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“Communication and Voting Rules in Bargaining
Games,” ∗
Marina Agranov
California Institute of Technology
Chloe Tergiman
The Pennsylvania State University
June 2016
Abstract
Currently, there is no consensus on the effects communication in bargaining settings.
On the one hand, communication has been shown to reduce proposer power in bilateral
bargaining games, such as the ultimatum game. On the other, in multilateral bargaining
games communication has been shown to have the opposite effect. In this paper we explore
how and why these two seemingly opposing effects of communication come about. We
focus on the interaction between voting rules and communication channels and show that
when determining the effects of communication on bargaining outcomes it is not the size
of the bargaining group that matters (bi- versus multi- lateral bargaining), but rather the
voting rule used by the group to reach the agreement.
∗This research was made possible thanks to the generous support from the Social Science Humanities and Re-search Council (Canada). The authors would like to thank Gary Bolton, Alessandra Casella, Timothy Cason, PedroDal Bo, Eric Dickson, Sanford Gordon, Yoram Halevy, Alessandro Lizzeri, Rebecca Morton, Muriel Niederle, aswell as the seminar participants at Florida State University, London School of Economics, Penn State University,Purdue University, Stanford University, the University of British Columbia, and finally the conference participantsof the Economic Science Association (2013), the Public Choice Meetings (2014), the Royal Economic Society(2014) and the Design and Bargaining Workshop in Dallas (2014).
1
1 Introduction
Communication is an integral part of bargaining processes. Formal bargaining is typically pre-
ceded by informal conversations between involved parties who attempt to influence bargaining
results. For instance, in legislative policy-making, legislators spend a considerable amount of
time and resources communicating with each other before bringing bills to the floor for a vote.
Similarly, in arbitration cases and trade agreements, negotiations between conflicting parties
are a vital part of the bargaining process. In many of these examples, bargainers communicate
with each other despite the fact that they have commonly known unaligned preferences regard-
ing bargaining outcomes and there is no incomplete information embedded in the environment.
Great strides have been made in the bargaining literature to better understand the effects of
communication on bargaining outcomes and on the bargaining processes underlying these out-
comes. Much of the work that analyzes the effects of communication in complete-information
bargaining setups comes from experimental studies. By and large, two very different sets of re-
sults emerge from this literature (a detailed review is in Section 1.1). In two-person bargaining
games, communication decreases inefficient allocations and, more generally, steers allocations
towards more egalitarian ones. More recent studies in multilateral bargaining settings show the
opposite is true: while communication does not affect the amount of inefficient allocations, it
does shift them toward more unequal ones and allows proposers to secure a significantly higher
share of resources.
The main contribution of this paper is to shed light on these puzzling and seemingly in-
compatible results. Why does communication impact two-person bargaining games differently
from multilateral bargaining games? Does the effect of communication in multilateral bar-
gaining games depend on the institutional rules that govern the bargaining process? To answer
these questions, we run a series of laboratory experiments in which a five-member committee is
charged with allocating a unit of resources between its members. We use a standard bargaining
protocol a la Baron and Ferejohn (1989) with a unanimity voting rule and compare the results
with a multilateral game with majority rule as well as what is known about bilateral bargaining
settings. In addition, our paper goes beyond reconciling the puzzling results documented in
2
previous experimental studies. Indeed, many real-life committees use a unanimity voting rule1
and as far as we know there has been no work on communication under a unanimous voting
rule. Thus this setting is important to study per se.
One of the key differences between two-person and multilateral bargaining setups is the de-
gree of consensus required to reach agreements. Generally, in two-person bargaining situations,
both bargainers have to agree to pass an allocation, while in multilateral bargaining settings this
depends on the voting rule used by the committee.2 Previous papers that have documented an
increase in unequal allocations in multilateral bargaining setups with communication exclu-
sively used a majority voting rule (see Agranov and Tergiman (2014) and Baranski and Kagel
(2015)). A majority voting rule means that proposers allocate positive shares only to a subset
of committee members (the minimum winning coalition, i.e. those who are expected to support
the proposed allocation) and appropriate the remaining funds. The introduction of commu-
nication under a majority voting rule allows proposers to create an auction for a place in the
coalition among non-proposers, which ultimately drives the shares of coalition partners down
via a “competition effect.” On the contrary, in a two-person bargaining setup in which the pas-
sage of a proposal requires the support of both bargainers, such competition effects are not
present. By changing the voting rule from majority to unanimity in a multilateral bargaining
setting, we remove the competition effect. By varying whether committee members can com-
municate or not, we can isolate the effect of the unanimity voting rule (versus the majority rule)
from that of communication (versus none).3 While one might expect that the effects of com-
munication in multilateral bargaining with a unanimity rule would be similar to those obtained
in two-person bargaining games, it’s is not clear ex-ante whether it is the voting rule (majority
versus unanimity) or the bargaining (bi- versus multi-lateral) that determines how communica-
tion impacts outcomes. This paper clarifies the interaction of communication, voting rules and
group size.
1The Council of the European Union for example has to vote unanimously on any “sensitive” issues, such asthe joining of new members or common security policies. In the United States, many private clubs admit newmembers only if they are accepted by unanimity. Also in the United States, the certificate of incorporation of amajority of companies require action by written consent to be unanimous.
