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8/3/2019 Apoc BA
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Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
5000 Pts - Blood An els
Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Astorath the Grim (1 , 220 pts) Astorath the Grim 1 6 5 4/6 4 3 5 3 10 2+/4 220
(C:BA, pg. 45); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Jump Pack;
Rosarius; Bolt Pistol; Executioner's Axe; Descent of Angels; Fearless; Honour of the Chapter; Independent
Character; Liturgies of Blood; Shadow of the Primarch
HQ: Captain in Power Armour (1 , 155 pts)
Captain in PowerArmour
1 6 5 4 4 3 5 3/4 10 3+/4 155(C:BA, pg. 40); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Iron Halo; Power Armour;
Jump Pack; Plasma Pistol (x1); Power Sword (x1); And They Shall Know No Fear; Descent of Angels;
Independent Character
Elite: Sanguinary Priest (3 , 315 pts) Sanguinary Priest 1 315
(C:Ba, pg. 48); Unit Type: Infantry; Sanguinary Priest in Power Armour; And They Shall Know No Fear;
Independent Character Sanguinary Priest inPower Armour
3 5 4 4 4 1 4 2/3 9 3+ [315]
(C:Ba, pg. 48); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Blood Chalice; Power Armour;
Jump Pack; Plasma Pistol; Power Sword; And They Shall Know No Fear; Descent of Angels; Feel No
Pain; Furious Charge; Independent Character
Elite: Sanguinary Guard (5 , 275 pts)
Sanguinary Guard 1 275(C:BA, pg. 50); Unit Type: Jump Infantry; Chapter Banner; Equip Unit with Death Masks; Sanguinary
Guard; Sanguinary Guard; Descent of Angels; Fearless; The Red Thirst Sanguinary Guard 3 4 4 4 4 1 4 2 10 2+ [120]
Frag Grenades; Krak Grenades; Artificer Armour; Jump Pack; Death Mask; Angelus Boltgun; Glaive
Encarmine Sanguinary Guard 2 4 4 4 4 1 4 2 10 2+ [100]
Frag Grenades; Krak Grenades; Artificer Armour; Jump Pack; Death Mask; Glaive Encarmine; Infernus
Pistol
Elite: Furioso Librarian (1 , 175 pts) Furioso Librarian 1 Grp: WS: 6 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 13 SA: 12 RA: 10 175
(C:BA, pg. 29); Unit Type: Vehicle (Walker); Psychic Hood; Smoke Launchers; Blood Fist with Storm
Bolter; Force Weapon; Psyker; The Red Thirst; Shield of Sanguinius; Wings of Sanguinius
Elite: Furioso Librarian (1 , 175 pts) Furioso Librarian 1 Grp: WS: 6 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 13 SA: 12 RA: 10 175
(C:BA, pg. 29); Unit Type: Vehicle (Walker); Psychic Hood; Smoke Launchers; Blood Fist with Storm
Bolter; Force Weapon; Psyker; The Red Thirst; Shield of Sanguinius; Wings of Sanguinius
Elite: Furioso Dreadnought (2 , 185 pts) Furioso Dreadnought 1 Grp: WS: 6 BS: 4 St: 6 In: 4 At: 2/3 FA: 13 SA: 12 RA: 10 185
(C:BA, pg. 29); Unit Type: Vehicle (Walker); Smoke Launchers; Blood Talon with Meltagun; Blood Talon
with Storm Bolter; Magna-grapple; Blood Talons: Ignores armour saves in close combat. Re-roll failed 'to
wound' rolls. +1 Attacks in close combat. For every unsaved wound caused, the Dreadnought immediately
makes an additional attack. These additional attacks can generate further additional attacks.; The Red Thirst;
Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [45]
(C:BA, pg. 32); Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Locator Beacon;
Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System
Troops: Death Company (10 , 450 pts) Death Company 1 450
(C:BA, pg. 44); Unit Type: Jump Infantry; Jump Packs; Death Company; Death Company; Death
Company; Black Rage; Descent of Angels; Fearless; Feel No Pain; Furious Charge; Rage; Relentless Death Company 5 5 4 4 4 1 4 2/3 8 3+ [250]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Weapon Death Company 1 5 4 4/8 4 1 4/1 2 8 3+ [60]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Fist Death Company 4 5 4 4 4 1 4 2/3 8 3+ [140]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword
8/3/2019 Apoc BA
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Name # Grp WS BS S T Wo I A Ld Save Cost
Troops: Death Company (10 , 460 pts) Death Company 1 460
