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Apocalypticon 2014 event pack. For more info goto: www.forum.animositywargaming.co.uk
Citation preview
07.11.2014.m41
APOCALYPTICON
These are the End Times.
Worlds burn and stars grow dim.
Throughout millennia of unremitted
bloodshed, butchery and genocide the
galaxy has been torn asunder. Humanity
and their xenos allies stagger on the brink
of extinction, relentlessly assailed by the
incessant hordes of darkness. All hope
appears lost.
An alliance of the remaining forces of good
converges on one star system, thousands
of warships disgorging legions of troops
and materiel, determined to make a bitter
last stand against the legions of evil.
Slavering hordes of darkness swoop down
from the stars, bringing with them the
promise of slaughter. Across the blasted
wastes of one world billions of warriors
will fight, supported by a million tanks,
gunships and titans. They will all perish;
but with their deaths, they hope to save a
dying galaxy. These are the End Times.
Welcome to Apocalypticon.
07.11.2014.m41
APOCALYPTICON
LIL LEGEND STUDIOS
APOCALYPTICON UK 2014
APOCALYPTICON UK is an official
extension of the hugely successful
annual Apocalypticon games,
brought together and hosted by
Miniwargaming.com. As custodians
of the event within the United
Kingdom, Animosity and host venue
Slayer Gaming would l ike to thank
you for joining us for the first
Apocalypticon UK!
Those of you who are famil iar with
Apocalypticon and Miniwargaming
.com wil l be aware that it is an
Apocalypse game of immense
proportions! Players are encouraged
to bring huge armies, massive titans,
obscene gargantuan creatures and
vast swathes of regular tanks and
infantry for one insane weekend of
Warhammer 40k Apocalypse
gaming!
Players famil iar with Apocalypse
gaming on such a large scale wil l be
aware of the l ikel ihood that many of
those titans, gargantuan creatures,
tanks and infantrymen wil l be hauled
from the table in droves as the
weapons of Apocalypse are brought
to bear!
With such a huge table top
endeavour, the key to an entertaining
and enjoyable weekend at
Apocalypticon UK wil l be to leave
your preconceived ideas about
wargaming at home, come for the
fun and leave with great memories!
ATTENDING APOCALYPTICONUK 2014Tickets are 30 for the weekend and
the price of your exclusive
APOCALYPTICON UK 201 4 t-shirt is
included in the cost.
Tickets are avai lable from Slayer
Gaming on 01 623 232961 and wil l
be sent via email to the address you
supply.
I t is important to know the fol lowing
when purchasing your ticket:
- Your name
- Email address
- Contact telephone number
(mobile preferred)
- Faction
- Points pledge (points you
wil l bring!)
- T-shirt size
These detai ls wil l ensure that the
administrative elements of the
weekend go as smoothly as possible
so please provide them when
purchasing a ticket.
ARMY LIST SUBMISSIONPlayers wil l be required to submit an
army list to
animositywargaming@gmail .com by
the 25th of October 201 4!
ANIMOSITY APOCALYPTICONUK RULESAPOCALYPTICON UK is a large scale
Apocalypse game. Games on such a
scale can quickly become unwieldy
and almost unmanageable, but with
these strategical ly placed house
rules we have sought to el iminate
and enhance certain elements of
game play that wil l al low such a
huge game to flow without issue.
Please try to remember that each of
these house rules has been
implemented with good reason (and
intentions!) to ensure we all have a
fantastic weekend.
7th Edition/Apocalypse
The game wil l use 7th Edition
Warhammer 40,000 core rules and
Apocalypse rules. Standard codices,
supplements and Forgeworld books
are al l welcome.
Rules for vehicles (especial ly Super
Heavies and Gargantuan Creatures)
that are no longer available, but have
been issued via the Games
4
5
Workshop framework, are
acceptable (for example Warlord and
Imperator Class titans).