2Voting rules might require a simple majority to pass a bill, or a super-majority (2/3 majority, unanimity etc.).3Our communication tool allows bargainers to send any kind of text message to any subset of members in their
group, including private messages to individual members and public messages that are delivered to all membersof the group.
3
Our experiment shows that the impact of communication on bargaining greatly depends on
the voting rule in place. Under a majority rule communication leads to higher proposer power,
but introducing unrestricted communication in a unanimity setting decreases proposer shares
and leads to more equal allocations. In fact, more than 90% of all passed allocations in the
treatment with communication are exact five-way equal splits. This is also very different from
the final allocations observed in a treatment with the same voting rule but without communica-
tion: in that treatment proposers extract higher shares than coalition partners in more than 85%
of final allocations. Our results are similar to those found in bilateral bargaining settings (Roth
(1995)). In other words, in settings in which unanimous consensus is required to pass the pro-
posals, the introduction of communication leads to more egalitarian distributions of resources,
irrespective of the size of the committee.
We then investigate the mechanism through which communication interacts with the voting
rule and affects final outcomes. We have three main results in this respect. First, we find that
communication has a dramatic effect on efficiency in committees that use a unanimity rule (ef-
ficiency is measured by the probability of delays occurring). Without communication, 44% of
bargaining games end up with costly delays, while the introduction of communication lowers
these disagreements to 7%, a level similar to those achieved under a majority rule. This result
speaks to the debate regarding the disadvantages of the unanimity rule (see the discussion in
Buchanan and Tullock (1962) and Miller and Vanberg (2013)). Second, the unrestricted com-
munication tool is used very differently in the unanimity and in the majority rule settings. When
unanimous support is required to pass proposals, subjects choose to communicate publicly by
sending messages that are delivered to the entire committee. This is different from the over-
whelmingly private chatting behavior observed under a majority rule setting, as documented
by Agranov and Tergiman (2014). Finally, public and private statements serve opposite pur-
poses. When subjects choose to communicate privately via backroom channels, they lobby for
themselves, in particular their place in the coalition and their share. When subjects choose to
make public statements, these statements serve to promote equality and a more egalitarian dis-
tribution of resources between all members. The prevalence of public messages coupled with
the content of these messages is the driving force behind the egalitarian allocations observed in
committees that use a unanimity rule and permit communication between its members.
4
The rest of the paper is structured as follows. We survey related literature in Section 1.1.
The bargaining game and theoretical predictions are described in Section 2. The experimental
design is presented in Section 3. Our experimental results are in Section 4. Finally, in Section
5 we offer some conclusions.
1.1 Related Literature
Our paper contributes to the growing literature that studies the effects of communication in
bargaining settings. Starting from the seminal work of Roth (1995), many studies have doc-
umented that communication promotes more egalitarian allocations in two-person bargaining
settings. This section focuses on the ultimatum game, which is the closest analog to the exper-
iments we ran in the present paper.4
In a survey chapter on bargaining games published in the Handbook of Experimental Eco-
nomics (1995), Roth describes an experiment in which ultimatum games are conducted under
three conditions: a control condition without communication; an unrestricted communication
condition in which bargainers had two minutes to discuss anything they wanted face-to-face;
and a restricted communication condition in which bargainers had two minutes to converse but
were restricted to “social ” conversations and were not allowed to discuss the game. Two main
results emerge from this study. First, communication significantly decreases the frequency of
disagreements measured in terms of ultimatum rejections. Second, offers and final allocations
are more egalitarian when bargainers can communicate with each other compared to when they
cannot. This last effect is especially pronounced when comparing the no communication con-
dition and the unrestricted communication condition.5 These results have been replicated in
many bilateral bargaining studies with variations in communication protocols including com-
puterized chatting or pre-specified messages (see among others Rankin (2003), Schmidt and
Zultan (2005), Zultan (2012), and Greiner et al. (2014)).
Given that our experiment is about multilateral bargaining, our paper also naturally relates
4For the analysis of the effects of communication in the more distantly related dictator game see Mohlin andJohannesson (2008), Xiao and Houser (2009), Andreoni and Rao (2011), and the references discussed therein.
5Unfortunately, the conversations were not recorded in these early experiments, and, therefore, the content ofthe conversations was not analyzed. In our experiments we use computerized chats, which allows us to analyzetheir content and investigate the mechanism through which communication affects bargaining.
5
to a large experimental literature that studies the divide-a-dollar game with groups that consist
of more than two members. Much of this literature has adopted the stylized bargaining protocol
of Baron and Ferejohn (1989) and has focused on analyzing the effects of various political in-
stitutions on the distribution of resources and bargaining efficiency. This literature is reviewed
in Morton (2012) and in Palfrey (2013). Among other things, studies have analyzed the com-
parative static predictions of the Baron-Ferejohn model (McKelvey (1991) and Diermeir and
Morton (2004)), the effects of amendment rules (Frechette, Kagel and Lehrer (2003)), of bar-
gaining protocols (Frechette, Kagel and Morelli (2005)), of voting rules (Miller and Vanberg
(2013), and of veto power (Kagel, Sung and Winter (2010)). Most closely related to this paper
are the two recent papers that introduced communication in a multilateral bargaining setting:
Agranov and Tergiman (2014) and Baranski and Kagel (2015). Both studies exclusively fo-
cus on the majority voting rule and document that communication increases proposer power
and leads to less egalitarian allocations compared to a treatment without communication. Both
studies also find no significant effect of communication on bargaining efficiency: delays are
rare with or without communication. The present paper is, to the best of our knowledge, the
first to study multilateral bargaining in committees that use a unanimity rule and allows com-
munication between group members.