(C:BA, pg. 44); Unit Type: Jump Infantry; Jump Packs; Death Company; Death Company; Death
Company; Black Rage; Descent of Angels; Fearless; Feel No Pain; Furious Charge; Rage; Relentless Death Company 4 5 4 4 4 1 4 2/3 8 3+ [200]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Weapon Death Company 2 5 4 4/8 4 1 4/1 2 8 3+ [120]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Fist Death Company 4 5 4 4 4 1 4 2/3 8 3+ [140]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword
Troops: Assault Squad (10 , 240 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 240
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads;
Descent of Angels; The Red Thirst Assault Marine withMeltagun
1 4 4 4 4 1 4 1 8 3+ [28]
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red
Thirst Assault Marine withMeltagun
1 4 4 4 4 1 4 1 8 3+ [28]
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red
Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+/6 [58]
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Combat Shield; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of
Angels; The Red Thirst
Troops: Assault Squad (10 , 240 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 240
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads;
Descent of Angels; The Red Thirst Assault Marine withMeltagun
1 4 4 4 4 1 4 1 8 3+ [28]
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red
Thirst Assault Marine withMeltagun
1 4 4 4 4 1 4 1 8 3+ [28]
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red
Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+/6 [58]
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Combat Shield; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of
Angels; The Red Thirst
Troops: Assault Squad (10 , 240 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 240
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads;
Descent of Angels; The Red Thirst Assault Marine withMeltagun
1 4 4 4 4 1 4 1 8 3+ [28]
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red
Thirst Assault Marine withMeltagun
1 4 4 4 4 1 4 1 8 3+ [28]
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red
Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+/6 [58]
(C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour;
Combat Shield; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of
Angels; The Red Thirst
8/3/2019 Apoc BA
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Name # Grp WS BS S T Wo I A Ld Save Cost
Troops: Death Company Dreadnought (2 , 185 pts) Death CompanyDreadnought
1 Grp: WS: 5 BS: 4 St: 6 In: 4 At: 3/4 FA: 12 SA: 12 RA: 10 185
(C:BA, pg. 29); Unit Type: Vehicle (Walker); Smoke Launchers; Blood Talon with Meltagun: Ignores
armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every
unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional attacks
can generate further additional attacks.; Blood Talon with Storm Bolter: Ignores armour saves in close
combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every unsaved wound caused, the
Dreadnought immediately makes an additional attack. These additional attacks can generate further
additional attacks.; Magna-grapple; Blood Talons; Fleet; Furious Charge; None Can Stay My Wrath; Rage;
Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [45]
(C:BA, pg. 32); Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Locator Beacon;
Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System
Troops: Death Company Dreadnought (2 , 185 pts) Death CompanyDreadnought
1 Grp: WS: 5 BS: 4 St: 6 In: 4 At: 3/4 FA: 12 SA: 12 RA: 10 185
(C:BA, pg. 29); Unit Type: Vehicle (Walker); Smoke Launchers; Blood Talon with Meltagun: Ignores
armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every
unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional attacks
can generate further additional attacks.; Blood Talon with Storm Bolter: Ignores armour saves in close
combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every unsaved wound caused, the
Dreadnought immediately makes an additional attack. These additional attacks can generate further