Customised Rules
Custom rules from outside of the
Games Workshop framework wil l be
accepted subject to scrutiny by the
Animosity Committee. Please inform
us of potential rules for large or
small conversions prior to
submitting your army list. The more
time provided for this, the easier it
wi l l be to manage; so get those
requests in early!
WYSIWYG
The scale of APOCALYPTICON UK
wil l require an element of WYSIWYG.
Please dont proxy miniatures
without first seeking confirmation
from event organisers (as with
custom rules) and ensure that al l
infantry and regular vehicles are
played as model led. I t can be
unwieldy using a few miniatures that
represent a different weapon to that
model led; multiply that over a large
scale Apocalypse force for every
player and it would soon be anarchy!
Were not playing Anarchy its
APOCALYPTICON UK!
3CM - Three Colour Minimum
APOCALYPTICON UK 201 4 wil l not
require a three colour paint
minimum for this, our first year. We
do ask that miniatures are base
coated and at the very least
undercoated for the event. Future
events wil l see the implementation
of the 3CM rule as per other
Animosity gaming weekends.
Time Limits
Due to the scale of APOCALYPTICON
UK it is necessary to implement a
time l imit. Each phase of the game
wil l be assigned a time limit. These
time l imits wil l be subject to change
depending upon the stage of the
weekend, so there is no arbitrary set
time for Movement, Shooting or
Assault. The time granted for each
phase wil l be announced prior to the
commencement of the phase.
Area of Effect
The sheer size of the
APOCALYPTICON UK game board
wil l require careful game
management. With this in mind it is
necessary to l imit certain rules. Any
power/effect that is required to
affect an entire army/force or
faction, or affect al l miniatures in
play, wi l l only do so on the individual
table that the weapon/rule or power
is being used upon. Same codex
armies of the owning player that are
spl it across a table divide are not
subject to this rule.
Ranges are in play. I f a weapon has
a range of 360 then the weapon
may fire 360. Likewise any psychic
power that has a range is not
restricted by the Area of Effect
restriction.
GOOD versus EVILThere are two factions competing in
APOCALYPTICON UK; the forces of
Good and Evi l !
Players are divided into these
factions by their choice of forces for
the weekend. The table on the
fol lowing page wil l provide you with
a guidel ine to which faction you wil l
be al igned with, though a famil iarity
with the background of the 41 st
Mil lennium wil l tel l you that there is
nothing certain in the Grim Darkness
of the Far Future!
CODEX - SPACE MARINESCODEX - BLOOD ANGELSCODEX - SPACE WOLVESCODEX - DARK ANGELSCODEX - GREY KNIGHTS
CODEX - IMPERIAL GUARD [ASTRA MILITARUM]CODEX - MILITARUM TEMPESTUS
CODEX - ADEPTA SORORITASCODEX - INQUISITION
CODEX - IMPERIAL KNIGHTSCODEX - ELDARCODEX - TAU
GOOD
CODEX - CHAOS SPACE MARINESCODEX - CHAOS DAEMONS
CODEX - ORKSCODEX - TYRANIDSCODEX - NECRONS
CODEX - DARK ELDARCODEX - IMPERIAL KNIGHTS [THE TRAITOR KIND]CODEX - IMPERIAL GUARD [THE TRAITOR KIND]
CODEX - DARK ANGELS [THE KIND WE DON'T TALK ABOUT]
EVIL
CODEX - SPACE MARINESCODEX - BLOOD ANGELSCODEX - SPACE WOLVESCODEX - DARK ANGELSCODEX - GREY KNIGHTS
CODEX - IMPERIAL GUARD [ASTRA MILITARUM]CODEX - MILITARUM TEMPESTUS
CODEX - ADEPTA SORORITASCODEX - INQUISITION
CODEX - IMPERIAL KNIGHTSCODEX - ELDARCODEX - TAU
GOOD
CODEX - CHAOS SPACE MARINESCODEX - CHAOS DAEMONS
CODEX - ORKSCODEX - TYRANIDSCODEX - NECRONS
CODEX - DARK ELDARCODEX - IMPERIAL KNIGHTS [THE TRAITOR KIND]CODEX - IMPERIAL GUARD [THE TRAITOR KIND]
CODEX - DARK ANGELS [THE KIND WE DON'T TALK ABOUT]
EVIL
7
The Distinction between the forces
of Good and Evi l can become
blurred, as evidenced in the table by
the traitor kind. Many players wil l
have chosen to use Codex Dark
Angels to represent their Fal len
Chaos Space Marines, or an army of
Chaos Marines using Codex Blood
Angels for their core rules and this is
entirely acceptable. Which Codex
you use to support your miniatures
on the table top is not as important
as enjoying the sight of such well
thought out armies, so take to it!
