23
Warhammer Age of Sigmar © Games Workshop Ltd. 2016 MONSTROUS ARCANUM  WAR SCRO LL S COMPENDIUM

Aos Monstrous Arcanum

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7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 123

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MONSTROUS ARCANUM

WARSCROLLSCOMPENDIUM

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

War hammer Age ofSig mar copy Games Wor k shop Ltd 2016

CAR MINE DR AGON

DESCR IPTION

A Carmine Dragon is a sing lem odel

Creatures saturated with the arcane po wer

ofS hyish the y arev ast ly potent beasts

t heir ra kingc lawsab le to s hred them ost

armoured f oe w hi let heir fangs ripple wit h

the energ y ofth e Amethyst winds ofd eat h

Un like many of dragon-k ind that area ble

to ex ha leg outso ffla me or poisonous

vapours a Carmine Dragon can unleash

deadl y b lastsof coruscating energy from

its open maw that are capa ble of ripping

t he sou lsc lean from an y creaturesth ey

strik ea nd b last Daemonsa nd the Undead

into nothingness

FL Y A Carmine Dragon can fly

ABILITIES

Shado w-dar kS cales Eac h time a Carmine

Dragon suffersa morta lw ound rol la D6

On a result of 5+ them ortalw ound is

ignored

Spe ll Devourer Tan k st o itsin nate

master y of magical f orces a Carmine

Dragon can un bind one spe lli n t he

opponentrsquos turn as if it was a wizard Ifa

Carmine Dragon successf ull y un binds a

spe l l it immediatel y regains1 lost wound

CoruscatingB last A Dragon can un leas h

a CoruscatingB last of magicale nergy in

yours hooting p hase W hen it does so pick

a visible unit within 10 and then you and

your opponent both roll a dice Add t he

Carmine Dragonrsquos Bra ver y to your dicer o ll

and add t heB ra ver y of the target to your

opponentrsquos If yours corei s the highest

the enem y unit suffersa num bero fm ortal

wounds equalt o thed ifference in t he

scores (forex ample if yours core was1 0

and youro pponentrsquos 8 the unit suffers 2

mortal wounds) Ifth et arget unit has the

D983141983137983156983144 or D983137983141983149983151983150 k ey words you may

re-rol l your dice if you wish

Te Reaperrsquos S hadow A ll otherm odels

friend or foe within 6 ofa Carmine

Dragon suffer- 1 to their Bra ver y

c haracteristic

CHAOS KrsquoDAAI LEGIO N OF AZGORH KrsquoDAAIF IREBOR N

KE Y WORDS ORDER DRAGO N MO NSTER CARMINE DRAGO N

DAMAGE TABLE

Wounds Suff ered Mo ve R a k ing C la ws Amet h yst Fangs

0-3 16 6 2+

4-6 14 5 3+

7-9 11 4 3+

10-12 9 3 4+

13+ 6 2 4+

MOV E

S A V E

B R A V E R Y

W O U N D

SMELEE WEAPONS R ange A ttac k s To Hi t To Wound R end Damage

Ame t h ys t Fangs3 3 3+ -3 D6

R a k ing C la ws 2 4+ 3+ -2 2

10

14 3+

WARSCROLL KEY

1 Title Te name of the model that the

warscroll describes

2 Characteristics Tis set of characteristics tells you

how fast powerful and brave the model is and how

effective its weapons are

3 Description Te description tells you what weapons

the model can be armed with and what upgrades (if

any) it can be given Te description will also tell you if

the model is fielded on its own as a single model or as

part of a unit If the model is fielded as part of a unit

then the description will say how many models the unit

should have (if you donrsquot have enough models to field a

unit you can still field one unit with as many models as

you have available)

4 Abilities Tese are things that the model can do

during a game that are not covered by the standard

game rules

5 Keywords All models have a list of keywords

Sometimes a rule will say that it only applies to models

that have a specific keyword

6 Damage Table Some models have a damage tablethat is used to determine one or more of the modelrsquos

characteristics Look up the number of wounds the

model has suffered to find the value of the characteristic

in question

1

2

3

4

5

6

INTRODUCTION

Far from the bastions of civilisation

the world-that-was was the domain

of monsters and strange creatures of

nearly limitless forms and macabrepower From the broken wastes to the

deep and fetid swamps and from the

perilous depths to the chill mountains

it was these great beasts that ruled in

elder days and the best that the feeble

arts of mankind could do was recordtheir legends in works known as the

great Monstrous Arcana

Te warscrolls in this compendium

allow you to use your Warhammer

Forge collection in fantastical battle

whether telling epic stories set duringthe Age of Sigmar or recreating the

wars of the world-that-was

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Warhammer Age o Sigmar copy Games Workshop Ltd 2016

BASILISK

MOV E

S A V E

B R A V E R Y

W O U N D S

5

10 5+

DESCRIPTION

A Basilisk is a single model Hate-filledand destructive creatures whose presencepoisons the very ground on which theywalk Basilisks are swif and lethalreptilian predators possessed o a deadlyenvenomed bite and clutching claws tograsp and pull apart their victims Te

Basiliskrsquos most inamous and deadly gifhowever is its malignant gaze or whateverit ocus its malign attention upon dies andbeore its ell gaze flesh sloughs rom bonemetal blisters and plant lie withersmdashsuchis the Basiliskrsquos tainted power

ABILITIES

Vitriol Taint In each hero phase rolla dice or each unit that is within 3 oany B983137983155983145983148983145983155983147983155 On a 6 the poisonousaura emanating rom the Basilisk layslow another victim and the unit suffers amortal wound Tis ability cannot harmother B983137983155983145983148983145983155983147983155

Malignant Gaze For each successulhit on a unit caused by the BasiliskrsquosMalignant Gaze roll a D6 On a roll o1-3 the unit suffers 1 mortal wound Ona result o 4-5 the unit suffers 2 mortalwounds and on a roll o a 6+ the unitsuffers 3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER BASILISK

DAMAGE TABLE

Wounds Suffered Move Malignant Gaze Venomous Bite

0-1 12 5 -2

2-3 10 4 -2

4-5 8 3 -16-7 6 2 -1

8+ 4 1 -

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Malignant Gaze 10 3+ See Below See Below

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Venomous Bite 2 1 3+ 3+ 3

Clutching Claws 1 6 4+ 4+ -1 1

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7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CARMINE DRAGON

DESCRIPTION

A Carmine Dragon is a single modelCreatures saturated with the arcane powerof Shyish they are vastly potent beaststheir raking claws able to shred the mostarmoured foe while their fangs ripple withthe energy of the Amethyst winds of deathUnlike many of dragon-kind that are ableto exhale gouts of flame or poisonous

vapours a Carmine Dragon can unleash

deadly blasts of coruscating energy fromits open maw that are capable of rippingthe souls clean from any creatures theystrike and blast Daemons and the Undeadinto nothingness

FLY

A Carmine Dragon can fly

ABILITIES

Shadow-dark Scales Each time a CarmineDragon suffers a mortal wound roll a D6On a result of 5+ the mortal wound isignored

Spell Devourer Tanks to its innatemastery of magical forces a CarmineDragon can unbind one spell in theopponentrsquos turn as if it was a wizard If a

Carmine Dragon successfully unbinds aspell it immediately regains 1 lost wound

Coruscating Blast A Dragon can unleasha Coruscating Blast of magical energy inyour shooting phase When it does so picka visible unit within 10 and then you andyour opponent both roll a dice Add theCarmine Dragonrsquos Bravery to your dice rolland add the Bravery of the target to youropponentrsquos If your score is the highestthe enemy unit suffers a number of mortalwounds equal to the difference in the

scores (for example if your score was 10and your opponentrsquos 8 the unit suffers 2mortal wounds) If the target unit has theD983141983137983156983144 or D983137983141983149983151983150 keywords you mayre-roll your dice if you wish

Te Reaperrsquos Shadow All other modelsfriend or foe within 6 of a CarmineDragon suffer -1 to their Braverycharacteristic

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS ORDER DRAGON MONSTER CARMINE DRAGON

DAMAGE TABLE

Wounds Suffered Move Raking Claws Amethyst Fangs

0-3 16 6 2+

4-6 14 5 3+

7-9 11 4 3+

10-12 9 3 4+

13+ 6 2 4+

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Amethyst Fangs 3 3 3+ -3 D6

Raking Claws 2 4+ 3+ -2 2

1014 3+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

COLOSSAL SQUIG

DESCRIPTION

A Colossal Squig is a single modelEnormous improbable and quite insanethese ungoid beasts possess insatiableappetites and boundless energy whichcoupled with their mountainous sizemeans they can unleash untold havocin battle Teir impossibly large fleshymouths can messily devour swathes ooes in an instant while their rush to eat

usually means anything that escapes theirgrisly jaws is squashed flat by the beast as itcareens headlong towards its next meal

ABILITIES

Avalanche of Hungry Squig I you rolla double when determining the ColossalSquigrsquos charge range re-roll hit rolls o 1with its rampling Feet attacks until theend o the turn

Swallowed Whole For each 6 you roll orany o your wound rolls with the ColossalSquigrsquos Enormous Jaws attacks D3 mortal

wounds are inflicted instead o normalwounds

Gushing Offal When a Colossal Squigdies it comes apart at the seams in anexplosive tide o offal stomach acid andhal-digested victims When a ColossalSquig is slain roll a D6 or each unitriend or oe within 3 On a roll o 4+ theunit suffers D3 mortal wounds

Dinnerrsquos Dinner Colossal Squigs arenothing i not indiscriminately hungry

I at the beginning o every combat phasethere are no enemy units within 3 butthere are riendly units within 3 o aColossal Squig roll a dice or each riendlyunit within 3 On a roll o a 4+ it suffers amortal wound as the Colossal Squig has acrafy snack

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MOONCLAN MONSTER COLOSSAL SQUIG

DAMAGE TABLE

Wounds Suffered Move Enormous Jaws Trampling Feet

0-3 4D6 2+ 2D6

4-7 3D6 3+ D6

8-10 2D6 4+ D6

11-13 2D6 5+ D3

14+ D6 6+ D3

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Enormous Jaws 3 8 3+ -2 D3

Trampling Feet 2 4+ 3+ - 1

1016 5+

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CURSrsquoD ETTIN

DESCRIPTION

Te Cursrsquod Ettin is a single model Ahuge mutated man-like beast capable ofpulverising smaller creatures underfootwith ease the Cursrsquod Ettin᾽s most fearsomeweapon is its one outsized arm Overgrownto freakish size and strength by mutationthe crushing fist of which hits with theforce of a battering ram and can smashstone to powder

ABILITIES

Two-headed Horror Te Cursrsquod Ettinrsquostwo heads eternally bicker and scorn eachother but there is one thing they alwaysagree upon ndash the need for fresh meat ACursrsquod Ettin must always try to charge anenemy unit if it is able (the owning playerpicks which) and can make a charge even ifthey have retreated or run

Cannibal Feast What the Cursrsquod Ettincrushes its feasts upon and so growsstronger Te Cursrsquod Ettin heals D3wounds at the end of any combat phasein which it slew enemy models with itsCrushing Fist attack

Gibbering Curse Te incessant gibberingarguments and insults of the Cursrsquod Ettinrsquostwo heads carry with them the powerof Chaos to drive those who hear theminsane In each hero phase any unit within3 of a Cursrsquod Ettin may be subjectedto violent madness self-mutilation andsudden murderous betrayal from withinits ranks Roll 2D6 for each affected unitIf the roll is higher than the unitrsquos current

Bravery characteristic it suffers D3 mortalwounds

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL MONSTER CURSrsquoD ETTIN

DAMAGE TABLE

Wounds Suffered Move Stomp Crushing Fist

0-2 10 D6 2+

3-4 8 D6 3+

5-7 7 D6 4+

8-10 6 D3 4+

11+ 5 D3 5+

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Crushing Fist 2 1 3+ -2 D6

Stomp 1 4+ 3+ -1 2

7

13 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

DREAD MAW

DESCRIPTION

A Dread Maw is a single model It is a vastreptilian worm which erupts rom beneaththe earth to devour its victims or crushthem to pulp within its colossal writhingcoils Horrific and powerul the DreadMaw is doubly dangerous as it ofen attacksrom ambush tunnelling through rock andsoil as a fish swims through water its soon-to-be meal unaware o the danger until the

moment the ground beneath them beginsto shake

ABILITIES

It Came From Below Instead o setting upa Dread Maw on the battlefield you mayplace it to one side In your first movementphase you must set up the Dread Mawwithin 6 o the edges o the battlefield andmore than 9 rom any enemy models Tisis the unitrsquos move or that movement phase

Reptile-worm A Dread Maw may ignore

intervening scenery but not enemy modelsas it moves

Yawning Doom On any turn in whichit charges you may re-roll the DreadMawrsquos hit roll o 1 with its Cavernous Mawattacks

Rock amp Scale Te armoured hide o theDread Maw is all but impervious to harmwhile at any given moment much o thebeast is concealed beneath the earth or bya storm o debris cast up by its eruption

rom the ground Whenever a Dread Mawsuffers a wound or a mortal wound roll aD6 On a roll o 4+ that wound is ignored

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER DREAD MAW

DAMAGE TABLE

Wounds Suffered Move Cavernous Maw Writhing Coils

0-3 3D6 -3 2D6

4-6 3D6 -2 D6

7-9 2D6 -2 D6

10-12 2D6 -1 D6

13+ D6 -1 D3

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Cavernous Maw 3 3 3+ 2+ D6

Writhing Coils 2 4+ 4+ -1 1

6

14 3+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

FIMIR WARRIORS

DESCRIPTION

A unit of Fimir Warriors has 3 or moremodels Fimir are loathsome one-eyedreptilian creatures infamously degenerateand malign and possessed of dark powersFimir Warriors are armoured with platesof spell-forged bronze fitted to theirhunchbacked bodies and wield Baleglyph

weapons in combat either in the shapeof great double-handed mauls or single-handed maces and curving hatchets heldone in each hand Each Fimir Warrior alsohas a formidable weapon in its musculartail which ends in a natural bone club withwhich it can smash any foes who get inclose with bone-breaking force Each unitof Fimir Warriors may be led by a FimirachNoble 983085 this model has 4 attacks with itsBaleglyph weapon

BANNER BEARERS

Models in this unit may be bannerbearers Te glyph symbols of the Mearghmatriarchs of the Fimir woven into theirbanners carry potent and malign magicEnemy units must subtract 1 from theirBravery if within 3 of one of these bannersin the Battleshock phase

HUNTING HORNS

Models in this unit may carry huntinghorns Te eerie wail of the Fimir huntinghorns has spelled doom for many down thelong ages If a unit contains any huntinghorns you may add 1 to both their run andcharge rolls

ABILITIES

Unnatural Flesh Te Fimir are whollyunnatural creaturesmdashinhuman steepedin dark magic ageless and able to shrugoff injuries that would slay a mortal manoutright In your hero phase any FimirWarrior model that has been wounded butnot slain is restored to full wounds

Baleglyphs Vile magic saturates theglyphs etched into the Fimirrsquos weaponsbringing withering atrophy to anythingthey strike Wound rolls of a 6 with allBaleglyph weapons inflict double damage

Sundering Blows Fimir armed with twoBaleglyph hand weapons are adept atdelivering a ferocious onslaught of blowswhich can easily smash through a foersquosdefences You may re-roll hit rolls of 1 forFimir armed with two Baleglyph handweapons

Shrouding Mists All Fimir despise thelight Tey only go abroad shrouded insorcerous mists which conceal them fromits touch and such mists also serve to hidethem from the sight of their enemies Youmay add 1 to the Fimirrsquos saves againstshooting attacks and if a shooting attackinflicts a mortal wound on them roll aD6 On a roll of a 5+ the mortal wound isignored

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Baleglyph Maul 2 3 3+ 3+ -2 1

Baleglyph Hand Weapons 1 3 3+ 4+ -1 1

Club Tail 1 1 4+ 3+ - 183 4+

6

KEYWORDS DESTRUCTION FIMIRACH FIMIR WARRIORS

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF BEASTS

DESCRIPTION

An Incarnate Elemental of Beasts is asingle model Tey are magical creaturesformed of meat and bone fused andanimated by the raw arcane forces of theRealm of Beasts As such they are savagebeyond imagining their talons can rendand shred their foes with frenzied blowsuntil little but red ruin remains whiletheir fearsome horns impale and gore

their victims with merciless abandonIf this were not enough to signpost thatthese were no mere mortal creatures thearcane forces that empower them can alsobe unleashed in a haze of amber energythat reaches out from the Incarnate andtears its victim᾽s flesh as if by a myriad ofinvisible claws

