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Annual Rifle Qualification
FY21
COF and Scoring Recap
COF Recap
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• Three day COF. Day 1 is holds day, days 2 & 3 are pre-qualand then qual.
• Day one is conduced near to far, days 2 and 3 are conducted far to near.
• The COF is split between a destroy portion and the drills portion.
• Shooting from the 500, 300, 200, 100, 25, and 15 yd lines.
• Shooting Stationary as well as moving targets
• Three day course of fire.
• Day 1 is “holds day”.
- The Marines will establish their zero and determine where to place the reticle on the target with respect to target distance.
- Drill portion is conducted first.
• Days 2 & 3 are pre-qualification and qualification.
- Destroy portion is conducted first with engagements starting far to near in order to foster an offensive combat mindset.
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COF Recap
COF Recap
• A Total of 140 rounds are shot on day 1 and a total of 160 rounds are shot on days 2 as well as 3.
• Only Scoring is done on Days 2 & 3
• Scoring is conducted in the pits
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COF Recap
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• Barricades are utilized at the 100 and 200 yd lines
• Movers are only shot at the 100 and 200 yd lines
• Movers are hit or miss. (destroy or miss)
• Day three is qualification day
• Prone is NOT authorized at the 100 and 200 yd lines. (except during the zero conformation)
• The command to engage the threat is contact!
• A shooter needs to get 15 Destroys and pass 1 of any drill to qualify on ARQ
ARQ Course of Fire
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SCORING RECAP
Scoring
Destroys
• There are 50 target exposures. In order to achieve a destroy a shooter must have at least one of their rounds from that iteration in either destroy zone.
• 500 yd sustained fire and 300-100yd line controlled pairs: Are scored as destroy or miss.
• Movers - 100 & 200 yard lines: Will be scored as destroy or miss, the scoring zone is the entire target. The target is the same reduced size silhouette as table 2.
• Head Shot – 25 yard line: Only rounds in the Face-Destroy zone will count as a destroy.
• The highest shot value is what's used to score the target. For Example: One round in the Suppressed zone and one round in the Destroy zone equals a destroy because the highest value is a destroy.
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ScoringDrills
• There are a total of 10 drill presentations. This does not add to the total score. Drills are graded as pass or fail. In order to pass a drill a shooter must have all of their rounds in the correct Destroy zones.
• Drills passed are scored as a Destroy
• There are three different types of drills:
• Failure to stop (FTS): Two rounds to the “D”, one round in the “FD”
• Box Drill (Box): Two rounds to left tgt “D”, two to right tgt “D”, one round in right tgt “FD”, and one round in left tgt “FD”.
• Failure-to- Stop-While-Moving (FTSM): A FTS while closing with the target from 25-15 yd.
• If any one round is outside the appropriate zone the drill is scored as a miss. Example: on a failure to stop drill if two rounds are in the chest Destroy zone and the headshot is not in the Face-Destroy zone the drill will be scored as a Miss.
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Scoring• Defining Marksmanship Abilities:
• Expert - An expert is imminently qualified. Defined as a shooter that can achieve lethal effects on a threat under any circumstance, at any distance, from any position.
• Sharpshooter - A Sharpshooter is proficiently qualified. Defined as a shooter that can achieve lethal effects on a threat under most circumstances, at most distances, from most positions.
• Marksman - A Marksman is generally qualified. A shooter who can achieve lethal effects on a threat under some circumstances at some distances from some positions. 10
Scoring
• Scores will need to be converted until MCTIMS is updated with the ability to select either ARQ or ART.
• The conversion will be based on the amount of destroys and passed drills that was achieved.
• The conversion will display the table 1, table 2 and aggregate score in an ART format. It will also display the marksmanship badge achieved.
• Expert – A shooter must achieve 43 – 50 destroys as well as pass at least 1 iteration of each type of drill.
• Sharpshooter – A shooter must achieve 31 – 42 destroys and pass at least 2 iterations of any two drill types.
• Marksman – A shooter must achieve 15 – 30 destroys as well as pass at least 1 iteration of any drill type.
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Scoring
T.B.D. Pending JEPES
Conversion
Scoring
• “5 rounds in 45 seconds”• Scored as a “D”• Scored as an “N”• Scored as “S”
D N S
Scoring
• To qualify on ARQ you must properly complete at least 1 out of 10 drills.• The drills you will conduct are..
1. Failure to Stop• 2 rounds to the chest and 1 to the head
2. Box Drill• 2 rounds to the chest and 1 to the head on two separate targets
3. Failure to stop while moving
*There are no Pelvic shots in ARQ*
Scoring
• If a shooter drops even one round outside of either the “D” or “FD” zones, that entire drill will be scored as a Miss “M”.
D
M
D D D
Knowledge Check
• What is the command given for shooters to engage the threat?
• Movers are hit or miss: T/F
• How many destroys are required for a shooter to qualify?
• How many drills are required for a shooter to qualify?
• Is the prone position authorized at the 100 and 200 yd lines? 16
Knowledge Check
• What does the D, N, S, M stand for on the scorecard?• D:
• N:
• S:
• M:
• Label each zone with its respective letter:
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Questions?