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2014 Klondike Patrol Leader Information Packet Page 1/45 November 24, 2013 “Iditarod Challenge” Klondike Derby 2014 Participant’s Packet Patrol Leaders Need to Know this! February 14 - 16, 2014 Camp Munhacke & February 21 – 23, 2014 Rota-Kiwan Scout Reservation

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Page 1: “Iditarod Challenge” Klondike Derby 2014 Participant’s ...storage.michiganscouting.org/event/docs/2293/...“Iditarod Challenge” Klondike Derby . 2014 Participant’s Packet

2014 Klondike Patrol Leader Information Packet Page 1/45 November 24, 2013

“Iditarod Challenge” Klondike Derby

2014 Participant’s Packet

Patrol Leaders Need to Know this!

February 14 - 16, 2014 Camp Munhacke

&

February 21 – 23, 2014 Rota-Kiwan Scout Reservation

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Contents Iditarod Challenge Klondike Derby Schedule ................................................................................................ 4

Friday ........................................................................................................................................................ 4

Saturday .................................................................................................................................................... 4

Sunday ....................................................................................................................................................... 4

What is the Iditarod? .................................................................................................................................... 5

What is a Klondike Derby? ............................................................................................................................ 5

Essential Info ................................................................................................................................................. 7

Who ........................................................................................................................................................... 7

When ......................................................................................................................................................... 7

Check In ..................................................................................................................................................... 7

Cost ........................................................................................................................................................... 8

Where ....................................................................................................................................................... 8

Registration ............................................................................................................................................... 9

Klondike Coordinator ................................................................................................................................ 9

Patrol Specifications .................................................................................................................................... 10

Sled Specifications And Patrol Equipment ................................................................................................. 11

Example of an Easy-To-Build Klondike Derby Sled Plans ........................................................................ 11

Harness Design ........................................................................................................................................ 13

Patrol Equipment (To be carried in sled) ............................................................................................... 14

Nugget Pouch .......................................................................................................................................... 14

Awards ........................................................................................................................................................ 15

Adult Participation ...................................................................................................................................... 15

Klondike Staff Volunteers Needed!! ....................................................................................................... 15

Non-Unit Associated Volunteer Staff ...................................................................................................... 16

Trash............................................................................................................................................................ 16

Klondike Station Information ...................................................................................................................... 17

Alaskan Town Names and Regions ......................................................................................................... 17

Dutch Harbor (Check In) ......................................................................................................................... 18

Event #1: Dutch Harbor (Iditarod Sled Race) .......................................................................................... 19

Event #2: Iditarod (Dog Sled Race) ......................................................................................................... 21

Event #3: Moose Jaw (Snow Snake) ........................................................................................................ 22

Event #4: Glacier Pass (Snow Blind) ........................................................................................................ 23

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Event #5: Big Loss Creek (Muskrat Trapping) ......................................................................................... 24

Event #6: Polar Cove (Food Scavenging) ................................................................................................. 25

Event #7: Caribou (Secret to the Prospectors Gold) ............................................................................... 26

Event #8: Kodiak (Call of the Wild) ......................................................................................................... 27

Event #9: Yukon River (Chasm Crossing) ................................................................................................ 28

Event #10: Chilkoot Pass (Ice Ball Sling Shot) ......................................................................................... 29

Event #11: Iowa Hill (Prospecting) .......................................................................................................... 30

Event #12: Frost Corner (Packing Out).................................................................................................... 31

Event #13: North Ridge (Pack Rack) ........................................................................................................ 32

Event #14: Dryman’s Gulch Dam (Dryman’s Gulch) ............................................................................... 33

Event #15: Bering Sea (Spirit Catching) ................................................................................................... 34

Event #16: Point Barrow (Sawing Logs) .................................................................................................. 35

Event #17: Saskatoon (Handicapped Awareness - Knot Tying) .............................................................. 36

Important Things About Winter Camping .................................................................................................. 37

Winter Camping Tips ................................................................................................................................... 38

Health and Safety ........................................................................................................................................ 39

Severe Weather ...................................................................................................................................... 39

Injury or Illness ........................................................................................................................................ 40

Constructing Snow Snakes .......................................................................................................................... 41

How to build a quinzee snow shelter .......................................................................................................... 44

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Iditarod Challenge Klondike Derby

Schedule

Friday

8:00 – 9:00 AM Quinzee ONLY Campers Arrive, Check-In and begin constructing Quinzees

This option is elected in the online registration. 5:30 – 9:00 PM Arrive, *Early Check-In*, Set-Up Camp 9:45 PM Mayors Meeting (Klondike Dining hall, Staff, SM, SPL Meeting)

** NOTE: 10 gold nuggets will be awarded per patrol (not individuals) that Quinzee camp Friday night and 5 gold nuggets will be awarded per patrol (not individuals) that Tent camp Friday night. Cabin camping will NOT be eligible for any camping nuggets.

Saturday

7:00 – 8:00 AM Check-In (Dutch Harbor) 8:00 – 8:10 AM Opening Flag Ceremony (Dutch Harbor)

(Volunteer Troop Needed) 8:10 – 8:20 AM Patrols Travel to starting town as assigned to them at Friday Night Mayors

Meeting or Saturday Check-In 8:30 – 11:55 AM Town Challenges 12:00 – 12:55 PM LUNCH - Scouts will cook lunch either in their campsites or along the

trail. 1:05 – 6:00 PM Town Challenges 6:15 – 7:45 PM Dinner (in camps) 8:00 – 9:30 PM Campfire and Awards Ceremony (Dead Horse)

** NOTE: 5 gold nugget will be awarded per patrol (not individuals) that camp Saturday night ** NOTE: Any unit departing Saturday MUST check out with site chairs.

Sunday

7:00 AM Reveille 7:00 – 8:30 AM Breakfast on own (in camps), Break Camps 9:30 – 10:00 AM Scout’s Own Service (Location TBA) (Volunteer Troop Needed) 10:00 AM Close of Klondike (Check out with Camp Masters)

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What is the Iditarod?

The most famous event in the history of Alaskan mushing is the 1925 serum run to Nome, also known as the "Great Race of Mercy." A diphtheria epidemic threatened Nome, especially the Alaska Native children who had no immunity to the "white man's disease", and the nearest quantity of antitoxin was found to be in Anchorage. Since the two available planes were both dismantled and had never been flown in the winter, Governor Scott Bone approved a safer route. The 20-pound (9.1 kg) cylinder of serum was sent by train 298 miles (480 km) from the southern port of Seward to Nenana, where it was passed just before midnight on January 27 to the first of twenty mushers and more than 100 dogs who relayed the package 674 miles (1,085 km) from Nenana to Nome. The dogs ran in relays, with no dog running over 100 miles (160 km).

