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Apocalypse Game Arcon IV Gaming PackPeople 1 OscarChaos 2 Andy Nutter Tau 3 Max Necons(Warmaster) 4 Chrstopher ! "am "cum # $anOther "cum % Andy & More "cum (Warmaster) 'Place (land)ord *amn* clu+, 2' -e+ 2.1!Playn* Area 1#/ +y #/ rectan*le ta+le,Plan T0o day e1ent 2 sn*le *ame 0th setup o) terran the 0ee3 pror, Teams 0ll +e )nalsed pror to the e1ent4 these 0ll +e decded +y the TO, Player/s 0ll set up on the day once sdes and the turn se5uence )nal6ed, Warlords and Warmasters are to +e nomnated +uy each team +e)ore *ame play starts Tmn*so $ate 2' -e+ 2.1! .'3. 7e*straton "trate*c Assets chosen +y each player (not ncludn* those *ranted +y $ata "heets or -ormatons) Army lsts chec3ed +y TO and penaltes a0arded 0here necessary 7oll o)) )or )rst and second4 ta+le ed*e decded -ort)catons $eployed (8n ths msson only a de)ence lne s aloud and ths s )ree 0th one *un plat)orm players choce,) Terran placed (no +* 0alls unless purchased as )ort)caton) "trate*c Assets placed ) applca+le, .9.. $eployment and decson o) reser1es, .93. -rst team/s deployment completed4 0th cheese and +anter, 1... "econd team/s deployment completed4 0th more cheese and +anter,o $ate 2' -e+ 2.1! (tmn*s may chan*e ) turns are completed )aster).9.. .93. Team One setup.93. 1... Team T0o setup1... 113. Team One Turn 1Master &amn* Pac3 :erson 3,. $ated 24 Au* 13113. 13.. Team T0o Turn 113.. 134! ;unch 134! 14.. -rst scorn* (rea314.. 1!1! Team One turn 21!1! 1#3. Team T0o turn 21#3. 1#4! (rea3 (No scorn*)1#4! 1%4! Team One turn 31%4! 1'3. $nner1'3. 193. Team T0o turn 3193. 194! "econd "corn* +rea3End of days play.'3. .9.. Teams re)resh $ay T0o.9.. 1... Team One turn 41... 11.. Team T0o turn 4(rea3 ) needed no scorn*12.. 13.. Team One turn !13.. 14.. Team T0o turn !14.. 141! -nal "corn* 141! &ame ends and ponts 0or3ed out143. Wnners announcedo Turn tmes, The )rst *ame turn s 9. mnutes4 the second s %! mnutes and the rest are #. mnutes< ! mnutes team dscusson (can +e added to turn tme) ! mnute mn +rea3 a)ter each player turn (does not count as man +rea3 )or pont scorn*)o (rea3s "e1eral +rea3s ha1e +een planned nto the day and are spec)ed 0hch are scorn*, Teams and Codexo Team One
1o Team T0o
1 What to +rn*, =1erythn* you need to play and re)resh yoursel) durn* the e1ent, $atasheets 2 Only datasheets pro1ded n the current Apocalypse (oo3 4 8mperal armour4 Whte $0ar)4 &W We+ste and -or*e0orld may +e used and ma3e sure you +rn* a copy o)any $atasheets you are usn*, Maxmum ponts per sde s T(C ho0e1er !... s *ood to plan )or4 plan an addtonal 2... ponts n case people do not turn up or ) t s une1en sdes, All ponts are to +e splt e1enly +et0een players, NO ponts )rom one player can +e *1en to another, (8) you don/t use themyour team 0ll lose them) Apoc does say +rn* all your models and play 0th e1erythn*4 +utt also allo0s the TO to set lmts, Anyone )ound 0th excess1e ponts 0ll ncur a penalty )orther team n the )orm o) the other team +en* a0arded addtonal "trate*c Assets at the Master &amn* Pac3 :erson 3,. $ated 24 Au* 13dscreton o) the TO, =xact ponts lsts are not re5ured4 ho0e1er a rou*h ponts lst4 0th rou*h +rea3do0n )or each unt4 )or each Army are to +e pro1ded to the TO on re*straton, No restrcton on panted models, >n5ue Characters and =5upment are restrcted to one per SIDE. ?elpers and set upo "et up 0ll start at on Thursday n*ht and 0ll +e )nsh o)) on