2 Setup and Theoretical Predictions
We consider a classic divide-a-dollar game in which a committee ofN ≥ 3 players decides how
to allocate a fixed budget of $1 among themselves using the q-voting rule, where q ≤ N . The
parameter q represents the degree of consensus required to reach the agreement with q = N
corresponding to the unanimity voting rule.
The committee uses the standard bargaining protocol of Baron and Ferejohn (1989), which
is anN -person extension of the Rubinstein alternating offers bargaining game. At the beginning
of the first bargaining stage, one group member is chosen at random to make a proposal. A
proposal is a vector (xi1, ..., xiN) that specifies the share of each group member (xij indicates
the share offered to member j by member i, xij ≥ 0,∀j). Proposals have to satisfy the budget
constraint∑N
j=1 xij ≤ 1. The proposed allocation is observed by all group members and is
6
immediately voted on. If q members support the proposal, then it is implemented and the
committee adjourns. If it is rejected (gets fewer than q votes) then the budget shrinks by a
factor of (1 − δ), the committee moves to the next bargaining stage and the process repeats
itself (one group member is chosen at random to make a proposal etc...) until a proposed
distribution receives q votes. Committee members have preferences that depend only on their
own share. The factor (1− δ) represents the cost of delay in reaching an agreement and allows
for efficiency comparisons between different final allocations. Finally, in some treatments, we
allow group members to engage in cheap-talk communication after the proposer is chosen and
before he/she submits proposed allocation.
The general structure of the symmetric stationary subgame perfect equilibrium in this bar-
gaining game (referred to henceforth as “the equilibrium”) is independent of the degree of
competition q and the availability of communication channels.6 In this equilibrium, the pro-
poser randomly selects q−1 other committee members (the coalition partners) and offers them
an allocation that makes them exactly indifferent between supporting the bill and rejecting it.
The proposer appropriates the remainder of the budget. The committee members that are not
invited into the coalition (if those exist) get zero shares. Non-proposers support any bill that
gives them at least as much as their continuation value and reject any bill that gives them any
amount below that. Thus, in the equilibrium, all proposals pass without delay and the distribu-
tion of resources depends on the voting rule in place, q. Denote by xPq and by xNP
q shares of the
proposer and coalition partners, respectively. Then, in equilibrium
xPq = 1− (q − 1) · xNP
q and xNPq =
δ
N
6The stationarity refinement has been extensively used in the literature in order to overcome the multiplicityof SPEs present in the current environment. By definition, stationary strategies cannot condition on the history ofplay. Therefore, in the bargaining game with communication, the stationary equilibrium concept does not allowbargainers to condition their votes on the conversations that preceded current voting stage. Rather, a vote cast foror against the proposed allocation may condition only on the proposed distribution of resources, and, in particular,only on member’s own share since members care only about their own payoff.
7
3 Experimental Design
All the experiments were conducted at the California Social Sciences Experimental Laboratory
(CASSEL) at UCLA between January 2012 and January 2013. The subjects were recruited
from the general undergraduate population of UCLA and no subject participated in more than
one experimental session. All the interactions between participants were through computer
terminals using the MULTISTAGE software.7
In the experiments we use groups of 5 members who bargain over a budget of 250 tokens
using the unanimity rule (q = N = 5). We implemented a discount factor of δ = 0.8, which
means that following the rejection of a proposed allocation the budget shrinks by 20%. For
this parameterization, the unique symmetric stationary subgame perfect equilibrium predicts
that all committee members that were not chosen as a proposer get xNPq=N = 40 tokens and
proposer appropriates the remaining funds, xPq=N = 90 tokens. We chose these parameters
to facilitate the comparison between bargaining outcomes with unanimity rule and those with
majority voting rule, which are reported in Frechette, Kagel and Lehrer (2003) and Agranov
and Tergiman (2014).
Each experimental session consisted of 15 bargaining games. Before the beginning of each
bargaining game, subjects were randomly matched into groups of five and assigned an ID
number. Random matching between bargaining games and random assignment of ID numbers
was used to minimize repeated bargaining effects. At the end of the experiment, we summed
up all the tokens earned by each subject in all bargaining games and converted them to the US
dollars using the rate 50 tokens equals $1. Our experimental sessions lasted about an hour and
subjects earned on average $20, including the show-up fee of $5.
In all our experimental sessions we implemented the Baron-Ferejohn bargaining protocol
described in Section 2. At the beginning of each bargaining session, one of the five members
was randomly chosen to be the proposer. His/her assigned ID number was revealed to the entire
group. The proposer proposed an allocation that was observed by all members of the group,
with shares to each member clearly indicated. After that, all members of the group including
7This software was developed from the open source Multistage package and is available for download athttp://software.ssel.caltech.edu/
8
the proposer voted to accept or reject the proposed allocation. If the allocation was approved by
all 5 members then it passed and the bargaining session was over. Otherwise, the budget shrank
by 20% and the bargaining continued with a random selection of a (possibly) new proposer
from the same group. This process repeated itself until a proposer’s allocation received 5 votes
and passes.