The Norwegian Gunnar Kaasen and his lead dog Balto arrived on Front Street in Nome on February 2 at 5:30 a.m., just five and a half days later. The two became media celebrities, and a statue of Balto was erected in Central Park in New York City in 1925, where it has become one of the most popular tourist attractions. However, most mushers consider Leonhard Seppala and his lead dog Togo to be the true heroes of the run. Together they covered the most hazardous stretch of the route, and carried the serum 91 miles, the single farthest of any team.

What is a Klondike Derby?

The name Klondike originated from the Klondike gold rush era, where miners tested their

skills against the elements for precious nuggets of gold. Some struck it rich, and some, not so rich. A Boy Scout KLONDIKE DERBY is a Winter Skills event, held every year, preferably in the SNOW! However, Mother Nature does not always cooperate very well, and more than one DERBY has been held in mud or on frozen ground without the benefit of so much as a single snowflake! Boy Scout Troops will compete against each other using sleds, similar to the dog sled used in the Iditarod, which will use Scout POWER to pull it instead of dogs! The Scouts pull the sleds that are loaded with their personal and patrol equipment. The Scouts journey through woods and fields, up and down hills and stop at different activity stations, named after Alaskan towns and regions, where they are tested on different Scout skills by the “Mayors” of that town. When they arrive at these stations they are timed and tested on their Scouting knowledge, their teamwork and their problem solving skills.

Patrols will be responsible for all meals!

You will be awarded “gold nuggets” at each station for skills, completion and other factors! Scoring for each station emphasizes the teamwork and the patrol method in addition to the specific skill. No matter how new boys are to Scouts, as long as patrols show good Scout Spirit and cooperation – they will do fine! They are rewarded for understanding what SCOUTING is all about – doing your best while living by the Scout Oath and the Scout Law!

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Also, all patrols will need to have a “Yell” or “Cheer.”

So, now that your Troop has decided to participate, this Guide will tell you everything

you need to know to get prepared, gear up, and have fun! First of all, each patrol needs to have a sled (see enclosed sled plan), but don’t let the idea of a sled and snow scare you off! In fact, it isn’t even essential to have snow for this event – some of our best derbies have been held with minimal or no snow! The final event will be a sled race between units, dinner and then a campfire with the awards ceremony! This year there is a new course for the sled race!! Each patrol leader will check in at Dutch Harbor - Klondike Derby Headquarters, where they will pick up their nugget bag, score card, map and be given instructions for starting the day!

BEWARE OF CLAIM JUMPERS!!!

KLONDIKE will feature “Claim Jumpers” who will “HOLD UP” patrols as they pass.

The “Claim Jumpers” will ask Scout-related questions to the patrols. For each question missed, the “Claim Jumpers” can STEAL a gold nugget per question.

PATROLS ARE BEING FOREWARNED OF THE POSSIBILITY!!

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Essential Info

That stuff the Leaders and Parents want to know…

Who

All Boy Scout Patrols.

When

Friday, February 14 – Sunday, February 16, 2014 at Camp Munhacke Friday, February 21 – Sunday, February 23, 2014 at Rota-Kiwan Scout Reservation.

Check In

Cabin spaces are available for units that do not plan to camp outside. Cabin Spaces are VERY limited and on a “first come, first serve basis.” Contact your site chair to reserve a cabin AFTER registering online for the event. If adequate snow (at least 10 inches of snow) is available and a unit wants to come out and build a Quinzee to camp out in, early check-in starts Friday morning at 8:00 AM (This will allow the unit sufficient time to construct their Quinzees). Units planning to “Tent Camp” or “Cabin Camp” should plan on arriving to camp between 5:30 – 9 PM (Unit Leaders be advised, please ensure your Scouts are properly prepared to camp in the cold). Any attendee caught violating the Health and Safety Guidelines will be sentenced to a tenure as event staff including the possibility of mucking out the latrines. For all other units camping only Saturday night or just coming out for the Saturday activities, Day Only check-in is on Saturday, from 7:00 – 8:00 AM. The day begins promptly at 8:10 AM with assembly at the Flagpoles for opening flag ceremony (A troop is needed to volunteer to lead opening Flag ceremony). The DERBY begins immediately afterwards at 8:20 AM. See map for locations of Alaskan Towns.

Upon arrival, all troops should check in with their patrol rosters filled out and any unpaid fees at Munhacke/Rota Kiwan Klondike Headquarters (Look for posted signs). Patrol leaders

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will be given nugget bag, scorecard, map and instructions for the day upon check-in. See Station Descriptions for what Patrols will be judged upon.

All units must check out at Klondike Headquarters before leaving camp. Each

camp site will be inspected before check out is granted. Event patches will be distributed at check out.

Cost

Participant Registration Fee Rota-Kiwan Scout Reservation Camp Munhacke $15 per Scout / $15 Scouter Dec 12, 2013 – Jan 31, 2014 Dec 12, 2013 – Jan 25, 2014 $25 per Scout / $25 Scouter Feb 1, 2014 – Feb 9, 2014 Jan 26, 2014 – Feb 2, 2014

Cabins will be an extra charge. Please contact your site chair for pricing and availability. Cabins are available on a “first come, first serve, and limited availability basis”. Register at the Michigan Crossroads Council Website, Southern Shores Field Service Council 2014 Klondike Derby. Ensure you note the Date and Location of each Klondike Derby: Camp Munhacke: 14 – 16 February 2014 Rota Kiwan Scout Reservation 21 – 23 February 2014 EVERY person is asked to bring a can of soup. Soup cans will be donated to a local food pantry.

Where

Camp Munhacke 20120 Bartell Road Gregory, MI 48137 Rota-Kiwan Scout Reservation 6278 Texas Drive Kalamazoo, MI 49009 Link to Southern Shores Field Service Council http://www.michiganScouting.org/SouthernShores/

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Registration

Registration is 100% online (see link above). All registrations must be submitted by Feb 2, 2014 for Camp Munhacke and Feb 9, 2014 for Rota-Kiwan.

No walk in units will be accepted.

All units are responsible for their own food for the ENTIRE weekend. No meals will be provided by the event. Units participating in the Saturday Only option need to provide their own Lunch and Dinner. There will be no discount for Saturday Only units.

Klondike Coordinator

Camp Munhacke: Mark Kirkendall – 517-403-8855, [email protected] or [email protected] Rota-Kiwan: Kevin Borden –269-806-4495, [email protected] Gary Miller – 269-760-8959, [email protected] Please contact us if you want to help staff at the Klondike, or if you have any questions.