The table is not exhaustive. There
are many players who wil l recently
have begun to col lect armies from
the Forgeworld Horus Heresy range.
Provided you avoid named char-
acters for the weekend and declare
your al legiance upon army list
submission they are also welcome.
This includes the Mech-anicum
range which can be fielded for either
Good or Evi l as the player wishes.
Al l ies! We ask that players theme
their al l ies according to their chosen
faction. As an example, a player with
a 5000 point Chaos Marine army can
happi ly al ly with any other Evi l
faction army in their col lection but
may not al ly with a Codex Grey
Knights army as well . Those armies
which are sometimes ambiguous
(were looking at you Imperial
Guard/Imperial Knights/Dark Angels
etc) may be al l ied with your other
Evi l forces if you wish to bolster your
forces.
Restrictions that would normally see
you deploy some distance from your
chosen al l ies are not in place for
APOCALYPTICON UK. We need al l
the room for miniatures so no large
deployment gaps! Special rules or
powers that would benefit your
entire army wil l only benefit those
from the Codex using the special
rule. A Codex - Chaos Daemon army
area/unit buff wil l not buff your units
from Codex Orks etc.
DeploymentPlayers wil l be assigned a deploy-
ment zone prior to arrival according
to the scale of the army they intend
to field (this is why it is important to
make a points pledge). Players
fielding a larger army wil l gain a
larger table edge. However, we
encourage you to share with your
neighbours (they are your al l ies after
al l ! ) as this wil l help encourage a
team approach.
Good and Evi l factions wil l enter a
secret bid for the right to deploy
first. Bidding for TIME wil l determine
who gains this vital initiative.
No matter how long your faction has
to deploy, players are asked to
deploy a maximum of 1 5,000 points
on Friday evening. Saturday morning
(Turn 2) wil l al low for reserves as per
the Apocalypse rules.
Players must deploy a minimum of
5000 points.
Movement/Psychic PhaseThe Movement Phase has been
combined with the Psychic Phase.
When you are provided the Time
Limit for the Movement Phase this
wil l include your al located time for
the Psychic Phase. I t is up to you
and your immediate al l ies to
determine when you wil l begin the
Psychic element of your turn but al l
movement by the individual must be
completed prior to using any
psychic powers.
The Dice pool for the Psychic phase
wil l be determined for you. Prior to
the turn a D6 rol l wi l l be made; it
then appl ies to each individual 6ft
table.
Shooting PhaseThe Shooting Phase wil l take place
as per the game rules but wil l be
timed. Once the time l imit is reached
no more dice may be rol led unless it
is to resolve a shot that has already
HIT.
Due to the implementation of a time
l imit it is important to respect your
opponents Shooting Phase as you
would wish them to respect yours.
Please dont wander off aimlessly
and draw down your opponents
time.
Assault PhaseThe Assault Phase wil l take place as
per the game rules but wil l be timed.
Once the time l imit is reached no
more dice may be rol led unless it is
to resolve a combat that has already
rol led to hit.
Due to the implementation of a time
l imit it is important to respect your
opponents Assault Phase as you
would wish them to respect yours.
Please dont wander off aimlessly
and draw down your opponents
time.