We ran two different treatments. In one treatment, Unanimity Baseline, no communication
between committee members was allowed. In the other treatment, Unanimity Chat, committee
members could communicate with each other using a chat tool. In this treatment after the
proposer was determined and his/her ID number revealed to the group members, but before the
proposer submitted his proposal, members of the group could communicate with each other
using a chat tool. This chat tool allowed subjects to send any message they wanted to any
subset of members in their group. For instance, members could send private messages that
would be delivered only to a particular member or to a subset of members, and they could also
send public messages that would be observed by all members of the group. Subjects could
only see the messages that were sent to them. If a message is sent to two or more individuals
at the same time, those individuals know who the other recipients are. The duration of the
communication was in the hands of the proposer: the chat tool was disabled when the proposer
submitted his proposal for a vote. Our software recorded all the messages sent by subjects
during the communication stage.
We conducted three sessions of the Unanimity Baseline treatment with total of 80 subjects,
and another three sessions of the Unanimity Chat treatment with total of 75 subjects. Complete
instructions for the Unanimity Chat treatment are presented in Appendix A.
4 Results
We present our experimental results in the following order. We start by documenting how
unrestricted communication affects bargaining outcomes. Specifically, we evaluate bargain-
ing outcomes through two lenses: (1) the frequency of delays and inefficient agreements, and
(2) the distribution of resources among committee members. We then proceed to analyze the
9
content of the communication between bargaininers and investigate the dynamics that underly
these bargaining outcomes.
Throughout this section, we will compare the results of our unanimity experiments de-
scribed in Section 3 with the the results from Roth (1995) as well as those from Agranov and
Tergiman (2014). The comparison with the experiments reported in Agranov and Tergiman
(2014) is made possible by the fact that the two experiments differ only in the degree of con-
sensus required to reach agreements: in the current experiment, we use a unanimity rule where
all five members have to support the proposal, while in our previous experiment, in order to
pass, proposals only needed the support of a simple majority of members. All the other details
of the experimental procedures are exactly the same in the two experiments.
4.1 Bargaining Outcomes
4.1.1 Efficiency
Efficiency in this setup is measured by the probability of delays occurring. If a proposer is
unable to gather the required number of votes, delays in implementing a budget occur. Because
the budget shrinks by 20% before a new round of voting can take place, an inefficiency is
created. Previous experimental studies have documented higher delays in bargaining situations
in which unanimity (as opposed to a simple majority) is required to pass a proposal (see Miller
and Vanberg (2013)). This has served as support for the theoretical argument by Buchanan and
Tullock (1962) that less-than-unanimity decision rules are more efficient.
Consistent with the argument above, we find that disagreements and delays are very com-
mon under a unanimity rule when communication between committee members is not allowed.
Indeed, in our Unanimity Baseline treatment, the fraction of delays is staggeringly high at
43.8%. However, the introduction of communication in our Unanimity Chat treatment reduces
the amount of delays to only 6.7%. Thus, introducing communication under a unanimity rule
dramatically improves efficiency.8
8A two-sided test of proportions at the group level shows efficiency levels are statistically different in Unanim-ity Baseline and Unanimity Chat treatments with p < 0.001. At the session level, a two-sided test supports thesame conclusion with a p-value as good as it can be with three sessions for each treatment (p = 0.0495).
10
Two points are worth noting. First, our finding that communication reduces the frequency
of delays echoes the results observed in two-person ultimatum games, in which the agreement
of both bargainers is required to make a deal. In Roth (1995), without communication, 33% of
groups fail to reach an agreement. After the introduction of communication, the percentage of
groups that fail to reach an agreement drops to 4-6% depending on the communication protocol.
The order of magnitude of these numbers is similar to our findings here despite very different
experimental protocols. Second, this effect is specific to environments in which unanimous
support is required to pass a proposal: Agranov and Tergiman (2014) who focus on a majority
voting rule find that communication does not impact the frequency of inefficient agreements,
which is quite low with and without communication.
4.1.2 Final Allocations
Table 1 presents the predicted and observed shares of proposers in our two treatments as well
as the fraction of final allocations in which all committee members get the exact same share.
We refer to this allocation as “Equal Split.”9 The data reported in Table 1 focus on the first
bargaining stage in which the budget is 250 tokens and shows all submitted proposals, all
passed proposals as well as all rejected proposals.
Without communication under a unanimity voting rule, in a large majority of passed propos-
als, proposers appropriate higher shares of resources than coalition partners, but under-exploit
their power relative to the equilibrium prediction.10 Indeed, in the last 5 games the average
share of the proposer constitutes just 71% of the one predicted by the theory, and 13.3% of
passed proposals are exact equal splits. This echoes a well-known and robust finding in bar-
gaining games with a majority voting rule, which establishes the failure of the proposers to
extract equilibrium rents absent communication (see Frechette et al. (2003, 2005a, 2005b),
Battaglini et al. (2012), Agranov and Tergiman (2014) and Baranski and Kagel (2015)).
