories and over-

production have not been made.

LOC - Load Oriented Control (H.P.Wiendahl)

A production order is not released into the FMS if itexceeds the load limit of a station by at least oneof its operations. Load limit limits the allow ed levelof the inventories on the w orking stations and thetotal level of WIP in the FMS.

DBR - Drum Buffer Rope (E.M.Goldratt)

Production order release is controlled by bottlenec ks

in the production. Every bottleneck station hasdefined a load limit w hich determines its highutilization. The bottlenecks limit the systemthroughput and crucially inf luence all the systemparameters.

Station 1 Station 2 Station N

ControlSystemPUSH

Station 1 Station 2 Station N

PULL

...

...

Station 1 Station 2 Station N

...

ReleaseControl

Station 1 Station 2 - Bottlenec k(Drum)

Station N

...

ReleaseControl

Rope

Buffer

CONWIP - COnstant Work-In-Process- Pull Principle (Generalized KANBAN)

Consumption oriented production - last consumerhas a possibility to order (by CONWIP card)the required materials and parts at the right time,in the required quality and quantity. This typeof control is generalized KANBAN control.

Station 1 Station 2 Station N

PULL

...

MRP - Push Principle

KANBAN - Pull Principle (Toyota Production)

Permanent high loading of a ll w orking stationsin the FMS, high utiliz ation, high WIP and througputtimes and their variance, c omplicated s

MRP - Push Principle

KANBAN - Pull Principle (Toyota Production)

Permanent high loading of a ll w orking stationsin the FMS, high utiliz ation, high WIP and througputtimes and their variance, c omplicated scheduling

by using priority rules

Consumption oriented production - every consumer(i.e. producer of the next operation) has a possibilityto order (by KANBAN card) all the required materialsand parts a

cheduling

by using priority rules

Consumption oriented production - every consumer(i.e. producer of the next operation) has a possibilityto order (by KANBAN card) all the required materialsand parts at the right time, in the required qualityand quantity. Unnecessary inventories and over-

production have not been made.

LOC - Load Oriented Control (H.P.Wiendahl)

A production order is not released into

t the right time, in the required qualityand quantity. Unnecessary inventories and over-

production have not been made.

LOC - Load Oriented Control (H.P.Wiendahl)

A production order is not released into the FMS if itexceeds the load limit of a station by at least oneof its operations. Load limit limits the allow ed levelof the inventories on the w orking stations and thetotal level of WIP in the FMS.

the FMS if itexceeds the load limit of a station by at least oneof its operations. Load limit limits the allow ed levelof the inventories on the w orking stations and thetotal level of WIP in the FMS.

DBR - Drum Buffer Rope (E.M.Goldratt)

Production order release is controlled by bottlenec ks

in the production. Every bottleneck station hasdefined a load limit w hich determines its highutilization. The bottlenecks limit the systemthroughput and crucially inf luence all the systemparameters.

Station 1 Station 2 Station N

ControlSystemPUSH

Station 1 Station 2 Station N

PULL

...

...

Station 1 Station 2 Station N

...

ReleaseControl

Station 1 Station 2 - Bottlenec k(Drum)

Station N

...

ReleaseControl

Rope

Buffer

CONWIP - COnstant Work-In-Process- Pull Principle (Generalized KANBAN)

Consumption oriented production - last consumerhas a possibility to order (by CONWIP card)the required materials and parts at the right time,in the required quality and quantity. This typeof control is generalized KANBAN con

on - last consumerhas a possibility to order (by CONWIP card)the required materials and parts at the right time,in the required quality and quantity. This typeof control is generalized KANBAN control.

Station 1 Station 2 Station N

PULL

...

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MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

Many researchers did research on the area of pull control sytems [Sarker and Fitzsimmons, 1989; Wang and Xu, 1997; Košturiak and Gregor, 1995; Wu et al., 1994; Yavuz and Satir, 1995].