ScoringEach table wil l feature Objectives.
Objectives wil l only score from turn
two and wil l cease scoring at the
end of turn 4.
Super Heavy Vehicles or Gargantuan
Creatures that successful ly land the
ki l l ing blow (the blow that wrecks/
destroys/takes the last wound or
removes) upon another Super Heavy
or Gargantuan Creature gains +1 VP
to the Victory Point tal ly.
Players wil l find a table at the rear of
this Campaign pack in which they
record each of their losses. I t is the
player's responsibi l i ty to calculate
their own losses each turn and then
report them to the TO.
Players in attendance with smaller
forces wil l receive more Re-
surrection Tokens at the outset of
the game and the number of
Resurrection Tokens you receive wil l
be calculated in relation to the
largest armies present.
8
Resurrection TokensEach player wil l receive a number of
Resurrection Tokens upon arrival .
Resurrection Tokens may be ex-
changed in order to return units to
the table top. Units may only be
resurrected if they have previously
been completely removed or
destroyed in a previous turn.
COMPETITIONS
1 2
THE GREAT SLAYER AWARDAwarded to the best reported ki l l of
the weekend (with witnesses)!
Victory wil l be determined via an
Animosity/Slayer staff pol l .
THE WHITE BARRON SHIELDAwarded to the player who suffered
the most accumulated losses over
the weekend.
BITZ BOX CONVERSIONCOMPETITIONAwarded to the player who receives
the most votes for their conversion
entry. I t is APOCALYPTICON UK, so
there are no l imits to what you may
enter! Voted for by the players in
attendance!
LIL LEGEND PAINTINGCOMPETITIONAwarded to the player who receives
the most votes for their Painting
Competition Entry. Voted for by the
players in attendance!
APOCALYPTICON UK BESTARMY!Awarded to the most impressive
hobby army present at the weekend.
Voted for by Animosity/Slayer staff
pol l .
APOCALYPTICON UK 2014
SPONSORS
APOCALYPTICON UK 2014
SPONSORS
WWW.SLAYER-GAMING.COM
WWW.SLAYER-GAMING.COM
WWW.SECRETWEAPONMINIATURES.COM
LIL LEGEND STUDIOSwww.loserstudio.blogspot.co.uk
WWW.SECRETWEAPONMINIATURES.COM
ANIMOSITY EVENTS
An Introduction to Animosity
"Victory and defeat are a matter of
definition."
- from the Axioms of War, Tactica
Imperial is
"Look out for ewoks. . . they'll make a
drum kit from your helmet before you
know they've taken your head off."
- from Inquisitor Pengadi lan's
personal notes, The Discordia
Campaign
"Once more into the fray. Into the last
good fight I'll ever know. Live and die
on this day. Live and die on this day."
- John Ottway, The Grey
Animosity Events aim to bring
together the Warhammer 40,000 and
Fantasy Battle gaming communities
for exciting, narrative based gaming
events. The objectives of Animosity
Events is to al low players to play in
non-competitive story driven
encounters, in which the power of
the narrative is more important than
the power of the army bui ld. Gamers
with al l levels of experience are
welcome to join us at the events,
and we hope that al l players that
attend can enjoy the campaigns.
Whilst there are obvious elements of
winning and losing, we are not
running tournaments, we hope that
players wil l play the miniatures they
want to use because they want to
use them, not because they want to
win. Some of our most memorable
moments in war-gaming have been
mid-annihi lation, when a standalone
hero dies hard and makes that
game, the game in which we took a
beating, more memorable than any
of our victories.
Sportsmanship is preferable to
gamesmanship, and whether
winning or losing please remember,
even in defeat, at a narrative
campaign your story is not over and
from the jaws of defeat you can
snatch the cake of victory!