The introduction of unrestricted communication steers final allocations in the direction of
more egalitarian ones. In fact, it removes proposer power all together: In the Unanimity Chat,
9Given our parametrization of 250 tokens and 5 committee members, this corresponds to allocations in whicheach member receives exactly 50 tokens.
10Regression analysis using the panel aspect of the data with clustering at the session level shows support forthese conclusions with p-values less than 0.001.
11
Table 1: Proposals in the first bargaining stage in the Unanimity treatments.
Unanimity Baseline Unanimity Chatall games last 5 games all games last 5 games
Equilibrium predictionsProposer’s Share 90 tokens 90 tokensFraction of Equal Splits 0% 0%
Submitted ProposalsProposer’s Share, mean 68 tokens 68 tokens 52 tokens 51 tokensFraction of Equal Splits 17.5% 7.5% 84% 88%
Passed ProposalsProposer’s Share, mean 62 tokens 64 tokens 50 tokens 50 tokensFraction of Equal Splits 28.4% 13.3% 95.5% 94.3%
Rejected ProposalsProposer’s Share, mean 77 tokens 74 tokens 62 tokens 59 tokensFraction of Equal Splits 0% 0% 0% 0%
Notes: Equilibrium predictions correspond to the symmetric stationary SPE predictions. We focus on the proposalssubmitted, passed and rejected in the first bargaining stage, in which the budget is 250 tokens. In Equal Splitallocations all members of the committee receive exactly 50 tokens.
94.3% of final allocations in the last 5 games are exact equal splits with all members earning
50 tokens. Focusing on all submitted proposals in the first stage regardless of whether they
passed shows the same pattern: in the last 5 games 88% are equal splits when communication
is allowed and only 7.5% when communication is not allowed. The rejected proposals, on the
contrary, feature higher shares for proposers and are never equal splits, regardless of whether
communication is allowed.
The distribution of resources between committee members observed in our two unanimity
treatments is aligned with results from bilateral bargaining reported in Roth (1995) where the
percentage of equal split offers goes from 31% without communication to 75% with commu-
nication.
Figure 1 compares the effect of communication under unanimity and majority voting rule.
The introduction of unrestricted communication has opposite effects on proposer power in the
two voting treatments. In this figure we used proposals that passed without delay in the last
5 bargaining games. While the average share of the proposer increases from 110 tokens to
144 tokens in the Majority treatment when communication is available, it decreases in the
12
Figure 1: Effect of communication on proposer shares in the Unanimity and Majority treatments
64.6%
Baseline
84.6%
Chat
71%
Baseline
55.8%
Chat
Majority Unanimity
Theory
0.1
.2.3
.4.5
.6.7
.8.9
1
Notes: The mean proposer shares as a fraction of the theoretical prediction for each treatment is reported. Wefocus on the last 5 games and proposals that passed without delay. The 95% confidence intervals for proposershares as a fraction of what is theoretically predicted are represented for each treatment.
Unanimity treatment from 64 tokens to 50 tokens.11
In summary, the effect of unrestricted communication in committees that use different vot-
ing rules is large but asymmetric. In committees under a majority voting rule, unrestricted com-
munication concentrates the distribution of resources and increases the share held by the pro-
poser. On the contrary, in the committees that use a unanimous voting rule, unrestricted com-
munication promotes equal splits, decreases proposer power and improves efficiency. These
effects seem to be robust across group sizes.
4.2 Communication Protocols
Our next step is to analyze the content of the communication between subjects in order to
understand how subjects reach the final outcomes described in the previous section. There are
different ways one can perform content analysis. We start by classifying individual messages
11Ranksum tests confirm that the shares of the proposers significantly increase with communication in themajority setting (p < 0.001), while they significantly decrease in the unanimity setting (p < 0.001). The unit ofobservation is, for each subjects when he/she was a proposer, the average number of tokens that they were able tocollect (one observation per subject). This conclusion follows through if instead we use a session as the unit ofobservation.
13
sent by different subjects in our communication treatments. We then corroborate these results
by considering the whole conversation that each group engaged in as the unit of observation.
Both techniques lead to the same conclusions. In both cases, we separate the analysis between
communication that was public, that is sent to the entire bargaining group, or private.
Table 2 summarizes the frequency of different types of messages (public and private) as well
as their content, treating messages from proposers and non-proposers separately. We focus on
the last 5 games in each experimental session and present data from both our Unanimity Chat
treatment as well as from our past Majority Chat treatment.12 The content is broken down only
for the subsample of subjects whose messages were classified as “relevant.” “Relevancy” was
broadly defined so that messages that were in any way related to the game were counted as
relevant. Examples of relevant messages include those that pertain to the structure of the game,
proposals, consequences of rejecting a proposal and strategies.13 In the Majority treatment,
84 out of the 110 subjects at one point or another in the last five bargaining games when they
were non-proposers used the chat messages in a way that was directly relevant to the game.
So did 62 of the 75 subjects in the Unanimity treatment. In both cases this represents about
80% of our subjects.14 As Table 2 shows, proposers talk much less than non-proposers: only
about 40% (30%) of proposers sent relevant messages at some point in the last 5 games in
the Unanimity (Majority) treatment. We will largely focus on non-proposer messages, as the
number of observations related to proposer communication are relatively small. We include
include the latter in Table 2 for completeness.
