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  • data/animations/2HS_01 Stand idle 01.casdata/animations/2HS_01 Stand idle 01.cas;scale=1.100000data/animations/2HS_01 Stand idle 02.casdata/animations/2HS_01 Stand idle 02.cas;scale=1.100000data/animations/2HS_01 Stand idle 03.casdata/animations/2HS_01 Stand idle 03.cas;scale=1.100000data/animations/2HS_01 Stand idle 04.casdata/animations/2HS_01 Stand idle 04.cas;scale=1.100000data/animations/2HS_01 Stand idle 05.casdata/animations/2HS_01 Stand idle 05.cas;scale=1.100000data/animations/2HS_01 Stand idle 06.casdata/animations/2HS_01 Stand idle 06.cas;scale=1.100000data/animations/2HS_01 Stand idle 07.casdata/animations/2HS_01 Stand idle 07.cas;scale=1.100000data/animations/2HS_01 Stand idle 08.casdata/animations/2HS_01 Stand idle 08.cas;scale=1.100000data/animations/2HS_01 Stand idle 09.casdata/animations/2HS_01 Stand idle 09.cas;scale=1.100000data/animations/2HS_01 Stand idle.casdata/animations/2HS_01 Stand idle.cas;scale=1.100000data/animations/2HS_02 Stand Ready.casdata/animations/2HS_02 Stand Ready.cas;scale=1.100000data/animations/2HS_03 march.casdata/animations/2HS_03 march.cas;scale=1.100000data/animations/2HS_04 Run.casdata/animations/2HS_04 Run.cas;scale=1.100000data/animations/2HS_05 Charge.casdata/animations/2HS_05 Charge.cas;scale=1.100000data/animations/2HS_05 Charging Death.casdata/animations/2HS_05 Charging Death.cas;scale=1.100000data/animations/2HS_06 Retreat.casdata/animations/2HS_06 Retreat.cas;scale=1.100000data/animations/2HS_07 Adance.casdata/animations/2HS_07 Adance.cas;scale=1.100000data/animations/2HS_08 Standing turn 90 Right.casdata/animations/2HS_08 Standing turn 90 Right.cas;scale=1.100000data/animations/2HS_09 Standing turn 90 Left.casdata/animations/2HS_09 Standing turn 90 Left.cas;scale=1.100000data/animations/2HS_10 Stand Ready trun 90 right.casdata/animations/2HS_10 Stand Ready trun 90 right.cas;scale=1.100000data/animations/2HS_11 Stand Ready trun 90 left.casdata/animations/2HS_11 Stand Ready trun 90 left.cas;scale=1.100000data/animations/2HS_12 horizontal stab.casdata/animations/2HS_12 horizontal stab.cas;scale=1.100000data/animations/2HS_13 horizontal slash.casdata/animations/2HS_13 horizontal slash.cas;scale=1.100000data/animations/2HS_14 horizontal Swing Weapon overhead.casdata/animations/2HS_14 horizontal Swing Weapon overhead.cas;scale=1.100000data/animations/2HS_15 stabbing move upwards.casdata/animations/2HS_15 stabbing move upwards.cas;scale=1.100000data/animations/2HS_16 slashing move upwards.casdata/animations/2HS_16 slashing move upwards.cas;scale=1.100000data/animations/2HS_21 Charge Jump attack.casdata/animations/2HS_21 Charge Jump attack.cas;scale=1.100000data/animations/2HS_21 Charge attack.casdata/animations/2HS_21 Charge attack.cas;scale=1.100000data/animations/2HS_30 Stand ready back Impact.casdata/animations/2HS_30 Stand ready back Impact.cas;scale=1.100000data/animations/2HS_30 Stand ready backright Impact.casdata/animations/2HS_30 Stand ready backright Impact.cas;scale=1.100000

  • data/animations/2HS_30 Stand ready front Impact.casdata/animations/2HS_30 Stand ready front Impact.cas;scale=1.100000data/animations/2HS_30 Stand ready front left Impact.casdata/animations/2HS_30 Stand ready front left Impact.cas;scale=1.100000data/animations/2HS_30M Stand ready Back Impact.casdata/animations/2HS_30M Stand ready Back Impact.cas;scale=1.100000data/animations/2HS_30M Stand ready Back Right Impact.casdata/animations/2HS_30M Stand ready Back Right Impact.cas;scale=1.100000data/animations/2HS_30M Stand ready Front Impact.casdata/animations/2HS_30M Stand ready Front Impact.cas;scale=1.100000data/animations/2HS_30M Stand ready Front Left Impact.casdata/animations/2HS_30M Stand ready Front Left Impact.cas;scale=1.100000data/animations/2HS_31 Shuffle forward.casdata/animations/2HS_31 Shuffle forward.cas;scale=1.100000data/animations/2HS_32 Shuffle backwards.casdata/animations/2HS_32 Shuffle backwards.cas;scale=1.100000data/animations/2HS_33 Shuffle left.casdata/animations/2HS_33 Shuffle left.cas;scale=1.100000data/animations/2HS_34 Shuffle Right.casdata/animations/2HS_34 Shuffle Right.cas;scale=1.100000data/animations/2HS_35 Stand idle to stand ready.casdata/animations/2HS_35 Stand idle to stand ready.cas;scale=1.100000data/animations/2HS_36 Stand idle to March.casdata/animations/2HS_36 Stand idle to March.cas;scale=1.100000data/animations/2HS_37 Stand to Run.casdata/animations/2HS_37 Stand to Run.cas;scale=1.100000data/animations/2HS_38 March to stand.casdata/animations/2HS_38 March to stand.cas;scale=1.100000data/animations/2HS_40 Marching to Run.casdata/animations/2HS_40 Marching to Run.cas;scale=1.100000data/animations/2HS_41 Run to Stand.casdata/animations/2HS_41 Run to Stand.cas;scale=1.100000data/animations/2HS_42 Run to March.casdata/animations/2HS_42 Run to March.cas;scale=1.100000data/animations/2HS_43 Run to Charge.casdata/animations/2HS_43 Run to Charge.cas;scale=1.100000data/animations/2HS_44 Charge to Stand Ready.casdata/animations/2HS_44 Charge to Stand Ready.cas;scale=1.100000data/animations/2HS_46 Retreat to Standing Ready.casdata/animations/2HS_46 Retreat to Standing Ready.cas;scale=1.100000data/animations/2HS_47 Adance to stand ready.casdata/animations/2HS_47 Adance to stand ready.cas;scale=1.100000data/animations/2HS_50 Stand ready to stand.casdata/animations/2HS_50 Stand ready to stand.cas;scale=1.100000data/animations/2HS_51 Standing Ready to Retreat.casdata/animations/2HS_51 Standing Ready to Retreat.cas;scale=1.100000data/animations/2HS_52 Standing Ready to Adance.casdata/animations/2HS_52 Standing Ready to Adance.cas;scale=1.100000data/animations/2HS_53 Stand Ready to Charge.casdata/animations/2HS_53 Stand Ready to Charge.cas;scale=1.100000data/animations/2HS_55 Stand ready to climb ladder.casdata/animations/2HS_55 Stand ready to climb ladder.cas;scale=1.100000data/animations/2HS_56 Climb off ladder onto left bat left 2 standready.casdata/animations/2HS_56 Climb off ladder onto left bat left 2 standready.cas;scale=1.100000data/animations/2HS_58_Climb down ladder 2 Stand ready.casdata/animations/2HS_58_Climb down ladder 2 Stand ready.cas;scale=1.100000data/animations/2HS_59_04 Taunt 1.casdata/animations/2HS_59_04 Taunt 1.cas;scale=1.100000data/animations/2HS_59_05 Taunt 2.cas

  • data/animations/2HS_59_05 Taunt 2.cas;scale=1.100000data/animations/2HS_80 Battlement 2 climb ladder leftside.casdata/animations/2HS_80 Battlement 2 climb ladder leftside.cas;scale=1.100000data/animations/2HS_85 Stand to Hide.casdata/animations/2HS_85 Stand to Hide.cas;scale=1.100000data/animations/2HS_86 Hide Loop.casdata/animations/2HS_86 Hide Loop.cas;scale=1.100000data/animations/2HS_86_guard_high.CASdata/animations/2HS_86_guard_high.CAS;scale=1.100000data/animations/2HS_86_guard_low.CASdata/animations/2HS_86_guard_low.CAS;scale=1.100000data/animations/2HS_87 Hide to stand.casdata/animations/2HS_87 Hide to stand.cas;scale=1.100000data/animations/2HS_87_dodge_high.CASdata/animations/2HS_87_dodge_high.CAS;scale=1.100000data/animations/2HS_87_dodge_low.CASdata/animations/2HS_87_dodge_low.CAS;scale=1.100000data/animations/2HS_88_feint_high.CASdata/animations/2HS_88_feint_high.CAS;scale=1.100000data/animations/2HS_88_feint_low.CASdata/animations/2HS_88_feint_low.CAS;scale=1.100000data/animations/2HS_89_knockdown.CASdata/animations/2HS_89_knockdown.CAS;scale=1.100000data/animations/2HS_89_knockdown_idle_to_Stand_ready.CASdata/animations/2HS_89_knockdown_idle_to_Stand_ready.CAS;scale=1.100000data/animations/2HS_89_knockdown_launch.CASdata/animations/2HS_89_knockdown_launch.CAS;scale=1.100000data/animations/2HS_92_combat_step_back.CASdata/animations/2HS_92_combat_step_back.CAS;scale=1.100000data/animations/2HS_swim_STAND2SWIM.CASdata/animations/2HS_swim_STAND2SWIM.CAS;scale=1.100000data/animations/2HS_swim_SWIM2STAND.CASdata/animations/2HS_swim_SWIM2STAND.CAS;scale=1.100000data/animations/ASS/ASS_selected_to_stand.cas;scale=0.700000data/animations/ASS/ASS_selected_turn_ccw.cas;scale=0.700000data/animations/ASS/ASS_selected_turn_cw.cas;scale=0.700000data/animations/ASS/ASS_stand_to_selected.cas;scale=0.700000data/animations/ASS/ASS_walk.cas;scale=0.700000data/animations/CAV/Cav 01 various idle01.casdata/animations/CAV/Cav 01 various idle02.casdata/animations/CAV/Cav 01 various idle03.casdata/animations/CAV/Cav 08 Taunt.casdata/animations/CAV_165_sword_guard_left.CASdata/animations/CAV_166_sword_dodge_right.CASdata/animations/CAV_166_sword_guard_right.CASdata/animations/CAV_167_sword_dodge_left.CASdata/animations/CAV_169_sword_feint_left.CASdata/animations/CAV_170_sword_feint_right.CASdata/animations/DIE 01 dying Backwards2.casdata/animations/DIE 01 dying Backwards2.cas;scale=1.100000data/animations/DIE 01 dying to his right.cas;scale=0.700000data/animations/DIE 01 dying to his right.casdata/animations/DIE 01 dying to his right.cas;scale=1.100000data/animations/DIE 02_01 dying backwards.cas;scale=0.700000data/animations/DIE 02_01 dying backwards.casdata/animations/DIE 02_01 dying backwards.cas;scale=1.100000data/animations/DIE 02_03 stabbed dying forwards.cas;scale=0.700000data/animations/DIE 02_03 stabbed dying forwards.casdata/animations/DIE 02_03 stabbed dying forwards.cas;scale=1.100000data/animations/DIE Back right.cas