the -rday +e)ore re*straton, Arran*ements )or re)reshmentso >sual )acltes a1ala+le, Clu+ 7uleso The TOs decision is finalo Codex spec)c rules @ there 0ll no cross pollnaton o) codex rules e1en across players 0ho )eld the same codex, Assets also a))ected +y ths,o Not a )lu)) +ased *ame (sh,) 8 l3e )lu))Ao No expansons to +e used4 ,e, Planet "tr3e,o One "trate*c Asset per player4 as per the rule +oo3 pa*e 3.4 a sn*le "trate*c 7esource may+e ta3en nstead o) a "trate*c Asset, Addtonal "trate*c Assets or "trate*c 7esources *ranted +y $atasheets or -ormatons do not count to0ards thslmtaton and are ta3en on top o) the sn*le asset allo0ed, "trate*c assets pc3ed +y players are one per sde onlyB ths s )rom the Apoc +oo3, These are to +e chosenonce teams ha1e +een con)rmed,o Addtonal assets may +e *1en out +e)ore or durn* the *ame +y the TO,o "corn* s as per the current rule +oo34 all unts are scorn*,o Cn*ht commander Pas3 can only *o n a ;eman 7uss (8& codex)o "*t Chronos can only *o n a "pace marne tan3 ("pace marne codex) so not n 8& tan3 or "uper hea1y tan3s )or that matter, (8 thn3 ths 0ll allo0 hm to *o n a -WD8A landrader ho0e1er,)o Only one 1erson o) >n5ue named Characters per sde,o No dplica!ion of da!a shee!s on any gi"en side# less Sper $ea"ies o $ata sheets or -ormaton that contan >n5ue named characters )ollo0 the same ruln* as a+o1e,o >nlmted ran*e )or po0ers s 4'E4 unlmted ran*e )or normal 0eapons s %2E and unlmted )or h*h po0er 0eapons (,e, 1ehcles) s unlmted,o Apoc s meant to +e %&N 0th a captal %4 ) you can/t see the cheese n your o0n lst then ha1e a 0ord 0th yoursel), $onFt 0rte tournament 0nnn* lst )or use n an APOC *ame t runs the )un element, Msson O1er1e0o The msson +en* played 0ll +e =xtermnatus (pa*e 4%) 0th a )e0 t0sts, 7oll o)) )or turn setup -rst Team deploys as per msson "econd team deploys as per msson4 8n)ltrators deploy4 )1e mnutes per team, "couts redeploy4 )1e mnutes per team, 7oll to see ho0 *oes )rst, &ame len*th as per tmn*s a+o1e, :ctory condtons as per the msson Msson specal rules< $1ne 8nter1enton pa*e 24 -nest ?our Pa*e 2# Mysterous O+Gect1es4 as per 4.3 Man 7ule +oo3 "trate*c 7eser1es pa*e 3% "trate*c :ctory Ponts pa*e 22 >nnatural $sasters4 "tormssee -lu))Master &amn* Pac3 :erson 3,. $ated 24 Au* 13 N*ht )*htn* s n play )or the )rst turn (ths s Atmospherc and 'I((apply to all players re*ardless o) 0hat your rules sayH) More 0ll )ollo0 All models are to +e WI"8WI& ) you can, 8) not ma3e other a0are o) t, Any 5ueres a+out ths pac3 are to +e drected to the TO and untl t s mod)ed4 the rules n ths pac3 stand alon* 0th any decsons made +y the TO,As menton n the clu+ rules ths *ame s )or fn, The rules +elo0 are to allo0 those ne0 to APOC to play 0th ther toys and the one they +orro0ed, -or those hardened players loo3 at as a msson to 0or3 your cheese around, -lu))4 +ecause 8 l3e t and t )t ncely 0th the ruln* thro0n n,Arcon 8: s a $ead 0orld and has +een )or thousands o) years, 8t s +eset +y harass dust 0nds and atmospherc 0arp storms 0hch are slo0ly rppn* the planet apart, ;3e all storms they de out4 tll the next one, All partes 3no0 ths and prepare )or the lull n the s5uall,Iour recon )orce has +een *athered around an ancent cty o) un3no0n or*ns )rom a +ped race4 0thn 0hch you/1e )ound an antedlu1an *ate0ay that mar1els all the techs la0s or theores, The cty has a natural d1de 0here the *ate 0ays are located and a r1al Warmaster see3s to calm ths prse, (oth Warmasters ha1e *athered 0th 0hat )orce they can and ha1e lne up to the lmts o) the cty they no0 control, All are 0atn* the storm su+sdes and call )or ren)orcements4 that tme sno0AA,&nna!ral Disas!ers Turn 1 all flying aircraft that entre or are on board take an auto haywire hit. FMC/DS will take a Str 10 AP 1 Hit if flying. u!"