In the “Public Messages” section of Table 2, we look at those subjects who communicated
a relevant message publicly at least once. This represents 15.5% and 29.4% of subjects in
the Majority treatment and 98.4% and 95.7% in the Unanimity treatment for non-proposers
and proposers, respectively. In the “Private Messages” section of the table, we look at those
subjects that communicated a relevant message privately at least once. This fraction is 94%
and 82.4% in the Majority treatment and 8.1% and 4.3% in the Unanimity treatment for non-
12In Roth (1995) communication was face-to-face and not recorded, and, thus, we cannot compare content ofconversations.
13The full transcripts of the chats and their classification are available from the authors upon request.14All the chat messages were analyzed by two undergraduate students at UBC as well as a masters student at
UBC. The students were given the categorizations and were asked to determine which chat messages fell into eachcategory.
14
Table 2: Frequency and content of messages in the Chat treatments (last 5 games).
Non-Proposers ProposersMajority Unanimity Majority Unanimity
Total subjects 106 75 54 54
Nb subjects who send relevant chats 84(79.2%)
62(82.7%)
17(31.5%)
23(42.6%)
Public Messages
% who send public messages at least once 15.5% 98.4% 29.4% 95.7%% who lobby for fairness 76.9% 91.8% 20% 68.2%% who lobby for themselves 23.1% 6.6% 0% 0%
% who exclusively send public messages 5.6% 91.9% 17.6% 95.7%
Private Messages
% who send private messages at least once 94% 8.1% 82.4% 4.3%a
% subjects who lobby for fairness 5.1% 40% 0% 100%% subjects who lobby for themselves 97.5% 80% 7% 100%
% who exclusively send private messages 84.5% 1.6%b 70.6% 4.3%
aThis represents a single subject.bThis represents a single subject.
Notes: The content analysis pertains to those subjects who have sent at least one relevant message in the firststage of the last 5 bargaining games. Note that some categories have very few observations in them. This is truein particular for private messages under Unanimity as well as among proposers more generally. We report thenumbers here for completeness.
15
proposers and proposers, respectively.15 The last row of the “Public Messages” section shows
that the fraction of subjects who sent all their messages publicly: this is quite a rare event in
the Majority treatment (5.6% for non-proposers and 17.6% for proposers), while this is very
common in the Unanimity treatment (91.9% for non-proposers and 95.7% for proposers). On
the contrary, the vast majority of both proposers and non-proposers exclusively send private
messages in the Majority treatment (84.5% and 70.6%, respectively), while only a very small
fraction of subjects do so in the Unanimity treatment (1.6% and 4.3%, respectively).
In a large fraction of cases, non-proposers who use public messages use them to ask pro-
posers for an equal distribution of resources or use them to express concern for the welfare
of all members of the group (though not necessarily equal). Most of the messages that were
classified as “lobby for fairness” are similar to: “Equal is nice,” “Let’s just do 50 each,” and
“Just play fair.” Among non-proposers, these fractions are 76.9% and 91.8% in the Majority
and Unanimity treatments, respectively. The fraction of non-proposers who have used relevant
public messages at least once to lobby for themselves is much smaller. Among non-proposers
these fractions are 23.1% and 6.6% in the two treatments, respectively.16 It is worth pointing
out that while these fractions vary across treatments, under both voting rules, the fraction of
subjects who use the public messages to lobby for themselves is significantly lower than the
fraction of subjects who use the public messages to lobby for equality or fairness.17 Messages
from proposers exhibit a similar pattern despite the small number of observations. Thus, public
messages in both voting treatments and across both proposers and non-proposers tend to focus
on statements about equality and fairness.
Among non-proposers, when subjects choose to send private messages, a significantly
smaller fraction of subjects use these types of messages to pressure the proposer to offer a
more equal split of the budget. This is true in both treatments. Indeed, among non-proposers,
only 5.1% of those who send relevant private messages in the Majority treatment use them to
15These are not disjoint groups, some subjects sent relevant messages both publicly and privately.16These percentages do not need to add up to 100. Indeed, any given subject can use the public messages for
both fairness motives as well as selfish ones, or may use these messages for neither. For example, some subjectsuse public messages in a relevant way, but not to talk about shares, instead talking about how rejecting an offerleads to a decrease in the number of tokens to distribute. It is also possible that the percentages sum up to morethan 100 as is the case in the Majority treatment, some subjects used private messages to indicate that splittingequal would be “nice” but all they ask in order for them to vote in favor of a proposal is a particular amount.
17The remaining relevant messages have largely to do with timing, wanting the round to end at the first stage tonot “lose tokens,” interpreting the incentives and so on.
16
ask for equal or fair distributions. This fraction is 40% in the Unanimity treatment. Instead
of being used to lobby for equality, relevant private messages are used to lobby for one’s own
fate. Most of the messages that were classified as “lobby for themselves” are similar to “I’ll
vote yes for [amount here],” or “Give me [amount here] for an automatic yes.”18 About 97.5%
of private messages in the Majority treatment are used to lobby for one’s self. In the Unanimity
treatment, this fraction represents 80% of private messages.19 Among proposers, in the Major-
ity treatment, none of the 82.4% of subjects who send private messages do so to pressure the
proposer for equality.20
Finally, statistical tests confirm that among non-proposers, in both treatments lobbying for
one’s own self is more likely to be done privately, while lobbying for fairness is more likely to
be done publicly.21,22
4.2.1 Group-level Conversations
In Table 3 we no longer separate our data between proposers and non-proposers. Instead we
take a group as our unit of observation. We focus on groups who have sent at least one relevant
message in the first stage of the last 5 bargaining games. We document the fraction of conver-
sations where at least one message was relevant to the game being played as well as the topic
of these conversations.