  • data/animations/DIE Back right.cas;scale=1.100000data/animations/DIE Forwards.casdata/animations/DIE Forwards.cas;scale=1.100000data/animations/DIP/DIP_selected_to_stand.cas;scale=0.700000data/animations/DIP/DIP_selected_turn_ccw.cas;scale=0.700000data/animations/DIP/DIP_selected_turn_cw.cas;scale=0.700000data/animations/DIP/DIP_stand_to_selected.cas;scale=0.700000data/animations/DIP/DIP_stand_to_walk.cas;scale=0.700000data/animations/DIP/DIP_walk_to_stand.cas;scale=0.700000data/animations/DIP/SM_D33 Diplomat Treaty action.cas;scale=0.700000data/animations/Druid Chant to Stand Idle.casdata/animations/Druid Chant.casdata/animations/E_RIDER/E_RIDER 01 idle 02.casdata/animations/E_RIDER/E_RIDER 01 idle 03.casdata/animations/E_RIDER/E_RIDER 14 taunt.casdata/animations/Flailing Cycle to land.casdata/animations/Flailing Cycle to land.cas;scale=1.100000data/animations/Flailing Cycle.casdata/animations/Flailing Cycle.cas;scale=1.100000data/animations/LID 01 Standing idle.cas;scale=0.700000data/animations/LID 106 Spy walk loop.cas;scale=0.700000data/animations/LID 111 Insurrect Army.cas;scale=0.700000data/animations/LID 114 assassin sabotage.cas;scale=0.700000data/animations/LID 115 Assassinate.cas;scale=0.700000data/animations/LID 82 stand to hide.casdata/animations/LID 83 hide.casdata/animations/LID 84 hide to stand.casdata/animations/LID_01_Incidental_idle 01.cas;scale=0.700000data/animations/LID_01_Incidental_idle 01.casdata/animations/LID_01_Incidental_idle 02.cas;scale=0.700000data/animations/LID_01_Incidental_idle 02.casdata/animations/LID_01_Incidental_idle 03.cas;scale=0.700000data/animations/LID_01_Incidental_idle 03.casdata/animations/LID_01_Incidental_idle 04.cas;scale=0.700000data/animations/LID_01_Incidental_idle 04.casdata/animations/LID_01_Incidental_idle 05.cas;scale=0.700000data/animations/LID_01_Incidental_idle 05.casdata/animations/LID_01_Incidental_idle 06.cas;scale=0.700000data/animations/LID_01_Incidental_idle 06.casdata/animations/LID_01_Incidental_idle 07.cas;scale=0.700000data/animations/LID_01_Incidental_idle 07.casdata/animations/LID_01_Incidental_idle 08.cas;scale=0.700000data/animations/LID_01_Incidental_idle 08.casdata/animations/LID_01_Incidental_idle 09.cas;scale=0.700000data/animations/LID_01_Incidental_idle 09.casdata/animations/LID_01_Standing idle new actor.casdata/animations/LID_02_Standing Ready.casdata/animations/LID_03 March loop.casdata/animations/LID_04 Run Loop.casdata/animations/LID_04 RunFast Loop.casdata/animations/LID_05_Charge.casdata/animations/LID_06_Retreat.casdata/animations/LID_07_Adance.casdata/animations/LID_08_Stand 2 90 right.casdata/animations/LID_09_Stand 2 90 left.casdata/animations/LID_12 horizontla stab attack.casdata/animations/LID_13_Slashing Attack Horizontal.casdata/animations/LID_15_Stabbing upwards 45.casdata/animations/LID_16_slashing upwards 45.casdata/animations/LID_18_Stabbing move downwards 45.cas

  • data/animations/LID_19_Slashing Downwards 45.casdata/animations/LID_21_Charge Jump attack.casdata/animations/LID_21_Charge attack.casdata/animations/LID_25_Shuffle forward.casdata/animations/LID_26_Shuffle back.casdata/animations/LID_27_Shuffle left.casdata/animations/LID_28_Shuffle Right.casdata/animations/LID_32 Stand ready back impact.casdata/animations/LID_32 Stand ready back right impact.casdata/animations/LID_32 Stand ready front impact.casdata/animations/LID_32 Stand ready front left impact.casdata/animations/LID_32M Stand ready back impact.casdata/animations/LID_32M Stand ready back right impact.casdata/animations/LID_32M Stand ready front impact.casdata/animations/LID_32M Stand ready front left impact.casdata/animations/LID_33_STAND 2 Standing ready.casdata/animations/LID_34 stand 2 March.casdata/animations/LID_35 Stand 2 Run.casdata/animations/LID_36 March 2 stand.casdata/animations/LID_38 March 2 Run.casdata/animations/LID_39 Run 2 Stand.casdata/animations/LID_40 Run 2 march.casdata/animations/LID_41 Run 2 charge.casdata/animations/LID_42 charge 2 stand ready.casdata/animations/LID_44_Retreat 2 Stand Ready.casdata/animations/LID_45_Advance 2 Stand Ready.casdata/animations/LID_48_Standing ready 2 STAND.casdata/animations/LID_49 Stand ready 2 Retreat.casdata/animations/LID_50_Stand Ready 2 Adance.casdata/animations/LID_51 stand ready 2 charge.casdata/animations/LID_53 Stand idle to climb ladder.casdata/animations/LID_54 Climb off ladder onto left bat left 2 standready.casdata/animations/LID_56_Climb down ladder 2 Stand ready.casdata/animations/LID_57_04 Taunt 2.casdata/animations/LID_57_06 Taunt 1.casdata/animations/LID_57_07 Taunt 3.casdata/animations/LID_61 Archer stand ready to aim FASTER.casdata/animations/LID_62 Archer aim and hold looping.casdata/animations/LID_63 release arrow return to stand ready.casdata/animations/LID_82 Stand 2 hide- Strat Map Version.cas;scale=0.700000data/animations/LID_83 Hide loop.cas;scale=0.700000data/animations/LID_84 Hide to stand - strat map version.cas;scale=0.700000data/animations/LID_94_signal1.CASdata/animations/LID_95_signal2.CASdata/animations/LID_96_signal3.CASdata/animations/LID_97_signal4.CASdata/animations/LID_Charge Death.casdata/animations/LID_Xbow_aim_hold.CASdata/animations/LID_Xbow_fire.CASdata/animations/LID_Xbow_ready2aim.CASdata/animations/LID_swim_STAND2SWIM.CASdata/animations/LID_swim_SWIM2STAND.CASdata/animations/LIJ 01 Stand Ready.casdata/animations/LIJ 02 charge death.casdata/animations/LIJ 02 charge loop.casdata/animations/LIJ 03 Retreat.casdata/animations/LIJ 04 Adanvce.casdata/animations/LIJ 05 stand ready turn 90 right.casdata/animations/LIJ 06 stand ready turn 90 left.casdata/animations/LIJ 07 Javlin throw_FASTER.cas

  • data/animations/LIJ 08 last javlin throw.casdata/animations/LIJ 09 Weapon Thrust variation2.casdata/animations/LIJ 09 Weapon thrust.casdata/animations/LIJ 10 Weapon Thrust 45 degree upwards.casdata/animations/LIJ 11 Weapon Thrust 45 degree downwards.casdata/animations/LIJ 12 charge Jump attack.casdata/animations/LIJ 12 charge attack.casdata/animations/LIJ 18 Stand ready back impact.casdata/animations/LIJ 18 Stand ready back right impact.casdata/animations/LIJ 18 Stand ready forward impact.casdata/animations/LIJ 18 Stand ready forward left impact.casdata/animations/LIJ 18M Stand ready back impact.casdata/animations/LIJ 18M Stand ready back right impact.casdata/animations/LIJ 18M Stand ready forward impact.casdata/animations/LIJ 18M Stand ready forward left impact.casdata/animations/LIJ 22 Shuffle forward.casdata/animations/LIJ 23 Shuffle back.casdata/animations/LIJ 26 Stand Ready 2 Stand.casdata/animations/LIJ 27 run to charge.casdata/animations/LIJ 28 charge to stand.casdata/animations/LIJ 30 Retreat 2 stand.casdata/animations/LIJ 31 Advance 2 Stand.casdata/animations/LIJ 32 Stand 2 stand ready.casdata/animations/LIJ 35 stand 2 retreat.casdata/animations/LIJ 36 stand 2 advance.casdata/animations/LIJ 37 stand to charge.casdata/animations/LIJ 38 Standidle to climb ladder.casdata/animations/LIJ 39 Climb off ladder onto left bat 2 standready.casdata/animations/LIJ 45 Battlement 2 climb ladder leftside.casdata/animations/LIJ 50 stand to run.casdata/animations/LIJ 53 march to run.casdata/animations/LIJ 54 run to stand.casdata/animations/LIJ 55 run to march.casdata/animations/LIJ 60 RunFast.CASdata/animations/LIJ 60 run.casdata/animations/LIJ Shuffle 25 Right.casdata/animations/LIJ Shuffle Left.casdata/animations/LIJ/LIJ 01 Stand idle 03.casdata/animations/LIJ/LIJ 01 Stand idle 04.casdata/animations/LIJ/LIJ 01 Stand idle 05.casdata/animations/LIJ/LIJ 01 Stand idle 06.casdata/animations/LIJ/LIJ 01 Stand idle 07.casdata/animations/LIJ_100_guard_high.CASdata/animations/LIJ_101_guard_low.CASdata/animations/LIJ_102_dodge_high.CASdata/animations/LIJ_103_dodge_low.CASdata/animations/LIJ_104_feint_high.CASdata/animations/LIJ_105_feint_low.CASdata/animations/LIJ_106_knockdown.CASdata/animations/LIJ_106b_knockdown_launch.CASdata/animations/LIJ_107_knockdown_idle_2_Stand_ready.CASdata/animations/LIJ_108_combat_step_back.CASdata/animations/LIJ_swim_STAND2SWIM.CASdata/animations/LIJ_swim_SWIM2STAND.CASdata/animations/LIS 01 Back step.casdata/animations/LIS 01 Back step.cas;scale=1.100000data/animations/LIS 01 Front step.casdata/animations/LIS 01 Front step.cas;scale=1.100000data/animations/LIS 01 Left step.casdata/animations/LIS 01 Left step.cas;scale=1.100000