ABILITIES

Howl of the Great Beast Te howl of thisincarnation of all that hunts and kills canfreeze the blood and fill a ll those who hearit with crippling terror All units whichtake Battleshock tests within 8 of anIncarnate Elemental of Beasts suffer a -2penalty to their Bravery characteristic

Amber Breath In the shooting phase the

Incarnate Elemental of Beasts can unleashthe arcane forces within itself to savagethe enemy Pick a unit within 12 of theIncarnate Elemental of Beasts and rolla D6 to generate the number of attacksthe Amber Breath inflicts Roll a D6 foreach attack On each roll of a 5+ a mortalwound is inflicted on the unit

Te Lure of Spilt Blood When anIncarnate Elemental of Beasts makes acharge against a unit which has alreadysuffered wounds that turn or that is part ofan ongoing combat you may re-roll theircharge rolls

Death Frenzy If this model is slain in thecombat phase you can make a pile in moveand then attack with the model before youremove it

Incarnate of Ghur If the battle takes placein the Realm of Beasts the Incarnate candraw on the power of the land to heal 1wound in each hero phase

MAGICD983141983155983156983154983157983139983156983145983151983150 and A983149983138983141983154 W983145983162983137983154983140983155 know the Summon Incarnate Elemental ofBeasts spell in addition to any other spellsthey know

SUMMON INCARNAEELEMENAL OF BEASS Summon Incarnate Elemental of Beastshas a casting value of 11 If successfullycast you can set up an Incarnate Elementalof Beasts within 18 of the caster and morethan 9 away from the enemy Te unit isadded to your army but cannot move inthe following movement phase

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON AMBER MONSTER INCARNATE ELEMENTAL OF BEASTS

DAMAGE TABLE

Wounds Suffered Move Save Savage Talons

0-3 10 3+ 3D6

4-6 8 4+ 2D6

7-9 7 4+ 2D6

10-12 6 5+ D6

13+ 5 6+ D6

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Savage Talons 2 3+ 4+ -1 1

Impaling Horns 1 4 4+ 3+ -2 D3

10

14

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1523

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

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WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

War hammer Age ofSig mar copy Games Wor k shop Ltd 2016

CAR MINE DR AGON

DESCR IPTION

A Carmine Dragon is a sing lem odel

Creatures saturated with the arcane po wer

ofS hyish the y arev ast ly potent beasts

t heir ra kingc lawsab le to s hred them ost

armoured f oe w hi let heir fangs ripple wit h

the energ y ofth e Amethyst winds ofd eat h

Un like many of dragon-k ind that area ble

to ex ha leg outso ffla me or poisonous

vapours a Carmine Dragon can unleash

deadl y b lastsof coruscating energy from

its open maw that are capa ble of ripping

t he sou lsc lean from an y creaturesth ey

strik ea nd b last Daemonsa nd the Undead

into nothingness

FL Y A Carmine Dragon can fly

ABILITIES

Shado w-dar kS cales Eac h time a Carmine

Dragon suffersa morta lw ound rol la D6

On a result of 5+ them ortalw ound is

ignored

Spe ll Devourer Tan k st o itsin nate

master y of magical f orces a Carmine

Dragon can un bind one spe lli n t he

opponentrsquos turn as if it was a wizard Ifa

Carmine Dragon successf ull y un binds a

spe l l it immediatel y regains1 lost wound

CoruscatingB last A Dragon can un leas h

a CoruscatingB last of magicale nergy in

yours hooting p hase W hen it does so pick

a visible unit within 10 and then you and

your opponent both roll a dice Add t he

Carmine Dragonrsquos Bra ver y to your dicer o ll

and add t heB ra ver y of the target to your

opponentrsquos If yours corei s the highest

the enem y unit suffersa num bero fm ortal

wounds equalt o thed ifference in t he

scores (forex ample if yours core was1 0

and youro pponentrsquos 8 the unit suffers 2

mortal wounds) Ifth et arget unit has the

D983141983137983156983144 or D983137983141983149983151983150 k ey words you may

re-rol l your dice if you wish

Te Reaperrsquos S hadow A ll otherm odels

friend or foe within 6 ofa Carmine

Dragon suffer- 1 to their Bra ver y

c haracteristic

CHAOS KrsquoDAAI LEGIO N OF AZGORH KrsquoDAAIF IREBOR N

KE Y WORDS ORDER DRAGO N MO NSTER CARMINE DRAGO N

DAMAGE TABLE

Wounds Suff ered Mo ve R a k ing C la ws Amet h yst Fangs

0-3 16 6 2+

4-6 14 5 3+

7-9 11 4 3+

10-12 9 3 4+

13+ 6 2 4+

MOV E

S A V E

B R A V E R Y

W O U N D

SMELEE WEAPONS R ange A ttac k s To Hi t To Wound R end Damage

Ame t h ys t Fangs3 3 3+ -3 D6

R a k ing C la ws 2 4+ 3+ -2 2

10

14 3+

WARSCROLL KEY

1 Title Te name of the model that the

warscroll describes

2 Characteristics Tis set of characteristics tells you

how fast powerful and brave the model is and how

effective its weapons are

3 Description Te description tells you what weapons

the model can be armed with and what upgrades (if

any) it can be given Te description will also tell you if

the model is fielded on its own as a single model or as

part of a unit If the model is fielded as part of a unit

then the description will say how many models the unit

should have (if you donrsquot have enough models to field a

unit you can still field one unit with as many models as

you have available)

4 Abilities Tese are things that the model can do

during a game that are not covered by the standard

game rules

5 Keywords All models have a list of keywords

Sometimes a rule will say that it only applies to models

that have a specific keyword

6 Damage Table Some models have a damage tablethat is used to determine one or more of the modelrsquos

characteristics Look up the number of wounds the

model has suffered to find the value of the characteristic

in question

1

2

3

4

5

6

INTRODUCTION

Far from the bastions of civilisation

the world-that-was was the domain

of monsters and strange creatures of

nearly limitless forms and macabrepower From the broken wastes to the

deep and fetid swamps and from the

perilous depths to the chill mountains

it was these great beasts that ruled in

elder days and the best that the feeble

arts of mankind could do was recordtheir legends in works known as the

great Monstrous Arcana

Te warscrolls in this compendium

allow you to use your Warhammer

Forge collection in fantastical battle

whether telling epic stories set duringthe Age of Sigmar or recreating the

wars of the world-that-was

7252019 Aos Monstrous Arcanum

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Warhammer Age o Sigmar copy Games Workshop Ltd 2016

BASILISK

MOV E

S A V E

B R A V E R Y

W O U N D S

5

10 5+

DESCRIPTION

A Basilisk is a single model Hate-filledand destructive creatures whose presencepoisons the very ground on which theywalk Basilisks are swif and lethalreptilian predators possessed o a deadlyenvenomed bite and clutching claws tograsp and pull apart their victims Te

Basiliskrsquos most inamous and deadly gifhowever is its malignant gaze or whateverit ocus its malign attention upon dies andbeore its ell gaze flesh sloughs rom bonemetal blisters and plant lie withersmdashsuchis the Basiliskrsquos tainted power

ABILITIES

Vitriol Taint In each hero phase rolla dice or each unit that is within 3 oany B983137983155983145983148983145983155983147983155 On a 6 the poisonousaura emanating rom the Basilisk layslow another victim and the unit suffers amortal wound Tis ability cannot harmother B983137983155983145983148983145983155983147983155

Malignant Gaze For each successulhit on a unit caused by the BasiliskrsquosMalignant Gaze roll a D6 On a roll o1-3 the unit suffers 1 mortal wound Ona result o 4-5 the unit suffers 2 mortalwounds and on a roll o a 6+ the unitsuffers 3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER BASILISK

DAMAGE TABLE

Wounds Suffered Move Malignant Gaze Venomous Bite

0-1 12 5 -2

2-3 10 4 -2

4-5 8 3 -16-7 6 2 -1

8+ 4 1 -

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Malignant Gaze 10 3+ See Below See Below

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Venomous Bite 2 1 3+ 3+ 3

Clutching Claws 1 6 4+ 4+ -1 1

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7252019 Aos Monstrous Arcanum

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CARMINE DRAGON

DESCRIPTION

A Carmine Dragon is a single modelCreatures saturated with the arcane powerof Shyish they are vastly potent beaststheir raking claws able to shred the mostarmoured foe while their fangs ripple withthe energy of the Amethyst winds of deathUnlike many of dragon-kind that are ableto exhale gouts of flame or poisonous

vapours a Carmine Dragon can unleash

deadly blasts of coruscating energy fromits open maw that are capable of rippingthe souls clean from any creatures theystrike and blast Daemons and the Undeadinto nothingness

FLY

A Carmine Dragon can fly

ABILITIES

Shadow-dark Scales Each time a CarmineDragon suffers a mortal wound roll a D6On a result of 5+ the mortal wound isignored

Spell Devourer Tanks to its innatemastery of magical forces a CarmineDragon can unbind one spell in theopponentrsquos turn as if it was a wizard If a

Carmine Dragon successfully unbinds aspell it immediately regains 1 lost wound

Coruscating Blast A Dragon can unleasha Coruscating Blast of magical energy inyour shooting phase When it does so picka visible unit within 10 and then you andyour opponent both roll a dice Add theCarmine Dragonrsquos Bravery to your dice rolland add the Bravery of the target to youropponentrsquos If your score is the highestthe enemy unit suffers a number of mortalwounds equal to the difference in the

scores (for example if your score was 10and your opponentrsquos 8 the unit suffers 2mortal wounds) If the target unit has theD983141983137983156983144 or D983137983141983149983151983150 keywords you mayre-roll your dice if you wish

Te Reaperrsquos Shadow All other modelsfriend or foe within 6 of a CarmineDragon suffer -1 to their Braverycharacteristic

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS ORDER DRAGON MONSTER CARMINE DRAGON

DAMAGE TABLE

Wounds Suffered Move Raking Claws Amethyst Fangs

0-3 16 6 2+

4-6 14 5 3+

7-9 11 4 3+

10-12 9 3 4+

13+ 6 2 4+

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Amethyst Fangs 3 3 3+ -3 D6

Raking Claws 2 4+ 3+ -2 2

1014 3+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

COLOSSAL SQUIG

DESCRIPTION

A Colossal Squig is a single modelEnormous improbable and quite insanethese ungoid beasts possess insatiableappetites and boundless energy whichcoupled with their mountainous sizemeans they can unleash untold havocin battle Teir impossibly large fleshymouths can messily devour swathes ooes in an instant while their rush to eat

usually means anything that escapes theirgrisly jaws is squashed flat by the beast as itcareens headlong towards its next meal

ABILITIES

Avalanche of Hungry Squig I you rolla double when determining the ColossalSquigrsquos charge range re-roll hit rolls o 1with its rampling Feet attacks until theend o the turn

Swallowed Whole For each 6 you roll orany o your wound rolls with the ColossalSquigrsquos Enormous Jaws attacks D3 mortal

wounds are inflicted instead o normalwounds

Gushing Offal When a Colossal Squigdies it comes apart at the seams in anexplosive tide o offal stomach acid andhal-digested victims When a ColossalSquig is slain roll a D6 or each unitriend or oe within 3 On a roll o 4+ theunit suffers D3 mortal wounds

Dinnerrsquos Dinner Colossal Squigs arenothing i not indiscriminately hungry

I at the beginning o every combat phasethere are no enemy units within 3 butthere are riendly units within 3 o aColossal Squig roll a dice or each riendlyunit within 3 On a roll o a 4+ it suffers amortal wound as the Colossal Squig has acrafy snack

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MOONCLAN MONSTER COLOSSAL SQUIG

DAMAGE TABLE

Wounds Suffered Move Enormous Jaws Trampling Feet

0-3 4D6 2+ 2D6

4-7 3D6 3+ D6

8-10 2D6 4+ D6

11-13 2D6 5+ D3

14+ D6 6+ D3

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Enormous Jaws 3 8 3+ -2 D3

Trampling Feet 2 4+ 3+ - 1

1016 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CURSrsquoD ETTIN

DESCRIPTION

Te Cursrsquod Ettin is a single model Ahuge mutated man-like beast capable ofpulverising smaller creatures underfootwith ease the Cursrsquod Ettin᾽s most fearsomeweapon is its one outsized arm Overgrownto freakish size and strength by mutationthe crushing fist of which hits with theforce of a battering ram and can smashstone to powder

ABILITIES

Two-headed Horror Te Cursrsquod Ettinrsquostwo heads eternally bicker and scorn eachother but there is one thing they alwaysagree upon ndash the need for fresh meat ACursrsquod Ettin must always try to charge anenemy unit if it is able (the owning playerpicks which) and can make a charge even ifthey have retreated or run

Cannibal Feast What the Cursrsquod Ettincrushes its feasts upon and so growsstronger Te Cursrsquod Ettin heals D3wounds at the end of any combat phasein which it slew enemy models with itsCrushing Fist attack

Gibbering Curse Te incessant gibberingarguments and insults of the Cursrsquod Ettinrsquostwo heads carry with them the powerof Chaos to drive those who hear theminsane In each hero phase any unit within3 of a Cursrsquod Ettin may be subjectedto violent madness self-mutilation andsudden murderous betrayal from withinits ranks Roll 2D6 for each affected unitIf the roll is higher than the unitrsquos current

Bravery characteristic it suffers D3 mortalwounds

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL MONSTER CURSrsquoD ETTIN

DAMAGE TABLE

Wounds Suffered Move Stomp Crushing Fist

0-2 10 D6 2+

3-4 8 D6 3+

5-7 7 D6 4+

8-10 6 D3 4+

11+ 5 D3 5+

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Crushing Fist 2 1 3+ -2 D6

Stomp 1 4+ 3+ -1 2

7

13 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

DREAD MAW

DESCRIPTION

A Dread Maw is a single model It is a vastreptilian worm which erupts rom beneaththe earth to devour its victims or crushthem to pulp within its colossal writhingcoils Horrific and powerul the DreadMaw is doubly dangerous as it ofen attacksrom ambush tunnelling through rock andsoil as a fish swims through water its soon-to-be meal unaware o the danger until the

moment the ground beneath them beginsto shake

ABILITIES

It Came From Below Instead o setting upa Dread Maw on the battlefield you mayplace it to one side In your first movementphase you must set up the Dread Mawwithin 6 o the edges o the battlefield andmore than 9 rom any enemy models Tisis the unitrsquos move or that movement phase

Reptile-worm A Dread Maw may ignore

intervening scenery but not enemy modelsas it moves

Yawning Doom On any turn in whichit charges you may re-roll the DreadMawrsquos hit roll o 1 with its Cavernous Mawattacks

Rock amp Scale Te armoured hide o theDread Maw is all but impervious to harmwhile at any given moment much o thebeast is concealed beneath the earth or bya storm o debris cast up by its eruption

rom the ground Whenever a Dread Mawsuffers a wound or a mortal wound roll aD6 On a roll o 4+ that wound is ignored

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER DREAD MAW

DAMAGE TABLE

Wounds Suffered Move Cavernous Maw Writhing Coils

0-3 3D6 -3 2D6

4-6 3D6 -2 D6

7-9 2D6 -2 D6

10-12 2D6 -1 D6

13+ D6 -1 D3

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Cavernous Maw 3 3 3+ 2+ D6

Writhing Coils 2 4+ 4+ -1 1

6

14 3+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

FIMIR WARRIORS

DESCRIPTION

A unit of Fimir Warriors has 3 or moremodels Fimir are loathsome one-eyedreptilian creatures infamously degenerateand malign and possessed of dark powersFimir Warriors are armoured with platesof spell-forged bronze fitted to theirhunchbacked bodies and wield Baleglyph

weapons in combat either in the shapeof great double-handed mauls or single-handed maces and curving hatchets heldone in each hand Each Fimir Warrior alsohas a formidable weapon in its musculartail which ends in a natural bone club withwhich it can smash any foes who get inclose with bone-breaking force Each unitof Fimir Warriors may be led by a FimirachNoble 983085 this model has 4 attacks with itsBaleglyph weapon

BANNER BEARERS

Models in this unit may be bannerbearers Te glyph symbols of the Mearghmatriarchs of the Fimir woven into theirbanners carry potent and malign magicEnemy units must subtract 1 from theirBravery if within 3 of one of these bannersin the Battleshock phase