The data presented in Table 3 show the same patterns as the ones documented in Table 2.
First, a large majority of the conversations under both voting rules contain relevant messages
regarding the bargaining game: 97.4% in the Majority treatment and 93.7% in the Unanimity
treatment. Moreover, while 100% of conversations in the Majority treatment contain at least
one message in which a bargainer lobbies for himself, this percentage is only 11.9% in the
Unanimity treatment. On the other hand, 81.7% of conversations in the latter treatment contain18Some messages were classified as both, for example, statements similar to: “Equal is nice but I’ll vote yes as
long as I get [amount here].”19It is worth stressing that in the Unanimity treatment, the fraction of subjects who use private messages is low
at 8.1%, which represents only 5 subjects out of the 62 who use the chat messages in a “relevant” way.20In the Unanimity treatment, there is only a single subject who sent a private message as a proposer and so
cannot perform a meaningful analysis.21Probit regressions using the panel aspect of our data, clustering at the session level, supports these conclusions
with p-values less than 0.001.22For proposers we do not have enough data or variation in data to conduct those tests, though qualitatively the
data seem to be along the same lines as for non-proposers.
17
Table 3: Group-level conversations in our Chat treatments (last 5 games).
Majority Unanimity
Total number of conversations 76 59Fraction of conversations with at least one relevant message 97.4% 93.7%
Fraction of relevant conversations where at least once message relates to fairness 17.1% 81.7%Fraction of relevant conversations where at least once message relates to self interest 100% 11.9%
Notes: The maximum number of conversations in the last 5 games given the number of subjects in the two treat-ments are 80 and 75 for the Majority and Unanimity treatments, respectively. The number of observed conversa-tions is smaller than the maximum number because in some groups the proposer submitted a proposal right awaybefore any conversations could take place. However, most groups did engage in conversations before proposalswere submitted.
at least one message about fairness, while this percentage is only 17.1% in the former treatment.
To summarize our results, the differences in usage of the communication tool explain the
differences in how communication impacts bargaining, and help understand why the results of
Roth (1995) and Agranov and Tergiman (2014) differ. How the communication tool is used
depends on the voting rule used by the committee. When a simple majority is required to
pass proposals, communication is primarily bilateral, and deals are established in backroom
conversations. On the other hand, when unanimous support is required to reach agreements,
communication is public. This difference is important as different types of communication
channels are used to transmit different types of information. Public messages contain requests
for fairness and in general express pro-social behavior, while private messages are used to lobby
for one’s own interest.
5 Conclusion
Communication is an integral part of bargaining processes. However, as we show in this pa-
per, even within the class of divide-a-dollar bargaining games, communication does not nec-
essarily have a uniform impact on observed outcomes. Indeed, in this paper we reconcile
puzzling results that exist in the experimental literature regarding the differential effects that
communication has on bargaining outcomes. In two-person ultimatum games the introduction
18
of communication has been shown to decrease the frequency of disagreements and promote
more egalitarian allocations. On the contrary, in multilateral bargaining games that use a ma-
jority voting rule to reach agreements, the introduction of communication has been shown to
promote higher proposer power and fewer egalitarian allocations, without any effect on the
frequency of disagreements.
We conduct a new series of multilateral bargaining games with a unanimity voting rule and
show that the interaction between communication protocols and voting rules explain the oppos-
ing effects of communication documented in the previous studies. In our experiments, just like
in two-person ultimatum games, the introduction of communication significantly decreases the
frequency of inefficient allocations and promotes more egalitarian allocations. In fact, more
than 90% of all final allocations are exact equal splits of resources between group members;
that is, proposer power is completely eliminated. Taken together with Roth (1995), our results
strongly suggest that group size does not impact the effects of communication on bargaining
outcomes. Rather, it is the voting rule in place. An analysis of the chat messages sent by our
subjects reveal that communication is used very differently depending on the voting rule used
by the group: when unanimous support is required to pass proposals, a large majority of the
conversations are conducted in public chats, while when majority support is required to pass
proposals, a large majority of conversations are bilateral and private. Further, private and pub-
lic conversations are used very differently: subjects use public statements to promote equality
and express desire for egalitarian allocations, while they lobby for their own interests in private
chats.
Our results suggest that design of bargaining protocols should consider different types of
communication channels as an additional available instrument.
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21
A Instruction for the Unanimity Chat
This is an experiment in the economics of decision making. The instructions are simple, and
if you follow them carefully and make good decisions you may earn a CONSIDERABLE
AMOUNT OF MONEY which will be PAID TO YOU IN CASH at the end of the experiment.
The currency in this experiment is called tokens. All payoffs are denominated in this currency.
The total amount of tokens you earn in the experiment will be converted into US dollars using
the rate 50 Tokens = $1. In addition, you will get a $5 participation fee if you complete the
experiment.