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Patrol Specifications

1. Natural patrols of 4 to 8 Scouts (maximum 10 Scouts) with a suitable Klondike sled plus

all essential gear (See below). Patrols with less than 4 Scouts will be grouped with another patrol at the Mayor’s Meeting on Friday Night.

2. All Scouts must be properly clothed for outdoor winter weather (winter/rain gear, warm coats, water proof boots etc.) All transportation on site will be via manual transportation methods only.

3. Each patrol must submit two copies of a roster at Klondike Headquarters upon check in, complete with Scoutmaster’s signature (roster forms are included in this Guide). Rosters must be in weather tolerant packaging, ex: zip lock bag, lamination, etc.

4. The Scout Basic Essentials list (page 264 of the 2009 Scout Handbook) is a useful resource!

5. No flammable fluids, explosives, or other dangerous stuff (the Scout definition of ―fuel for fires is wood not gas). Check the Guide to Safe Scouting in case you have any questions.

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Sled Specifications

And Patrol Equipment

Sleds must be homemade and arrive in a ready to run condition. Refer to the Klondike sled plans included in this packet as example design. Details generally are easy to find on the internet. Sleds should be sturdy enough to transport one team member and all of the patrol’s gear as required for the events of the day. Each patrol should bring all the items they will need to compete in each of the events of the Klondike. See equipment list on page Error! Bookmark not defined.. The Klondike is a harsh environment. Many a miner has failed to hit the mother-lode for lack of proper planning and supplies. For example, be sure to bring fire building materials (wood will be provided by Mayors of the towns; no flammable fluids will be allowed), first aid supplies, rope, and anything else the patrol may need or want to complete each of the events (refer to station instructions). Remember, you are going to the Klondike, so BE PREPARED!

Example of an Easy-To-Build Klondike Derby Sled Plans

A new design for a strong, light, and inexpensive Klondike sled

Dissatisfied with previous designs for Klondike sleds, we set out to make a new design. We wanted a sled that was strong, light, inexpensive, and something that the Scouts could build

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themselves. The distinguishing feature of this design is that it is held together with rope lashings rather than with metal screws. In this way, the design is not really new. The Inuit have used flexible sleds for much longer than Scouts have been around. This sled is:

Collapsible, making storage and transport very easy. Very light weight, being made of relatively few thin boards. Strong. The flexibility of the lashings allows it to bend rather than break when it hits

something or goes over an uneven part of the ground. Inexpensive: about $25 (plus skis). Something the Scouts can build. The Scouts can lash the sled together on their own.

Before you read ahead, have a look at the Sled Diagram (PDF) and the detail pictures of the front and rear bindings. The various parts of the sled are attached together by lashing with rope. There are 7 mm (¼″) deep notches where the pieces cross. This make aligning the pieces easy and keep things from slipping even if a lashing is not as tight as it should be.

Skis (pair)

Used downhill skis are the best for a sled. These should be 185 cm (73″) or longer. Second-hand sports shops often sell these cheap. Note that there is no advantage to having new skis, though a freshly waxed surface does help.

Bindings (×4)

These are 2×4 boards 20 cm (8″) long with 10×4 cm (4×2″) cut out of the bottom and 5 cm (2″) by 7 mm (¼″) cut out of the top. These are screwed to the front and rear of each ski with 6 cm (2½″) or longer screws. The screws must have flat heads and be counter sunk. A P-Tex candle, available from ski shops, can be used to fill the hole, covering the screws completely. The front bindings have an angled, 2 cm (¾″)-wide slot cut in the front to accommodate the diagonal (see side view diagram). Additional wood can be lashed or screwed onto the bindings to make them taller if the snow is too deep for the sled as is.

Cross bar (×3)

These are 2×2 boards, 60 cm (24″) long, with 5 cm (2″) wide notches 4 cm (2″) from the each end of the board. Two of these are lashed to the bindings and support the floor. The other is the push bar and is lashed to the uprights.

Floor board (×10)

A floor board is a 1×2 board 120 cm (4′) long. (1×2 boards are often sold in 8′ lengths; cut these in half.) The floor is made from ten such boards held together by weaving nylon webbing back and forth between them. There should be three such lashings. Each lashing will require about 2 m (6′) of webbing. Use a flat head screwdriver to help get these tight

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and even. Do this at home. The floor, which is flexible until lashed down to the cross bars, can be used to wrap the other pieces when packing the sled. The two outside floor boards should have eyes to hold the ropes for the sides. There should be eight eyes, 12 cm (5″) apart, starting 8 cm (3″) from the rear end of the board.

Upright (left & right)

The uprights are 2×2 boards, 1 m (40″) long. They rest on the skis and are lashed to the back of the rear bindings. The height it chosen so that it is a comfortable height for a Scout to push. On the inside, there are two eyes for the rear triangular brace ropes. These are 45 cm (18″) and 85 cm (33″) from the bottom of the upright. On the front, there are six eyes, spaced 10 cm (4″) apart, starting 20 cm (8″) from the bottom of the upright. These eyes are for the side and back mesh. The uprights come in left and right versions. The only difference is the location of the inside eyes and the notches for the diagonals.

Diagonal (left & right)

These are 1×2 boards, 150 cm (60″) in length. There is a 6 cm (2½″) wide notch 7 cm (2½″) from the bottom which fits into the slot on the front binding. It is lashed here with a shear lashing. There is a 5 cm (2″) wide angled notch 4 cm (2″) from the top on the side of the board. This fits the notch on the upright and is lashed with a square or diagonal lashing. Along the top edge, there are 5 mm (¼″) deep nicks to accommodate the ropes for the sides. These are 8 cm (3″) apart starting 20 cm (4″) from the top end.

Once the sled is assembled, two ropes which connect eyes on opposite uprights provide triangular bracing. Tighten these one at a time using a trucker’s hitch. To make the sides, rope is wrapped through eyes on the edge floor board and uprights, and in 5 mm (¼″) deep nicks in the diagonal. The back is done using the same eyes on the uprights (not shown).

Harness Design

A comfortable harness can be easily made by making a loop from 2 m (6′) of 2.5 cm (1″) nylon webbing. To this is tied a rope which leads back to the bindings on one side or the other of the sled. Ensure that an equal number of Scouts are pulling on either side. If you like, tie a short piece of bicycle inner tube from the webbing loop to partway down the rope. This allows some give in the harness which will keep the tension more constant. Ensure that if the harness is pulled hard, such as when climbing a sleep hill, the rope will become tight and do the pulling itself. Otherwise, something may give way unexpectedly and the sled may fly forward with all the energy stored in the over-stretched inner tube. In addition to the pull harnesses, there must be a brake rope. This is a short rope tied between the two rear bindings. This is used by the musher to stop the sled. Note that the musher must not get into the rope as a sudden pull could pull the musher face-first into the push bar.