  • data/animations/LIS 01 Right step.casdata/animations/LIS 01 Right step.cas;scale=1.100000data/animations/LIS 01 Stand Idle.casdata/animations/LIS 02 Stand Ready.casdata/animations/LIS 03 March.casdata/animations/LIS 04 RUN Loop cycle.casdata/animations/LIS 04 RUNFast Loop cycle.casdata/animations/LIS 05 charge loop.casdata/animations/LIS 06 Retreat.casdata/animations/LIS 07 Advance.casdata/animations/LIS 07 testudo advance.casdata/animations/LIS 08 Stand idle turn 90 right.casdata/animations/LIS 09 Stand idle turn 90 LEFT.casdata/animations/LIS 10 stand ready turn 90 right.casdata/animations/LIS 100 hide.casdata/animations/LIS 101 hide to stand.casdata/animations/LIS 11 stand ready turn 90 left.casdata/animations/LIS 12 Stab level.casdata/animations/LIS 13 Slashing Move horizontal height.casdata/animations/LIS 14 Swing weapon over head horizontal.casdata/animations/LIS 15 stabbing Move upward 45.casdata/animations/LIS 16 slashing move upwards 45.casdata/animations/LIS 17_04 Swing Weapon overhead upward 45.casdata/animations/LIS 18_03 Stabbing downwards 45.casdata/animations/LIS 19 slashing move downwars 45.casdata/animations/LIS 20 swing downwards 45.casdata/animations/LIS 21 Charge Jump Attack.casdata/animations/LIS 21 charge attack.casdata/animations/LIS 40 Stand ready back impact.casdata/animations/LIS 40 Stand ready back right impact.casdata/animations/LIS 40 Stand ready front impact.casdata/animations/LIS 40 Stand ready front left impact.casdata/animations/LIS 40M Stand ready back impact.casdata/animations/LIS 40M Stand ready back right impact.casdata/animations/LIS 40M Stand ready front impact.casdata/animations/LIS 40M Stand ready front left impact.casdata/animations/LIS 44_03 Shuffle forward.casdata/animations/LIS 45_01 Shuffle back.casdata/animations/LIS 46_01 Shuffle Left.casdata/animations/LIS 47_01 Shuffle Right.casdata/animations/LIS 49 Stand 2 March.casdata/animations/LIS 50_01Stand to Run.casdata/animations/LIS 51 March 2 Stand.casdata/animations/LIS 53 March to Run.casdata/animations/LIS 54 Run to stand.casdata/animations/LIS 55 run 2 March.casdata/animations/LIS 56 Run 2 Charge.casdata/animations/LIS 57 charge 2 stand.casdata/animations/LIS 59 Retreat 2 stand.casdata/animations/LIS 60 Adance 2 Stand.casdata/animations/LIS 60 testudo advance to stand ready.casdata/animations/LIS 63 Stand 2 Stand Ready.casdata/animations/LIS 63 Stand Ready 2 Stand.casdata/animations/LIS 64 stand 2 retreat.casdata/animations/LIS 65 stand 2 adance.casdata/animations/LIS 65 testudo stand ready to advance.casdata/animations/LIS 66 Stand 2 charge.casdata/animations/LIS 69 Climb off ladder onto left bat 2 standready.casdata/animations/LIS 71 Climb down ladder 2 Stand ready.casdata/animations/LIS 72_01 Taunt 1.cas

  • data/animations/LIS 72_06 Taunt.casdata/animations/LIS 72_07 TAUNT 3.casdata/animations/LIS 74_06 celeb2.casdata/animations/LIS 74_06 celeb2.cas;scale=1.100000data/animations/LIS 99 stand to hide.casdata/animations/LIS Charging death.casdata/animations/LIS Run attack.casdata/animations/LIS Run attack.cas;scale=1.100000data/animations/LIS/LIS 01 Stand Idle 01.casdata/animations/LIS/LIS 01 Stand Idle 02.casdata/animations/LIS/LIS 01 Stand Idle 03.casdata/animations/LIS/LIS 01 Stand Idle 04.casdata/animations/LIS/LIS 01 Stand Idle 05.casdata/animations/LIS/LIS 01 Stand Idle 06.casdata/animations/LIS/LIS 01 Stand Idle 07.casdata/animations/LIS/LIS 01 Stand Idle 08.casdata/animations/LIS/LIS 01 Stand Idle 09.casdata/animations/LIS/LIS_stand_ready_idle_01.CASdata/animations/LIS_102 Battlement 2 climb ladder leftside.casdata/animations/LIS_107_pushed_back.CASdata/animations/LIS_108_guard_high.CASdata/animations/LIS_109_guard_low.CASdata/animations/LIS_110_combat_step_back.CASdata/animations/LIS_111_feint.CASdata/animations/LIS_112_dodge.CASdata/animations/LIS_113_knockdown_launch.CASdata/animations/LIS_114_knockdown_idle.CASdata/animations/LIS_114_knockdown_idle.CAS;scale=1.100000data/animations/LIS_115_knockdown_idle_2_Stand_ready.CASdata/animations/LIS_116_knockdown.CASdata/animations/LIS_27 testudo stand ready to front row stand ready.casdata/animations/LIS_28 testudo stand ready to rear stand ready 1.casdata/animations/LIS_28 testudo stand ready to rear stand ready 2.casdata/animations/LIS_28 testudo stand ready to rear stand ready 3.casdata/animations/LIS_28 testudo stand ready to rear stand ready 4.casdata/animations/LIS_29 testudo stand ready to left column stand ready.casdata/animations/LIS_30 testudo stand ready to right coloumn stand ready.casdata/animations/LIS_32 testudo front row stand ready to stand ready.casdata/animations/LIS_33 testudo rear stand ready to stand ready 1.casdata/animations/LIS_33 testudo rear stand ready to stand ready 2.casdata/animations/LIS_33 testudo rear stand ready to stand ready 3.casdata/animations/LIS_33 testudo rear stand ready to stand ready 4.casdata/animations/LIS_34 testudo Left column stand ready to stand ready.casdata/animations/LIS_35 testudo right coloumn stand ready to stand ready.casdata/animations/LIS_swim.casdata/animations/LIS_swim.cas;scale=1.100000data/animations/LIS_swim_STAND2SWIM.CASdata/animations/LIS_swim_SWIM2STAND.CASdata/animations/LIS_swim_attack.CASdata/animations/LIS_swim_attack.CAS;scale=1.100000data/animations/LIS_swim_shuffle_backward.CASdata/animations/LIS_swim_shuffle_backward.CAS;scale=1.100000data/animations/LIS_swim_shuffle_forward.CASdata/animations/LIS_swim_shuffle_forward.CAS;scale=1.100000data/animations/LIS_swim_shuffle_left.CASdata/animations/LIS_swim_shuffle_left.CAS;scale=1.100000data/animations/LIS_swim_shuffle_right.CASdata/animations/LIS_swim_shuffle_right.CAS;scale=1.100000data/animations/LIS_swim_treadwater.CASdata/animations/LIS_swim_treadwater.CAS;scale=1.100000

  • data/animations/Ladder_01 Climb up.casdata/animations/Ladder_01 Climb up.cas;scale=1.100000data/animations/Ladder_02 Climb down.casdata/animations/Ladder_02 Climb down.cas;scale=1.100000data/animations/Ladder_03 Idle still.casdata/animations/Ladder_03 Idle still.cas;scale=1.100000data/animations/Ladder_08 Climb up ladder shield above head.casdata/animations/Ladder_09 Climb down ladder shield above head.casdata/animations/Ladder_10 ilde shield above head.casdata/animations/SG 01 idle 01.cas;scale=0.700000data/animations/SG 01 idle 02.cas;scale=0.700000data/animations/SG 01 idle 03.cas;scale=0.700000data/animations/SG 01 stand idle.casdata/animations/SG 01.cas;scale=0.700000data/animations/SG 02 stand ready.casdata/animations/SG 03 MARCH.cas;scale=0.700000data/animations/SG 03 march.casdata/animations/SG 04 Run loop.cas;scale=0.700000data/animations/SG 04 run.casdata/animations/SG 05 charge.casdata/animations/SG 06 retreat.casdata/animations/SG 07 advance.casdata/animations/SG 08 stand idle Turn right 90.casdata/animations/SG 09 stand idle Turn Left 90.casdata/animations/SG 10 Standing raedy turn right 90.casdata/animations/SG 11 Standing raedy turn Left 90.casdata/animations/SG 110 Decimate Army.cas;scale=0.700000data/animations/SG 119 stand to hide.casdata/animations/SG 12 STABBING MOVE.cas;scale=0.700000data/animations/SG 12 STABBING MOVE.casdata/animations/SG 120 hide loop.cas;scale=0.700000data/animations/SG 120 hide.casdata/animations/SG 121 hide to stand.casdata/animations/SG 13 SLASH MOVE.casdata/animations/SG 130 Idle Impact.cas;scale=0.700000data/animations/SG 130 Stand to Ambush.cas;scale=0.700000data/animations/SG 131 Ambush Loop.cas;scale=0.700000data/animations/SG 132 Ambush to Stand.cas;scale=0.700000data/animations/SG 14 Horiziontal Swing over head attack.casdata/animations/SG 15 High Stab attack.casdata/animations/SG 16 High Slash Attack.casdata/animations/SG 17 High Swing overhead Attack.casdata/animations/SG 30 Stand ready back impact.casdata/animations/SG 30 Stand ready back right impact.casdata/animations/SG 30 Stand ready front left impact.casdata/animations/SG 30 Stand ready front impact.casdata/animations/SG 30M Stand ready back impact.casdata/animations/SG 30M Stand ready back right impact.casdata/animations/SG 30M Stand ready front left impact.casdata/animations/SG 30M Stand ready front impact.casdata/animations/SG 31 shuffle forward.casdata/animations/SG 32 shuffle backward.casdata/animations/SG 33 shuffle left.casdata/animations/SG 34 shuffle right.casdata/animations/SG 35 stand 2 stand ready.cas;scale=0.700000data/animations/SG 35 stand 2 stand ready.casdata/animations/SG 36 STAND TO MARCH.cas;scale=0.700000data/animations/SG 36 stand 2 march.casdata/animations/SG 37 Stand 2 Run.cas;scale=0.700000data/animations/SG 37 stand 2 run.cas