� e Digital Factory o� ers the simulation and vir-tual reality, in general, as the support tools for the analysis of complex systems. � e authors developed and validated the procedure for the choice of an ap-propriate shop � oor control strategy for a given pro-duction system con� guration. � is procedure was than applied in a decision making process by the choice of an appropriate production control strategy in industry. Further on, the authors have used meta-modelling to simplify the chosen control of the given production system.

FIGURE15.METAMODELLING PRINCIPLES AND STEPSOF METAMODEL DEVELOPMENT

Source: [Gregor et al., 2008].

Modelling and simulation have became the deci-sive analytical tool of the 21. Century. Modelling of large systems such as hierarchical models of entire enterprises requires high computing power which is multiplied by the utilisation of 3D animation with virtual reality features. Simulation is a time consum-ing technique. � e possibility to replace very compli-cated and complex simulation models by validated metamodells exists and it would fasten the decision making process in industry. Metamodelling o� ers practical approach to the statistical summarisation of simulation results. It enables a given extrapolations in

REAL SYSTEM

SIMULATON MODEL

META-MODEL

Y=f(X1,X2, X3, ..., Xn)

Problem defintion

STEPS TO METAMODEL

DEVELOPMENT

The framework of input

variable definition

The design of experiments

plan

Simulation model building

and validation

Development of

the meta-model

Meta-model validity

testing

METAMODELY = f (X , X , ... ,X )+1 3 1 2 m ε

SIMULATION MODELY = f (X , X , ... ,X , )1 2 1 2 r ν

REAL SYSTEMY = f (X , X , ... ,X )1 1 1 2 s

Y

X

X

X

X

X

X

X

X

X

Y

Y

1

1

1

1

2

2

2

s

r

m

1

1

the framework of simulated conditions borders and the fast approximate manufacturing systems control. � e principle of metamodelling is similar to the hier-archical modelling. Figure 15 shows the proposed procedure for the design and validation of meta-models.

� e below described manufacturing system meta modell was developed, to be able to achieve a short response in forecasting of manufacturing sys-tem behaviour under a given control strategy. Simula-tion was used for testing the responses of the produc-tion system to the proposed changes of chosen con-trol factors. � e set of possible control strategies (KANBAN, CONWIP, DBR, LOC and MRP) was tested with using of the proposed metamodell.

Following part, taken from a comprehensive the-oretic and applied study conducted in Slovak indus-try, contains chosen results for CONWIP control strategy.

� e number of CONWIP cards directly deter-mines the level of work-in-process (WIP) inventories in the system and so in� uences the average through-put time (TPT) of production orders and the total throughput of the production system as well. � e mathematical relationships and their graphical pres-entation are shown in table 1, table 2 and � gure 16, respectively.

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MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

TABLE 1. SUMMARIZATION OF THE SIMULATION RESULTS

Experiment E1 E2 E3 E4 E5 E6 E7 E8 E9 E10 E11

No. of Conwip Cards (pcs.) 1 2 3 4 5 8 11 14 17 20 23

Average throughput me (min.) 61,04 61,27 62,06 64,11 75,87 118,91 158,47 197,42 233,13 268,01 299,26

WIP (pcs.) 0,99 1,99 2,99 3,99 4,99 7,99 10,99 13,99 16,99 19,99 22,99

Throughput (pcs.) 16 32 47 60 63 63 64 64 64 63 64

Source: Authors elaboration.

TABLE 2. RESULTS OF REGRESSION ANALYSIS

Type of trend Trend fi c on R2

Linear y = 11,734x + 30,209 0,9899

Logarithmic y = 79,8651 ln(x) – 6,099 0,8097

Exponen al y = 53,637 e 0,0825x 0,9642

polynomial II y = 0,0767 x2 + 9,9704 + 35,993 0,9913

polynomial III y = -0,0277x3 + 1,0712 x2 + 0,5603x + 54,248 0,9973

polynomial IV y = 0,0028 x4 – 0,1603 x3 + 3,0816x2 – 10,028x + 68,259 0,9994

polynomial V y = -0,0002x5 + 0,014x4 – 0,399x3 + 5,189x2 – 17,241x + 75,134 0,9997

Source: Authors elaboration.