HUNTING HORNS

Models in this unit may carry huntinghorns Te eerie wail of the Fimir huntinghorns has spelled doom for many down thelong ages If a unit contains any huntinghorns you may add 1 to both their run andcharge rolls

ABILITIES

Unnatural Flesh Te Fimir are whollyunnatural creaturesmdashinhuman steepedin dark magic ageless and able to shrugoff injuries that would slay a mortal manoutright In your hero phase any FimirWarrior model that has been wounded butnot slain is restored to full wounds

Baleglyphs Vile magic saturates theglyphs etched into the Fimirrsquos weaponsbringing withering atrophy to anythingthey strike Wound rolls of a 6 with allBaleglyph weapons inflict double damage

Sundering Blows Fimir armed with twoBaleglyph hand weapons are adept atdelivering a ferocious onslaught of blowswhich can easily smash through a foersquosdefences You may re-roll hit rolls of 1 forFimir armed with two Baleglyph handweapons

Shrouding Mists All Fimir despise thelight Tey only go abroad shrouded insorcerous mists which conceal them fromits touch and such mists also serve to hidethem from the sight of their enemies Youmay add 1 to the Fimirrsquos saves againstshooting attacks and if a shooting attackinflicts a mortal wound on them roll aD6 On a roll of a 5+ the mortal wound isignored

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Baleglyph Maul 2 3 3+ 3+ -2 1

Baleglyph Hand Weapons 1 3 3+ 4+ -1 1

Club Tail 1 1 4+ 3+ - 183 4+

6

KEYWORDS DESTRUCTION FIMIRACH FIMIR WARRIORS

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF BEASTS

DESCRIPTION

An Incarnate Elemental of Beasts is asingle model Tey are magical creaturesformed of meat and bone fused andanimated by the raw arcane forces of theRealm of Beasts As such they are savagebeyond imagining their talons can rendand shred their foes with frenzied blowsuntil little but red ruin remains whiletheir fearsome horns impale and gore

their victims with merciless abandonIf this were not enough to signpost thatthese were no mere mortal creatures thearcane forces that empower them can alsobe unleashed in a haze of amber energythat reaches out from the Incarnate andtears its victim᾽s flesh as if by a myriad ofinvisible claws

ABILITIES

Howl of the Great Beast Te howl of thisincarnation of all that hunts and kills canfreeze the blood and fill a ll those who hearit with crippling terror All units whichtake Battleshock tests within 8 of anIncarnate Elemental of Beasts suffer a -2penalty to their Bravery characteristic

Amber Breath In the shooting phase the

Incarnate Elemental of Beasts can unleashthe arcane forces within itself to savagethe enemy Pick a unit within 12 of theIncarnate Elemental of Beasts and rolla D6 to generate the number of attacksthe Amber Breath inflicts Roll a D6 foreach attack On each roll of a 5+ a mortalwound is inflicted on the unit

Te Lure of Spilt Blood When anIncarnate Elemental of Beasts makes acharge against a unit which has alreadysuffered wounds that turn or that is part ofan ongoing combat you may re-roll theircharge rolls

Death Frenzy If this model is slain in thecombat phase you can make a pile in moveand then attack with the model before youremove it

Incarnate of Ghur If the battle takes placein the Realm of Beasts the Incarnate candraw on the power of the land to heal 1wound in each hero phase

MAGICD983141983155983156983154983157983139983156983145983151983150 and A983149983138983141983154 W983145983162983137983154983140983155 know the Summon Incarnate Elemental ofBeasts spell in addition to any other spellsthey know

SUMMON INCARNAEELEMENAL OF BEASS Summon Incarnate Elemental of Beastshas a casting value of 11 If successfullycast you can set up an Incarnate Elementalof Beasts within 18 of the caster and morethan 9 away from the enemy Te unit isadded to your army but cannot move inthe following movement phase

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON AMBER MONSTER INCARNATE ELEMENTAL OF BEASTS

DAMAGE TABLE

Wounds Suffered Move Save Savage Talons

0-3 10 3+ 3D6

4-6 8 4+ 2D6

7-9 7 4+ 2D6

10-12 6 5+ D6

13+ 5 6+ D6

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Savage Talons 2 3+ 4+ -1 1

Impaling Horns 1 4 4+ 3+ -2 D3

10

14

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1423

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1523

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2123

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age o Sigmar copy Games Workshop Ltd 2016

BASILISK

MOV E

S A V E

B R A V E R Y

W O U N D S

5

10 5+

DESCRIPTION

A Basilisk is a single model Hate-filledand destructive creatures whose presencepoisons the very ground on which theywalk Basilisks are swif and lethalreptilian predators possessed o a deadlyenvenomed bite and clutching claws tograsp and pull apart their victims Te

Basiliskrsquos most inamous and deadly gifhowever is its malignant gaze or whateverit ocus its malign attention upon dies andbeore its ell gaze flesh sloughs rom bonemetal blisters and plant lie withersmdashsuchis the Basiliskrsquos tainted power

ABILITIES

Vitriol Taint In each hero phase rolla dice or each unit that is within 3 oany B983137983155983145983148983145983155983147983155 On a 6 the poisonousaura emanating rom the Basilisk layslow another victim and the unit suffers amortal wound Tis ability cannot harmother B983137983155983145983148983145983155983147983155

Malignant Gaze For each successulhit on a unit caused by the BasiliskrsquosMalignant Gaze roll a D6 On a roll o1-3 the unit suffers 1 mortal wound Ona result o 4-5 the unit suffers 2 mortalwounds and on a roll o a 6+ the unitsuffers 3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER BASILISK

DAMAGE TABLE

Wounds Suffered Move Malignant Gaze Venomous Bite

0-1 12 5 -2

2-3 10 4 -2

4-5 8 3 -16-7 6 2 -1

8+ 4 1 -

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Malignant Gaze 10 3+ See Below See Below

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Venomous Bite 2 1 3+ 3+ 3

Clutching Claws 1 6 4+ 4+ -1 1

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7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CARMINE DRAGON

DESCRIPTION

A Carmine Dragon is a single modelCreatures saturated with the arcane powerof Shyish they are vastly potent beaststheir raking claws able to shred the mostarmoured foe while their fangs ripple withthe energy of the Amethyst winds of deathUnlike many of dragon-kind that are ableto exhale gouts of flame or poisonous

vapours a Carmine Dragon can unleash

deadly blasts of coruscating energy fromits open maw that are capable of rippingthe souls clean from any creatures theystrike and blast Daemons and the Undeadinto nothingness

FLY

A Carmine Dragon can fly

ABILITIES

Shadow-dark Scales Each time a CarmineDragon suffers a mortal wound roll a D6On a result of 5+ the mortal wound isignored

Spell Devourer Tanks to its innatemastery of magical forces a CarmineDragon can unbind one spell in theopponentrsquos turn as if it was a wizard If a

Carmine Dragon successfully unbinds aspell it immediately regains 1 lost wound

Coruscating Blast A Dragon can unleasha Coruscating Blast of magical energy inyour shooting phase When it does so picka visible unit within 10 and then you andyour opponent both roll a dice Add theCarmine Dragonrsquos Bravery to your dice rolland add the Bravery of the target to youropponentrsquos If your score is the highestthe enemy unit suffers a number of mortalwounds equal to the difference in the

scores (for example if your score was 10and your opponentrsquos 8 the unit suffers 2mortal wounds) If the target unit has theD983141983137983156983144 or D983137983141983149983151983150 keywords you mayre-roll your dice if you wish

Te Reaperrsquos Shadow All other modelsfriend or foe within 6 of a CarmineDragon suffer -1 to their Braverycharacteristic

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS ORDER DRAGON MONSTER CARMINE DRAGON

DAMAGE TABLE

Wounds Suffered Move Raking Claws Amethyst Fangs

0-3 16 6 2+

4-6 14 5 3+

7-9 11 4 3+

10-12 9 3 4+

13+ 6 2 4+

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Amethyst Fangs 3 3 3+ -3 D6

Raking Claws 2 4+ 3+ -2 2

1014 3+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

COLOSSAL SQUIG

DESCRIPTION

A Colossal Squig is a single modelEnormous improbable and quite insanethese ungoid beasts possess insatiableappetites and boundless energy whichcoupled with their mountainous sizemeans they can unleash untold havocin battle Teir impossibly large fleshymouths can messily devour swathes ooes in an instant while their rush to eat

usually means anything that escapes theirgrisly jaws is squashed flat by the beast as itcareens headlong towards its next meal

ABILITIES

Avalanche of Hungry Squig I you rolla double when determining the ColossalSquigrsquos charge range re-roll hit rolls o 1with its rampling Feet attacks until theend o the turn

Swallowed Whole For each 6 you roll orany o your wound rolls with the ColossalSquigrsquos Enormous Jaws attacks D3 mortal

wounds are inflicted instead o normalwounds

Gushing Offal When a Colossal Squigdies it comes apart at the seams in anexplosive tide o offal stomach acid andhal-digested victims When a ColossalSquig is slain roll a D6 or each unitriend or oe within 3 On a roll o 4+ theunit suffers D3 mortal wounds

Dinnerrsquos Dinner Colossal Squigs arenothing i not indiscriminately hungry

I at the beginning o every combat phasethere are no enemy units within 3 butthere are riendly units within 3 o aColossal Squig roll a dice or each riendlyunit within 3 On a roll o a 4+ it suffers amortal wound as the Colossal Squig has acrafy snack

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MOONCLAN MONSTER COLOSSAL SQUIG

DAMAGE TABLE

Wounds Suffered Move Enormous Jaws Trampling Feet

0-3 4D6 2+ 2D6

4-7 3D6 3+ D6

8-10 2D6 4+ D6

11-13 2D6 5+ D3

14+ D6 6+ D3

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Enormous Jaws 3 8 3+ -2 D3

Trampling Feet 2 4+ 3+ - 1

1016 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CURSrsquoD ETTIN

DESCRIPTION

Te Cursrsquod Ettin is a single model Ahuge mutated man-like beast capable ofpulverising smaller creatures underfootwith ease the Cursrsquod Ettin᾽s most fearsomeweapon is its one outsized arm Overgrownto freakish size and strength by mutationthe crushing fist of which hits with theforce of a battering ram and can smashstone to powder

ABILITIES

Two-headed Horror Te Cursrsquod Ettinrsquostwo heads eternally bicker and scorn eachother but there is one thing they alwaysagree upon ndash the need for fresh meat ACursrsquod Ettin must always try to charge anenemy unit if it is able (the owning playerpicks which) and can make a charge even ifthey have retreated or run

Cannibal Feast What the Cursrsquod Ettincrushes its feasts upon and so growsstronger Te Cursrsquod Ettin heals D3wounds at the end of any combat phasein which it slew enemy models with itsCrushing Fist attack

Gibbering Curse Te incessant gibberingarguments and insults of the Cursrsquod Ettinrsquostwo heads carry with them the powerof Chaos to drive those who hear theminsane In each hero phase any unit within3 of a Cursrsquod Ettin may be subjectedto violent madness self-mutilation andsudden murderous betrayal from withinits ranks Roll 2D6 for each affected unitIf the roll is higher than the unitrsquos current

Bravery characteristic it suffers D3 mortalwounds

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL MONSTER CURSrsquoD ETTIN

DAMAGE TABLE

Wounds Suffered Move Stomp Crushing Fist

0-2 10 D6 2+

3-4 8 D6 3+

5-7 7 D6 4+

8-10 6 D3 4+

11+ 5 D3 5+

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Crushing Fist 2 1 3+ -2 D6

Stomp 1 4+ 3+ -1 2

7

13 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

DREAD MAW

DESCRIPTION

A Dread Maw is a single model It is a vastreptilian worm which erupts rom beneaththe earth to devour its victims or crushthem to pulp within its colossal writhingcoils Horrific and powerul the DreadMaw is doubly dangerous as it ofen attacksrom ambush tunnelling through rock andsoil as a fish swims through water its soon-to-be meal unaware o the danger until the

moment the ground beneath them beginsto shake

ABILITIES

It Came From Below Instead o setting upa Dread Maw on the battlefield you mayplace it to one side In your first movementphase you must set up the Dread Mawwithin 6 o the edges o the battlefield andmore than 9 rom any enemy models Tisis the unitrsquos move or that movement phase

Reptile-worm A Dread Maw may ignore

intervening scenery but not enemy modelsas it moves

Yawning Doom On any turn in whichit charges you may re-roll the DreadMawrsquos hit roll o 1 with its Cavernous Mawattacks

Rock amp Scale Te armoured hide o theDread Maw is all but impervious to harmwhile at any given moment much o thebeast is concealed beneath the earth or bya storm o debris cast up by its eruption

rom the ground Whenever a Dread Mawsuffers a wound or a mortal wound roll aD6 On a roll o 4+ that wound is ignored

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER DREAD MAW

DAMAGE TABLE

Wounds Suffered Move Cavernous Maw Writhing Coils

0-3 3D6 -3 2D6

4-6 3D6 -2 D6

7-9 2D6 -2 D6

10-12 2D6 -1 D6

13+ D6 -1 D3

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Cavernous Maw 3 3 3+ 2+ D6

Writhing Coils 2 4+ 4+ -1 1

6

14 3+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

FIMIR WARRIORS

DESCRIPTION

A unit of Fimir Warriors has 3 or moremodels Fimir are loathsome one-eyedreptilian creatures infamously degenerateand malign and possessed of dark powersFimir Warriors are armoured with platesof spell-forged bronze fitted to theirhunchbacked bodies and wield Baleglyph

weapons in combat either in the shapeof great double-handed mauls or single-handed maces and curving hatchets heldone in each hand Each Fimir Warrior alsohas a formidable weapon in its musculartail which ends in a natural bone club withwhich it can smash any foes who get inclose with bone-breaking force Each unitof Fimir Warriors may be led by a FimirachNoble 983085 this model has 4 attacks with itsBaleglyph weapon

BANNER BEARERS

Models in this unit may be bannerbearers Te glyph symbols of the Mearghmatriarchs of the Fimir woven into theirbanners carry potent and malign magicEnemy units must subtract 1 from theirBravery if within 3 of one of these bannersin the Battleshock phase

HUNTING HORNS

Models in this unit may carry huntinghorns Te eerie wail of the Fimir huntinghorns has spelled doom for many down thelong ages If a unit contains any huntinghorns you may add 1 to both their run andcharge rolls

ABILITIES

Unnatural Flesh Te Fimir are whollyunnatural creaturesmdashinhuman steepedin dark magic ageless and able to shrugoff injuries that would slay a mortal manoutright In your hero phase any FimirWarrior model that has been wounded butnot slain is restored to full wounds

Baleglyphs Vile magic saturates theglyphs etched into the Fimirrsquos weaponsbringing withering atrophy to anythingthey strike Wound rolls of a 6 with allBaleglyph weapons inflict double damage

Sundering Blows Fimir armed with twoBaleglyph hand weapons are adept atdelivering a ferocious onslaught of blowswhich can easily smash through a foersquosdefences You may re-roll hit rolls of 1 forFimir armed with two Baleglyph handweapons

Shrouding Mists All Fimir despise thelight Tey only go abroad shrouded insorcerous mists which conceal them fromits touch and such mists also serve to hidethem from the sight of their enemies Youmay add 1 to the Fimirrsquos saves againstshooting attacks and if a shooting attackinflicts a mortal wound on them roll aD6 On a roll of a 5+ the mortal wound isignored

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Baleglyph Maul 2 3 3+ 3+ -2 1

Baleglyph Hand Weapons 1 3 3+ 4+ -1 1

Club Tail 1 1 4+ 3+ - 183 4+

6

KEYWORDS DESTRUCTION FIMIRACH FIMIR WARRIORS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF BEASTS

DESCRIPTION

An Incarnate Elemental of Beasts is asingle model Tey are magical creaturesformed of meat and bone fused andanimated by the raw arcane forces of theRealm of Beasts As such they are savagebeyond imagining their talons can rendand shred their foes with frenzied blowsuntil little but red ruin remains whiletheir fearsome horns impale and gore

their victims with merciless abandonIf this were not enough to signpost thatthese were no mere mortal creatures thearcane forces that empower them can alsobe unleashed in a haze of amber energythat reaches out from the Incarnate andtears its victim᾽s flesh as if by a myriad ofinvisible claws

ABILITIES

Howl of the Great Beast Te howl of thisincarnation of all that hunts and kills canfreeze the blood and fill a ll those who hearit with crippling terror All units whichtake Battleshock tests within 8 of anIncarnate Elemental of Beasts suffer a -2penalty to their Bravery characteristic