/#et$ are not affected unle$$ dee" $triking. Dee" $trike$will di%ert an additional 1d& Turn 2 all flying aircraft that entre or are on board take an auto haywire hit. 1' ( no affect )*& glance$. FMC will take a Str & AP + Hit. u!"/#et$ are not affected unle$$ dee" $triking. ,urn ) the $kie$ are clear- for now The Ga!e)ay ,here are 1. gateway ) on each &/+ all connected by road way$ each one ha$ a controlling $tation which !u$t be !anned to utili$ed. 0"eration of the! i$ directed by the 1ar!a$ter$. A$ they are a "ri$e for your 1ar!a$ter$ they are all Mi$$ion Critical 2uilding$ and cannot be targeted. Cla$$ed a$ a $!all build but can3t be occu"ied.No, Controlled=))ect No, ControlledNo, Controlled1 2E no scatter # #4E 2d# scatter 11 2.4'E 4d# scatter2 4E no scatter % 12'E 2d# scatter 12 4.9#E 4d# scatter3 'E no scatter ' 2!#E 3d# scatter 13 '192E 4d# scatter4 1#E no scatter 9 !12E 3d# scatter 14 1#3'4E 4d# scatter! 32E 1d# scatter 1. 1.24E 3d# scatter 1! 8n)nte E !d# scatter Ths teleport system s act1ated at the end o) the mo1ement phase4 any untD:ehcle up to 3?P that s transported s mo1ed nto play as ) deep str3e accrued and )ollo0s the same Master &amn* Pac3 :erson 3,. $ated 24 Au* 13rules, (ut s not e))ected +y any o) the msson rules, Any -rendD)oe untDunts that are 0thn #E o) a *ate0ay can +e mo1ed that are not n CC, To teleport the unts place the mass1e Apoc +last o1er the centre o) the *ate +en* used and place 1 model )rom each unt +en* mo1ed onto the mar3er n ther current locatons, The mar3er s then mo1ed JJJJKas descr+ed a+o1e ()or e1ery *ate not used n dstance you can remo1e 1d# )rom the scatter) All models must +e a+le to +e le*ally place +elo0 theteleport pont, No0 each unt 0ll scatter J No, o) $# ) any, The *ate0ays *s! ha1e an operator that s n (( contact 0th each de1ce controls and they cannot +e a teleportn* unt,Vor!e+ There are )s and +uts a+out 1ortex4 )or ths *ame you can ha1e them, ?o0e1er )or ths msson as t s pla*ued +uy the 0arp there 0ll +e other random e1ents ) usedHHH"eason o) -re Apoc p*2!2 MoD 0ll +e the sde that didn! thro0 the 1ortex, Plus role a d#4 on a 1 you *o +ac3 to >nnatural $sasters turn 14 on a 2 the *ame re1erts to>nnatural $sasters, 3 or more no e))ect,(oard setup,The old cty s a *rd o) road +uldn* and 0ater 0ays althou*h these ha1e lon* snce dred up, The &ates n the centre o) each +oard are exacltly that4 smac3 centre o) each 4x#, The &ates +y the ed*es are #E n )rom the ta+le ed*e and centre o) the 4x#,Master &amn* Pac3 :erson 3,. $ated 24 Au* 13 Whte area are +ult up 0hats le)t o) the cty, The shaded s 0hat s le)t o) a 0ater 0ay4 hlls4 ru++le4 de+rs and 0rec3a*e, The roads are 4E across 4 Wheeled or trac3ed 1ehcle that start ther MM on them can *an #E o) MM, The &ate0ays are )rendly unts to e1eryone and can/t +e tar*eted or tar*eted 0th a +last )a sde dstorys a *ate they 0ll loose 1 :P, =ach *ate 0ay has "mall +uldn* class Armour 1.,&ents ths s :2,1 0th L an W comn* n thn*s 0ll chan*e +ut ths *1es you and out lne on the next *ame,Master &amn* Pac3 :erson 3,. $ated 24 Au* 13