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Apocalypse Game Arcon IV Gaming Pack People 1 Oscar Chaos 2 Andy Nutter Tau 3 Max Necons (Warmaster) 4 Christopher 5 Sam Scum 6 Dan Other Scum 7 Andy G More Scum (Warmaster) 8 Place Blandford gaming club. 28 Feb 2015 Playing Area 16’ by 6’ rectangle table. Plan Two day event – single game with setup of terrain the week prior. Teams will be finalised prior to the event, these will be decided by the TO. Player’s will set up on the day once sides and the turn sequence finalized. Warlords and Warmasters are to be nominated buy each team before game play starts Timings o Date 28 Feb 2015 0830 Registration Strategic Assets chosen by each player (not including those granted by Data Sheets or Formations) Army lists checked by TO and penalties awarded where necessary Roll off for first and second, table edge decided Fortifications Deployed (In this mission only a defence line is aloud and this is free with one gun platform players choice.) Terrain placed (no big walls unless purchased as fortification) Strategic Assets placed if applicable. 0900 Deployment and decision of reserves. Master Gaming Pack Version 3.0 Dated 24 Aug 13

Apoc Game 28 Feb 15 Arcon IV V2.2

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Apocalypse Game Arcon IV Gaming PackPeople 1 OscarChaos 2 Andy Nutter Tau 3 Max Necons(Warmaster) 4 Chrstopher ! "am "cum # $anOther "cum % Andy & More "cum (Warmaster) 'Place (land)ord *amn* clu+, 2' -e+ 2.1!Playn* Area 1#/ +y #/ rectan*le ta+le,Plan T0o day e1ent 2 sn*le *ame 0th setup o) terran the 0ee3 pror, Teams 0ll +e )nalsed pror to the e1ent4 these 0ll +e decded +y the TO, Player/s 0ll set up on the day once sdes and the turn se5uence )nal6ed, Warlords and Warmasters are to +e nomnated +uy each team +e)ore *ame play starts Tmn*so $ate 2' -e+ 2.1! .'3. 7e*straton "trate*c Assets chosen +y each player (not ncludn* those *ranted +y $ata "heets or -ormatons) Army lsts chec3ed +y TO and penaltes a0arded 0here necessary 7oll o)) )or )rst and second4 ta+le ed*e decded -ort)catons $eployed (8n ths msson only a de)ence lne s aloud and ths s )ree 0th one *un plat)orm players choce,) Terran placed (no +* 0alls unless purchased as )ort)caton) "trate*c Assets placed ) applca+le, .9.. $eployment and decson o) reser1es, .93. -rst team/s deployment completed4 0th cheese and +anter, 1... "econd team/s deployment completed4 0th more cheese and +anter,o $ate 2' -e+ 2.1! (tmn*s may chan*e ) turns are completed )aster).9.. .93. Team One setup.93. 1... Team T0o setup1... 113. Team One Turn 1Master &amn* Pac3 :erson 3,. $ated 24 Au* 13113. 13.. Team T0o Turn 113.. 134! ;unch 134! 14.. -rst scorn* (rea314.. 1!1! Team One turn 21!1! 1#3. Team T0o turn 21#3. 1#4! (rea3 (No scorn*)1#4! 1%4! Team One turn 31%4! 1'3. $nner1'3. 193. Team T0o turn 3193. 194! "econd "corn* +rea3End of days play.'3. .9.. Teams re)resh $ay T0o.9.. 1... Team One turn 41... 11.. Team T0o turn 4(rea3 ) needed no scorn*12.. 13.. Team One turn !13.. 14.. Team T0o turn !14.. 141! -nal "corn* 141! &ame ends and ponts 0or3ed out143. Wnners announcedo Turn tmes, The )rst *ame turn s 9. mnutes4 the second s %! mnutes and the rest are #. mnutes< ! mnutes team dscusson (can +e added to turn tme) ! mnute mn +rea3 a)ter each player turn (does not count as man +rea3 )or pont scorn*)o (rea3s "e1eral +rea3s ha1e +een planned nto the day and are spec)ed 0hch are scorn*, Teams and Codexo Team One

1o Team T0o