Amber Breath In the shooting phase the

Incarnate Elemental of Beasts can unleashthe arcane forces within itself to savagethe enemy Pick a unit within 12 of theIncarnate Elemental of Beasts and rolla D6 to generate the number of attacksthe Amber Breath inflicts Roll a D6 foreach attack On each roll of a 5+ a mortalwound is inflicted on the unit

Te Lure of Spilt Blood When anIncarnate Elemental of Beasts makes acharge against a unit which has alreadysuffered wounds that turn or that is part ofan ongoing combat you may re-roll theircharge rolls

Death Frenzy If this model is slain in thecombat phase you can make a pile in moveand then attack with the model before youremove it

Incarnate of Ghur If the battle takes placein the Realm of Beasts the Incarnate candraw on the power of the land to heal 1wound in each hero phase

MAGICD983141983155983156983154983157983139983156983145983151983150 and A983149983138983141983154 W983145983162983137983154983140983155 know the Summon Incarnate Elemental ofBeasts spell in addition to any other spellsthey know

SUMMON INCARNAEELEMENAL OF BEASS Summon Incarnate Elemental of Beastshas a casting value of 11 If successfullycast you can set up an Incarnate Elementalof Beasts within 18 of the caster and morethan 9 away from the enemy Te unit isadded to your army but cannot move inthe following movement phase

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON AMBER MONSTER INCARNATE ELEMENTAL OF BEASTS

DAMAGE TABLE

Wounds Suffered Move Save Savage Talons

0-3 10 3+ 3D6

4-6 8 4+ 2D6

7-9 7 4+ 2D6

10-12 6 5+ D6

13+ 5 6+ D6

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Savage Talons 2 3+ 4+ -1 1

Impaling Horns 1 4 4+ 3+ -2 D3

10

14

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1523

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

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WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

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7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CARMINE DRAGON

DESCRIPTION

A Carmine Dragon is a single modelCreatures saturated with the arcane powerof Shyish they are vastly potent beaststheir raking claws able to shred the mostarmoured foe while their fangs ripple withthe energy of the Amethyst winds of deathUnlike many of dragon-kind that are ableto exhale gouts of flame or poisonous

vapours a Carmine Dragon can unleash

deadly blasts of coruscating energy fromits open maw that are capable of rippingthe souls clean from any creatures theystrike and blast Daemons and the Undeadinto nothingness

FLY

A Carmine Dragon can fly

ABILITIES

Shadow-dark Scales Each time a CarmineDragon suffers a mortal wound roll a D6On a result of 5+ the mortal wound isignored

Spell Devourer Tanks to its innatemastery of magical forces a CarmineDragon can unbind one spell in theopponentrsquos turn as if it was a wizard If a

Carmine Dragon successfully unbinds aspell it immediately regains 1 lost wound

Coruscating Blast A Dragon can unleasha Coruscating Blast of magical energy inyour shooting phase When it does so picka visible unit within 10 and then you andyour opponent both roll a dice Add theCarmine Dragonrsquos Bravery to your dice rolland add the Bravery of the target to youropponentrsquos If your score is the highestthe enemy unit suffers a number of mortalwounds equal to the difference in the

scores (for example if your score was 10and your opponentrsquos 8 the unit suffers 2mortal wounds) If the target unit has theD983141983137983156983144 or D983137983141983149983151983150 keywords you mayre-roll your dice if you wish

Te Reaperrsquos Shadow All other modelsfriend or foe within 6 of a CarmineDragon suffer -1 to their Braverycharacteristic

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS ORDER DRAGON MONSTER CARMINE DRAGON

DAMAGE TABLE

Wounds Suffered Move Raking Claws Amethyst Fangs

0-3 16 6 2+

4-6 14 5 3+

7-9 11 4 3+

10-12 9 3 4+

13+ 6 2 4+

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Amethyst Fangs 3 3 3+ -3 D6

Raking Claws 2 4+ 3+ -2 2

1014 3+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

COLOSSAL SQUIG

DESCRIPTION

A Colossal Squig is a single modelEnormous improbable and quite insanethese ungoid beasts possess insatiableappetites and boundless energy whichcoupled with their mountainous sizemeans they can unleash untold havocin battle Teir impossibly large fleshymouths can messily devour swathes ooes in an instant while their rush to eat

usually means anything that escapes theirgrisly jaws is squashed flat by the beast as itcareens headlong towards its next meal

ABILITIES

Avalanche of Hungry Squig I you rolla double when determining the ColossalSquigrsquos charge range re-roll hit rolls o 1with its rampling Feet attacks until theend o the turn

Swallowed Whole For each 6 you roll orany o your wound rolls with the ColossalSquigrsquos Enormous Jaws attacks D3 mortal

wounds are inflicted instead o normalwounds

Gushing Offal When a Colossal Squigdies it comes apart at the seams in anexplosive tide o offal stomach acid andhal-digested victims When a ColossalSquig is slain roll a D6 or each unitriend or oe within 3 On a roll o 4+ theunit suffers D3 mortal wounds

Dinnerrsquos Dinner Colossal Squigs arenothing i not indiscriminately hungry

I at the beginning o every combat phasethere are no enemy units within 3 butthere are riendly units within 3 o aColossal Squig roll a dice or each riendlyunit within 3 On a roll o a 4+ it suffers amortal wound as the Colossal Squig has acrafy snack

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MOONCLAN MONSTER COLOSSAL SQUIG

DAMAGE TABLE

Wounds Suffered Move Enormous Jaws Trampling Feet

0-3 4D6 2+ 2D6

4-7 3D6 3+ D6

8-10 2D6 4+ D6

11-13 2D6 5+ D3

14+ D6 6+ D3

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Enormous Jaws 3 8 3+ -2 D3

Trampling Feet 2 4+ 3+ - 1

1016 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CURSrsquoD ETTIN

DESCRIPTION

Te Cursrsquod Ettin is a single model Ahuge mutated man-like beast capable ofpulverising smaller creatures underfootwith ease the Cursrsquod Ettin᾽s most fearsomeweapon is its one outsized arm Overgrownto freakish size and strength by mutationthe crushing fist of which hits with theforce of a battering ram and can smashstone to powder

ABILITIES

Two-headed Horror Te Cursrsquod Ettinrsquostwo heads eternally bicker and scorn eachother but there is one thing they alwaysagree upon ndash the need for fresh meat ACursrsquod Ettin must always try to charge anenemy unit if it is able (the owning playerpicks which) and can make a charge even ifthey have retreated or run

Cannibal Feast What the Cursrsquod Ettincrushes its feasts upon and so growsstronger Te Cursrsquod Ettin heals D3wounds at the end of any combat phasein which it slew enemy models with itsCrushing Fist attack

Gibbering Curse Te incessant gibberingarguments and insults of the Cursrsquod Ettinrsquostwo heads carry with them the powerof Chaos to drive those who hear theminsane In each hero phase any unit within3 of a Cursrsquod Ettin may be subjectedto violent madness self-mutilation andsudden murderous betrayal from withinits ranks Roll 2D6 for each affected unitIf the roll is higher than the unitrsquos current

Bravery characteristic it suffers D3 mortalwounds

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL MONSTER CURSrsquoD ETTIN

DAMAGE TABLE

Wounds Suffered Move Stomp Crushing Fist

0-2 10 D6 2+

3-4 8 D6 3+

5-7 7 D6 4+

8-10 6 D3 4+

11+ 5 D3 5+

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Crushing Fist 2 1 3+ -2 D6

Stomp 1 4+ 3+ -1 2

7

13 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

DREAD MAW

DESCRIPTION

A Dread Maw is a single model It is a vastreptilian worm which erupts rom beneaththe earth to devour its victims or crushthem to pulp within its colossal writhingcoils Horrific and powerul the DreadMaw is doubly dangerous as it ofen attacksrom ambush tunnelling through rock andsoil as a fish swims through water its soon-to-be meal unaware o the danger until the

moment the ground beneath them beginsto shake

ABILITIES

It Came From Below Instead o setting upa Dread Maw on the battlefield you mayplace it to one side In your first movementphase you must set up the Dread Mawwithin 6 o the edges o the battlefield andmore than 9 rom any enemy models Tisis the unitrsquos move or that movement phase

Reptile-worm A Dread Maw may ignore

intervening scenery but not enemy modelsas it moves

Yawning Doom On any turn in whichit charges you may re-roll the DreadMawrsquos hit roll o 1 with its Cavernous Mawattacks

Rock amp Scale Te armoured hide o theDread Maw is all but impervious to harmwhile at any given moment much o thebeast is concealed beneath the earth or bya storm o debris cast up by its eruption

rom the ground Whenever a Dread Mawsuffers a wound or a mortal wound roll aD6 On a roll o 4+ that wound is ignored

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER DREAD MAW

DAMAGE TABLE

Wounds Suffered Move Cavernous Maw Writhing Coils

0-3 3D6 -3 2D6

4-6 3D6 -2 D6

7-9 2D6 -2 D6

10-12 2D6 -1 D6

13+ D6 -1 D3

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Cavernous Maw 3 3 3+ 2+ D6

Writhing Coils 2 4+ 4+ -1 1

6

14 3+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

FIMIR WARRIORS

DESCRIPTION

A unit of Fimir Warriors has 3 or moremodels Fimir are loathsome one-eyedreptilian creatures infamously degenerateand malign and possessed of dark powersFimir Warriors are armoured with platesof spell-forged bronze fitted to theirhunchbacked bodies and wield Baleglyph

weapons in combat either in the shapeof great double-handed mauls or single-handed maces and curving hatchets heldone in each hand Each Fimir Warrior alsohas a formidable weapon in its musculartail which ends in a natural bone club withwhich it can smash any foes who get inclose with bone-breaking force Each unitof Fimir Warriors may be led by a FimirachNoble 983085 this model has 4 attacks with itsBaleglyph weapon

BANNER BEARERS

Models in this unit may be bannerbearers Te glyph symbols of the Mearghmatriarchs of the Fimir woven into theirbanners carry potent and malign magicEnemy units must subtract 1 from theirBravery if within 3 of one of these bannersin the Battleshock phase

HUNTING HORNS

Models in this unit may carry huntinghorns Te eerie wail of the Fimir huntinghorns has spelled doom for many down thelong ages If a unit contains any huntinghorns you may add 1 to both their run andcharge rolls

ABILITIES

Unnatural Flesh Te Fimir are whollyunnatural creaturesmdashinhuman steepedin dark magic ageless and able to shrugoff injuries that would slay a mortal manoutright In your hero phase any FimirWarrior model that has been wounded butnot slain is restored to full wounds

Baleglyphs Vile magic saturates theglyphs etched into the Fimirrsquos weaponsbringing withering atrophy to anythingthey strike Wound rolls of a 6 with allBaleglyph weapons inflict double damage

Sundering Blows Fimir armed with twoBaleglyph hand weapons are adept atdelivering a ferocious onslaught of blowswhich can easily smash through a foersquosdefences You may re-roll hit rolls of 1 forFimir armed with two Baleglyph handweapons

Shrouding Mists All Fimir despise thelight Tey only go abroad shrouded insorcerous mists which conceal them fromits touch and such mists also serve to hidethem from the sight of their enemies Youmay add 1 to the Fimirrsquos saves againstshooting attacks and if a shooting attackinflicts a mortal wound on them roll aD6 On a roll of a 5+ the mortal wound isignored

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Baleglyph Maul 2 3 3+ 3+ -2 1

Baleglyph Hand Weapons 1 3 3+ 4+ -1 1

Club Tail 1 1 4+ 3+ - 183 4+

6

KEYWORDS DESTRUCTION FIMIRACH FIMIR WARRIORS

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF BEASTS

DESCRIPTION

An Incarnate Elemental of Beasts is asingle model Tey are magical creaturesformed of meat and bone fused andanimated by the raw arcane forces of theRealm of Beasts As such they are savagebeyond imagining their talons can rendand shred their foes with frenzied blowsuntil little but red ruin remains whiletheir fearsome horns impale and gore

their victims with merciless abandonIf this were not enough to signpost thatthese were no mere mortal creatures thearcane forces that empower them can alsobe unleashed in a haze of amber energythat reaches out from the Incarnate andtears its victim᾽s flesh as if by a myriad ofinvisible claws

ABILITIES

Howl of the Great Beast Te howl of thisincarnation of all that hunts and kills canfreeze the blood and fill a ll those who hearit with crippling terror All units whichtake Battleshock tests within 8 of anIncarnate Elemental of Beasts suffer a -2penalty to their Bravery characteristic

Amber Breath In the shooting phase the

Incarnate Elemental of Beasts can unleashthe arcane forces within itself to savagethe enemy Pick a unit within 12 of theIncarnate Elemental of Beasts and rolla D6 to generate the number of attacksthe Amber Breath inflicts Roll a D6 foreach attack On each roll of a 5+ a mortalwound is inflicted on the unit

Te Lure of Spilt Blood When anIncarnate Elemental of Beasts makes acharge against a unit which has alreadysuffered wounds that turn or that is part ofan ongoing combat you may re-roll theircharge rolls

Death Frenzy If this model is slain in thecombat phase you can make a pile in moveand then attack with the model before youremove it

Incarnate of Ghur If the battle takes placein the Realm of Beasts the Incarnate candraw on the power of the land to heal 1wound in each hero phase

MAGICD983141983155983156983154983157983139983156983145983151983150 and A983149983138983141983154 W983145983162983137983154983140983155 know the Summon Incarnate Elemental ofBeasts spell in addition to any other spellsthey know

SUMMON INCARNAEELEMENAL OF BEASS Summon Incarnate Elemental of Beastshas a casting value of 11 If successfullycast you can set up an Incarnate Elementalof Beasts within 18 of the caster and morethan 9 away from the enemy Te unit isadded to your army but cannot move inthe following movement phase

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON AMBER MONSTER INCARNATE ELEMENTAL OF BEASTS

DAMAGE TABLE

Wounds Suffered Move Save Savage Talons

0-3 10 3+ 3D6

4-6 8 4+ 2D6

7-9 7 4+ 2D6

10-12 6 5+ D6

13+ 5 6+ D6

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Savage Talons 2 3+ 4+ -1 1

Impaling Horns 1 4 4+ 3+ -2 D3

10

14

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1523

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

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WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CARMINE DRAGON

DESCRIPTION

A Carmine Dragon is a single modelCreatures saturated with the arcane powerof Shyish they are vastly potent beaststheir raking claws able to shred the mostarmoured foe while their fangs ripple withthe energy of the Amethyst winds of deathUnlike many of dragon-kind that are ableto exhale gouts of flame or poisonous

vapours a Carmine Dragon can unleash

deadly blasts of coruscating energy fromits open maw that are capable of rippingthe souls clean from any creatures theystrike and blast Daemons and the Undeadinto nothingness

FLY

A Carmine Dragon can fly

ABILITIES

Shadow-dark Scales Each time a CarmineDragon suffers a mortal wound roll a D6On a result of 5+ the mortal wound isignored

Spell Devourer Tanks to its innatemastery of magical forces a CarmineDragon can unbind one spell in theopponentrsquos turn as if it was a wizard If a

Carmine Dragon successfully unbinds aspell it immediately regains 1 lost wound

Coruscating Blast A Dragon can unleasha Coruscating Blast of magical energy inyour shooting phase When it does so picka visible unit within 10 and then you andyour opponent both roll a dice Add theCarmine Dragonrsquos Bravery to your dice rolland add the Bravery of the target to youropponentrsquos If your score is the highestthe enemy unit suffers a number of mortalwounds equal to the difference in the

scores (for example if your score was 10and your opponentrsquos 8 the unit suffers 2mortal wounds) If the target unit has theD983141983137983156983144 or D983137983141983149983151983150 keywords you mayre-roll your dice if you wish

Te Reaperrsquos Shadow All other modelsfriend or foe within 6 of a CarmineDragon suffer -1 to their Braverycharacteristic

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS ORDER DRAGON MONSTER CARMINE DRAGON

DAMAGE TABLE

Wounds Suffered Move Raking Claws Amethyst Fangs

0-3 16 6 2+

4-6 14 5 3+

7-9 11 4 3+

10-12 9 3 4+

13+ 6 2 4+

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Amethyst Fangs 3 3 3+ -3 D6

Raking Claws 2 4+ 3+ -2 2

1014 3+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

COLOSSAL SQUIG

DESCRIPTION

A Colossal Squig is a single modelEnormous improbable and quite insanethese ungoid beasts possess insatiableappetites and boundless energy whichcoupled with their mountainous sizemeans they can unleash untold havocin battle Teir impossibly large fleshymouths can messily devour swathes ooes in an instant while their rush to eat

usually means anything that escapes theirgrisly jaws is squashed flat by the beast as itcareens headlong towards its next meal