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Patrol Equipment (To be carried in sled)

Bring a ready to run Klondike sled with the following contents:

o Patrol flag

o Nugget pouch (Provided at Check-In)

o Scout Handbook

o Two lengths of rope (25 feet & 6 feet long, 3/8” or ½”)

o Stretcher poles (6) - Approximately 8’ in length

o 2 Blankets

o Kindling, tinder

o Matches in waterproof container

o Mallet or Hammer

o Scout compass or equivalent

o Tarp, 9ft. X 9ft. or larger

o Metal tent stakes (recommend 10)

o Patrol roster, scorecard, pencil and paper

o Fire Starting Materials - NO FLAMABLE LIQUIDS

o Wax fire-starter (optional)

o Trash bags (Leave no trace)

o First Aid kit with triangular bandage for sling splint materials for arms and legs

o Each Scout’s 10 essentials (found on page 264 of Scout Handbook)

o Emergency spare two sets of clothing needs for the day

o Twine

o Ice Balls (5), not to exceed baseball size + appropriate storage container

o Snow Snake (see attachments)

Nugget Pouch

Each team will be provided with a pouch to carry their gold nuggets in. Be sure to keep this on your sled!

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Awards

The unit with the most gold nuggets at the end of the event will be overall winner! Units attending will receive participation ribbons and all actively participating Scouts and Scouters will receive a 2014 Klondike patch!

Adult Participation

We expect Scout leaders and Adults to work in various stations throughout the day! Leaders/Adults are strongly discouraged from accompanying patrols (except to take photos) during their sessions! If a leader or adult accompanies the patrol, nuggets will be deducted if they coach/help the patrols at their stations! A medical pass can be obtained from the site chair upon check in if needed. Adults wanting to take pictures will be registered as “News Reporters” and provided a “PRESS PASS” at check in. A Scout Master can obtain an observer pass from the site chair upon check in.

Klondike Staff Volunteers Needed!!

The games and program areas will be staffed with experienced Youth and Adults. This is the easiest way for Adult Scouters to earn their patch. Experienced Youth not participating in a patrol are encouraged to help staff events and program areas. Each attending adult is EXPECTED to volunteer in one of the event towns for at least half a day. Mayors will meet at the Klondike Headquarters on Friday evening (at 9:45 PM) to get instructions on what their town will do. You may also contact your site chairs prior to the event if you or anyone in your troop/crew is interested in volunteering!

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Non-Unit Associated Volunteer Staff

Volunteer staff not associated with attending units will be assigned a unit to eat with each meal. Please

bring a personal mess kit. Units, expect up to 3 volunteers to join you at each meal. Non-Unit

Associated Volunteer Staff, such as Order of the Arrow members, will need to pre-register online. Staff

associated with an attending unit will be expected to eat with their unit.

Units who bring out their Unit Commissioner will be awarded an additional 5 nuggets to each competing

patrol.

Units who’s Unit Commissioner participates at least half a day as event staff will be awarded an

additional 10 nuggets to each competing patrol.

Unit Commissioners who are responsible for multiple units will enable credit to all attending and

participating units that they are responsible for.

Trash

Troops are responsible for their own trash. All trash must be packed out by Sunday morning. REMEMBER: If you pack it in, you pack it out!

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Klondike Station Information

Alaskan Town Names and Regions

At each town, the following items are required for eligibility for the challenge:

Complete Patrol Patrol Roster Properly loaded and functional sled (see page Error! Bookmark not defined.)

Scout Spirit and a Patrol Cheer will earn each patrol 1 Nugget at each town

Note: Each town will be able to accommodate 4 participating patrols at any given time.

1. DUTCH HARBOR – Klondike Headquarters – Klondike Iditarod Race Start and Finish

Area

2. IDITAROD – Dog Sled Race

3. MOOSE JAW – Snow Snake

4. GLACIER PASS – Snow Blind

5. BIG LOSS CREEK – Muskrat Trapping

6. POLAR COVE – Food Scavenging

7. CARIBOU – Secret of the Prospector’s Gold

8. KODIAK – Call of the Wild

9. YUKON RIVER – Chasm Crossing

10. CHILKOOT PASS – Ice Ball Sling Shot

11. IOWA HILL – Prospecting

12. FROST CORNER – Packing Out

13. NORTH RIDGE – Pack Rack

14. DRYMAN’S GULCH DAM – Dryman’s Gulch

15. BERING SEA – Spirit Catching

16. POINT BARROW – Sawing Logs

17. SASKATOON – Knot Tying

18. DEAD HORSE – Warming Station

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Dutch Harbor (Check In)

Objective: Patrol will be judged upon check-in for required materials and readiness for event. Requirement: All patrol members, sled, roster, recipe and sled. Members must have with them the proper gear for cold weather: hat (either with ear protection or separate ear protection), gloves/mittens, boots, and rain gear or winter coat. See attached list of items required for members and sled. Procedure: Patrols will send their SPL to check-in with roster (starting at 5:00 pm Friday or 7:00 am Saturday). Judge will walk out to the sled parking to inspect Patrol members and sled. Patrols will be judged for the following items:

Completed Roster (name of patrol, level of patrol, age of members and signed by SM)

Sled inspection (all items required on sled, see page Error! Bookmark not defined.)

Patrol member inspection (each member has required items, ex: Proper attire, water

bottles, personal Scouting Essentials)

Upon completion of this station Patrols will receive their nugget bag, score card, map and instructions. Awarding of gold nuggets:

1 Nugget awarded per correct judging item (roster, sled, member inspection).

1 Nugget awarded per patrol (not individual people) camping each night. A total of 5 Nuggets can be awarded at this station.

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Event #1: Dutch Harbor (Iditarod Sled Race)

Welcome to the Klondike Derby Iditirod Race. Are you up to the challenge?

Task

With your patrol at your side you are given a list of essential tasks to complete in a set amount of time. On the command “GO” the clock will start and you and your patrol will set out to complete as many of the listed tasks correctly in the shortest amount of time. Your first Town will be issued at the Mayor’s Meeting or Saturday Morning Check In. After that, you are free to pick any interesting Town with a short line.

Standard

Each team will be given a list and locations of each of the Klondike Derby events and score sheets. Each team will be told they have to complete, correctly, as many of the tasks as possible and given a start time. All patrols will be “shotgun started” and expected to go to their issued first Town. After completing the start point event, teams will navigate the course through as many available stations as possible. Each team will have the same start time and what time the clock will stop. The lunch hour will be free time and the clock will stop at the beginning of lunch and start at the end of lunch. A signal will be sounded to restart the events. No team will proceed until the signal is sounded. Teams must return to the start point and turn in their completed score sheets to be clocked out.