additional attacks.; Magna-grapple; Blood Talons; Fleet; Furious Charge; None Can Stay My Wrath; Rage;
Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [45]
(C:BA, pg. 32); Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Locator Beacon;
Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System
Fast Attack: Baal Predator (1 , 140 pts) Baal Predator 1 Grp: BS: 4 FA: 13 SA: 11 RA: 10 140
Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Flamestorm Cannon; Heavy Flamers; Scouts
Fast Attack: Baal Predator (1 , 140 pts) Baal Predator 1 Grp: BS: 4 FA: 13 SA: 11 RA: 10 140
Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Flamestorm Cannon; Heavy Flamers; Scouts
Fast Attack: Baal Predator (1 , 140 pts) Baal Predator 1 Grp: BS: 4 FA: 13 SA: 11 RA: 10 140
Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Flamestorm Cannon; Heavy Flamers; ScoutsFast Attack: Vanguard Veteran Squad (10 , 450 pts) Vanguard VeteranSquad
1 450
(C:BA, pg. 27); Unit Type: Jump Infantry; Equip with Jump Packs; Vanguard Veteran; And They Shall
Know No Fear; Combat Squads; Descent of Angels; Heroic Intervention; The Red Thirst Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [45]
(C:BA, pg. 27); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Power Armour; Jump Pack;
Bolt Pistol; Power Sword; And They Shall Know No Fear; Combat Squads; Descent of Angels; Heroic
Intervention; The Red Thirst Vanguard Veteran 9 4 4 4 4 1 4 2/3 9 3+ [405]
Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Weapon (x1)
Heavy Support: Stormraven Gunship (1 , 215 pts) Stormraven Gunship 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 215
(C:BA, pg. 38); Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 12 models; TransportCapacity: 1 Dreadnought; Access Points: 4; Ceramite Plating; Locator Beacon; 4x Bloodstrike Missiles;
Twin-Linked Multi-melta; Twin-Linked Plasma Cannon; Assault Vehicle; Deep Strike; Power of the
Machine Spirit; Skies of Blood
Heavy Support: Stormraven Gunship (1 , 215 pts) Stormraven Gunship 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 215
(C:BA, pg. 38); Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 12 models; Transport
Capacity: 1 Dreadnought; Access Points: 4; Ceramite Plating; Locator Beacon; 4x Bloodstrike Missiles;
Twin-Linked Multi-melta; Twin-Linked Plasma Cannon; Assault Vehicle; Deep Strike; Power of the
Machine Spirit; Skies of Blood
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Name # Grp WS BS S T Wo I A Ld Save Cost
Elite: Terminator Assault Squad (5 , 200 pts) Terminator AssaultSquad
1 200
(C:BA, pg. 28); Unit Type: Infantry; Lightning Claws (pair); And They Shall Know No Fear; Combat
Squads; The Red Thirst Terminator withLightning Claws
4 4 4 4 4 1 4 2/3 9 2+/5 [160]
Terminator Armour; Lightning Claws (pair) Sergeant 1 4 4 4 4 1 4 2/3 9 2+/5 [40]
Terminator Armour; Lightning Claws (pair)
Total Cost: 5000
Option Footnotes
Psychic Powers
Shield of Sanguinius This power is used at the start of the enemy Shooting phase. The Librarian and any unit within 6" receive a
5+ cover save until the end of the phase.
Wings of Sanguinius This power is used in the Librarian's Movement phase and lasts for the rest of the turn. It allows the
Librarian to move as if he had a jump pack. A Librarian riding a bike that uses this power moves as if he
was riding a jet bike.
Special Rules
And They Shall Know No
Fear
Automatically pass tests to regroup, can test if under 50%, conditions apply (C:BA, pg 23).
Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep
Strikes within a Land Raider cannot assault in the turn it arrives.
Black Rage The Death Company is subject to the Rage USR. The Death Company never counts as a scoring unit.
Combat Squads A ten-man unit has the option of breaking down into two five-man squads.
Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).
Descent of Angels A Blood Angels unit with this special rule can re-roll failed reserve rolls if arriving by Deep Strike. Also,
it scatters D6" less.