ABILITIES

Avalanche of Hungry Squig I you rolla double when determining the ColossalSquigrsquos charge range re-roll hit rolls o 1with its rampling Feet attacks until theend o the turn

Swallowed Whole For each 6 you roll orany o your wound rolls with the ColossalSquigrsquos Enormous Jaws attacks D3 mortal

wounds are inflicted instead o normalwounds

Gushing Offal When a Colossal Squigdies it comes apart at the seams in anexplosive tide o offal stomach acid andhal-digested victims When a ColossalSquig is slain roll a D6 or each unitriend or oe within 3 On a roll o 4+ theunit suffers D3 mortal wounds

Dinnerrsquos Dinner Colossal Squigs arenothing i not indiscriminately hungry

I at the beginning o every combat phasethere are no enemy units within 3 butthere are riendly units within 3 o aColossal Squig roll a dice or each riendlyunit within 3 On a roll o a 4+ it suffers amortal wound as the Colossal Squig has acrafy snack

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MOONCLAN MONSTER COLOSSAL SQUIG

DAMAGE TABLE

Wounds Suffered Move Enormous Jaws Trampling Feet

0-3 4D6 2+ 2D6

4-7 3D6 3+ D6

8-10 2D6 4+ D6

11-13 2D6 5+ D3

14+ D6 6+ D3

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Enormous Jaws 3 8 3+ -2 D3

Trampling Feet 2 4+ 3+ - 1

1016 5+

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CURSrsquoD ETTIN

DESCRIPTION

Te Cursrsquod Ettin is a single model Ahuge mutated man-like beast capable ofpulverising smaller creatures underfootwith ease the Cursrsquod Ettin᾽s most fearsomeweapon is its one outsized arm Overgrownto freakish size and strength by mutationthe crushing fist of which hits with theforce of a battering ram and can smashstone to powder

ABILITIES

Two-headed Horror Te Cursrsquod Ettinrsquostwo heads eternally bicker and scorn eachother but there is one thing they alwaysagree upon ndash the need for fresh meat ACursrsquod Ettin must always try to charge anenemy unit if it is able (the owning playerpicks which) and can make a charge even ifthey have retreated or run

Cannibal Feast What the Cursrsquod Ettincrushes its feasts upon and so growsstronger Te Cursrsquod Ettin heals D3wounds at the end of any combat phasein which it slew enemy models with itsCrushing Fist attack

Gibbering Curse Te incessant gibberingarguments and insults of the Cursrsquod Ettinrsquostwo heads carry with them the powerof Chaos to drive those who hear theminsane In each hero phase any unit within3 of a Cursrsquod Ettin may be subjectedto violent madness self-mutilation andsudden murderous betrayal from withinits ranks Roll 2D6 for each affected unitIf the roll is higher than the unitrsquos current

Bravery characteristic it suffers D3 mortalwounds

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL MONSTER CURSrsquoD ETTIN

DAMAGE TABLE

Wounds Suffered Move Stomp Crushing Fist

0-2 10 D6 2+

3-4 8 D6 3+

5-7 7 D6 4+

8-10 6 D3 4+

11+ 5 D3 5+

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Crushing Fist 2 1 3+ -2 D6

Stomp 1 4+ 3+ -1 2

7

13 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

DREAD MAW

DESCRIPTION

A Dread Maw is a single model It is a vastreptilian worm which erupts rom beneaththe earth to devour its victims or crushthem to pulp within its colossal writhingcoils Horrific and powerul the DreadMaw is doubly dangerous as it ofen attacksrom ambush tunnelling through rock andsoil as a fish swims through water its soon-to-be meal unaware o the danger until the

moment the ground beneath them beginsto shake

ABILITIES

It Came From Below Instead o setting upa Dread Maw on the battlefield you mayplace it to one side In your first movementphase you must set up the Dread Mawwithin 6 o the edges o the battlefield andmore than 9 rom any enemy models Tisis the unitrsquos move or that movement phase

Reptile-worm A Dread Maw may ignore

intervening scenery but not enemy modelsas it moves

Yawning Doom On any turn in whichit charges you may re-roll the DreadMawrsquos hit roll o 1 with its Cavernous Mawattacks

Rock amp Scale Te armoured hide o theDread Maw is all but impervious to harmwhile at any given moment much o thebeast is concealed beneath the earth or bya storm o debris cast up by its eruption

rom the ground Whenever a Dread Mawsuffers a wound or a mortal wound roll aD6 On a roll o 4+ that wound is ignored

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER DREAD MAW

DAMAGE TABLE

Wounds Suffered Move Cavernous Maw Writhing Coils

0-3 3D6 -3 2D6

4-6 3D6 -2 D6

7-9 2D6 -2 D6

10-12 2D6 -1 D6

13+ D6 -1 D3

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Cavernous Maw 3 3 3+ 2+ D6

Writhing Coils 2 4+ 4+ -1 1

6

14 3+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

FIMIR WARRIORS

DESCRIPTION

A unit of Fimir Warriors has 3 or moremodels Fimir are loathsome one-eyedreptilian creatures infamously degenerateand malign and possessed of dark powersFimir Warriors are armoured with platesof spell-forged bronze fitted to theirhunchbacked bodies and wield Baleglyph

weapons in combat either in the shapeof great double-handed mauls or single-handed maces and curving hatchets heldone in each hand Each Fimir Warrior alsohas a formidable weapon in its musculartail which ends in a natural bone club withwhich it can smash any foes who get inclose with bone-breaking force Each unitof Fimir Warriors may be led by a FimirachNoble 983085 this model has 4 attacks with itsBaleglyph weapon

BANNER BEARERS

Models in this unit may be bannerbearers Te glyph symbols of the Mearghmatriarchs of the Fimir woven into theirbanners carry potent and malign magicEnemy units must subtract 1 from theirBravery if within 3 of one of these bannersin the Battleshock phase

HUNTING HORNS

Models in this unit may carry huntinghorns Te eerie wail of the Fimir huntinghorns has spelled doom for many down thelong ages If a unit contains any huntinghorns you may add 1 to both their run andcharge rolls

ABILITIES

Unnatural Flesh Te Fimir are whollyunnatural creaturesmdashinhuman steepedin dark magic ageless and able to shrugoff injuries that would slay a mortal manoutright In your hero phase any FimirWarrior model that has been wounded butnot slain is restored to full wounds

Baleglyphs Vile magic saturates theglyphs etched into the Fimirrsquos weaponsbringing withering atrophy to anythingthey strike Wound rolls of a 6 with allBaleglyph weapons inflict double damage

Sundering Blows Fimir armed with twoBaleglyph hand weapons are adept atdelivering a ferocious onslaught of blowswhich can easily smash through a foersquosdefences You may re-roll hit rolls of 1 forFimir armed with two Baleglyph handweapons

Shrouding Mists All Fimir despise thelight Tey only go abroad shrouded insorcerous mists which conceal them fromits touch and such mists also serve to hidethem from the sight of their enemies Youmay add 1 to the Fimirrsquos saves againstshooting attacks and if a shooting attackinflicts a mortal wound on them roll aD6 On a roll of a 5+ the mortal wound isignored

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Baleglyph Maul 2 3 3+ 3+ -2 1

Baleglyph Hand Weapons 1 3 3+ 4+ -1 1

Club Tail 1 1 4+ 3+ - 183 4+

6

KEYWORDS DESTRUCTION FIMIRACH FIMIR WARRIORS

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF BEASTS

DESCRIPTION

An Incarnate Elemental of Beasts is asingle model Tey are magical creaturesformed of meat and bone fused andanimated by the raw arcane forces of theRealm of Beasts As such they are savagebeyond imagining their talons can rendand shred their foes with frenzied blowsuntil little but red ruin remains whiletheir fearsome horns impale and gore

their victims with merciless abandonIf this were not enough to signpost thatthese were no mere mortal creatures thearcane forces that empower them can alsobe unleashed in a haze of amber energythat reaches out from the Incarnate andtears its victim᾽s flesh as if by a myriad ofinvisible claws

ABILITIES

Howl of the Great Beast Te howl of thisincarnation of all that hunts and kills canfreeze the blood and fill a ll those who hearit with crippling terror All units whichtake Battleshock tests within 8 of anIncarnate Elemental of Beasts suffer a -2penalty to their Bravery characteristic

Amber Breath In the shooting phase the

Incarnate Elemental of Beasts can unleashthe arcane forces within itself to savagethe enemy Pick a unit within 12 of theIncarnate Elemental of Beasts and rolla D6 to generate the number of attacksthe Amber Breath inflicts Roll a D6 foreach attack On each roll of a 5+ a mortalwound is inflicted on the unit

Te Lure of Spilt Blood When anIncarnate Elemental of Beasts makes acharge against a unit which has alreadysuffered wounds that turn or that is part ofan ongoing combat you may re-roll theircharge rolls

Death Frenzy If this model is slain in thecombat phase you can make a pile in moveand then attack with the model before youremove it

Incarnate of Ghur If the battle takes placein the Realm of Beasts the Incarnate candraw on the power of the land to heal 1wound in each hero phase

MAGICD983141983155983156983154983157983139983156983145983151983150 and A983149983138983141983154 W983145983162983137983154983140983155 know the Summon Incarnate Elemental ofBeasts spell in addition to any other spellsthey know

SUMMON INCARNAEELEMENAL OF BEASS Summon Incarnate Elemental of Beastshas a casting value of 11 If successfullycast you can set up an Incarnate Elementalof Beasts within 18 of the caster and morethan 9 away from the enemy Te unit isadded to your army but cannot move inthe following movement phase

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON AMBER MONSTER INCARNATE ELEMENTAL OF BEASTS

DAMAGE TABLE

Wounds Suffered Move Save Savage Talons

0-3 10 3+ 3D6

4-6 8 4+ 2D6

7-9 7 4+ 2D6

10-12 6 5+ D6

13+ 5 6+ D6

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Savage Talons 2 3+ 4+ -1 1

Impaling Horns 1 4 4+ 3+ -2 D3

10

14

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1423

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1523

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

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httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

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WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

COLOSSAL SQUIG

DESCRIPTION

A Colossal Squig is a single modelEnormous improbable and quite insanethese ungoid beasts possess insatiableappetites and boundless energy whichcoupled with their mountainous sizemeans they can unleash untold havocin battle Teir impossibly large fleshymouths can messily devour swathes ooes in an instant while their rush to eat

usually means anything that escapes theirgrisly jaws is squashed flat by the beast as itcareens headlong towards its next meal

ABILITIES

Avalanche of Hungry Squig I you rolla double when determining the ColossalSquigrsquos charge range re-roll hit rolls o 1with its rampling Feet attacks until theend o the turn

Swallowed Whole For each 6 you roll orany o your wound rolls with the ColossalSquigrsquos Enormous Jaws attacks D3 mortal

wounds are inflicted instead o normalwounds

Gushing Offal When a Colossal Squigdies it comes apart at the seams in anexplosive tide o offal stomach acid andhal-digested victims When a ColossalSquig is slain roll a D6 or each unitriend or oe within 3 On a roll o 4+ theunit suffers D3 mortal wounds

Dinnerrsquos Dinner Colossal Squigs arenothing i not indiscriminately hungry

I at the beginning o every combat phasethere are no enemy units within 3 butthere are riendly units within 3 o aColossal Squig roll a dice or each riendlyunit within 3 On a roll o a 4+ it suffers amortal wound as the Colossal Squig has acrafy snack

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MOONCLAN MONSTER COLOSSAL SQUIG

DAMAGE TABLE

Wounds Suffered Move Enormous Jaws Trampling Feet

0-3 4D6 2+ 2D6

4-7 3D6 3+ D6

8-10 2D6 4+ D6

11-13 2D6 5+ D3

14+ D6 6+ D3

MOV E

S

A V E

B R A V E R Y

W O U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Enormous Jaws 3 8 3+ -2 D3

Trampling Feet 2 4+ 3+ - 1

1016 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CURSrsquoD ETTIN

DESCRIPTION

Te Cursrsquod Ettin is a single model Ahuge mutated man-like beast capable ofpulverising smaller creatures underfootwith ease the Cursrsquod Ettin᾽s most fearsomeweapon is its one outsized arm Overgrownto freakish size and strength by mutationthe crushing fist of which hits with theforce of a battering ram and can smashstone to powder

ABILITIES

Two-headed Horror Te Cursrsquod Ettinrsquostwo heads eternally bicker and scorn eachother but there is one thing they alwaysagree upon ndash the need for fresh meat ACursrsquod Ettin must always try to charge anenemy unit if it is able (the owning playerpicks which) and can make a charge even ifthey have retreated or run

Cannibal Feast What the Cursrsquod Ettincrushes its feasts upon and so growsstronger Te Cursrsquod Ettin heals D3wounds at the end of any combat phasein which it slew enemy models with itsCrushing Fist attack

Gibbering Curse Te incessant gibberingarguments and insults of the Cursrsquod Ettinrsquostwo heads carry with them the powerof Chaos to drive those who hear theminsane In each hero phase any unit within3 of a Cursrsquod Ettin may be subjectedto violent madness self-mutilation andsudden murderous betrayal from withinits ranks Roll 2D6 for each affected unitIf the roll is higher than the unitrsquos current

Bravery characteristic it suffers D3 mortalwounds

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL MONSTER CURSrsquoD ETTIN

DAMAGE TABLE

Wounds Suffered Move Stomp Crushing Fist

0-2 10 D6 2+

3-4 8 D6 3+

5-7 7 D6 4+

8-10 6 D3 4+

11+ 5 D3 5+

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Crushing Fist 2 1 3+ -2 D6

Stomp 1 4+ 3+ -1 2

7

13 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

DREAD MAW

DESCRIPTION

A Dread Maw is a single model It is a vastreptilian worm which erupts rom beneaththe earth to devour its victims or crushthem to pulp within its colossal writhingcoils Horrific and powerul the DreadMaw is doubly dangerous as it ofen attacksrom ambush tunnelling through rock andsoil as a fish swims through water its soon-to-be meal unaware o the danger until the

moment the ground beneath them beginsto shake

ABILITIES

It Came From Below Instead o setting upa Dread Maw on the battlefield you mayplace it to one side In your first movementphase you must set up the Dread Mawwithin 6 o the edges o the battlefield andmore than 9 rom any enemy models Tisis the unitrsquos move or that movement phase

Reptile-worm A Dread Maw may ignore

intervening scenery but not enemy modelsas it moves

Yawning Doom On any turn in whichit charges you may re-roll the DreadMawrsquos hit roll o 1 with its Cavernous Mawattacks

Rock amp Scale Te armoured hide o theDread Maw is all but impervious to harmwhile at any given moment much o thebeast is concealed beneath the earth or bya storm o debris cast up by its eruption

rom the ground Whenever a Dread Mawsuffers a wound or a mortal wound roll aD6 On a roll o 4+ that wound is ignored

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER DREAD MAW

DAMAGE TABLE

Wounds Suffered Move Cavernous Maw Writhing Coils

0-3 3D6 -3 2D6

4-6 3D6 -2 D6

7-9 2D6 -2 D6

10-12 2D6 -1 D6

13+ D6 -1 D3

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Cavernous Maw 3 3 3+ 2+ D6

Writhing Coils 2 4+ 4+ -1 1

6

14 3+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

FIMIR WARRIORS

DESCRIPTION

A unit of Fimir Warriors has 3 or moremodels Fimir are loathsome one-eyedreptilian creatures infamously degenerateand malign and possessed of dark powersFimir Warriors are armoured with platesof spell-forged bronze fitted to theirhunchbacked bodies and wield Baleglyph

weapons in combat either in the shapeof great double-handed mauls or single-handed maces and curving hatchets heldone in each hand Each Fimir Warrior alsohas a formidable weapon in its musculartail which ends in a natural bone club withwhich it can smash any foes who get inclose with bone-breaking force Each unitof Fimir Warriors may be led by a FimirachNoble 983085 this model has 4 attacks with itsBaleglyph weapon

BANNER BEARERS

Models in this unit may be bannerbearers Te glyph symbols of the Mearghmatriarchs of the Fimir woven into theirbanners carry potent and malign magicEnemy units must subtract 1 from theirBravery if within 3 of one of these bannersin the Battleshock phase