EVENT START TIME: 8:30 AM LUNCH: 12:00PM - 1:00 PM

EVENT FINISH TIME: 6:00 PM TOTAL EVENT TIME: 8.5 HOURS

EQUIPMENT REQUIRED:

Personal Patrol Equipment (See Scout Handbook)

Scoring

Fastest Overall Time 20 Nuggets 2nd Fastest Overall Time 15 Nuggets 3rd Fastest Overall Time 10 Nuggets Finishing in the Allotted Time 05 Nuggets

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Event Bonus

Score one of the following bonuses

Complete twelve events or more in Allotted Time 50 Nuggets Complete eleven events in the Allotted Time 40 Nuggets Complete ten events in the Allotted Time 30 Nuggets Complete nine events in the Allotted Time 20 Nuggets Complete five to eight events in the Allotted Time 10 Nuggets Complete one to four events in the Allotted Time 05 Nuggets

Participating Patrols must complete at least 4 events to earn their Klondike Patch.

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Event #2: Iditarod (Dog Sled Race)

Welcome to the Klondike Derby Dog Sled Race. Are you up to the Challenge?

Task

With your patrol at your side you are use your fully loaded patrol sled. On the command “GO” your team must navigate a designated course as fast as you can with your team intact.

Maximum Event Duration

15 Minutes per patrol.

Patrol Equipment Required

None

Event Equipment Provided

Pre-loaded sled.

Scoring

Patrols must start and finish with their complete Patrol and all equipment on sled.

Time Allotted: 0:30 – 2:30 20 Nuggets 2:30 – 5:00 15 Nuggets 5:00 – 7:30 10 Nuggets Finishing 05 Nuggets

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Event #3: Moose Jaw (Snow Snake)

Task

Snowsnakes was a Seneca Indian Sport of strength and skill. The game was simple, the goal was to slide a long smooth stick along a trough in the snow the farthest. Expertise required, not just strength, but an accurate eye and great skill at placing the shaft properly in the trough to enable it to travel the maximum distance. Snowsnakes were between 5 and 9 feet long and were made of hickory, maple, or walnut wood. They were superbly designed for speed and, if skillfully handled, traveled with the velocity of a loosed arrow. To give the stick sufficient weight, its conical head was enlarged and beveled up in the shape of a snake head. Historically, the trough was made by dragging a smooth log lengthwise through the snow several times until the trench was about 1500 feet long and at least 10 inches deep.

Event Duration

30 MINUTES PER PATROL

Patrol Materials Required

2" x 2" Wood Stick between 5 and 9 feet long

Event Materials Provided

Rentable 2" x 2" Wood Stick between 5 and 9 feet long (10 Nuggets to rent)

Patrol Materials Required:

None.

Scoring

Patrol Best Slide; One per Patrol Member

75% of course distance or more 20 Nuggets 50% of course distance 15 Nuggets 25% of course distance 10 Nuggets Competing 5 Nuggets Event Bonus

Patrol provides own Snow Snake 5 Nuggets

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Event #4: Glacier Pass (Snow Blind)

Task While going through the woods, a flash fire occurred. Everyone in the patrol was temporarily blinded by the flash except for the patrol leader who had his back to the flash. However, the patrol leader was severely burned on the back and cannot move because of the severe pain. The fire is moving in your direction and the only way you can survive the fire is setting up your fireproof tent and moving everyone inside the tent before the fire reaches your location. The patrol leader can give directions, but cannot help.

Maximum Event Duration 30 Minutes per Patrol

Event Materials Required Tent Materials and tools.

Patrol Equipment Required None

Scoring One of the following:

Setting up the tent and getting everyone under the shelter in 10 minutes. 20 Nuggets Setting up the tent and getting everyone under the shelter in 10 - 20 minutes. 15 Nuggets Setting up the tent and getting everyone under the shelter in more than 20 minutes. 10 Nuggets Partial setup or failure to get everyone under shelter in the allotted time. 05 Nuggets

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Event #5: Big Loss Creek (Muskrat Trapping)

Task

A family of muskrats is trapped on a floating piece of ice and needs rescuing. Catch as many of the muskrats as possible using a pole constructed of 5 poles and rope lashed/knotted together. The Scouts will lash/knot together up to 5 poles and tie a 6 ft length of rope to the end. The patrol will then use the apparatus to dangle the rope section over the muskrats (mouse traps) attempting to catch on the rope. Patrols are unable to get within 12 feet of muskrats. Scouts take turns rescuing the muskrats. All members can participate. Patrol Equipment Required

Patrols are to use equipment and materials that are on their sled. Event Equipment Required

12 Mouse Traps per patrol Maximum Event Duration 15 Minutes per Patrol

Scoring

Pole construction Sturdy, good use of knots / lashings 2 Nugget

Not crossing 12 foot perimeter 1 Nugget Muskrat Rescued 1 Nugget each Completing within maximum time 5 Nuggets

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Event #6: Polar Cove (Food Scavenging)

Task

Your Patrol is low on food as you go through the trek. Your Patrol comes across a cache of potato launchers. You will now have to shoot various wildlife for a food source on the rest of your journey. Without food, you will starve! Patrols will be given safety talk by Mayor of town before shooting. Scouts will line up at the range line and at the instruction of town mayor, shoot at targets until told to stop. ALL MEMBERS OF PATROL WILL PARTICIPATE! Patrol Equipment Required

None Event Equipment Provided

1 potato per scout

Maximum Event Duration

30 Minutes per Patrol

Scoring

All members hitting a target 4 Nuggets Patrol hitting a target 2 Nuggets ea

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Event #7: Caribou (Secret to the Prospectors Gold)

Task

An old prospector struck it rich many years ago but he has since died. Before he died he buried his treasure. You have found the location of the buried treasure but you also found that the prospector was a “crafty” devil and he buried his treasure with a “booby-trap”. The “booby-trap” has a safety device; it is a string suspended about 18 inches above the ground between two rods. Just cutting the string will surely bring sudden death. Heat is required to burn through the string and safeguard against the “booby-trap”. Your patrol must build a fire on the ground high enough to burn through the string.

Maximum Event Duration

30 Minutes per Patrol

Patrol Equipment Required

kindling tinder stick matches

Not Authorized: Lighters, electric starting solutions, liquid or compressed (propane) fuels, candles, sterno, chemical tablets, no manufactured accelerants.