In this experiment you will act as voters. You will distribute funds between yourself and others
in a series of Periods. In each Period you will be randomly divided into groups of 5 members
each. Each group will decide how to split a sum of money. Proposals will be voted up or
down (accepted or rejected) by unanimity rule. That is, if 5 out 5 voters approve a proposal,
it passes. In any Period you will not know the identity of the subjects you are matched with
and your group-members will not know your identity. In each Period you will have to decide
how to divide 250 tokens among the 5 voters in your group. One of the 5 voters in your group
will be randomly chosen to make a proposal of how to split 250 tokens among the 5 voters
(provisional budget proposal). Each voter has the same chance of being selected to make a
proposal. Allocations to each member must be between 0 and 250 tokens. All allocations must
add up to 250 tokens. After the selected proposer has made his/her allocation, this proposal
will be posted on your computer screens with the proposed allocation to you and the other
voters clearly indicated. You will then have to decide whether to accept or reject the proposed
allocation.
If the proposal passes (gets all 5 votes), the proposed allocation is implemented and we will
move on to the next Period. If the proposal is defeated (gets fewer than 5 votes), there will be a
call for new proposals and the process will repeat itself. However, the amount of money to be
divided will be reduced by 20% of the amount of money in the preceding Round and rounded
to the nearest integer. Thus, if the proposal in Round 1 is rejected, the new proposal in Round
2 will involve splitting 200 tokens among the 5 voters. And if this new proposal is rejected in
Round 2, then in round 3 you will be splitting 160 tokens. If the proposal in rejected in Round
22
3, then in Round 4 you will be splitting 128 tokens, etc? This process will repeat itself until a
proposed allocation is passed (gets all 5 votes).
To summarize, the steps of the process will work as follows:
1. One voter is randomly selected to make a proposal of how to split 250 tokens.
2. A vote is held (each member of the group votes to accept or reject the proposal of the
selected voter).
3. If all 5 voters accept it, then the proposal passes and the Period is over. If the proposal is
rejected, then the money shrinks by 20%, we move on to the next Round of this Period
and a new voter is chosen to propose the split (each of the 5 voters in a group has equal
chance of being chosen). The process repeats itself until the proposal of the selected
voter for that Round passes.
At the start of each Period, you will be randomly re-matched into groups of 5 voters each. Each
member of the group is assigned an ID number (from 1 to 5), which is displayed on the top of
the screen. Once the Period is over, you will be randomly re-matched to form new groups of 5
voters each and you will be assigned a (potentially) NEW ID. Please make sure you know your
ID number when making your decisions. Since ID numbers will be randomly assigned prior
to the start of each Period, all voters are likely to have their ID numbers vary between Periods,
and, thus, it is impossible to identify subjects using their ID numbers.
In each round, after one voter is selected to propose a split but before he/she submits his/her
proposal, members of a group will have the opportunity to communicate with each other using
the chat box. The communication is structured as follows. On the top of the screen, each
member of the group will be told her ID number. You will also know the ID number of the
voter who is currently selected to make a proposal. Below you will see a box, in which you
will see all messages sent to either all members of your group or to you personally. You will
not see the chat messages that are sent privately to other members. In the box below that one,
you can type your own message and send it either to the entire group or to particular members
of the group. To select subjects that will receive your message, simply click on the buttons that
23
correspond to the ID numbers of the subjects you wish to send this message to and hit SEND.
You can send a message to all members of your group by clicking the SELECT ALL button.
The chat option will be available until the voter selected to make a proposal submits her pro-
posal. At this moment the chat option will be disabled.
Remember that in each Period subjects are randomly matched into groups and ID numbers
of the group-members are randomly assigned. Thus, your ID number is likely to vary from
Period to Period, and, therefore, it is impossible to identify your group-members using your ID
number.
At the conclusion of the experiment we will sum up all the tokens you earned in the experiment
and convert this amount into US dollars using the conversion rate 50 tokens = $1. In addition,
you will receive a $5 participation fee for completing the experiment.
You are not to reveal your (potential) earnings, nor are you to speak or communicate in any
other way with any other subject while the experiment is in progress. This is important to the
validity of the study and will be not tolerated.
We will now go slowly through one practice Period to familiarize you with the screen. After
the practice Period is over, we will start the experiment, in which you will play 15 Periods for
cash.
Review. Let’s summarize the main points:
1. The experiment will consist of 15 Periods. There may be several Rounds in each Period.
2. Prior to each Period, you will be randomly divided into groups of 5 voters each. Each
subject in a group will be assigned an ID number.
3. At the start of each Period, one subject in your group will be randomly selected to propose
a split of 250 tokens between the five of you. Before he/she submits his/her proposal,
members of the group can use the chat box to communicate with each other. You may
send public messages that will be delivered to all members of your group as well private
messages that will be delivered to members that you specify explicitly.
4. Proposals to each voter must be greater than or equal to 0 tokens.
24
5. If all 5 voters accept the proposal, the Period ends.
6. If one or more voters reject the proposal then a (potentially) new voter will be randomly
selected to make a proposal in the next Round of that Period.
7. The amount of money to be divided shrinks by 20% following each rejection of a proposal
in a given Period.
Are there any questions?
25