  • data/animations/SG 38 MARCH 2 STAND.cas;scale=0.700000data/animations/SG 38 march 2 stand.casdata/animations/SG 41 march 2 run.casdata/animations/SG 42 RUN 2 STAND.cas;scale=0.700000data/animations/SG 42 run 2 stand.casdata/animations/SG 43 run 2 march.casdata/animations/SG 44 run 2 charge.casdata/animations/SG 45 charge 2 stand ready.casdata/animations/SG 45 charge Jump Attack.casdata/animations/SG 47 stand ready 2 retreat.casdata/animations/SG 48 advance 2 stand ready.casdata/animations/SG 51 stand ready 2 stand idle.cas;scale=0.700000data/animations/SG 51 stand ready 2 stand idle.casdata/animations/SG 52 RETREAT 2 STAND READY.cas;scale=0.700000data/animations/SG 52 retreat 2 stand ready.casdata/animations/SG 53 stand ready 2 advance.casdata/animations/SG 54 stand ready 2 charge.casdata/animations/SG 84 UNIT SELECTED LOOP.cas;scale=0.700000data/animations/SG 88 stand to build.cas;scale=0.700000data/animations/SG 89 build loop.cas;scale=0.700000data/animations/SG 90 build to stand.cas;scale=0.700000data/animations/SG 94 DESPOIL.cas;scale=0.700000data/animations/SG 98 DIE ON SPOT FORWARD.cas;scale=0.700000data/animations/SG Charging Death.casdata/animations/SG_07 testudo advance.casdata/animations/SG_48 testudo advance to stand ready.casdata/animations/SG_53 testudo stand ready to advance.casdata/animations/SG_STRAT_hide_stand.CAS;scale=0.700000data/animations/SG_STRAT_stand_hide.CAS;scale=0.700000data/animations/SG_celebrate.casdata/animations/SG_idle_1.casdata/animations/SG_idle_2.casdata/animations/SG_idle_3.casdata/animations/SG_idle_4.casdata/animations/SG_siege.cas;scale=0.700000data/animations/SG_siege_idle.cas;scale=0.700000data/animations/SG_siege_to_stand.cas;scale=0.700000data/animations/SG_stand_to_siege.cas;scale=0.700000data/animations/SG_swim_STAND2SWIM.CASdata/animations/SG_swim_SWIM2STAND.CASdata/animations/SG_taunt_1.casdata/animations/SG_taunt_2.casdata/animations/SG_taunt_3.casdata/animations/SLG 01 Standing idle.casdata/animations/SLG 02 Standready.casdata/animations/SLG 03 March.casdata/animations/SLG 04 Run.casdata/animations/SLG 24 Stand to Sling.casdata/animations/SLG 32 Standready back Impact.casdata/animations/SLG 32 Standready back right Impact.casdata/animations/SLG 32 Standready front Impact.casdata/animations/SLG 32 Standready front left Impact.casdata/animations/SLG 32M Standready back Impact.casdata/animations/SLG 32M Standready back right Impact.casdata/animations/SLG 32M Standready front Impact.casdata/animations/SLG 32M Standready front left Impact.casdata/animations/SLG 33 Stand 2 standing ready.casdata/animations/SLG 34 Stand 2 March.casdata/animations/SLG 35 Stand 2 Run.casdata/animations/SLG 36 March 2 stand.cas

  • data/animations/SLG 39 Run to Stand.casdata/animations/SLG 48 Standready 2 Stand.casdata/animations/SLG 53 Stand idle to climb ladder.casdata/animations/SLG 54 Climb off ladder onto left bat left 2 standready.casdata/animations/SLG 74 Swing sling loop to Stand ready.casdata/animations/SLG 90 Battlement 2 climb ladder leftside.casdata/animations/SLG DIE 01 dying to his right.casdata/animations/SLG DIE 02_01 stabbed dying backwards.casdata/animations/SLG DIE 02_03 stabbed dying forwards.casdata/animations/SLG Ladder_01 Climb up.casdata/animations/SLG Ladder_02 Climb down.casdata/animations/SLG Ladder_03 Idle still.casdata/animations/SLG/SLG_113_knockdown_launch.CASdata/animations/SLG/SLG_114_knockdown_idle.CASdata/animations/SLG/SLG_115_knockdown_idle_2_Stand_ready.CASdata/animations/SLG/SLG_116_knockdown.CASdata/animations/SLG/SLG_43_standing_idle_02.CASdata/animations/SLG/SLG_43_standing_idle_03.CASdata/animations/SLG/SLG_43_standing_idle_04.CASdata/animations/SLG/SLG_43_taunt_01.CASdata/animations/SLG_56_Climb down ladder 2 Stand ready.casdata/animations/SLG_73 Swing sling loop.casdata/animations/SLG_swim.casdata/animations/SLG_swim_STAND2SWIM.CASdata/animations/SLG_swim_SWIM2STAND.CASdata/animations/SLG_swim_attack.CASdata/animations/SLG_swim_shuffle_backward.CASdata/animations/SLG_swim_shuffle_forward.CASdata/animations/SLG_swim_shuffle_left.CASdata/animations/SLG_swim_shuffle_right.CASdata/animations/SLG_swim_treadwater.CASdata/animations/SM_A01 Assassin unselected idle 02.cas;scale=0.700000data/animations/SM_A01 Assassin unselected idle 03.cas;scale=0.700000data/animations/SM_A03 Assassin selected.cas;scale=0.700000data/animations/SM_A05 Assassin selected to Walking.cas;scale=0.700000data/animations/SM_A07 Assassin walking to selected.cas;scale=0.700000data/animations/SM_A11 Assassin standing to stepping backwards.cas;scale=0.700000data/animations/SM_A12 Assassin stepping backwards.cas;scale=0.700000data/animations/SM_A13 stepping backwards to standing.cas;scale=0.700000data/animations/SM_D01 Diplomat unselected idle 01.cas;scale=0.700000data/animations/SM_D01 Diplomat unselected idle 02.cas;scale=0.700000data/animations/SM_D01 Diplomat unselected idle 03.cas;scale=0.700000data/animations/SM_D03 Diplomat selected idle.cas;scale=0.700000data/animations/SM_D06 Diplomat walk loop.cas;scale=0.700000data/animations/SM_D11 Diplomat standing to stepping backwards.cas;scale=0.700000data/animations/SM_D12 Diplomat stepping backwards loop.cas;scale=0.700000data/animations/SM_D13 Diplomat stepping backwards to stand.cas;scale=0.700000data/animations/SM_G02 stand to step backwards loop.cas;scale=0.700000data/animations/SM_G03 stepping backwards loop.cas;scale=0.700000data/animations/SM_G04 backwards to stand.cas;scale=0.700000data/animations/SM_SG 05 Battle victory.cas;scale=0.700000data/animations/SM_SG 07 Capture Settlement.cas;scale=0.700000data/animations/SPM 02 Stand Ready.casdata/animations/SPM 04 Advance ROMAN.casdata/animations/SPM 05 Stand Ready turn 90 right.casdata/animations/SPM 05 charge loop.casdata/animations/SPM 06 Retreat.casdata/animations/SPM 06 Stand Ready turn 90 left.cas

  • data/animations/SPM 09 Stab horizontal attack 02.casdata/animations/SPM 09 Stab horizontal attack.casdata/animations/SPM 10 stabbing Move upward 45.casdata/animations/SPM 10 stabbing Move upward 45var2.casdata/animations/SPM 12 charge attack.casdata/animations/SPM 18 Stand ready back Impact.casdata/animations/SPM 18 Stand ready back right Impact.casdata/animations/SPM 18 Stand ready forward Impact.casdata/animations/SPM 18 Stand ready forward left Impact.casdata/animations/SPM 18M Stand ready back Impact.casdata/animations/SPM 18M Stand ready back right Impact.casdata/animations/SPM 18M Stand ready forward Impact.casdata/animations/SPM 18M Stand ready forward left Impact.casdata/animations/SPM 22 Shuffle forward.casdata/animations/SPM 23 Shuffle back.casdata/animations/SPM 25_01 Shuffle Right.casdata/animations/SPM 26 stand ready to stand.casdata/animations/SPM 31 Advance 2 stand ready ROMAN.casdata/animations/SPM 32 stand to stand ready.casdata/animations/SPM 36 Stand Ready to adance.casdata/animations/SPM 57 charge 2 standready.casdata/animations/SPM 59 retreat to standready.casdata/animations/SPM 64 Stand Ready to retreat.casdata/animations/SPM 66 standready 2 charge.casdata/animations/SPM charging Death fbx.casdata/animations/SPM24 Shuffle Left.casdata/animations/SPM_100_guard_high.CASdata/animations/SPM_101_guard_low.CASdata/animations/SPM_102_dodge_high.CASdata/animations/SPM_103_dodge_low.CASdata/animations/SPM_104_feint_high.CASdata/animations/SPM_105_feint_low.CASdata/animations/SPM_106_knockdown.CASdata/animations/SPM_106b_knockdown_launch.CASdata/animations/SPM_107_knockdown_idle_2_Stand_ready.CASdata/animations/SPM_108_combat_step_back.CASdata/animations/SPY/SM_S33 Spying.cas;scale=0.700000data/animations/SPY/SPY_selected.cas;scale=0.700000data/animations/SPY/SPY_selected_to_stand.cas;scale=0.700000data/animations/SPY/SPY_selected_turn_ccw.cas;scale=0.700000data/animations/SPY/SPY_selected_turn_cw.cas;scale=0.700000data/animations/SPY/SPY_stand_to_selected.cas;scale=0.700000data/animations/SPY/SPY_stand_to_walk.cas;scale=0.700000data/animations/STRAT LID_08_Stand 2 90 right.cas;scale=0.700000data/animations/STRAT LID_09_Stand 2 90 left.cas;scale=0.700000data/animations/STRAT SG 08 stand idle Turn right 90.cas;scale=0.700000data/animations/STRAT SG 09 stand idle Turn Left 90.cas;scale=0.700000data/animations/Screeching Woman Idle.casdata/animations/Screeching Woman Idle2.casdata/animations/Stand Idle to Druid Chant.casdata/animations/TESTUDO_01 front row stand ready.casdata/animations/TESTUDO_02 rear stand ready.casdata/animations/TESTUDO_03 Left column stand ready.casdata/animations/TESTUDO_04 right coloumn stand ready.casdata/animations/TESTUDO_06 front row advance.casdata/animations/TESTUDO_07 rear advance.casdata/animations/TESTUDO_08 left column advance.casdata/animations/TESTUDO_09 right coloumn advance.casdata/animations/TESTUDO_17 front row stand to advance.casdata/animations/TESTUDO_18 rear stand to advance.cas

