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7/23/2019 Annis Hag http://slidepdf.com/reader/full/annis-hag 1/2 ANNIS HAG  CR 6 XP 2,400 CE Large monstrous humanoid Init +3; Senses darkvision 60 ft.; Perception +13 DEFENSE AC 20 touch 10 f!at"footed 1# $+1 %e& +10 natura! "1 si'e( hp )* $)d10+2( Fort + Ref  +6 Will +6 DR ,-!udgeoning; SR 1) OFFENSE Speed *0 ft. Melee ite +1* $1d6+( 2 c!a/s +1* $1d6+ p!us gra( Po/er ttack ite +12 $1d6+12( 2 c!a/s +12 $1d6+12 p!us gra( Space 10 ft.; Reach 10 ft. Special Attacks rend $2 c!a/s 2d6+12( Spell!ike A"ilities $CL )th; concentration +)( #$da%alter self  fog cloud STATISTICS Str  2) De& 12 Con 1 Int 13 Wis 13 Cha 10 'ase Atk +); CM' +16 $+20 grapp!e(; CMD 2) Feats !ertness !ind"4ight 5reat 4ortitude ntimidating Pro/ess Po/er ttack Skills !uff +) %ip!omac7 +) ntimidate +1) Perception +13 8ense 9otive +3 8tea!th +) !an()a(es Common 5iant 97thic :ier 2 97thic points ) Fleet Charge (Ex): As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.

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Page 1: Annis Hag

7/23/2019 Annis Hag

http://slidepdf.com/reader/full/annis-hag 1/2

ANNIS HAG   CR 

6

XP 2,400CE Large monstrous humanoid

Init +3; Senses darkvision 60 ft.; Perception +13

DEFENSE

AC 20 touch 10 f!at"footed 1# $+1 %e& +10 natura! "1 si'e(hp )* $)d10+2(Fort + Ref  +6 Will +6DR ,-!udgeoning; SR 1)

OFFENSE

Speed *0 ft.Melee ite +1* $1d6+( 2 c!a/s +1* $1d6+ p!us gra(

Po/er ttack ite +12 $1d6+12( 2 c!a/s +12 $1d6+12 p!us gra(Space 10 ft.; Reach 10 ft.Special Attacks rend $2 c!a/s 2d6+12(Spell!ike A"ilities $CL )th; concentration +)(

#$da%alter self  fog cloud 

STATISTICS

Str  2) De& 12 Con 1 Int 13 Wis 13 Cha 10'ase Atk +); CM' +16 $+20 grapp!e(; CMD 2)Feats  !ertness !ind"4ight 5reat 4ortitude ntimidating Pro/ess Po/er ttackSkills !uff  +) %ip!omac7 +) ntimidate +1) Perception +13 8ense9otive +3 8tea!th +)!an()a(es Common 5iant

97thic :ier 2

97thic points )

Fleet Charge (Ex): As a swift action, you can expend one use of mythic power to

move up to your speed. At any point during this movement, you can make a single

melee or ranged attack at your highest attack bonus, adding your tier to the attack

roll. This is in addition to any other attacks you make this round. Damage from this

attack bypasses all damage reduction.

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Meat Shield (Ex): You can use a creature you're grappling to protect you from

harm. f you're grappling a creature and are attacked with a melee or ranged attack,

as an immediate action you can attempt a grapple combat maneuver check againstyour grappled opponent. f you succeed, the incoming attack targets your grappled

opponent instead of you. f you fail, the grappled opponent breaks free from the

grapple and the incoming attack targets you as normal.

Sunder Storm (Ex): As a full!round action, you can expend one use of mythic

power to attempt a sunder combat maneuver against each opponent within reach,

selecting one item on each opponent to sunder. The damage from these sunder

attempts ignores item hardness. f you destroy an item in this way, you drive the

shattered pieces of the item into the "esh of its wearer or wielder, dealing #d$ % &

of piercing damage. This damage bypasses all damage reduction