Drop Pod Assault At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault.
Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is
rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives.
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Heroic Intervention If equipped with Jump Packs and arriving by Deep Strike. may choose to use Heroic Intervention before
the scatter dice are rolled.Honour of the Chapter This model, and all members of a squad he has joined are Fearless.
Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has
suffered an Immobilzed damage result.
Independent Character (See WH40k, pg. 50.)
Inertial Guidance System Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the
minimum required in order to avoid the obstacle.
Liturgies of Blood On a turn in which this model assaults, he and all models in a squad he is joined can re-roll failed rolls to
hit. Models in a Death Company can also re-roll failed rolls To Wound.
None Can Stay My Wrath A Death Company Dreadnought ignores 'crew shaken' and 'crew stunned' results.
Power of the Machine
Spirit
The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be
fired at a different target unit to an other weapons, subject to the normal rules for shooting. Therefore, a
vehicle that has moved at combat speed may fire two weapons, and a vehicle that has either moved at
cruising speed, or has suffered a 'Crew Stunned' or 'Crew Shaken' result can fire a single weapon.
Psyker A Furioso Librarian is a psyker and has two psychic powers. He can use one power each player turn, andcounts as being Leadership 10 for all psychic purposes. If he suffers the Perils of the Warp, treat it as a
glancing hit.
Rage In the Movement phase move as fast as possible towards the enemy, may choose to Run in the shooting
phase, in the Assault phase must consolidate towards the enemy, conditions apply (p76 WH40K 5E)
Relentless Count as stationary when firing rapid/heavy weapons, conditions apply (p76 WH40K 5E)
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Shadow of the Primarch If Astorath is included in the Army, all Blood Angels units that have the Red Thirst special rule will
succumb to its effects on a roll of 3 or less, rather than a roll of 1.
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Blood Talon with Storm
Bolter
Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For
every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional
attacks can generate further additional attacks.
Blood Talons Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For
every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional
attacks can generate further additional attacks.
Bolt Pistol 12 " Range; S4; AP5; Pistol
Chainsword If used with another close combat weapon, +1 attack in close combat.
Executioner's Axe Two-Handed Power Weapon. Strikes at S6. Successful Invulnerable saves taken against wounds caused by
the Executioner's Axe must be re-rolled.
Flamestorm Cannon Range: Template; S6; AP3; Heavy 1.Force Weapon Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if
you pass, it dies. Use against one model per combat round. (p50 WH40K 5E)
Glaive Encarmine Two-handed, Master-crafted Power Weapon.
Heavy Flamers Template; S5; AP4; Assault 1
Infernus Pistol 6" Range; S8; AP1; Pistol; Melta.
Lightning Claws (pair) Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat.
Magna-grapple 12" Range; S8; AP2; Heavy 1, Grapple.
Meltagun 12 " Range; S8; AP1; Assault 1; Melta.
Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Power Sword Ignores armour saves in close combat (p42 WH40K 5E)
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Storm Bolter 24 " Range; S4; AP5; Assault 2
Twin-Linked Multi-melta 24" Range; S8; AP1; Heavy 1 Linked MeltaTwin-Linked Plasma
Cannon
36" Range; S7; AP2; Heavy 1; Blast; Gets Hot!
Roster Design Information
Special Rules:
And They Shall Know No Fear... (p74 WH40K)
The Black Rage (p4 C:BA)
The Death Company (p4 C:BA)
Validation Report
b-2. Apocalypse Allies: Trusted Allies only; c-1. File Version: 1.32 For Bug Reports/www.ab40k.org; b-1. Roster Options: Apocalypse,
Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules
Roster Statistics
% Elite: 26.5
% Fast: 17.4
% Heavy: 8.6
% HQ: 7.5
Model Count: 88
% Troops: 40.0
% Wargear: 0.0
Files version: 1.32
Group Min Max Used
Formation 0 0 0
Other Units - 0 21Legendary Units - 0 0