  • data/animations/TESTUDO_19 left column stand to advance.casdata/animations/TESTUDO_20 right coloumn stand to advance.casdata/animations/TESTUDO_27 front row advance to stand.casdata/animations/TESTUDO_28 rear advance to stand.casdata/animations/TESTUDO_29 left column advance to stand.casdata/animations/TESTUDO_30 right coloumn advance to stand.casdata/animations/TESTUDO_37 front row shuffle forwards.casdata/animations/TESTUDO_38 rear shuffle forwards.casdata/animations/TESTUDO_39 Left column shuffle forward.casdata/animations/TESTUDO_40 right coloumn shuffle forward.casdata/animations/TESTUDO_42 front row shuffle backwards.casdata/animations/TESTUDO_43 rear shuffle backwards.casdata/animations/TESTUDO_44 left column shuffle backwards.casdata/animations/TESTUDO_45 right coulmn shuffle backwards.casdata/animations/TESTUDO_47 front row shuffle left.casdata/animations/TESTUDO_48 rear shuffle left 1.casdata/animations/TESTUDO_48 rear shuffle left 2.casdata/animations/TESTUDO_48 rear shuffle left 3.casdata/animations/TESTUDO_48 rear shuffle left 4.casdata/animations/TESTUDO_49 Left column shuffle left.casdata/animations/TESTUDO_50 right coloumn shuffle left.casdata/animations/TESTUDO_52 front row shuffle right.casdata/animations/TESTUDO_53 rear shuffle right 1.casdata/animations/TESTUDO_53 rear shuffle right 2.casdata/animations/TESTUDO_53 rear shuffle right 3.casdata/animations/TESTUDO_53 rear shuffle right 4.casdata/animations/TESTUDO_54 Left column Shuffle right.casdata/animations/TESTUDO_55 right column shuffle right.casdata/animations/berserker_2m_swing.cas;scale=1.100000data/animations/camel/Camel_Gallop.CASdata/animations/camel/Camel_Idle.CASdata/animations/camel/Camel_R2G.CASdata/animations/camel/Camel_R2S.CASdata/animations/camel/Camel_R2W.CASdata/animations/camel/Camel_S2G.CASdata/animations/camel/Camel_S2R.CASdata/animations/camel/Camel_S2W.CASdata/animations/camel/Camel_W2R.CASdata/animations/camel/Camel_W2S.CASdata/animations/camel/Camel_die.CASdata/animations/camel/Camel_run.CASdata/animations/camel/Camel_shuffle backwards.CASdata/animations/camel/Camel_shuffle forwards.CASdata/animations/camel/Camel_turn left.CASdata/animations/camel/Camel_turn right.CASdata/animations/camel/Camel_walk.CASdata/animations/camel/camel_STAND2SWIM.CASdata/animations/camel/camel_SWIM2STAND.CASdata/animations/camel/camel_swim.casdata/animations/camel/camel_swim_shuffle_backward.CASdata/animations/camel/camel_swim_shuffle_forward.CASdata/animations/camel/camel_swim_shuffle_left.CASdata/animations/camel/camel_swim_shuffle_right.CASdata/animations/camel/camel_swim_treadwater.CASdata/animations/carry_and_artillery/Art_16 Stand idle release crank.casdata/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.casdata/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.cas;scale=1.100000data/animations/carry_and_artillery/Art_18 Push heavy object loop.casdata/animations/carry_and_artillery/Art_18 Push heavy object loop.cas;scale=1.10

  • 0000data/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.casdata/animations/carry_and_artillery/Art_19 Push heavy object 2 STAND.cas;scale=1.100000data/animations/carry_and_artillery/Art_20 stand 2 Pull.casdata/animations/carry_and_artillery/Art_21 Pull loop.casdata/animations/carry_and_artillery/Art_22 Pull To stand.casdata/animations/carry_and_artillery/Art_23 carry 01 2 raise hand in air.casdata/animations/carry_and_artillery/Art_24 raise hand in air.casdata/animations/carry_and_artillery/Art_25 raise hand to carry 01.casdata/animations/carry_and_artillery/Art_26 carry 01 2 raise hand in air.casdata/animations/carry_and_artillery/Art_27 raised hand in air loop.casdata/animations/carry_and_artillery/Art_28 raised hand to carry 01.casdata/animations/carry_and_artillery/Carry idle to Stand LIS idle.casdata/animations/carry_and_artillery/Carry_01 Stand idle empty hands.casdata/animations/carry_and_artillery/Carry_02 Stand carrying object.casdata/animations/carry_and_artillery/Carry_03 Walk carrying object.casdata/animations/carry_and_artillery/Carry_04 Stand 2 walk carrying object.casdata/animations/carry_and_artillery/Carry_05 walk 2 stand carrying object.casdata/animations/carry_and_artillery/Carry_08 Empty hands 2 carry object.casdata/animations/carry_and_artillery/Carry_09 Carry object 2 Empty hands.casdata/animations/carry_and_artillery/LIS idle to Carry idle.casdata/animations/carry_and_artillery/SLG_17 Stand 2 Push heavy object.casdata/animations/carry_and_artillery/SLG_18 Push heavy object Loop.casdata/animations/carry_and_artillery/SLG_19 Push heavy object 2 Stand.casdata/animations/carry_and_artillery/ballista_crew_left_crank_loop.CASdata/animations/carry_and_artillery/ballista_crew_left_fire_commence.CASdata/animations/carry_and_artillery/ballista_crew_left_fire_idle.CASdata/animations/carry_and_artillery/ballista_crew_left_fire_recover.CASdata/animations/carry_and_artillery/ballista_crew_left_stand2crank.CASdata/animations/carry_and_artillery/ballista_crew_right_crank_loop.CASdata/animations/carry_and_artillery/ballista_crew_right_fire_commence.CASdata/animations/carry_and_artillery/ballista_crew_right_fire_idle.CASdata/animations/carry_and_artillery/ballista_crew_right_fire_recover.CASdata/animations/carry_and_artillery/ballista_crew_right_stand_2_crank.CASdata/animations/carry_and_artillery/scorpion_crew_01_stand2crank.CASdata/animations/carry_and_artillery/scorpion_crew_02_crank.CASdata/animations/carry_and_artillery/scorpion_crew_03_crank2fire_idle.CASdata/animations/carry_and_artillery/scorpion_crew_04_fire_idle.CASdata/animations/carry_and_artillery/scorpion_crew_05_fire_commence.CASdata/animations/carry_and_artillery/scorpion_crew_06_fire_recover.CASdata/animations/chariot_cavalry/CD Reins 27 chariot idle variation.casdata/animations/chariot_cavalry/CD Reins 27 chariot idle.casdata/animations/chariot_cavalry/CD Reins 28 chariot moving at walking pace.casdata/animations/chariot_cavalry/CD Reins 29 chariot moving at running speed.casdata/animations/chariot_cavalry/CD Reins 30 chariot idle to walk.casdata/animations/chariot_cavalry/CD Reins 31 chariot idle to run.casdata/animations/chariot_cavalry/CD Reins 32 chariot walk to idle.casdata/animations/chariot_cavalry/CD Reins 33 chariot walk to run.casdata/animations/chariot_cavalry/CD Reins 34 chariot run to idle.casdata/animations/chariot_cavalry/CD Reins 35 chariot run to walk.casdata/animations/elephant/A_elephant_R2C.casdata/animations/elephant/A_elephant_S2C.casdata/animations/elephant/A_elephant_charge.casdata/animations/elephant/A_elephant_charge_tusk.casdata/animations/elephant/A_elephant_die_standing.casdata/animations/elephant/A_elephant_headbutt.casdata/animations/elephant/A_elephant_idle.casdata/animations/elephant/A_elephant_r2s.casdata/animations/elephant/A_elephant_r2w.cas

  • data/animations/elephant/A_elephant_run.casdata/animations/elephant/A_elephant_s2r.casdata/animations/elephant/A_elephant_s2w.casdata/animations/elephant/A_elephant_stand_tusk.casdata/animations/elephant/A_elephant_stomp.casdata/animations/elephant/A_elephant_turn left.casdata/animations/elephant/A_elephant_turn right.casdata/animations/elephant/A_elephant_w2r.casdata/animations/elephant/A_elephant_w2s.casdata/animations/elephant/A_elephant_walk.casdata/animations/elephant/F_elephant_R2C.casdata/animations/elephant/F_elephant_S2C.casdata/animations/elephant/F_elephant_charge.casdata/animations/elephant/F_elephant_charge_tusk.casdata/animations/elephant/F_elephant_die_standing.casdata/animations/elephant/F_elephant_headbutt.casdata/animations/elephant/F_elephant_idle.casdata/animations/elephant/F_elephant_r2s.casdata/animations/elephant/F_elephant_r2w.casdata/animations/elephant/F_elephant_run.casdata/animations/elephant/F_elephant_s2r.casdata/animations/elephant/F_elephant_s2w.casdata/animations/elephant/F_elephant_stand_tusk.casdata/animations/elephant/F_elephant_stomp.casdata/animations/elephant/F_elephant_turn left.casdata/animations/elephant/F_elephant_turn right.casdata/animations/elephant/F_elephant_w2r.casdata/animations/elephant/F_elephant_w2s.casdata/animations/elephant/F_elephant_walk.casdata/animations/elephant/I_elephant_R2C.casdata/animations/elephant/I_elephant_R2C.cas;scale=4.000000data/animations/elephant/I_elephant_S2C.casdata/animations/elephant/I_elephant_S2C.cas;scale=4.000000data/animations/elephant/I_elephant_charge.casdata/animations/elephant/I_elephant_charge.cas;scale=4.000000data/animations/elephant/I_elephant_charge_tusk.casdata/animations/elephant/I_elephant_charge_tusk.cas;scale=4.000000data/animations/elephant/I_elephant_die_standing.casdata/animations/elephant/I_elephant_die_standing.cas;scale=4.000000data/animations/elephant/I_elephant_headbutt.casdata/animations/elephant/I_elephant_headbutt.cas;scale=4.000000data/animations/elephant/I_elephant_idle.casdata/animations/elephant/I_elephant_idle.cas;scale=4.000000data/animations/elephant/I_elephant_r2s.casdata/animations/elephant/I_elephant_r2s.cas;scale=4.000000data/animations/elephant/I_elephant_r2w.casdata/animations/elephant/I_elephant_r2w.cas;scale=4.000000data/animations/elephant/I_elephant_run.casdata/animations/elephant/I_elephant_run.cas;scale=4.000000data/animations/elephant/I_elephant_s2r.casdata/animations/elephant/I_elephant_s2r.cas;scale=4.000000data/animations/elephant/I_elephant_s2w.casdata/animations/elephant/I_elephant_s2w.cas;scale=4.000000data/animations/elephant/I_elephant_stand_tusk.casdata/animations/elephant/I_elephant_stand_tusk.cas;scale=4.000000data/animations/elephant/I_elephant_stomp.casdata/animations/elephant/I_elephant_stomp.cas;scale=4.000000data/animations/elephant/I_elephant_turn left.casdata/animations/elephant/I_elephant_turn left.cas;scale=4.000000data/animations/elephant/I_elephant_turn right.cas