FIGURE 16. RELATIONSHIP – THE NUMBER OF CONWIP CARDSAND THE AVERAGE THROUGHPUT TIME

Source: Authors elaboration.

� e relationships among control factors and pro-duction parameters were described by using of re-gression analysis. � e behaviour of complex manu-facturing system using given control strategy was substituted by its simpli� ed mathematical models (metamodells). � e statistical validation (� tting of mathematical model to the simulation output data) was tested by R2.

R2 was calculated as follows:

SST

SSE1R2 , 0 ≤ R2 ≤ 1,

0

50

100

150

200

250

300

350

0 5 10 15 20 25

Avera

ge T

PT

(m

in)

Number of Conwip cards (pc)

0

50

100

150

200

250

300

350

400

0 5 10 15 20 25

TP

T (

min

)

Number of Conwip cards (pc)

Production performance (pc)

linear

exponential

polynomial V.st.

Where 2ii )YY(SSE

and n

)Y()Y(SST

2i2

i .

In � gure 17 the comparison of several models with the original simulation data is shown. It is evi-dent that the trends with R2 close to one give the best results.

FIGURE 17. COMPARISSON OF CHOSEN MODELS

Source: Authors elaboration.

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TABLE 3. METAMODEL VALIDATION

Comparison of average

TPT

Number of Conwip cards

6 7 10 12 15 19 22

Simula on 89,52 104,62 145,84 173,09 210,14 256,89 290,20

Metamodelling 89,20 102,69 145,28 172,31 209,45 255,71 288,28

Source: Authors elaboration.

� e developed metamodel o� ers possibility to � nd out quickly and without using simulation the production parameters (e.g. average throughput time, WIP, etc.) by the given combination of input factors (control variables). � e mutual comparison of results from simulation and metamodelling shows insigni� -cant di� erence.

� e part of results of the metamodel validation is shown in the Table 3. � e designed metamodel is valid on region from one to 22 cards.

In � gure 18 the whole region of metamodel va-lidity is shown. � e problem started by using the number of cards over 22. � e deviation by 30 cards was signi� cant. Validation process showed inappro-priateness of using polynomial equation of the 5-de-gree as a substitution of simulation data for number of cards over 22.

-200

-100

0

100

200

300

400

500

0 10 20 30 40

Avera

ge T

PT

-calc

ula

ted

(m

in)

Number of Conwip cards (pc)

Conclusions

� e future outlook shows that next generation products can bene� t from digital manufacturing. Any type of process elements are stored so that as modi� -cations are made at any stage of product development, they are made to the entire design and manufacturing process.

� e University of Žilina, in co-operation with the University of Bielsko-Biala, have long been investing their human and � nancial resources into obtaining and developing advanced technologies. � ey have gained extensive experience in application of such technologies as: digitalization, Reverse Engineering, 3D laser scanning, visual data processing, creation of 3D digital models of objects, modelling and simula-tion of real objects’ properties, creating copies of real object using additive technologies, Rapid Prototyp-ing, Vacuum Casting, simulation of production sys-tems, planning and control of advanced manufactur-ing systems etc.

� e common intention of the above introduced research e� ort is to establish a fully integrated system for the design of sophisticated products and produc-tion systems with its main focus on automotive and electronics industries. Such a system should enable to bring new technologies into industry as well as into education and simultaneously to support the educa-tion of future designers, designers of manufacturing systems, technologists and managers.

This paper was supported by the Agency for Supportof Research and Development, based on the agreement

No. APVV-0597-07.

FIGURE 18. PROGRESS OF THE METAMODEL EQUATIONUSING POLYNOMIAL TREND OF 5-TH DEGREE

Source: Authors elaboration.

� e results of the study showed the possibility to simplify the decision making process by the control of complex production systems in the framework of Digital Factory environment.

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MANAGEMENT AND PRODUCTION ENGINEERING REVIEW

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