HUNTING HORNS

Models in this unit may carry huntinghorns Te eerie wail of the Fimir huntinghorns has spelled doom for many down thelong ages If a unit contains any huntinghorns you may add 1 to both their run andcharge rolls

ABILITIES

Unnatural Flesh Te Fimir are whollyunnatural creaturesmdashinhuman steepedin dark magic ageless and able to shrugoff injuries that would slay a mortal manoutright In your hero phase any FimirWarrior model that has been wounded butnot slain is restored to full wounds

Baleglyphs Vile magic saturates theglyphs etched into the Fimirrsquos weaponsbringing withering atrophy to anythingthey strike Wound rolls of a 6 with allBaleglyph weapons inflict double damage

Sundering Blows Fimir armed with twoBaleglyph hand weapons are adept atdelivering a ferocious onslaught of blowswhich can easily smash through a foersquosdefences You may re-roll hit rolls of 1 forFimir armed with two Baleglyph handweapons

Shrouding Mists All Fimir despise thelight Tey only go abroad shrouded insorcerous mists which conceal them fromits touch and such mists also serve to hidethem from the sight of their enemies Youmay add 1 to the Fimirrsquos saves againstshooting attacks and if a shooting attackinflicts a mortal wound on them roll aD6 On a roll of a 5+ the mortal wound isignored

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Baleglyph Maul 2 3 3+ 3+ -2 1

Baleglyph Hand Weapons 1 3 3+ 4+ -1 1

Club Tail 1 1 4+ 3+ - 183 4+

6

KEYWORDS DESTRUCTION FIMIRACH FIMIR WARRIORS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF BEASTS

DESCRIPTION

An Incarnate Elemental of Beasts is asingle model Tey are magical creaturesformed of meat and bone fused andanimated by the raw arcane forces of theRealm of Beasts As such they are savagebeyond imagining their talons can rendand shred their foes with frenzied blowsuntil little but red ruin remains whiletheir fearsome horns impale and gore

their victims with merciless abandonIf this were not enough to signpost thatthese were no mere mortal creatures thearcane forces that empower them can alsobe unleashed in a haze of amber energythat reaches out from the Incarnate andtears its victim᾽s flesh as if by a myriad ofinvisible claws

ABILITIES

Howl of the Great Beast Te howl of thisincarnation of all that hunts and kills canfreeze the blood and fill a ll those who hearit with crippling terror All units whichtake Battleshock tests within 8 of anIncarnate Elemental of Beasts suffer a -2penalty to their Bravery characteristic

Amber Breath In the shooting phase the

Incarnate Elemental of Beasts can unleashthe arcane forces within itself to savagethe enemy Pick a unit within 12 of theIncarnate Elemental of Beasts and rolla D6 to generate the number of attacksthe Amber Breath inflicts Roll a D6 foreach attack On each roll of a 5+ a mortalwound is inflicted on the unit

Te Lure of Spilt Blood When anIncarnate Elemental of Beasts makes acharge against a unit which has alreadysuffered wounds that turn or that is part ofan ongoing combat you may re-roll theircharge rolls

Death Frenzy If this model is slain in thecombat phase you can make a pile in moveand then attack with the model before youremove it

Incarnate of Ghur If the battle takes placein the Realm of Beasts the Incarnate candraw on the power of the land to heal 1wound in each hero phase

MAGICD983141983155983156983154983157983139983156983145983151983150 and A983149983138983141983154 W983145983162983137983154983140983155 know the Summon Incarnate Elemental ofBeasts spell in addition to any other spellsthey know

SUMMON INCARNAEELEMENAL OF BEASS Summon Incarnate Elemental of Beastshas a casting value of 11 If successfullycast you can set up an Incarnate Elementalof Beasts within 18 of the caster and morethan 9 away from the enemy Te unit isadded to your army but cannot move inthe following movement phase

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON AMBER MONSTER INCARNATE ELEMENTAL OF BEASTS

DAMAGE TABLE

Wounds Suffered Move Save Savage Talons

0-3 10 3+ 3D6

4-6 8 4+ 2D6

7-9 7 4+ 2D6

10-12 6 5+ D6

13+ 5 6+ D6

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Savage Talons 2 3+ 4+ -1 1

Impaling Horns 1 4 4+ 3+ -2 D3

10

14

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

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WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

CURSrsquoD ETTIN

DESCRIPTION

Te Cursrsquod Ettin is a single model Ahuge mutated man-like beast capable ofpulverising smaller creatures underfootwith ease the Cursrsquod Ettin᾽s most fearsomeweapon is its one outsized arm Overgrownto freakish size and strength by mutationthe crushing fist of which hits with theforce of a battering ram and can smashstone to powder

ABILITIES

Two-headed Horror Te Cursrsquod Ettinrsquostwo heads eternally bicker and scorn eachother but there is one thing they alwaysagree upon ndash the need for fresh meat ACursrsquod Ettin must always try to charge anenemy unit if it is able (the owning playerpicks which) and can make a charge even ifthey have retreated or run

Cannibal Feast What the Cursrsquod Ettincrushes its feasts upon and so growsstronger Te Cursrsquod Ettin heals D3wounds at the end of any combat phasein which it slew enemy models with itsCrushing Fist attack

Gibbering Curse Te incessant gibberingarguments and insults of the Cursrsquod Ettinrsquostwo heads carry with them the powerof Chaos to drive those who hear theminsane In each hero phase any unit within3 of a Cursrsquod Ettin may be subjectedto violent madness self-mutilation andsudden murderous betrayal from withinits ranks Roll 2D6 for each affected unitIf the roll is higher than the unitrsquos current

Bravery characteristic it suffers D3 mortalwounds

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL MONSTER CURSrsquoD ETTIN

DAMAGE TABLE

Wounds Suffered Move Stomp Crushing Fist

0-2 10 D6 2+

3-4 8 D6 3+

5-7 7 D6 4+

8-10 6 D3 4+

11+ 5 D3 5+

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Crushing Fist 2 1 3+ -2 D6

Stomp 1 4+ 3+ -1 2

7

13 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

DREAD MAW

DESCRIPTION

A Dread Maw is a single model It is a vastreptilian worm which erupts rom beneaththe earth to devour its victims or crushthem to pulp within its colossal writhingcoils Horrific and powerul the DreadMaw is doubly dangerous as it ofen attacksrom ambush tunnelling through rock andsoil as a fish swims through water its soon-to-be meal unaware o the danger until the

moment the ground beneath them beginsto shake

ABILITIES

It Came From Below Instead o setting upa Dread Maw on the battlefield you mayplace it to one side In your first movementphase you must set up the Dread Mawwithin 6 o the edges o the battlefield andmore than 9 rom any enemy models Tisis the unitrsquos move or that movement phase

Reptile-worm A Dread Maw may ignore

intervening scenery but not enemy modelsas it moves

Yawning Doom On any turn in whichit charges you may re-roll the DreadMawrsquos hit roll o 1 with its Cavernous Mawattacks

Rock amp Scale Te armoured hide o theDread Maw is all but impervious to harmwhile at any given moment much o thebeast is concealed beneath the earth or bya storm o debris cast up by its eruption

rom the ground Whenever a Dread Mawsuffers a wound or a mortal wound roll aD6 On a roll o 4+ that wound is ignored

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER DREAD MAW

DAMAGE TABLE

Wounds Suffered Move Cavernous Maw Writhing Coils

0-3 3D6 -3 2D6

4-6 3D6 -2 D6

7-9 2D6 -2 D6

10-12 2D6 -1 D6

13+ D6 -1 D3

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Cavernous Maw 3 3 3+ 2+ D6

Writhing Coils 2 4+ 4+ -1 1

6

14 3+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

FIMIR WARRIORS

DESCRIPTION

A unit of Fimir Warriors has 3 or moremodels Fimir are loathsome one-eyedreptilian creatures infamously degenerateand malign and possessed of dark powersFimir Warriors are armoured with platesof spell-forged bronze fitted to theirhunchbacked bodies and wield Baleglyph

weapons in combat either in the shapeof great double-handed mauls or single-handed maces and curving hatchets heldone in each hand Each Fimir Warrior alsohas a formidable weapon in its musculartail which ends in a natural bone club withwhich it can smash any foes who get inclose with bone-breaking force Each unitof Fimir Warriors may be led by a FimirachNoble 983085 this model has 4 attacks with itsBaleglyph weapon

BANNER BEARERS

Models in this unit may be bannerbearers Te glyph symbols of the Mearghmatriarchs of the Fimir woven into theirbanners carry potent and malign magicEnemy units must subtract 1 from theirBravery if within 3 of one of these bannersin the Battleshock phase

HUNTING HORNS

Models in this unit may carry huntinghorns Te eerie wail of the Fimir huntinghorns has spelled doom for many down thelong ages If a unit contains any huntinghorns you may add 1 to both their run andcharge rolls

ABILITIES

Unnatural Flesh Te Fimir are whollyunnatural creaturesmdashinhuman steepedin dark magic ageless and able to shrugoff injuries that would slay a mortal manoutright In your hero phase any FimirWarrior model that has been wounded butnot slain is restored to full wounds

Baleglyphs Vile magic saturates theglyphs etched into the Fimirrsquos weaponsbringing withering atrophy to anythingthey strike Wound rolls of a 6 with allBaleglyph weapons inflict double damage

Sundering Blows Fimir armed with twoBaleglyph hand weapons are adept atdelivering a ferocious onslaught of blowswhich can easily smash through a foersquosdefences You may re-roll hit rolls of 1 forFimir armed with two Baleglyph handweapons

Shrouding Mists All Fimir despise thelight Tey only go abroad shrouded insorcerous mists which conceal them fromits touch and such mists also serve to hidethem from the sight of their enemies Youmay add 1 to the Fimirrsquos saves againstshooting attacks and if a shooting attackinflicts a mortal wound on them roll aD6 On a roll of a 5+ the mortal wound isignored

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Baleglyph Maul 2 3 3+ 3+ -2 1

Baleglyph Hand Weapons 1 3 3+ 4+ -1 1

Club Tail 1 1 4+ 3+ - 183 4+

6

KEYWORDS DESTRUCTION FIMIRACH FIMIR WARRIORS

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF BEASTS

DESCRIPTION

An Incarnate Elemental of Beasts is asingle model Tey are magical creaturesformed of meat and bone fused andanimated by the raw arcane forces of theRealm of Beasts As such they are savagebeyond imagining their talons can rendand shred their foes with frenzied blowsuntil little but red ruin remains whiletheir fearsome horns impale and gore

their victims with merciless abandonIf this were not enough to signpost thatthese were no mere mortal creatures thearcane forces that empower them can alsobe unleashed in a haze of amber energythat reaches out from the Incarnate andtears its victim᾽s flesh as if by a myriad ofinvisible claws

ABILITIES

Howl of the Great Beast Te howl of thisincarnation of all that hunts and kills canfreeze the blood and fill a ll those who hearit with crippling terror All units whichtake Battleshock tests within 8 of anIncarnate Elemental of Beasts suffer a -2penalty to their Bravery characteristic

Amber Breath In the shooting phase the

Incarnate Elemental of Beasts can unleashthe arcane forces within itself to savagethe enemy Pick a unit within 12 of theIncarnate Elemental of Beasts and rolla D6 to generate the number of attacksthe Amber Breath inflicts Roll a D6 foreach attack On each roll of a 5+ a mortalwound is inflicted on the unit

Te Lure of Spilt Blood When anIncarnate Elemental of Beasts makes acharge against a unit which has alreadysuffered wounds that turn or that is part ofan ongoing combat you may re-roll theircharge rolls

Death Frenzy If this model is slain in thecombat phase you can make a pile in moveand then attack with the model before youremove it

Incarnate of Ghur If the battle takes placein the Realm of Beasts the Incarnate candraw on the power of the land to heal 1wound in each hero phase

MAGICD983141983155983156983154983157983139983156983145983151983150 and A983149983138983141983154 W983145983162983137983154983140983155 know the Summon Incarnate Elemental ofBeasts spell in addition to any other spellsthey know

SUMMON INCARNAEELEMENAL OF BEASS Summon Incarnate Elemental of Beastshas a casting value of 11 If successfullycast you can set up an Incarnate Elementalof Beasts within 18 of the caster and morethan 9 away from the enemy Te unit isadded to your army but cannot move inthe following movement phase

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON AMBER MONSTER INCARNATE ELEMENTAL OF BEASTS

DAMAGE TABLE

Wounds Suffered Move Save Savage Talons

0-3 10 3+ 3D6

4-6 8 4+ 2D6

7-9 7 4+ 2D6

10-12 6 5+ D6

13+ 5 6+ D6

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Savage Talons 2 3+ 4+ -1 1

Impaling Horns 1 4 4+ 3+ -2 D3

10

14

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

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WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

DREAD MAW

DESCRIPTION

A Dread Maw is a single model It is a vastreptilian worm which erupts rom beneaththe earth to devour its victims or crushthem to pulp within its colossal writhingcoils Horrific and powerul the DreadMaw is doubly dangerous as it ofen attacksrom ambush tunnelling through rock andsoil as a fish swims through water its soon-to-be meal unaware o the danger until the

moment the ground beneath them beginsto shake

ABILITIES

It Came From Below Instead o setting upa Dread Maw on the battlefield you mayplace it to one side In your first movementphase you must set up the Dread Mawwithin 6 o the edges o the battlefield andmore than 9 rom any enemy models Tisis the unitrsquos move or that movement phase

Reptile-worm A Dread Maw may ignore

intervening scenery but not enemy modelsas it moves

Yawning Doom On any turn in whichit charges you may re-roll the DreadMawrsquos hit roll o 1 with its Cavernous Mawattacks

Rock amp Scale Te armoured hide o theDread Maw is all but impervious to harmwhile at any given moment much o thebeast is concealed beneath the earth or bya storm o debris cast up by its eruption

rom the ground Whenever a Dread Mawsuffers a wound or a mortal wound roll aD6 On a roll o 4+ that wound is ignored

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION MONSTER DREAD MAW

DAMAGE TABLE

Wounds Suffered Move Cavernous Maw Writhing Coils

0-3 3D6 -3 2D6

4-6 3D6 -2 D6

7-9 2D6 -2 D6

10-12 2D6 -1 D6

13+ D6 -1 D3

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Cavernous Maw 3 3 3+ 2+ D6

Writhing Coils 2 4+ 4+ -1 1

6

14 3+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

FIMIR WARRIORS

DESCRIPTION

A unit of Fimir Warriors has 3 or moremodels Fimir are loathsome one-eyedreptilian creatures infamously degenerateand malign and possessed of dark powersFimir Warriors are armoured with platesof spell-forged bronze fitted to theirhunchbacked bodies and wield Baleglyph

weapons in combat either in the shapeof great double-handed mauls or single-handed maces and curving hatchets heldone in each hand Each Fimir Warrior alsohas a formidable weapon in its musculartail which ends in a natural bone club withwhich it can smash any foes who get inclose with bone-breaking force Each unitof Fimir Warriors may be led by a FimirachNoble 983085 this model has 4 attacks with itsBaleglyph weapon

BANNER BEARERS

Models in this unit may be bannerbearers Te glyph symbols of the Mearghmatriarchs of the Fimir woven into theirbanners carry potent and malign magicEnemy units must subtract 1 from theirBravery if within 3 of one of these bannersin the Battleshock phase

HUNTING HORNS

Models in this unit may carry huntinghorns Te eerie wail of the Fimir huntinghorns has spelled doom for many down thelong ages If a unit contains any huntinghorns you may add 1 to both their run andcharge rolls

ABILITIES

Unnatural Flesh Te Fimir are whollyunnatural creaturesmdashinhuman steepedin dark magic ageless and able to shrugoff injuries that would slay a mortal manoutright In your hero phase any FimirWarrior model that has been wounded butnot slain is restored to full wounds

Baleglyphs Vile magic saturates theglyphs etched into the Fimirrsquos weaponsbringing withering atrophy to anythingthey strike Wound rolls of a 6 with allBaleglyph weapons inflict double damage

Sundering Blows Fimir armed with twoBaleglyph hand weapons are adept atdelivering a ferocious onslaught of blowswhich can easily smash through a foersquosdefences You may re-roll hit rolls of 1 forFimir armed with two Baleglyph handweapons

Shrouding Mists All Fimir despise thelight Tey only go abroad shrouded insorcerous mists which conceal them fromits touch and such mists also serve to hidethem from the sight of their enemies Youmay add 1 to the Fimirrsquos saves againstshooting attacks and if a shooting attackinflicts a mortal wound on them roll aD6 On a roll of a 5+ the mortal wound isignored