Event Equipment Provided

2 each 24" rods String wood

Scoring

One of the following

Burn the string in less than 5 minutes 20 Nuggets Burn the string between 6 to 10 minutes 15 Nuggets Burn the string between 11 to 15 minutes 10 Nuggets Burn the string in greater than 15 minutes 05 Nuggets

EVENT BONUS

Score one of the following bonuses. Note: No event restart is allowed

Zero matches 20 Nuggets One Match 15 Nuggets Two Matches 10 Nuggets Three Matches 05 Nuggets More than three matches 00 Nuggets

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Event #8: Kodiak (Call of the Wild)

Task

Your patrol’s passage is blocked by some rogue miners. You must beat them at their own game to secure passage. You will need to hit all the targets you can to win the contest and continue on your journey! Don’t miss too many or it may cost you some GOLD! You will have safety instruction given by the town mayor prior to starting this event. Scouts will shoot at scored targets, with a total of 100 points available to each patrol member. Scoring will be an average of all shooters scores. There will be 10 targets to shoot at of various difficulty. ALL MEMBERS OF PATROL WILL PARTICIPATE! Maximum Event Duration

You will have entire 30 minutes at this station to shoot. Patrol Equipment Required

None

Scoring

Combined average score of 80 or higher 15 Nuggets Combined average score of 60 - 79 10 Nuggets Combined average score of 40 - 59 5 Nuggets Combined average score of 40 or lower 1 Nugget

No one hitting a target at all 1 Nugget LOSS per patrol member

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Event #9: Yukon River (Chasm Crossing)

Task

Your patrol is being stalked by a Polar bear. To escape the Polar bear, you must cross the river gorge. The weather is warm and the ice is thinning. The Patrol must work together to get members and sled across river.

Each Patrol will have 2 railroad planks, 6 poles and rope as their only resources available. You will need to get the entire patrol and sled across the gorge safely without falling into river. If a Scout falls and/or steps off planks and his feet touch the ground, he is considered DEAD and cannot continue to help. If your sled falls off, you must start again with EVERYONE on one side.

Maximum event Duration

30 minutes

Event Equipment Provided

2 railroad planks Patrol Equipment Required

6 poles Rope

Scoring

good teamwork, spirit and attitude (at Mayor’s discretion) 5 Nuggets completing task in 1 minute or less 20 Nuggets completing task in 3 minutes 15 Nuggets completing task in 5 minutes 10 Nuggets completing task in 10 minutes 5 Nuggets completing task in 15 minutes or longer 1 Nugget

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Event #10: Chilkoot Pass (Ice Ball Sling Shot)

Task

Use a 3 man slingshot to safe the pass from slides.

Maximum Event Duration

30 Minutes per patrol

Patrol Equipment Required

5 Ice Balls

Event Equipment Provided

3 Man Sling Shot

Targets

Scoring

Good teamwork, spirit and attitude (at Mayor’s discretion) 5 Nuggets

Accuracy of shots 10 Nuggets

Completing targets in proper order 10 Nuggets

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Event #11: Iowa Hill (Prospecting)

Welcome to Iowa Hill! You can see forever, but you don’t see much!

Task

A master prospector is deeply appreciative of the help you gave him through the winter. To show his gratitude you were given a map with compass headings and marked distances to a secret hiding place for his deeds and claims. He left clues at “posts” along the way to help you, but watch out! Other claim jumpers also left fake clues around the path he has given you, so you must be accurate. Can you find the hiding place? (Make sure the judge or their assistant gets a start and finish time for your patrol).

Maximum Event Duration

30 Minutes per patrol

Patrol Equipment Required

Patrol Compass

Not Authorized: Tape measures or other such measuring devices.

Event Equipment Provided

Card with directions.

Scoring

Correct finishing point 15 Nuggets Finishing point off by one 10 Nuggets Finishing point off by two 5 Nuggets Finishing in less than 20 minutes 15 Nuggets Finishing in 20 to 25 minutes 10 Nuggets Finishing in over 25 minutes 5 Nuggets

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Event #12: Frost Corner (Packing Out)

Welcome to Frost Corner, coldest city in the Klondike.

Task

A terrible storm is coming, so your patrol has rented a sled to escape. You must quickly pack the sled with each individual’s equipment and the patrol gear. Then, using your patrols ropes, you must secure the equipment. You get special points if you use a Diamond Hitch. Once the sled is packed and ties down, race to the finish line, unpack your gear, and turn in the sled to the rental agent. All patrol members must fully participate in this event.

NOTE: Instructions on how to tide the Diamond Hitch can be found in the Camping Merit Badge Book.

Maximum Event Duration

20 Minutes per Patrol

Patrol Equipment Required

Tarp Rope

Not authorized: Quick tie-down cords.

Event Equipment Provided

Sleds

Gear to be stowed

Scoring

Knots

Use and Proper tying of the Diamond Hitch 10 Nuggets

Close approximation to Diamond Hitch 5 Nuggets

If used, other unique knots properly tied (1 Nugget per knot, up to a maximum of 5)

5 Nuggets

Equipment Secured

No equipment falls off the sled. 10 Nuggets

Some equipment falls off the sled. 5 Nuggets

Most equipment falls off the sled. 0 Nuggets

Event Bonus Cross the finish line in less than 10 minutes. 10 Nuggets Cross the finish line in over 10 minutes. 5 Nuggets

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Event #13: North Ridge (Pack Rack)

Welcome to the North Ridge; in fact, it is the only ridge in the Klondike!

Task

A savage polar bear chased a patrol member who has fallen and has a compound fracture of his right leg, halfway between his ankle and knee. The injured leg is bleeding wildly where the bone protrudes from the skin. The patrol member is unconscious and in shock. Using proper first aid, you must attend to his condition and injuries, then transport him using a travois which you must build using diagonal lashings.

Maximum Event Duration

30 Minutes per Patrol

Patrol Equipment Required

All Material provided by patrol

Scoring

Immediate action taken, care and concern for victim. 4 Nuggets Correct treatment for shock 4 Nuggets Proper splint for fracture 4 Nuggets Correct treatment of wound 4 Nuggets Correct diagonal lashings 4 Nuggets Event bonus Transport to finish line in less than 15 minutes. 15 Nuggets Transport to finish line between 15 and 20 minutes. 10 Nuggets Transport to finish line between 20 and 25 minutes. 5 Nuggets

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Event #14: Dryman’s Gulch Dam (Dryman’s Gulch)

Task

The dam at Dryman’s Gulch has burst. Your patrol must get to the other side of the gulch to file your claim for a newly discovered gold mine. To get there you must build a temporary rope bridge for which you need height and width measurements across the gulch. Use Boy Scout Methods to measure height of, and distance to, the marked points.

Note: The local supply depot charges by the foot for materials and once a length is specified, will not change the order. Make sure you’re sure of your answer, because you only get one chance at getting it right!