  • data/animations/elephant/I_elephant_turn right.cas;scale=4.000000data/animations/elephant/I_elephant_w2r.casdata/animations/elephant/I_elephant_w2r.cas;scale=4.000000data/animations/elephant/I_elephant_w2s.casdata/animations/elephant/I_elephant_w2s.cas;scale=4.000000data/animations/elephant/I_elephant_walk.casdata/animations/elephant/I_elephant_walk.cas;scale=4.000000data/animations/elephant/a_elephant_STAND2SWIM.CASdata/animations/elephant/a_elephant_SWIM2STAND.CASdata/animations/elephant/a_elephant_swim.casdata/animations/elephant/a_elephant_swim_attack.casdata/animations/elephant/a_elephant_swim_treadwater.CASdata/animations/elephant/f_elephant_STAND2SWIM.CASdata/animations/elephant/f_elephant_SWIM2STAND.CASdata/animations/elephant/f_elephant_swim.casdata/animations/elephant/f_elephant_swim_attack.casdata/animations/elephant/f_elephant_swim_treadwater.CASdata/animations/elephant/i_elephant_STAND2SWIM.CASdata/animations/elephant/i_elephant_SWIM2STAND.CASdata/animations/elephant/i_elephant_swim.casdata/animations/elephant/i_elephant_swim_attack.casdata/animations/elephant/i_elephant_swim_treadwater.CASdata/animations/elephant_cavalry/E_rider 01 Idle.CASdata/animations/elephant_cavalry/E_rider 21 stand to run.CASdata/animations/elephant_cavalry/E_rider 21 stand to walk.CASdata/animations/elephant_cavalry/E_rider 23 walk to stand.CASdata/animations/elephant_cavalry/E_rider 24 run to stand.CASdata/animations/elephant_cavalry/E_rider die.CASdata/animations/fs_semi_fast_dagger_run.CASdata/animations/fs_semi_fast_javelinman_run.CASdata/animations/fs_semi_fast_swordsman_run.CASdata/animations/fs_slow_2handed_run.CASdata/animations/fs_slow_spearman_run.CASdata/animations/fs_slow_swordsman_run.CASdata/animations/general_flag_anim.casdata/animations/general_signal_charge.casdata/animations/general_signal_halt.casdata/animations/general_signal_move.casdata/animations/general_signal_reform.casdata/animations/horse/Horse_Canter_1250cm_sec.CAS;scale=0.875000data/animations/horse/Horse_Gallop.CAS;scale=0.875000data/animations/horse/Horse_Stand2Gallop.CAS;scale=0.875000data/animations/horse/Horse_Stand2walk.CAS;scale=0.875000data/animations/horse/Horse_canter.CAS;scale=0.875000data/animations/horse/Horse_canter2Gallop.CAS;scale=0.875000data/animations/horse/Horse_canter2Stand.CAS;scale=0.875000data/animations/horse/Horse_canter2Walk.CAS;scale=0.875000data/animations/horse/Horse_die_standing.cas;scale=0.875000data/animations/horse/Horse_idle.CAS;scale=0.875000data/animations/horse/Horse_rear.CAS;scale=0.875000data/animations/horse/Horse_shuffle backwards.CAS;scale=0.875000data/animations/horse/Horse_shuffle forwards.CAS;scale=0.875000data/animations/horse/Horse_shuffle left.CAS;scale=0.875000data/animations/horse/Horse_shuffle right.CAS;scale=0.875000data/animations/horse/Horse_turn left rear.cas;scale=0.875000data/animations/horse/Horse_turn left standing.cas;scale=0.875000data/animations/horse/Horse_turn right rear.cas;scale=0.875000data/animations/horse/Horse_turn right standing.cas;scale=0.875000data/animations/horse/Horse_walk.CAS;scale=0.875000data/animations/horse/Horse_walk2Canter.CAS;scale=0.875000

  • data/animations/horse/Horse_walk2Stand.CAS;scale=0.875000data/animations/horse/fs_cataphract_horse_run.CAS;scale=0.875000data/animations/horse/fs_medium_horse_run.CAS;scale=0.875000data/animations/horse/horse_galloping_death.CAS;scale=0.875000data/animations/horse/horse_jump.CAS;scale=0.875000data/animations/horse/horse_refuse.CAS;scale=0.875000data/animations/horse/horse_refuse_death.CAS;scale=0.875000data/animations/horse/horse_swim.cas;scale=0.875000data/animations/horse/horse_swim_STAND2SWIM.CAS;scale=0.875000data/animations/horse/horse_swim_SWIM2STAND.CAS;scale=0.875000data/animations/horse/horse_swim_shuffle_backward.CAS;scale=0.875000data/animations/horse/horse_swim_shuffle_forward.CAS;scale=0.875000data/animations/horse/horse_swim_shuffle_left.CAS;scale=0.875000data/animations/horse/horse_swim_shuffle_right.CAS;scale=0.875000data/animations/horse/horse_swim_treadwater.CAS;scale=0.875000data/animations/horse_cavalry/Cav 01 Idle.casdata/animations/horse_cavalry/Cav 103 Sword sr 2 jav sr.casdata/animations/horse_cavalry/Cav 104 javlin sr 2 sword sr .casdata/animations/horse_cavalry/Cav 150 Spearman sitting ready.casdata/animations/horse_cavalry/Cav 151 Sitting idle to spearman sitting ready sr.casdata/animations/horse_cavalry/Cav 152 spearman sitting ready to sitting idle.casdata/animations/horse_cavalry/Cav 153 spearman thurst right.casdata/animations/horse_cavalry/Cav 154 spearman thrust right upwards.casdata/animations/horse_cavalry/Cav 155 spearman thrust right downwards.casdata/animations/horse_cavalry/Cav 16 bowman sitting ready .casdata/animations/horse_cavalry/Cav 18 sitting to aim.casdata/animations/horse_cavalry/Cav 19 aiming bow.casdata/animations/horse_cavalry/Cav 20 aim to sitting ready.casdata/animations/horse_cavalry/Cav 25 bowman slash right.casdata/animations/horse_cavalry/Cav 26 bowman thrust sword right.casdata/animations/horse_cavalry/Cav 27 bowman overhead chop right.casdata/animations/horse_cavalry/Cav 28 bowman slash to right upward.casdata/animations/horse_cavalry/Cav 29 bowman thurst right upward.casdata/animations/horse_cavalry/Cav 30 bowman slash right downwards.casdata/animations/horse_cavalry/Cav 31 bowman thurst right downwards.casdata/animations/horse_cavalry/Cav 32 bowman overhead chop right downwards.casdata/animations/horse_cavalry/Cav 36 bowman slash left upwards.casdata/animations/horse_cavalry/Cav 37 bowman thurst left upwards.casdata/animations/horse_cavalry/Cav 38 bowman slash left downwards.casdata/animations/horse_cavalry/Cav 39 bowman thurst left downwards.casdata/animations/horse_cavalry/Cav 93 Javlin sitting ready.casdata/animations/horse_cavalry/Cav 95 Javlin throw.casdata/animations/horse_cavalry/Cav die.casdata/animations/horse_cavalry/cav 10 celebrate.CASdata/animations/horse_cavalry/general_signal_charge.casdata/animations/horse_cavalry/general_signal_halt.casdata/animations/horse_cavalry/general_signal_move.casdata/animations/horse_cavalry/general_signal_reform.casdata/animations/legion_pole_anim_wave1.casdata/animations/man_trampled_down_roll_from_front.CASdata/animations/man_trampled_down_roll_from_front.CAS;scale=1.100000data/animations/navy_idle.casdata/animations/navy_idle2move.CASdata/animations/navy_left90.CASdata/animations/navy_move in reverse.casdata/animations/navy_move.CASdata/animations/navy_move2idle.CASdata/animations/navy_quicksail.CASdata/animations/navy_right90.CAS

  • data/animations/navy_selected.CASdata/animations/navy_selected.casdata/animations/navy_static2die.casdata/animations/scorpion_cart_cavalry/carriage_ballistae_leanleft.CASdata/animations/scorpion_cart_cavalry/carriage_ballistae_leanleft_2_standing.CASdata/animations/scorpion_cart_cavalry/carriage_ballistae_leanright.CASdata/animations/scorpion_cart_cavalry/carriage_ballistae_leanright_2_standing.CASdata/animations/scorpion_cart_cavalry/carriage_ballistae_sitting_fidget.CASdata/animations/scorpion_cart_cavalry/carriage_ballistae_sitting_idle.CASdata/animations/scorpion_cart_cavalry/carriage_ballistae_standing_2_leanleft.CASdata/animations/scorpion_cart_cavalry/carriage_ballistae_standing_2_leanright.CASdata/animations/scorpion_cart_cavalry/carriage_ballistae_standing_action.CASdata/animations/scorpion_cart_cavalry/carriage_ballistae_standing_fidget.CASdata/animations/scorpion_cart_cavalry/carriage_ballistae_standing_idle.CASdata/animations/slg_01_stand2_90_right.CASdata/animations/slg_02_stand2_90_left.CASdata/animations/slg_03_run_2_march.CASdata/animations/slg_04_run_2_charge.CASdata/animations/slg_05_stand_ready_2_advance.CASdata/animations/slg_06_stand_ready_2_retreat.CASdata/animations/slg_07_stand_ready_90_right.CASdata/animations/slg_08_stand_ready_90_left.CASdata/animations/slg_09_advance.CASdata/animations/slg_10_advance_2_stand_ready.CASdata/animations/slg_11_retreat.CASdata/animations/slg_12_retreat_2_stand_ready.CASdata/animations/slg_13_shuffle_forward.CASdata/animations/slg_14_shuffle_back.CASdata/animations/slg_15_shuffle_left.CASdata/animations/slg_16_shuffle_right.CASdata/animations/slg_17_die_forward.CASdata/animations/slg_18_die_backward.CASdata/animations/slg_19_die_back_right.CASdata/animations/slg_20_flailing_cycle.CASdata/animations/slg_21_flailing_cycle_2_land.CASdata/animations/slg_22_stand_2_hide.CASdata/animations/slg_23_hide_loop.CASdata/animations/slg_24_hide_2_stand.CASdata/animations/slg_25_step_forward_dagger.CASdata/animations/slg_26_step_back_dagger.CASdata/animations/slg_27_step_left_dagger.CASdata/animations/slg_28_step_right_dagger.CASdata/animations/slg_29_stab_down.CASdata/animations/slg_30_slash_down.CASdata/animations/slg_31_stab_horizontal.CASdata/animations/slg_32_stab_horizontal.CASdata/animations/slg_33_stab_up.CASdata/animations/slg_34_slash_up.CASdata/animations/slg_35_walk_2_run.CASdata/animations/slg_37_charge.CASdata/animations/slg_38_charge_attack.CASdata/animations/slg_40_charge_2_stand_ready.CASdata/animations/slg_42_stand_ready_2_charge.CASdata/animations/standard_flag_anim.casdata/animations/wardog/Wardog_Die.CAS;scale=0.800000data/animations/wardog/Wardog_Gallop.CAS;scale=0.800000data/animations/wardog/Wardog_Run.CAS;scale=0.800000data/animations/wardog/Wardog_Run2Gallop.CAS;scale=0.800000