The Venerable Dread [aka geordie09
aka Scott]
We're extending an invitation to
gamers from across the UK to join
us for some action in the 41 st
Mil lennium (and earl ier). The plan is
simple. Hopeful ly we'l l have 30+
people (the more the better) who
would l ike to attend the campaign
weekends with us. We hope to make
the weekends something for gamers
to remember and enjoy (hopeful ly).
What we don't want to do is host a
tournament. So if you would l ike to
attend please come with an open
mind and bear in mind that your
opponents want to have a good time
at a narrative campaign. I f they
wanted to go to a tournament and
play in uber-competative mode, they
would.
I f you would l ike to attend the events
feel free to email me at:
venerabledread@hotmail .co.uk
1 8
1 9
What is a narrative campaign?
So, who enjoys a good Black Library
book? Or an action movie, first-
person shooter or video games with
intense strategies and engrossing
storyl ines, for that matter? I think its
pretty safe to say that we al l love a
good story and, as gamers of
Warhammer 40,000, we al l love big
stories of epic confl ict, dramatic
battlescapes and heroic characters.
Now, if only we could re-enact or
even create our own epic campaigns
set in the war torn galaxy of the 41 st
mil lennium
Well , with narrative campaigns you
can!
Rare is the war that is won with but
a single battle - most become
gruel l ing, brutal campaigns fought
over weeks, months, years or even
l ifetimes. Heroes are made and
legends born in these epic crusades.
A narrative campaign is both an
exciting and immersive way for
players to engage in a series of
l inked games where the narrative
steers the course of events.
Whereas a single game provides a
tactical chal lenge, a series of games
where victory and defeat affects
each subsequent game in positive
and sometimes catastrophic ways -
brings the gaming experience to a
whole new level .
A narrative campaign can be very
simple, or it can be incredibly
involved, depending upon how the
players and organisers want to play
it. There are many ways that it can
be run and organised; it's al l down to
how you want to play it and what
you want to get out of it. Organised
events can include detai led
background stories, unique
characters, rules, maps, charts and
more. A couple of friends wanting to
add a new dimension to their regular
games might write short, simple
narrative campaigns that can be
played over an evening or two.
Depending on how you want to do it,
organisation of such a campaign
can be extremely loose, relying
purely on the results and the players
creating much of the narrative as
they go along. Others might want to
spend weeks or months careful ly
planning the campaign in
meticulous detai l , so as to ensure
that they leave no stone unturned;
no eventual ity unforeseen.
There are several different types of
campaign system that can be
incorporated into a narrative
campaign, using tree or ladder
sequences that form a structure for
your games. I t is important to
mention that there are no set rules in
how you design your own
campaigns, but there wil l be rules to
adhere to if you are playing in a
narrative event organised by others.
Conclusion
There are a multitude of different
possibi l i ties in narrative campaigns.
Whether you want a quick ladder
campaign for two players, or an
ongoing intergalactic event involving
dozens of players, with narrative
campaigns you can design and play
an enjoyable series of l inked games
with evolving storyl ines that wil l
hopeful ly l ive long in the players
memories.
When al l is said and done, its al l
about creating an enjoyable and
memorable experience for everyone.
I ts al l about having fun!
NARRATIVE CAMPAIGNS
07.11.2014.m41
APOCALYPTICON
These are the End Times.
Worlds burn and stars grow dim.
Throughout millennia of unremitted
bloodshed, butchery and genocide the
galaxy has been torn asunder. Humanity
and their xenos allies stagger on the brink
of extinction, relentlessly assailed by the
incessant hordes of darkness. All hope
appears lost.
An alliance of the remaining forces of good
converges on one star system, thousands
of warships disgorging legions of troops
and materiel, determined to make a bitter
last stand against the legions of evil.
Slavering hordes of darkness swoop down
from the stars, bringing with them the
promise of slaughter. Across the blasted
wastes of one world billions of warriors
will fight, supported by a million tanks,
gunships and titans. They will all perish;
but with their deaths, they hope to save a
dying galaxy. These are the End Times.
Welcome to Apocalypticon.