1 What to +rn*, =1erythn* you need to play and re)resh yoursel) durn* the e1ent, $atasheets 2 Only datasheets pro1ded n the current Apocalypse (oo3 4 8mperal armour4 Whte $0ar)4 &W We+ste and -or*e0orld may +e used and ma3e sure you +rn* a copy o)any $atasheets you are usn*, Maxmum ponts per sde s T(C ho0e1er !... s *ood to plan )or4 plan an addtonal 2... ponts n case people do not turn up or ) t s une1en sdes, All ponts are to +e splt e1enly +et0een players, NO ponts )rom one player can +e *1en to another, (8) you don/t use themyour team 0ll lose them) Apoc does say +rn* all your models and play 0th e1erythn*4 +utt also allo0s the TO to set lmts, Anyone )ound 0th excess1e ponts 0ll ncur a penalty )orther team n the )orm o) the other team +en* a0arded addtonal "trate*c Assets at the Master &amn* Pac3 :erson 3,. $ated 24 Au* 13dscreton o) the TO, =xact ponts lsts are not re5ured4 ho0e1er a rou*h ponts lst4 0th rou*h +rea3do0n )or each unt4 )or each Army are to +e pro1ded to the TO on re*straton, No restrcton on panted models, >n5ue Characters and =5upment are restrcted to one per SIDE. ?elpers and set upo "et up 0ll start at on Thursday n*ht and 0ll +e )nsh o)) on the -rday +e)ore re*straton, Arran*ements )or re)reshmentso >sual )acltes a1ala+le, Clu+ 7uleso The TOs decision is finalo Codex spec)c rules @ there 0ll no cross pollnaton o) codex rules e1en across players 0ho )eld the same codex, Assets also a))ected +y ths,o Not a )lu)) +ased *ame (sh,) 8 l3e )lu))Ao No expansons to +e used4 ,e, Planet "tr3e,o One "trate*c Asset per player4 as per the rule +oo3 pa*e 3.4 a sn*le "trate*c 7esource may+e ta3en nstead o) a "trate*c Asset, Addtonal "trate*c Assets or "trate*c 7esources *ranted +y $atasheets or -ormatons do not count to0ards thslmtaton and are ta3en on top o) the sn*le asset allo0ed, "trate*c assets pc3ed +y players are one per sde onlyB ths s )rom the Apoc +oo3, These are to +e chosenonce teams ha1e +een con)rmed,o Addtonal assets may +e *1en out +e)ore or durn* the *ame +y the TO,o "corn* s as per the current rule +oo34 all unts are scorn*,o Cn*ht commander Pas3 can only *o n a ;eman 7uss (8& codex)o "*t Chronos can only *o n a "pace marne tan3 ("pace marne codex) so not n 8& tan3 or "uper hea1y tan3s )or that matter, (8 thn3 ths 0ll allo0 hm to *o n a -WD8A landrader ho0e1er,)o Only one 1erson o) >n5ue named Characters per sde,o No dplica!ion of da!a shee!s on any gi"en side# less Sper $ea"ies o $ata sheets or -ormaton that contan >n5ue named characters )ollo0 the same ruln* as a+o1e,o >nlmted ran*e )or po0ers s 4'E4 unlmted ran*e )or normal 0eapons s %2E and unlmted )or h*h po0er 0eapons (,e, 1ehcles) s unlmted,o Apoc s meant to +e %&N 0th a captal %4 ) you can/t see the cheese n your o0n lst then ha1e a 0ord 0th yoursel), $onFt 0rte tournament 0nnn* lst )or use n an APOC *ame t runs the )un element, Msson O1er1e0o The msson +en* played 0ll +e =xtermnatus (pa*e 4%) 0th a )e0 t0sts, 7oll o)) )or turn setup -rst Team deploys as per msson "econd team deploys as per msson4 8n)ltrators deploy4 )1e mnutes per team, "couts redeploy4 )1e mnutes per team, 7oll to see ho0 *oes )rst, &ame len*th as per tmn*s a+o1e, :ctory condtons as per the msson Msson specal rules< $1ne 8nter1enton pa*e 24 -nest ?our Pa*e 2# Mysterous O+Gect1es4 as per 4.3 Man 7ule +oo3 "trate*c 7eser1es pa*e 3% "trate*c :ctory Ponts pa*e 22 >nnatural $sasters4 "tormssee -lu))Master &amn* Pac3 :erson 3,. $ated 24 Au* 13 N*ht )*htn* s n play )or the )rst turn (ths s Atmospherc and 'I((apply to all players re*ardless o) 0hat your rules sayH) More 0ll )ollo0 All models are to +e WI"8WI& ) you can, 8) not ma3e other a0are o) t, Any 5ueres a+out ths pac3 are to +e drected to the TO and untl t s mod)ed4 the rules n ths pac3 stand alon* 0th any decsons made +y the TO,As menton n the clu+ rules ths *ame s )or fn, The rules +elo0 are to allo0 those ne0 to APOC to play 0th ther toys and the one they +orro0ed, -or those hardened players loo3 at as a msson to 0or3 your cheese around, -lu))4 +ecause 8 l3e t and t )t ncely 0th the ruln* thro0n n,Arcon 8: s a $ead 0orld and has +een )or thousands o) years, 8t s +eset +y harass dust 0nds and atmospherc 0arp storms 