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Baleglyph Maul 2 3 3+ 3+ -2 1

Baleglyph Hand Weapons 1 3 3+ 4+ -1 1

Club Tail 1 1 4+ 3+ - 183 4+

6

KEYWORDS DESTRUCTION FIMIRACH FIMIR WARRIORS

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF BEASTS

DESCRIPTION

An Incarnate Elemental of Beasts is asingle model Tey are magical creaturesformed of meat and bone fused andanimated by the raw arcane forces of theRealm of Beasts As such they are savagebeyond imagining their talons can rendand shred their foes with frenzied blowsuntil little but red ruin remains whiletheir fearsome horns impale and gore

their victims with merciless abandonIf this were not enough to signpost thatthese were no mere mortal creatures thearcane forces that empower them can alsobe unleashed in a haze of amber energythat reaches out from the Incarnate andtears its victim᾽s flesh as if by a myriad ofinvisible claws

ABILITIES

Howl of the Great Beast Te howl of thisincarnation of all that hunts and kills canfreeze the blood and fill a ll those who hearit with crippling terror All units whichtake Battleshock tests within 8 of anIncarnate Elemental of Beasts suffer a -2penalty to their Bravery characteristic

Amber Breath In the shooting phase the

Incarnate Elemental of Beasts can unleashthe arcane forces within itself to savagethe enemy Pick a unit within 12 of theIncarnate Elemental of Beasts and rolla D6 to generate the number of attacksthe Amber Breath inflicts Roll a D6 foreach attack On each roll of a 5+ a mortalwound is inflicted on the unit

Te Lure of Spilt Blood When anIncarnate Elemental of Beasts makes acharge against a unit which has alreadysuffered wounds that turn or that is part ofan ongoing combat you may re-roll theircharge rolls

Death Frenzy If this model is slain in thecombat phase you can make a pile in moveand then attack with the model before youremove it

Incarnate of Ghur If the battle takes placein the Realm of Beasts the Incarnate candraw on the power of the land to heal 1wound in each hero phase

MAGICD983141983155983156983154983157983139983156983145983151983150 and A983149983138983141983154 W983145983162983137983154983140983155 know the Summon Incarnate Elemental ofBeasts spell in addition to any other spellsthey know

SUMMON INCARNAEELEMENAL OF BEASS Summon Incarnate Elemental of Beastshas a casting value of 11 If successfullycast you can set up an Incarnate Elementalof Beasts within 18 of the caster and morethan 9 away from the enemy Te unit isadded to your army but cannot move inthe following movement phase

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON AMBER MONSTER INCARNATE ELEMENTAL OF BEASTS

DAMAGE TABLE

Wounds Suffered Move Save Savage Talons

0-3 10 3+ 3D6

4-6 8 4+ 2D6

7-9 7 4+ 2D6

10-12 6 5+ D6

13+ 5 6+ D6

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Savage Talons 2 3+ 4+ -1 1

Impaling Horns 1 4 4+ 3+ -2 D3

10

14

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

FIMIR WARRIORS

DESCRIPTION

A unit of Fimir Warriors has 3 or moremodels Fimir are loathsome one-eyedreptilian creatures infamously degenerateand malign and possessed of dark powersFimir Warriors are armoured with platesof spell-forged bronze fitted to theirhunchbacked bodies and wield Baleglyph

weapons in combat either in the shapeof great double-handed mauls or single-handed maces and curving hatchets heldone in each hand Each Fimir Warrior alsohas a formidable weapon in its musculartail which ends in a natural bone club withwhich it can smash any foes who get inclose with bone-breaking force Each unitof Fimir Warriors may be led by a FimirachNoble 983085 this model has 4 attacks with itsBaleglyph weapon

BANNER BEARERS

Models in this unit may be bannerbearers Te glyph symbols of the Mearghmatriarchs of the Fimir woven into theirbanners carry potent and malign magicEnemy units must subtract 1 from theirBravery if within 3 of one of these bannersin the Battleshock phase

HUNTING HORNS

Models in this unit may carry huntinghorns Te eerie wail of the Fimir huntinghorns has spelled doom for many down thelong ages If a unit contains any huntinghorns you may add 1 to both their run andcharge rolls

ABILITIES

Unnatural Flesh Te Fimir are whollyunnatural creaturesmdashinhuman steepedin dark magic ageless and able to shrugoff injuries that would slay a mortal manoutright In your hero phase any FimirWarrior model that has been wounded butnot slain is restored to full wounds

Baleglyphs Vile magic saturates theglyphs etched into the Fimirrsquos weaponsbringing withering atrophy to anythingthey strike Wound rolls of a 6 with allBaleglyph weapons inflict double damage

Sundering Blows Fimir armed with twoBaleglyph hand weapons are adept atdelivering a ferocious onslaught of blowswhich can easily smash through a foersquosdefences You may re-roll hit rolls of 1 forFimir armed with two Baleglyph handweapons

Shrouding Mists All Fimir despise thelight Tey only go abroad shrouded insorcerous mists which conceal them fromits touch and such mists also serve to hidethem from the sight of their enemies Youmay add 1 to the Fimirrsquos saves againstshooting attacks and if a shooting attackinflicts a mortal wound on them roll aD6 On a roll of a 5+ the mortal wound isignored

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Baleglyph Maul 2 3 3+ 3+ -2 1

Baleglyph Hand Weapons 1 3 3+ 4+ -1 1

Club Tail 1 1 4+ 3+ - 183 4+

6

KEYWORDS DESTRUCTION FIMIRACH FIMIR WARRIORS

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF BEASTS

DESCRIPTION

An Incarnate Elemental of Beasts is asingle model Tey are magical creaturesformed of meat and bone fused andanimated by the raw arcane forces of theRealm of Beasts As such they are savagebeyond imagining their talons can rendand shred their foes with frenzied blowsuntil little but red ruin remains whiletheir fearsome horns impale and gore

their victims with merciless abandonIf this were not enough to signpost thatthese were no mere mortal creatures thearcane forces that empower them can alsobe unleashed in a haze of amber energythat reaches out from the Incarnate andtears its victim᾽s flesh as if by a myriad ofinvisible claws

ABILITIES

Howl of the Great Beast Te howl of thisincarnation of all that hunts and kills canfreeze the blood and fill a ll those who hearit with crippling terror All units whichtake Battleshock tests within 8 of anIncarnate Elemental of Beasts suffer a -2penalty to their Bravery characteristic

Amber Breath In the shooting phase the

Incarnate Elemental of Beasts can unleashthe arcane forces within itself to savagethe enemy Pick a unit within 12 of theIncarnate Elemental of Beasts and rolla D6 to generate the number of attacksthe Amber Breath inflicts Roll a D6 foreach attack On each roll of a 5+ a mortalwound is inflicted on the unit

Te Lure of Spilt Blood When anIncarnate Elemental of Beasts makes acharge against a unit which has alreadysuffered wounds that turn or that is part ofan ongoing combat you may re-roll theircharge rolls

Death Frenzy If this model is slain in thecombat phase you can make a pile in moveand then attack with the model before youremove it

Incarnate of Ghur If the battle takes placein the Realm of Beasts the Incarnate candraw on the power of the land to heal 1wound in each hero phase

MAGICD983141983155983156983154983157983139983156983145983151983150 and A983149983138983141983154 W983145983162983137983154983140983155 know the Summon Incarnate Elemental ofBeasts spell in addition to any other spellsthey know

SUMMON INCARNAEELEMENAL OF BEASS Summon Incarnate Elemental of Beastshas a casting value of 11 If successfullycast you can set up an Incarnate Elementalof Beasts within 18 of the caster and morethan 9 away from the enemy Te unit isadded to your army but cannot move inthe following movement phase

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON AMBER MONSTER INCARNATE ELEMENTAL OF BEASTS

DAMAGE TABLE

Wounds Suffered Move Save Savage Talons

0-3 10 3+ 3D6

4-6 8 4+ 2D6

7-9 7 4+ 2D6

10-12 6 5+ D6

13+ 5 6+ D6

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Savage Talons 2 3+ 4+ -1 1

Impaling Horns 1 4 4+ 3+ -2 D3

10

14

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

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httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

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WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF BEASTS

DESCRIPTION

An Incarnate Elemental of Beasts is asingle model Tey are magical creaturesformed of meat and bone fused andanimated by the raw arcane forces of theRealm of Beasts As such they are savagebeyond imagining their talons can rendand shred their foes with frenzied blowsuntil little but red ruin remains whiletheir fearsome horns impale and gore

their victims with merciless abandonIf this were not enough to signpost thatthese were no mere mortal creatures thearcane forces that empower them can alsobe unleashed in a haze of amber energythat reaches out from the Incarnate andtears its victim᾽s flesh as if by a myriad ofinvisible claws

ABILITIES

Howl of the Great Beast Te howl of thisincarnation of all that hunts and kills canfreeze the blood and fill a ll those who hearit with crippling terror All units whichtake Battleshock tests within 8 of anIncarnate Elemental of Beasts suffer a -2penalty to their Bravery characteristic

Amber Breath In the shooting phase the

Incarnate Elemental of Beasts can unleashthe arcane forces within itself to savagethe enemy Pick a unit within 12 of theIncarnate Elemental of Beasts and rolla D6 to generate the number of attacksthe Amber Breath inflicts Roll a D6 foreach attack On each roll of a 5+ a mortalwound is inflicted on the unit

Te Lure of Spilt Blood When anIncarnate Elemental of Beasts makes acharge against a unit which has alreadysuffered wounds that turn or that is part ofan ongoing combat you may re-roll theircharge rolls

Death Frenzy If this model is slain in thecombat phase you can make a pile in moveand then attack with the model before youremove it

Incarnate of Ghur If the battle takes placein the Realm of Beasts the Incarnate candraw on the power of the land to heal 1wound in each hero phase

MAGICD983141983155983156983154983157983139983156983145983151983150 and A983149983138983141983154 W983145983162983137983154983140983155 know the Summon Incarnate Elemental ofBeasts spell in addition to any other spellsthey know

SUMMON INCARNAEELEMENAL OF BEASS Summon Incarnate Elemental of Beastshas a casting value of 11 If successfullycast you can set up an Incarnate Elementalof Beasts within 18 of the caster and morethan 9 away from the enemy Te unit isadded to your army but cannot move inthe following movement phase

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON AMBER MONSTER INCARNATE ELEMENTAL OF BEASTS

DAMAGE TABLE

Wounds Suffered Move Save Savage Talons

0-3 10 3+ 3D6

4-6 8 4+ 2D6

7-9 7 4+ 2D6

10-12 6 5+ D6

13+ 5 6+ D6

MOV E

S A V E

B R A V E R Y

W O U N

D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Savage Talons 2 3+ 4+ -1 1

Impaling Horns 1 4 4+ 3+ -2 D3

10

14

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

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WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

INCARNATE ELEMENTAL OF FIRE

MOV E

S A V E

B R A V E R Y

W O U N D S

10

14

DESCRIPTION

An Incarnate Elemental of Fire is a singlemodel Tey are magical creatures formedfrom the wantonly destructive forces ofAqshy the Realm of Fire and given willby its most malevolent primordial spiritsIn form they are cast as a great burningfigure of cinder-black flesh engulfed in

robes of furnace-hot flames which whipand coil around them Te very footfallof an Incarnate Elemental of Fire bringsdestruction with it as the heat thatradiates off them is enough to scorchmetal and kindle flesh into bright flameIn their hands they bear a pyre-blackenedlance with which they can project theirburning essence either to slaughter foes atclose quarters or cast burning bolts afar toincinerate their enemies

ABILITIES

Ashes to Ashes Te burning power of anIncarnate Elemental of Fire is no naturalflame but an insidious and almost wilful lydestructive arcane force which eats intoanything it touches destroying them fromwithin Whenever a 6+ is rolled to woundwith any of the Incarnate Elemental of

Firersquos weapons double damage is inflicted

Gif o Elemental Fire At the end ofeach combat phase all units within 3of an Incarnate Elemental of Fire suffersD3 mortal wounds Other I983150983139983137983154983150983137983156983141E983148983141983149983141983150983156983137983148983155 983151983142 F983145983154983141 are immune to thisability

Incarnate o Aqshy If the battle takesplace in the Realm of Fire the Incarnatecan draw on the power of the land to heal 1wound in each hero phase

MAGIC

D983141983155983156983154983157983139983156983145983151983150 and B983154983145983143983144983156 W983145983162983137983154983140983155 know the Summon Incarnate Elementalof Fire spell in addition to any other spellsthey know

SUMMON INCARNATEELEMENTAL OF FIRE

Summon Incarnate Elemental of Fire hasa casting value of 11 If successful ly castyou can set up an Incarnate Elemental ofFire within 18 of the caster and more than9 away from the enemy Te unit is addedto your army but cannot move in thefollowing movement phase

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DAEMON BRIGHT MONSTER INCARNATE ELEMENTAL OF FIRE

DAMAGE TABLE

Wounds Suffered Move Save Fiery Bolts

0-3 8 3+ 3D6

4-6 7 4+ 2D6

7-9 6 4+ 2D610-12 5 5+ D6

13+ 4 6+ D6

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Fiery Bolts 18 4+ 4+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tendrils of Fire 2 D6 4+ 4+ - 1

Burning Lance 3 3 3+ 2+ -2 D3

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2123

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MAGMA DRAGON

DESCRIPTION

A Magma Dragon is a single modelTese primordial and vicious beasts areamong the strongest and most malignantof dragon-kind their huge jaws burn withfurnace-heat and their powerful claws cancrush stone and steel with ease Teir mostdeadly weapon however is their BrimstoneDragonfire which burns so bright thatnothing but cinders remains of whatever ittouches

FLY

A Magma Dragon can fly

ABILITIES

Primal Flame You can re-roll armoursaves and wound rolls of a 1 for a MagmaDragon if the battle is taking place in theRealm of Fire

Burning Blood Any unit which inflictswounds on a Magma Dragon in closecombat itself suffers D3 mortal wounds atthe end of the combat phase

Brimstone Dragonfire A MagmaDragon can unleash a white-hot blast ofsulphurous dragonfire in your shootingphase When it does so pick a visible unitwithin 18 and roll a D6 On a roll of 2+the target unit suffers D6 mortal woundsincreasing to 2D6 mortal wounds if thetarget unit has 10 or more models

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION DRAGON MONSTER MAGMA DRAGON

DAMAGE TABLE

Wounds Suffered Move Furnace-hot Jaws Crushing Claws

0-4 16 -3 8

5-8 14 -3 6

9-12 12 -2 6

13-16 10 -2 4

17+ 8 -1 4

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Furnace-hot Jaws 3 4 3+ 2+ D6

Crushing claws 2 4+ 3+ -1 2

620 4+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1423

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1523

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MERWYRM

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Chill Breath 8 6 3+ -1 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Hideous Jaws 1 3 3+ 2+ D3

Powerful Tail 2 D6 4+ 3+ -1 1

512 4+

DESCRIPTION

A Merwyrm is a single model Anightmarish breed of monster of the deepoceans which is able to crawl upon landto wreak havoc in its wake the Merwyrmis primordial kin to dragon-kind andcarries within it the kill ing cold of thedepths where light never reaches Tischill force it can exhale in deadly blasts toenfeeble and slay its warm-blooded preybefore devouring them with its hideous

fang-filled jaws Relatively ungainly andsluggish on land its powerful tail canalso be used as a powerful weapon to snapbones and crush anything that dares to getclose

ABILITIES

Voracious Hunger At the end of anycombat phase in which the Merwyrminflicted wounds with its Hideous Jaws itmay heal D3 wounds

Sea Beast A Merwyrm ignores the effectsof all water and swamp-type scenery whenit moves effectively passing across them asif they were open ground

Stench of the Deep Te air around thisbeast is filled with an unholy stench ofrotting flesh and the brackish filth ofthe deepest sea abysses Subtract 1 fromthe hit rolls of attacks made against theMerwyrm

Abyssal Predator Te Merwyrmrsquos usualprey are the leviathans of the deep andagainst such mighty beasts it has learnedto latch on and tear great chunks of flesh

away from its victims When attacking anyM983151983150983155983156983141983154 model with its Hideous Jaws ifa 6+ is rolled to wound rather than rollingfor damage normally 3 mortal wounds areinflicted instead