Maximum Event Duration

15 Minutes per Patrol

Patrol Equipment Required

None. Compass optional.

Not Authorized: Tape measure or other such measuring devices.

Event Equipment Provided

Marked points for measurement.

Scoring

Only one answer may be submitted per patrol for scoring.

Correct height of marked tree 10 Nuggets minus 2 Nuggets for each foot (30 cm) over/under

Correct distance of marked points 10 Nuggets minus 1 Nugget for each two feet (60 cm) over/under

Event Bonus

Correctly completing in less than 10 minutes with zero error. 10 Nuggets

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Event #15: Bering Sea (Spirit Catching)

Task

Walking toward the sun, Southwest, you reach the Bering Sea. Ambling along the shore you behold the Spirit of Walking Star pointing, pointing, pointing. What does it mean???? All must participate. Scoring based upon total time for 8 trips through the course.

Maximum Event Duration

20 Minutes per Patrol

Patrol Equipment Required

None

Event Equipment Provided

Snowshoes

Scoring

Under 10 minutes 20 Nuggets 10 minutes to 15 minutes 15 Nuggets Over 15 minutes 10 Nuggets

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Event #16: Point Barrow (Sawing Logs)

Task

As fast as you can, you and a partner use two-man saw to cut through a 6" log. Time starts on “GO” and the clock stops when the wood chip hits the ground. All Patrol members will participate. At least 4 cuts need to be made.

Maximum Event Duration

30 Minutes per Patrol

Patrol Equipment Required

Safety Gloves

Event Equipment Provided

Two-Man saw Sawbucks 6" Logs.

Scoring

Under 5 Minutes 20 Nuggets 5 to 10 minutes 15 Nuggets 10 to 15 minutes 10 Nuggets More than 15 minutes 5 Nuggets

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Event #17: Saskatoon (Handicapped Awareness - Knot Tying)

Task

While visiting a strange area, all members of your patrol have been infected with a strange illness that has resulted in paralysis of one hand and arm (either the right or left arm and hand). You are required as a patrol with no more than two individuals working together to tie the following eight knots.

1. Two-Half Hitches 2. Tautline Hitch

3. Timber Hitch 4. Bowline

5. Square Knot 6. Clove Hitch

7. Sheet Bend 8. Square Lashing

Maximum Event Duration

30 Minutes per Patrol

Patrol Equipment Required

None

Event Equipment Provided

Knot tying ropes.

Scoring

Completing all eight knots in less than 10 minutes. 20 Nuggets Completing all eight knots in 10 to 15 minutes. 15 Nuggets Completing all eight knots in 15 to 20 minutes. 10 Nuggets Completing all eight knots in more than 20 minutes. 05 Nuggets

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Important Things About Winter

Camping

1. You warm the sleeping bag; it does not warm you! Plan to dress lightly by changing into CLEAN clothes when you retire for the night. The clothes you wear during a regular day contain about a pint of moisture from normal perspiration and increase your risk to hypothermia.

2. A closed cell sleeping pad does NOT absorb moisture. An air mattress is useless in winter! If you do not have a backpacking type sleeping bag rated to at least 10-15 degrees F., bring an extra wool blanket. A fleece liner in your sleeping bag provides an extra layer of warmth.

3. You should pack all clothes in heavy duty Ziploc or plastic bags before you pack them in your pack. Natural moisture in your clothes when you are camping can be uncomfortable when you get dressed in the morning. Backpacks and duffels are not waterproof and they do absorb moisture.

4. Wearing a wool watch cap when you sleep is helpful; remember the chimney effect. When you wear a cap, your feet stay warmer.

5. Waterproof your shoes or boots before your camping trip. Two or three treatments several days apart are useful. Mink oil does not water proof.

6. Putting some of the clothes you will wear the next day inside your sleeping bag when you go to bed will warm them up. Always bring at least one extra pair of wool socks for emergencies.

7. Plan on using several pairs of socks each day.

8. Ventilate your tent at night. A closed tent allows condensation to build up on the roof of the tent and it might ―snow‖ or ―rain‖ in your tent.

9. If you are cold or get wet, talk to a leader or any adult! Do not wait until you are numb or until the early morning hours. Learn what hypothermia is before going winter camping and learn to prevent it.

10. No one will have extra clothes or equipment to loan to you should yours gets wet. Take a few precautions before you leave to go winter camping so you stay warm and dry. If you have questions, get answers to those questions before you leave. Keep an extra set of clothes in your pack just in case; it’s good insurance.

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Keeping warm is the most important part of cold weather camping. Use the COLD method to assure staying warm. C – Clean Since insulation is only effective when heat is trapped by dead air spaces,

keep your insulating layers clean and fluffy. Dirt, grime, and perspiration can mat down those air spaces and reduce the warmth of a garment.

O – Overheating Avoid overheating by adjusting the layers of your clothing to meet the

outside temperature and the exertions of you activities. Excessive sweating can dampen your garments and cause chilling later on.

L – Loose Layers A steady flow of warm blood is essential to keep all parts of your body

heated. Wear several loosely fitting layers of clothing and footgear that will allow maximum insulation without impeding your circulation.

D – Dry Damp clothing and skin can cause your body to cool quickly, possibly

leading to frostbite and hypothermia. Keep dry by avoiding cotton clothes that absorb moisture. Always brush away snow that is on your clothes before you enter a heated area. Keep the clothing around your neck loosened so that body heat and moisture can escape instead of soaking several layers of clothing.

Winter Camping Tips

If you have to visit the latrine in the middle of the night, eat a snack afterward to help warm up your body and get back to sleep. Don’t worry about keeping the snacks in your quinzee — when you camp in winter, you don’t have to worry about bears.

Jell-O gelatin mix makes a great hot drink. Store Jello-O powder in refillable backpacking tubes and add it to hot water. Try cherry Jell-O in instant hot chocolate!

Eat your meals from their packages. Vacuum-sealed meals and packages of oatmeal can be opened and used as “bowls.” If you don’t rip the top off completely, you’ll have only one piece of trash to dispose of.

Bury your water jugs in a snowdrift. The snow insulates the water and keeps it from freezing.

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Health and Safety

Scouts must be in proper clothing to participate in the events. Dress to stay warm and

comfortable. If possible, limit cotton clothing as it retains moisture however, DO NOT go buy items just for KLONDIKE. Winter clothing is important!

Remember your feet – proper shoes are important too!

Scouts in the past have been observed with inadequate or improper clothing for weather conditions that could have resulted in cases of Frostbite and Hypothermia.

Be sure to review symptoms of Hypothermia and Frostbite (included in this packet) and know how to recognize and treat them.

