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1 Chapter 3 Kinematics in Two Dimensions; Vectors

AP Physics B Ch 3 Review PPT

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This is review for the 3rd Chapter for AP Physics B. General Topic: 2 Dimensional Kinematics. Total Chapters: 31... This is a powerpoint. 2nd Powerpoint out of 21.

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Page 1: AP Physics B Ch 3 Review PPT

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Chapter 3

Kinematics in Two Dimensions; Vectors

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Resultant vector is the vector sum of two vectors

Tail – to – tip method for drawing vector diagrams

not as effective

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Resultant vector has magnitude and direction

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Vector subtraction

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Perpendicular vector additionA hiker walks 8 km east then turns and walks 2 km north.

Calculate a) the distance that the hiker walked and b) his resultant displacement.

a) Distance = scalar quantity

total distance walked = 8+ 2 = 10 km

b) Displacement = vector quantity

use Pythagorean Theorem to find magnitude of resultant

(64 4) 8.2

use inverse tangent to find direction

1 2tan ( ) 14.08

o cart video

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Vector resolution – breaking vector into its horizontal and vertical components

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• resolve V1, V2 into x and y components

• add x components, add y components to yield Vx and Vy

• add 2 perpendicular vectors to find resultant magnitude and direction

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Projectile Motion

• Scooter – where does the ball land?• Which ball hits the table first?

• motion in x and y directions are independent of each other

• both balls are accelerating in free fall at same rate

animation 6-1

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• It can be understood by analyzing the horizontal and vertical motions separately.

• Constant velocity in x direction

• Free fall in y direction

3-5 Projectile Motion

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3-6 Solving Problems Involving Projectile Motion

Projectile motion is motion with constant acceleration in two dimensions, where the acceleration is g and is down.

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Resolve initial velocity V0 at angle into V0x, V0y and then use projectile motion kinematic equations to solve problems