DAMAGE TABLE

Wounds Suffered Move Chill Breath Hideous Jaws

0-2 7 3+ -3

3-4 6 4+ -2

5-7 6 4+ -2

8-9 5 5+ -1

10+ 5 5+ -1

KEYWORDS DESTRUCTION DRAGON MONSTER MERWYRM

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1423

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

MOURNGUL MOV E

S A V E

B R A V E R Y

W

O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Nightmarish Claws and Fangs 2 3+ 3+ -2 2

10

10 3+

DESCRIPTION

A Mourngul is a single model A terrifyinginhuman spectre of monstrous size theMourngul attacks with its nightmarishlyelongated claws and distended fangs in afrenzied hunger for flesh and souls

FLY

A Mourngul can fly

ABILITIES

Haunter of the Dark Mourngul arespectral creatures made more of shadowand icy fogs than physical substanceIgnore the weaponrsquos Rend characteristicwhen making save rolls for a Mournguland in addition if they suffer a mortalwound roll a D6 On a roll of 4+ themortal wound is ignored

Ravening Onslaught If a hit roll fora Mourngulrsquos Nightmarish Claws andFangs is a 6+ immediately make anadditional attack for the Mourngul using

its Nightmarish Claws and Fangs beforerolling for wounds Further hit rolls of a 6+also generate additional attacks

Devourer of Flesh and Souls If aMourngul slays any models in any combatphase it immediately heals D3 wounds

Ghastly Apparition Mourngul are a soul-searing horror to look upon radiating anaura of supernatural terror unutterabledespair and ravenous hunger in equalmeasure Units from your opponentrsquos armymust subtract 2 from their hit rolls whilewithin 6 of a Mourngul if their Bravery is6 or less and subtract 1 from their hit rollsif their Bravery is 7 or more

MAGIC

D983141983137983156983144 W983145983162983137983154983140983155 know the SummonMourngul spell in addition to any otherspells they know

SUMMON MOURNGUL

Summon Mourngul has a casting valueof 10 If successfully cast you can set upa Mourngul within 18 of the caster andmore than 9 away from the enemy Teunit is added to your army but cannotmove in the following movement phase

KEYWORDS DEATH MALIGNANT NIGHTHAUNT MONSTER MOURNGUL

DAMAGE TABLE

Wounds Suffered Move Nightmarish Claws and Fangs

0-1 12 8

2-3 10 7

4-5 9 6

6-7 8 5

8+ 7 4

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1523

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

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Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1523

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SQUIG GOBBA

DESCRIPTION

A Squig Gobba and its Night GoblinHandlers are a single model Te Gobbaitself can with an extremely varied degreeof success fire narcotically-infused Squigsin the rough direction of the enemyunfortunate if oblivious creatures whichexplode into poisonous slime when they

crash down thanks to their force-fed dietof noxious mushrooms before the battleTe Night Goblins who attend it candefend their bloated and otherwise helplesscharge with a variety of Stickers andBashers if called on to do so

ABILITIES

Spittinrsquo Beast Te Squig Gobba cannotmake charge moves or pile in moves

Spit-Squigs Te Squig Gobba cannotmake a Spit-Squigs attack on any turn inwhich it has moved as it needs to be stakeddown and coaxed with pointy objects in

order to lsquofirersquo Roll for range every time theSpit-Squigs attack is made but before youdeclare a target Any single enemy unitwithin that range can be the target of theattack and the Spit-Squigs attack can befired over other units to reach it

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Spit-Squigs 4D6 D3 5+ 4+ - D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageStickers and Bashers 1 3 5+ 5+ - 1

D6

4

5 6+

KEYWORDS DESTRUCTION MOONCLAN SQUIG GOBBA

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2123

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1623

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

PREYTON

DESCRIPTION

A Preyton is a single model wistedcreatures of Chaos Preyton are hatefuland cunning beasts that delight in carnageand killing for its own sake Tey possesspowerfully venomous saliva which dripsfrom their fangs incessantly and whichthey can also spit at their enemies to blind

and agonize them so they are helplessbefore their onslaught When they attackthey charge headlong with their blackenedand serrated antlers to crash into their foesbefore fall ing upon them with their viciousfangs

FLY

Preyton can fly on their leathery wings

ABILITIES

Blinding Bile If a unit suffers woundsfrom a Preytonrsquos Blinding Bile attack youmust subtract 1 from its hit rolls until yournext hero phase

Goring Charge Whenever a Preytoncharges into combat it inflicts 2 mortal

wounds on the unit it has charged at thebeginning of the combat phase It will thengo on to attack normally

Agonizing Venom Should a model sufferwounds from a Preytonrsquos Venom-drippingFangs but is not slain at the end of thecombat phase roll a D6 On a result of a 4+the model suffers a mortal wound as the

venom inflicts agonizing convulsions onits victim

Stalker of the Dark Wilds Preytons arecunning and sadistic creatures adept atattacking from ambush Instead of settingup a Preyton on the battlefield you mayplace it to one side In your first movementphase you must set up the Preyton within12 of the edges of the battlefield and morethan 8 from any enemy models Tis is the

unitrsquos move for that movement phase

MOV E

S A V E

B R A V E R Y

W O

U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Blinding Bile 12 3 4+ 4+ - 1

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Venom-dripping Fangs 1 4 3+ 3+ -1 2

10

5

8 5+

KEYWORDS CHAOS MONSTER PREYTON

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2123

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1723

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

ROGUE IDOL OF GORK(OR POSSIBLY MORK)

DESCRIPTION

A Rogue Idol of Gork is a single modelitanic scrap effigies made up of stone andearth broken weapons looted trophiesand daubed in obscene glyphs and sloganssomehow come to ponderous erratic lifethrough the power of the Orc gods RogueIdols have a will of their own and desireonly one thing to smash Tis they canably achieve through their massive stone

fists which can pound with the fury offalling meteors and the sheer weight oftheir colossal tread which is akin to anavalanche of boulders striking down withevery footfall

ABILITIES

Da Big rsquoUn Nothing more in truth thana monumental pile of rock and detritus inmotion a Rogue Idol has few weaknessesand does not feel pain Halve any woundsor mortal wounds inflicted on a Rogue Idolof Gork (rounding fractions up)

Spirit of the Waaagh A Rogue Idol ofGork can never retreat from combat If

a Rogue Idol of Gork is within 12 of theenemy in the charge phase it must attemptto charge even if it ran in the precedingmovement phase

Livinrsquo Idol Te crackling spiritual powerof the Waaagh is the lifeblood of the IdolG983154983141983141983150983155983147983145983150983162 W983145983162983137983154983140983155 within 16 of theRogue Idol of Gork can re-roll casting rollsof 1 and all G983154983141983141983150983155983147983145983150983162 models within16 add 1 to their Bravery characteristicHowever if a Rogue Idol of Gork is slain itis seen as a terrible omen all G983154983141983141983150983155983147983145983150983162 models in your army subtract 1 from theirBravery characteristic for the rest of the

game

Unlucky to be Around A Rogue Idol ofGork really doesnrsquot particularly care whereitrsquos treading added to which chunks ofstone and bits of former victims are foreverfalling off its thunderous bulk At the endof your movement phase roll a D6 for anyunit friend or foe within 4 of the RogueIdol On a roll of a 4+ that unit suffers amortal wound

Avalanche When a Rogue Idol is slainit falls apart in a great avalanche of rubbleand scrap Roll a D6 for any unit friendor foe within 4 On a roll of a 4+ the unitsuffers D3 mortal wounds

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS DESTRUCTION GREENSKINZ MONSTER TOTEM ROGUE IDOL OF GORK

DAMAGE TABLE

Wounds Suffered Move Crushinrsquo Fists Boulder Stomp

0-3 2D6 2+ 3D6

4-7 2D6 3+ 2D6

8-10 D6 3+ 2D6

11-13 D6 4+ D6

14+ D3 4+ D6

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend DamageCrushinrsquo Fists 3 2 2+ -3 D6

Boulder Stomp 2 3+ 3+ -2 2

10

16 4+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2123

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1823

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

BROOD HORROR MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

8

58 5+

DESCRIPTION

A Brood Horror is a single model Afrightening mutation this hulking fecundcreature that has attained its monstroussize by devouring its kin can tear throughits foes with its rancid rotting fangs ormaul anything it can grasp with the franticscrabbling of its hooked claws

ABILITIES

Ravening Monstrosity Te Brood Horrorregenerates D3 wounds in each of yourhero phases so long as it has inflicted atleast 1 wound in the preceding turn

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER MONSTER BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2123

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 1923

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKAVEN WARLORDON BROOD HORROR

DESCRIPTION

A Skaven Warlord on Brood Horror is asingle model Te Warlord is armed witha polearm-mounted Warpforged Bladereeking with dark energies with which toslash at their victims while their mount

can tear through its foes with its rancidrotting fangs or maul anything it can graspwith the frantic scrabbling of its hookedclaws

ABILITIES

Ravening Monstrosity Te SkavenWarlord on Brood Horror regenerates D3wounds in each of your hero phases so longas it has inflicted at least one wound in thepreceding turn

Imposing Mount Te sight of theWarlord riding such an imposing andblessed beast into battle does wonders forthe uncertain loyalty of the Skaven aroundthem All other friendly V983141983154983149983145983150983157983155 models within 13 add 1 to their Braverywhile within 13 of the Skaven Warlord onBrood Horror

COMMAND ABILITY

Gnash-gnaw on their Bones If aSkaven Warlord uses this ability pick oneVerminus unit within 13 Until your nexthero phase all models in that unit makeone extra attack with each of their melee

weapons

MOV E

S A V E

B R A V E R Y

W O U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Rancid Fangs 1 3 3+ 3+ -1 2

Scrabbling Claws 1 2D6 4+ 5+ - 1

Warlordrsquos Warpforged blade 1 3 3+ 3+ -2 D3

8

6

8 4+

KEYWORDS CHAOS SKAVEN VERMINUS MONSTER SKAVEN WARLORD ON BROOD HORROR

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2123

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2023

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

SKIN WOLVES

DESCRIPTION

A unit of Skin Wolves has 3 or moremodels Tings of pure nightmare thatwere once men Skin Wolves drapedin tatters of human skin are terrors ofincomparable malice and fury able toshred their victims to ribbons with theirlong-clawed fingers and feast upon theirflesh with their fang-studded caninesnouts

ABILITIES

Nightmare Bloodlust For eachsuccessful attack roll of 5+ with the SkinWolvesrsquo ooth amp Claw attacks you mayimmediately make an additional ooth ampClaw attack against the same unit

Gore-drenched Horror Units within 3 ofa unit of Skin Wolves subtract 1 from theirBravery characteristic

Bounding Predators When making pilein moves Skin Wolves may move up to 6and may move over enemy models

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Tooth amp Claw 1 4 3+ 4+ -1 254 5+

8

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS MORTAL SKIN WOLVES

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2123

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2123

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

WOLF RATS

DESCRIPTION

A unit of Wolf Rats has 5 or more modelsFoul and twisted creatures neither whollymonstrous rat or debased dire wolf theirdagger-long teeth can puncture mail andflesh with equal ease and their appallinghunger means that once they have tastedblood their frenzy is all but unstoppable

ABILITIES

Snapping Jaws Add 1 to the hit rolls ofWolf Rats if they have charged this turn

Blood-crazed While within 2 of anenemy model Wolf Rats do not have totake Battleshock tests

MOV E

S A V

E

B R A V E R Y

W O

U N D S

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Dagger-long Teeth 1 2 3+ 4+ -1 142 6+

10

KEYWORDS CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS SKAVEN MOULDER WOLF RATS

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2223

Warhammer Age of Sigmar copy Games Workshop Ltd 2016

TROLL HAG

DESCRIPTION

A roll Hag is a single model A monstrouslycolossal river troll the roll Hag is bothrapaciously hungry and all but impossibleto kill As well as being ar more clever anddangerous than her kin she is possessednot only o malign cunning but innatearcane power drawn rom the oetid riversand swamps in which she dwells Te roll

Hag can pulverise her victims with herDeadwood Staff or spray great gouts ocorrosive vomit over them condemningthem to a horrific and agonizing death

ABILITIES

Spell-spite roll Hags carry many strangeetishes and weird and gory relics o theirpast victims ofen held in a decayingfishermanrsquos net re-purposed as a sackTese etishes and carrion ragments serveas a ocus or their cursed powers and caneven twist and spite any hostile magic setagainst them I you successully unbind an

enemy spell with the roll Hag i that spellcould have caused wounds (such as ArcaneBolt) then roll a D6 I a 4+ is rolled then D3mortal wounds are inflicted on the wizardwhose spell was stopped

Hag Regeneration Roll a dice or the rollHag in each o your hero phases On a 2 ormore the roll Hag heals D6 wounds

Terrible Stench Your opponent mustsubtract 1 rom any hit roll made by one otheir models that targets a roll Hag in thecombat phase

MAGIC

roll Hags are wizards Tey can attempt tocast one spell in each o your hero phasesand attempt to unbind one spell in eachenemy hero phase Tey know the ArcaneBolt Mystic Shield and the roll Hagrsquos Cursespells

TROLL HAGrsquoS CURSE

Te cackling curses o the roll Hag areinsidious and vile robbing her victims ostrength and shackling them withill-ortune all the better so that her victimscannot escape her clutches Te roll HagrsquosCurse has a casting value o 8 I successullycast pick a visible unit within 12 Tat unitsubtracts 1 rom hit and save rolls until yournext hero phase

MOV E

S A V E

B R A V E R Y

W

O U N D S

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

Copious Vomit 10 3+ 3+ -2 D3

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Deadwood Staff 2 4 3+ -1 2

7

16 4+

KEYWORDS DESTRUCTION TROGGOTH FELLWATER MONSTER HERO WIZARD TROLL HAG

DAMAGE TABLE

Wounds Suffered Move Copious Vomit Deadwood Staff

0-3 8 5 3+

4-7 6 4 3+

8-10 6 3 4+

11-13 5 2 4+

14+ 4 1 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+

7252019 Aos Monstrous Arcanum

httpslidepdfcomreaderfullaos-monstrous-arcanum 2323

WARPFIRE DRAGON

DESCRIPTION

A Warpfire Dragon is a single modelMembers o a rare twisted and malormedbranch o dragon-kind their limbs endin twisted and barbed claws while theirmouth is filled with row afer row o

jagged teeth dripping with caustic sal ivawith which they can shred their preySpite-filled and ruinous creatures theydelight in destroying and mutilating theiroes with blasts o Warpfire exhaled romthe burning morass o ruinous energies

that seethe within their bodies the mereproximity to which can kill Even in deathare these mutated creatures deadly astheir demise brings about a raging blast ounleashed fire to scorch the land aroundthem

FLY

A Warpfire Dragon can fly

ABILITIES

Warpfire A Warpfire Dragon can unleasha Coruscating Blast o Warpfire in yourshooting phase When it does so pick a

visible unit within 12 and roll a dice On aroll o a 1 that unit suffers a single mortalwound On a roll o a 2-4 that unit suffersD3 mortal wounds On a roll o 5-6 thatunit suffers D6 mortal wounds

In addition afer any models are slainby the mortal wounds any affected unit

which survives immediately suffers anumber o additional hits equal to thenumber o models that have been slain asthe victims explode in hellish flames Teseadditional hits wound on a roll o 5+ witha Rend characteristic o - and a Damagecharacteristic o 1 So or example i theinitial Warpfire attack caused 3 models tobe removed rom a unit 3 additional hitswould be caused on the survivors o thatunit

Malign Aura In your hero phase roll a D6or every model riend or oe within 3 oa Warpfire Dragon On a roll o a 6+ thatmodel suffers a mortal wound

Deadly Demise When a Warpfire Dragonis slain roll a D6 beore removing it romthe game Te result o this roll in inches isthe blast radius o its explosive demiseRoll a D6 or each model riend or oewithin this distance o the Warpfire

Dragon On a result o a 5+ that modelsuffers a mortal wound

KEYWORDS

CHAOS KrsquoDAAI LEGION OF AZGORH KrsquoDAAI FIREBORNKEYWORDS CHAOS DRAGON MONSTER WARPFIRE DRAGON

DAMAGE TABLE

Wounds Suffered Move Twisted Claws Snapping Jaws

0-2 12 2D6 3+

3-4 10 D6 3+

5-7 8 D3 4+

8-9 7 D3 4+

10+ 5 1 5+

MOV E

S A V

E

B R A V E R Y

W O

U N D S MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

Sapping Jaws 2 D3 4+ -1 D6

Twisted Claws 1 4+ 3+ - 1

612 5+