Be prepared for Sun exposure even in winter! Use sunscreen and sunglasses as appropriate.

No snowball fights! Don’t ruin a Scout’s experience at the KLONDIKE by hurting them with a snowball.

Be sure to travel safe!

Severe Weather

The policy for modifying or canceling the KLONDIKE DERBY due to extreme winter weather conditions is as follows:

1) Winter storm or blizzard WARNING in the local area. If a WATCH is posted, we will keep leaders informed of changing/approaching weather conditions.

2) Wind chill below -10° F

3) Visibility less than 100 feet

4) Any other non-weather related conditions which the Council, or KLONDIKE staff deem to be unsafe.

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Injury or Illness

Send 2 runners to the nearest ―city or KLONDIKE staff member. Don’t move injured

patients. Keep them warm and comfortable. Note and report the following:

Exact location

What happened? Are they conscious and breathing? Obtain description of injury. How many injured?

Patient’s name, age, sex and Troop/Crew if known

What First Aid has been given?

Who is with the patient?

Who is caring for the patient?

Time of accident

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Constructing Snow Snakes

Snow snake was played in winter by men and boys on the frozen lakes or in long grooves made in the snow. The snow snake was a hardwood stick two to six feet long and a half to three quarters inch thick. The stick had a slightly bulbous end that resembled the head of a snake, with eyes traced on it and a crosscut to mark the mouth. The entire stick was carefully smoothed. With his forefinger, a man would hold the tapered end lightly, his thumb on one side, while he balanced it with his other hand. He took a short run, then bent and flipped the snake so it would race along the top of the ice or snow. Wagers were made on whose snake could travel the farthest. Snow snake is no longer played by the Indians of the western Great Lakes, but is still popular among the Iroquois. Their snakes were longer-from four to eight feet-and are also polished, waxed, and were weighted with lead at the head end to gain distance. The Iroquois prepared a snow ramp, which gave additional speed at the release. By dragging a log through the snow, they pressed down a track that was sometimes a mile long. Materials: Wooden dowel or similar piece of wood (Broom handle, tree branch) Paint, Varnish and wax Dimensions: Length: 3 feet minimum to 5 foot maximum Width: 3 inches maximum Height: Optional Weight: No restrictions Note: A 2" x 2" board or 1 3/4 inch diameter dowel works well. You can drill eyes in the head and fill with lead or a couple bolts for extra weight. The underside of the snake is rounded and the back is flat. The bottom of the head should slope up like the front of a snow ski. Each snake should be well sanded, especially the bottom. Then, painted and waxed for a smooth finish.

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Materials: · Stave - hickory, ash or pine, 1¼” square X 5 feet long · Pocketknife · Sandpaper · Paint – several colors · Varnish · Paint Brushes · Bolt - ¼” diameter X 1” long · 2 - Thumb Tacks To make the snow snake shown in Fig. A, mark off on your wooden stave the dimensions shown in Fig. B. Mark them first on the two sides numbered 1 and 2, then on the rounded lines from end to end of the stave, as indicated. Draw the outline of the head and the flat back, both top and side views, as shown in Fig. C. To hold the stave for carving, place it on a workbench or on a rough board, holding it in place by nailing a short crosspiece to the board at each end of the stave, as shown in Fig. D. Carve with the grain. Working with and against the grain is clearly shown in Fig. E. Starting with the angular edges of the stave, trim off thin slivers, a little at a time, with your knife. Do not try to take the whole edge down to the line all at one time. If you own a small plane, this could be used instead of the knife. Repeat this carving on the other side. If it is done slowly and carefully, the belly side of the snake will be smoothly rounded. While the stave still rests between the blocks, wrap a piece of sandpaper around a small block of wood and sand the rounded sides, removing all roughness. Then polish the sides with fine-grained sandpaper. Now turn the stave over and, as shown in Fig. F, whittle the excess wood away from the back of the head and all the way down the straight part of the flat back. Remove layer after layer, as demonstrated in Fig. G. The next step is to form the snake’s head. Start by shaping the top and then the bottom of the head. Finally taper the sides of the head toward the nose, leaving just a very narrow strip along the top of the head. The shaded areas in Fig.s C and F are to be cut away. The head and flat back must also be given a good sanding, first with coarse and then with fine sandpaper. The sandpaper on the block is to be used when sanding the back. If you hold the block straight, it will prevent you from rounding the edges.

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Native decorations should be added along the snake’s back. Fig. H shows a simple design. Draw up the squares as indicated on a strip of paper, and sketch in the design on your squares. Using carbon paper, trace your design onto the back of the snake, starting near the head. The design should be painted in with in small jars. Three colors are indicated in Fig. H, but use whatever colors you wish. The entire snow snake should then be varnished. If you own a wood-burning set, the design can be burned in, instead of painted, and then varnished. The dots shown in Fig. I have been burned in with the tip of the iron. Be sure to add features to the head, if desired. To make it possible to varnish the snake on all sides at one time, a small screw eye can be fastened to the tail end, and the snake can then be hung from a nail. To make the snow snake waterproof and warp-proof, three thin coats of varnish are better than one thick coat. The ¼” bolt can be inserted into the back of the head as shown in Fig. L to increase the weight at the head. The finishing touches on the snake are the eyes and mouth. Insert the two tacks for the eyes and cut the mouth in a v-shape, using the small blade of the pocketknife. Both are shown if Fig. M.

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How to build a quinzee snow shelter

A quinzee is a simple shelter made by hollowing out a big pile of snow. They can take several hours to build, but are an effective way to stay warm when camping in the winter. Here’s how to build one.

BUILDING A QUINZEE

Step 1: Shovel a pile of snow into a mound seven to eight feet high and big enough around to hold two people once it is hollowed out. Mix snow of different temperatures to cause it to harden, or “sinter.” Flip the snow over so it mixes when you pile it into a mound.

Step 2: Shape the mound into a dome and allow it to sinter for about 90 minutes. Then begin to hollow out the mound.

Dig a small entrance on the downhill side. Smooth out the walls and ceiling. The walls should be one to two feet thick. Poke measuring sticks through from the outside of the mound, so you will know to stop hollowing out the inside when you see the ends of the sticks. Hollow the shelter out from the top down.

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Step 3: Use the last foot of snow to make elevated snowbeds. Dig a narrow trench between the beds all the way to the ground. This allows cold air to flow down and out of the quinzee. Poke a small ventilation hole near the top of the dome.

Step 4: Building a quinzee will make you sweat. Prevent hypothermia by changing into warm dry clothes after you finish building your shelter.

Make sure you mark your entrance in case it gets covered with snow while you are away having fun. Keep a small shovel inside in case you need to dig your way out.