  • data/animations/wardog/Wardog_Run2Static.CAS;scale=0.800000data/animations/wardog/Wardog_Run2Walk.CAS;scale=0.800000data/animations/wardog/Wardog_Shuffle_Back.CAS;scale=0.800000data/animations/wardog/Wardog_Shuffle_Forward.CAS;scale=0.800000data/animations/wardog/Wardog_Static.CAS;scale=0.800000data/animations/wardog/Wardog_Static2Gallop.CAS;scale=0.800000data/animations/wardog/Wardog_Static2Run.CAS;scale=0.800000data/animations/wardog/Wardog_Static2Walk.CAS;scale=0.800000data/animations/wardog/Wardog_Turn_Left.CAS;scale=0.800000data/animations/wardog/Wardog_Turn_Right.CAS;scale=0.800000data/animations/wardog/Wardog_Walk.CAS;scale=0.800000data/animations/wardog/Wardog_Walk2Run.CAS;scale=0.800000data/animations/wardog/Wardog_Walk2Static.CAS;scale=0.800000data/animations/wardog/Wardog_bark.CAS;scale=0.800000data/animations/wardog/Wardog_flailing to Death.CAS;scale=0.800000data/animations/wardog/Wardog_flailing.CAS;scale=0.800000data/animations/wardog/pig_STAND2SWIM.CASdata/animations/wardog/pig_SWIM2STAND.CASdata/animations/wardog/pig_swim.casdata/animations/wardog/pig_swim_attack.casdata/animations/wardog/pig_swim_treadwater.CASdata/animations/wardog/unit_pig_attack.CASdata/animations/wardog/unit_pig_die.CASdata/animations/wardog/unit_pig_flailing to Death.CASdata/animations/wardog/unit_pig_flailing.CASdata/animations/wardog/unit_pig_idle.CASdata/animations/wardog/unit_pig_idle2run.CASdata/animations/wardog/unit_pig_idle2walk.CASdata/animations/wardog/unit_pig_run.CASdata/animations/wardog/unit_pig_run2idle.CASdata/animations/wardog/unit_pig_run2walk.CASdata/animations/wardog/unit_pig_turn_left.CASdata/animations/wardog/unit_pig_turn_right.CASdata/animations/wardog/unit_pig_walk.CASdata/animations/wardog/unit_pig_walk2idle.CASdata/animations/wardog/unit_pig_walk2run.CASdata/animations/wardog/wardog_STAND2SWIM.CAS;scale=0.800000data/animations/wardog/wardog_SWIM2STAND.CAS;scale=0.800000data/animations/wardog/wardog_attack.CAS;scale=0.800000data/animations/wardog/wardog_stand_ready.CAS;scale=0.800000data/animations/wardog/wardog_stand_ready2static.CAS;scale=0.800000data/animations/wardog/wardog_static2stand_ready.CAS;scale=0.800000data/animations/wardog/wardog_swim.cas;scale=0.800000data/animations/wardog/wardog_swim_attack.cas;scale=0.800000data/animations/wardog/wardog_treadwater.CAS;scale=0.800000data/models_building/models_spot/flag_vertical_large.CAS;scale=3.000000data/animations/chariot_seated/CD Reins 30 chariot idle to walk.casdata/animations/chariot_seated/CD Reins 28 chariot moving at walking pace.casdata/animations/chariot_seated/CD Reins 32 chariot walk to idle.casdata/animations/chariot_seated/CD Reins 31 chariot idle to run.casdata/animations/chariot_seated/CD Reins 27 chariot idle.casdata/animations/chariot_seated/CD Reins 27 chariot idle variation.casdata/animations/chariot_seated/CD Reins 29 chariot moving at running speed.casdata/animations/chariot_seated/CD Reins 34 chariot run to idle.casdata/animations/chariot_seated/CD Reins 35 chariot run to walk.casdata/animations/chariot_seated/CD Reins 33 chariot walk to run.casdata/animations/fs_1h_axeman/LIS 12 Stab level.casdata/animations/fs_1h_axeman/LIS 13 Slashing Move horizontal height.casdata/animations/fs_1h_axeman/LIS 14 Swing weapon over head horizontal.casdata/animations/fs_1h_axeman/LIS 15 stabbing Move upward 45.cas

  • data/animations/fs_1h_axeman/LIS 16 slashing move upwards 45.casdata/animations/fs_1h_axeman/LIS 17_04 Swing Weapon overhead upward 45.casdata/animations/fs_1h_axeman/LIS 18_03 Stabbing downwards 45.casdata/animations/fs_1h_axeman/LIS 19 slashing move downwars 45.casdata/animations/fs_1h_axeman/LIS 20 swing downwards 45.casdata/animations/fs_2h_swordsman/2HS_01 Stand idle.casdata/animations/fs_2h_swordsman/2HS_01 Stand idle 01.casdata/animations/fs_2h_swordsman/2HS_01 Stand idle 02.casdata/animations/fs_2h_swordsman/2HS_01 Stand idle 03.casdata/animations/fs_2h_swordsman/2HS_01 Stand idle 04.casdata/animations/fs_2h_swordsman/2HS_01 Stand idle 05.casdata/animations/fs_2h_swordsman/2HS_01 Stand idle 06.casdata/animations/fs_2h_swordsman/2HS_01 Stand idle 07.casdata/animations/fs_2h_swordsman/2HS_01 Stand idle 08.casdata/animations/fs_2h_swordsman/2HS_01 Stand idle 09.casdata/animations/fs_2h_swordsman/2HS_02 Stand Ready.casdata/animations/fs_2h_swordsman/2HS_03 march.casdata/animations/fs_2h_swordsman/2HS_04 Run.casdata/animations/fs_2h_swordsman/2HS_05 Charge.casdata/animations/fs_2h_swordsman/2HS_05 Charging Death.casdata/animations/fs_2h_swordsman/2HS_06 Retreat.casdata/animations/fs_2h_swordsman/2HS_07 Adance.casdata/animations/fs_2h_swordsman/2HS_08 Standing turn 90 Right.casdata/animations/fs_2h_swordsman/2HS_09 Standing turn 90 Left.casdata/animations/fs_2h_swordsman/2HS_10 Stand Ready trun 90 right.casdata/animations/fs_2h_swordsman/2HS_11 Stand Ready trun 90 left.casdata/animations/fs_2h_swordsman/2HS_12 horizontal stab.casdata/animations/fs_2h_swordsman/2HS_13 horizontal slash.casdata/animations/fs_2h_swordsman/2HS_14 horizontal Swing Weapon overhead.casdata/animations/fs_2h_swordsman/2HS_14 horizontal Swing Weapon overhead.casdata/animations/fs_2h_swordsman/2HS_15 stabbing move upwards.casdata/animations/fs_2h_swordsman/2HS_16 slashing move upwards.casdata/animations/fs_2h_swordsman/2HS_21 Charge attack.casdata/animations/fs_2h_swordsman/2HS_21 Charge Jump attack.casdata/animations/fs_2h_swordsman/2HS_30 Stand ready back Impact.casdata/animations/fs_2h_swordsman/2HS_30 Stand ready backright Impact.casdata/animations/fs_2h_swordsman/2HS_30 Stand ready front Impact.casdata/animations/fs_2h_swordsman/2HS_30 Stand ready front left Impact.casdata/animations/fs_2h_swordsman/2HS_30M Stand ready Back Impact.casdata/animations/fs_2h_swordsman/2HS_30M Stand ready Back Right Impact.casdata/animations/fs_2h_swordsman/2HS_30M Stand ready Front Impact.casdata/animations/fs_2h_swordsman/2HS_30M Stand ready Front Left Impact.casdata/animations/fs_2h_swordsman/2HS_31 Shuffle forward.casdata/animations/fs_2h_swordsman/2HS_32 Shuffle backwards.casdata/animations/fs_2h_swordsman/2HS_33 Shuffle left.casdata/animations/fs_2h_swordsman/2HS_34 Shuffle Right.casdata/animations/fs_2h_swordsman/2HS_35 Stand idle to stand ready.casdata/animations/fs_2h_swordsman/2HS_36 Stand idle to March.casdata/animations/fs_2h_swordsman/2HS_37 Stand to Run.casdata/animations/fs_2h_swordsman/2HS_38 March to stand.casdata/animations/fs_2h_swordsman/2HS_40 Marching to Run.casdata/animations/fs_2h_swordsman/2HS_41 Run to Stand.casdata/animations/fs_2h_swordsman/2HS_42 Run to March.casdata/animations/fs_2h_swordsman/2HS_43 Run to Charge.casdata/animations/fs_2h_swordsman/2HS_44 Charge to Stand Ready.casdata/animations/fs_2h_swordsman/2HS_46 Retreat to Standing Ready.casdata/animations/fs_2h_swordsman/2HS_47 Adance to stand ready.casdata/animations/fs_2h_swordsman/2HS_50 Stand ready to stand.casdata/animations/fs_2h_swordsman/2HS_51 Standing Ready to Retreat.casdata/animations/fs_2h_swordsman/2HS_52 Standing Ready to Adance.cas