0hch are slo0ly rppn* the planet apart, ;3e all storms they de out4 tll the next one, All partes 3no0 ths and prepare )or the lull n the s5uall,Iour recon )orce has +een *athered around an ancent cty o) un3no0n or*ns )rom a +ped race4 0thn 0hch you/1e )ound an antedlu1an *ate0ay that mar1els all the techs la0s or theores, The cty has a natural d1de 0here the *ate 0ays are located and a r1al Warmaster see3s to calm ths prse, (oth Warmasters ha1e *athered 0th 0hat )orce they can and ha1e lne up to the lmts o) the cty they no0 control, All are 0atn* the storm su+sdes and call )or ren)orcements4 that tme sno0AA,&nna!ral Disas!ers Turn 1 all flying aircraft that entre or are on board take an auto haywire hit. FMC/DS will take a Str 10 AP 1 Hit if flying. u!"/#et$ are not affected unle$$ dee" $triking. Dee" $trike$will di%ert an additional 1d& Turn 2 all flying aircraft that entre or are on board take an auto haywire hit. 1' ( no affect )*& glance$. FMC will take a Str & AP + Hit. u!"/#et$ are not affected unle$$ dee" $triking. ,urn ) the $kie$ are clear- for now The Ga!e)ay ,here are 1. gateway ) on each &/+ all connected by road way$ each one ha$ a controlling $tation which !u$t be !anned to utili$ed. 0"eration of the! i$ directed by the 1ar!a$ter$. A$ they are a "ri$e for your 1ar!a$ter$ they are all Mi$$ion Critical 2uilding$ and cannot be targeted. Cla$$ed a$ a $!all build but can3t be occu"ied.No, Controlled=))ect No, ControlledNo, Controlled1 2E no scatter # #4E 2d# scatter 11 2.4'E 4d# scatter2 4E no scatter % 12'E 2d# scatter 12 4.9#E 4d# scatter3 'E no scatter ' 2!#E 3d# scatter 13 '192E 4d# scatter4 1#E no scatter 9 !12E 3d# scatter 14 1#3'4E 4d# scatter! 32E 1d# scatter 1. 1.24E 3d# scatter 1! 8n)nte E !d# scatter Ths teleport system s act1ated at the end o) the mo1ement phase4 any untD:ehcle up to 3?P that s transported s mo1ed nto play as ) deep str3e accrued and )ollo0s the same Master &amn* Pac3 :erson 3,. $ated 24 Au* 13rules, (ut s not e))ected +y any o) the msson rules, Any -rendD)oe untDunts that are 0thn #E o) a *ate0ay can +e mo1ed that are not n CC, To teleport the unts place the mass1e Apoc +last o1er the centre o) the *ate +en* used and place 1 model )rom each unt +en* mo1ed onto the mar3er n ther current locatons, The mar3er s then mo1ed JJJJKas descr+ed a+o1e ()or e1ery *ate not used n dstance you can remo1e 1d# )rom the scatter) All models must +e a+le to +e le*ally place +elo0 theteleport pont, No0 each unt 0ll scatter J No, o) $# ) any, The *ate0ays *s! ha1e an operator that s n (( contact 0th each de1ce controls and they cannot +e a teleportn* unt,Vor!e+ There are )s and +uts a+out 1ortex4 )or ths *ame you can ha1e them, ?o0e1er )or ths msson as t s pla*ued +uy the 0arp there 0ll +e other random e1ents ) usedHHH"eason o) -re Apoc p*2!2 MoD 0ll +e the sde that didn! thro0 the 1ortex, Plus role a d#4 on a 1 you *o +ac3 to >nnatural $sasters turn 14 on a 2 the *ame re1erts to>nnatural $sasters, 3 or more no e))ect,(oard setup,The old cty s a *rd o) road +uldn* and 0ater 0ays althou*h these ha1e lon* snce dred up, The &ates n the centre o) each +oard are exacltly that4 smac3 centre o) each 4x#, The &ates +y the ed*es are #E n )rom the ta+le ed*e and centre o) the 4x#,Master &amn* Pac3 :erson 3,. $ated 24 Au* 13 Whte area are +ult up 0hats le)t o) the cty, The shaded s 0hat s le)t o) a 0ater 0ay4 hlls4 ru++le4 de+rs and 0rec3a*e, The roads are 4E across 4 Wheeled or trac3ed 1ehcle that start ther MM on them can *an #E o) MM, The &ate0ays are )rendly unts to e1eryone and can/t +e tar*eted or tar*eted 0th a +last )a sde dstorys a *ate they 0ll loose 1 :P, =ach *ate 0ay has "mall +uldn* class Armour 1.,&ents ths s :2,1 0th L an W comn* n thn*s 0ll chan*e +ut ths *1es you and out lne on the next *ame,Master &amn* Pac3 :erson 3,. $ated 24 Au* 13