  • data/animations/fs_2h_swordsman/2HS_53 Stand Ready to Charge.casdata/animations/fs_2h_swordsman/2HS_55 Stand ready to climb ladder.casdata/animations/fs_2h_swordsman/2HS_56 Climb off ladder onto left bat left 2 standready.casdata/animations/fs_2h_swordsman/2HS_58_Climb down ladder 2 Stand ready.casdata/animations/fs_2h_swordsman/2HS_59_04 Taunt 1.casdata/animations/fs_2h_swordsman/2HS_59_04 Taunt 1.casdata/animations/fs_2h_swordsman/2HS_59_05 Taunt 2.casdata/animations/fs_2h_swordsman/2HS_80 Battlement 2 climb ladder leftside.casdata/animations/fs_2h_swordsman/2HS_85 Stand to Hide.casdata/animations/fs_2h_swordsman/2HS_86_guard_high.CASdata/animations/fs_2h_swordsman/2HS_86_guard_low.CASdata/animations/fs_2h_swordsman/2HS_87_dodge_high.CASdata/animations/fs_2h_swordsman/2HS_87_dodge_low.CASdata/animations/fs_2h_swordsman/2HS_88_feint_high.CASdata/animations/fs_2h_swordsman/2HS_88_feint_low.CASdata/animations/fs_2h_swordsman/2HS_86 Hide Loop.casdata/animations/fs_2h_swordsman/2HS_87 Hide to stand.casdata/animations/fs_2h_swordsman/2HS_89_knockdown.CASdata/animations/fs_2h_swordsman/2HS_89_knockdown_idle_to_Stand_ready.CASdata/animations/fs_2h_swordsman/2HS_89_knockdown_launch.CASdata/animations/fs_2h_swordsman/2HS_92_combat_step_back.CASdata/animations/fs_2h_swordsman/2HS_swim_STAND2SWIM.CASdata/animations/fs_2h_swordsman/2HS_swim_SWIM2STAND.CASdata/animations/fs_2h_swordsman/DIE 01 dying Backwards2.casdata/animations/fs_2h_swordsman/DIE 01 dying to his right.casdata/animations/fs_2h_swordsman/DIE 02_01 dying backwards.casdata/animations/fs_2h_swordsman/DIE 02_03 stabbed dying forwards.casdata/animations/fs_2h_swordsman/DIE Back right.casdata/animations/fs_2h_swordsman/DIE Forwards.casdata/animations/fs_2h_swordsman/Flailing Cycle.casdata/animations/fs_2h_swordsman/Flailing Cycle to land.casdata/animations/fs_2h_swordsman/LIS 01 Front step.casdata/animations/fs_2h_swordsman/LIS 01 Back step.casdata/animations/fs_2h_swordsman/LIS 01 Left step.casdata/animations/fs_2h_swordsman/LIS 01 Right step.casdata/animations/fs_2h_swordsman/LIS 74_06 celeb2.casdata/animations/fs_2h_swordsman/LIS_swim_treadwater.CASdata/animations/fs_2h_swordsman/LIS_swim.casdata/animations/fs_2h_swordsman/LIS_swim_shuffle_forward.CASdata/animations/fs_2h_swordsman/LIS_swim_shuffle_backward.CASdata/animations/fs_2h_swordsman/LIS_swim_shuffle_left.CASdata/animations/fs_2h_swordsman/LIS_swim_shuffle_right.CASdata/animations/fs_2h_swordsman/LIS_swim_attack.CASdata/animations/fs_2h_swordsman/LIS Run attack.casdata/animations/fs_2h_swordsman/LIS_114_knockdown_idle.CASdata/animations/fs_2h_swordsman/man_trampled_down_roll_from_front.CASdata/animations/fs_2h_swordsman/Stand Idle to Druid Chant.casdata/animations/fs_2h_swordsman/Druid Chant.casdata/animations/fs_2h_swordsman/Druid Chant to Stand Idle.casdata/animations/fs_2h_swordsman/Ladder_01 Climb up.casdata/animations/fs_2h_swordsman/Ladder_02 Climb down.casdata/animations/fs_2h_swordsman/Ladder_03 Idle still.casdata/animations/fs_2h_swordsman/carry_and_artillery/Art_17 Stand 2 Push heavy object.casdata/animations/fs_2h_swordsman/carry_and_artillery/Art_18 Push heavy object loop.casdata/animations/fs_2h_swordsman/carry_and_artillery/Art_19 Push heavy object 2 STAND.casdata/animations/fs_b_e_r_j/LID_01_Standing idle new actor.cas

  • data/animations/fs_b_e_r_j/LID_01_Incidental_idle 04.casdata/animations/fs_b_e_r_j/LID_01_Incidental_idle 05.casdata/animations/fs_b_e_r_j/LID_01_Incidental_idle 06.casdata/animations/fs_b_e_r_j/LID_01_Incidental_idle 07.casdata/animations/fs_b_e_r_j/LID_01_Incidental_idle 08.casdata/animations/fs_b_e_r_j/LID_01_Incidental_idle 09.casdata/animations/fs_b_e_r_j/LID_02_Standing Ready.casdata/animations/fs_b_e_r_j/LID_33_STAND 2 Standing ready.casdata/animations/fs_b_e_r_j/LID_48_Standing ready 2 STAND.casdata/animations/fs_b_e_r_j/LID_57_06 Taunt 1.casdata/animations/fs_b_e_r_j/LID_61 Archer stand ready to aim FASTER.casdata/animations/fs_b_e_r_j/LID_62 Archer aim and hold looping.casdata/animations/fs_b_e_r_j/LID_63 release arrow return to stand ready.casdata/animations/fs_b_e_r_j/Flailing Cycle.casdata/animations/fs_b_e_r_j/Flailing Cycle to land.casdata/animations/fs_b_e_r_j/E_RIDER/E_RIDER 01 idle 02.casdata/animations/fs_b_e_r_j/E_RIDER/E_RIDER 01 idle 03.casdata/animations/fs_b_e_r_j/E_RIDER/E_RIDER 14 taunt.casdata/animations/fs_b_e_r_j/elephant_cavalry/E_rider 01 Idle.CASdata/animations/fs_b_e_r_j/elephant_cavalry/E_rider 21 stand to run.CASdata/animations/fs_b_e_r_j/elephant_cavalry/E_rider 21 stand to walk.CASdata/animations/fs_b_e_r_j/elephant_cavalry/E_rider 23 walk to stand.CASdata/animations/fs_b_e_r_j/elephant_cavalry/E_rider 24 run to stand.CASdata/animations/fs_b_e_r_j/elephant_cavalry/E_rider die.CASdata/animations/fs_b_e_r_j/elephant_cavalry/E_rider die.CASdata/animations/fs_b_e_r_j/elephant_cavalry/E_rider die.CASdata/animations/fs_b_e_r_j/horse_cavalry/Cav 38 bowman slash left downwards.casdata/animations/fs_chariot_javelinman/DIE 01 dying Backwards2.casdata/animations/fs_chariot_javelinman/DIE 01 dying to his right.casdata/animations/fs_chariot_javelinman/DIE 02_01 dying backwards.casdata/animations/fs_chariot_javelinman/DIE 02_01 dying backwards.casdata/animations/fs_chariot_javelinman/DIE 02_03 stabbed dying forwards.casdata/animations/fs_chariot_javelinman/DIE Back right.casdata/animations/fs_chariot_javelinman/DIE Forwards.casdata/animations/fs_chariot_javelinman/LID_01_Standing idle new actor.casdata/animations/fs_chariot_javelinman/LID_01_Incidental_idle 04.casdata/animations/fs_chariot_javelinman/LID_01_Incidental_idle 05.casdata/animations/fs_chariot_javelinman/LID_01_Incidental_idle 06.casdata/animations/fs_chariot_javelinman/LID_01_Incidental_idle 07.casdata/animations/fs_chariot_javelinman/LID_01_Incidental_idle 08.casdata/animations/fs_chariot_javelinman/LID_01_Incidental_idle 09.casdata/animations/fs_chariot_javelinman/LIJ 01 Stand Ready.casdata/animations/fs_chariot_javelinman/LIJ 01 Stand Ready.casdata/animations/fs_chariot_javelinman/LIJ 01 Stand Ready.casdata/animations/fs_chariot_javelinman/LIJ 07 Javlin throw_FASTER.casdata/animations/fs_chariot_javelinman/LIJ 32 Stand 2 stand ready.casdata/animations/fs_chariot_javelinman/LID_33_STAND 2 Standing ready.casdata/animations/fs_chariot_javelinman/LID_57_06 Taunt 1.casdata/animations/fs_chariot_javelinman/Flailing Cycle.casdata/animations/fs_chariot_javelinman/Flailing Cycle to land.casdata/animations/fs_chariot_javelinman/man_trampled_down_roll_from_front.CASdata/animations/fs_chariot_javelinman/chariot_cavalry/CD Reins 27 chariot idle.casdata/animations/fs_chariot_javelinman/chariot_cavalry/CD Reins 27 chariot idle variation.casdata/animations/fs_chariot_javelinman/chariot_cavalry/CD Reins 28 chariot moving at walking pace.casdata/animations/fs_chariot_javelinman/chariot_cavalry/CD Reins 29 chariot moving at running speed.casdata/animations/fs_chariot_javelinman/chariot_cavalry/CD Reins 30 chariot idle t

  • o walk.casdata/animations/fs_chariot_javelinman/chariot_cavalry/CD Reins 31 chariot idle to run.casdata/animations/fs_chariot_javelinman/chariot_cavalry/CD Reins 32 chariot walk to idle.casdata/animations/fs_chariot_javelinman/chariot_cavalry/CD Reins 33 chariot walk to run.casdata/animations/fs_chariot_javelinman/chariot_cavalry/CD Reins 34 chariot run to idle.casdata/animations/fs_chariot_javelinman/chariot_cavalry/CD Reins 35 chariot run to walk.casdata/animations/fs_chariot_spearman/LID_01_Standing idle new actor.casdata/animations/fs_chariot_spearman/LID_01_Incidental_idle 04.casdata/animations/fs_chariot_spearman/LID_01_Incidental_idle 05.casdata/animations/fs_chariot_spearman/LID_01_Incidental_idle 06.casdata/animations/fs_chariot_spearman/LID_01_Incidental_idle 07.casdata/animations/fs_chariot_spearman/LID_01_Incidental_idle 08.casdata/animations/fs_chariot_spearman/LID_01_Incidental_idle 09.casdata/animations/fs_chariot_spearman/LIS 63 Stand Ready 2 Stand.casdata/animations/fs_chariot_spearman/LIS 02 Stand Ready.casdata/animations/fs_chariot_spearman/LID_33_STAND 2 Standing ready.casdata/animations/fs_chariot_spearman/LIS 18_03 Stabbing downwards 45.casdata/animations/fs_chariot_spearman/LIS 19 slashing move downwars 45.casdata/animations/fs_chariot_spearman/LIS 12 Stab level.casdata/animations/fs_chariot_spearman/LIS 13 Slashing Move horizontal height.casdata/animations/fs_chariot_spearman/LIS 15 stabbing Move upward 45.casdata/animations/fs_chariot_spearman/LIS 16 slashing move upwards 45.casdata/animations/fs_chariot_spearman/LIS 17_04 Swing Weapon overhead upward 45.casdata/animations/fs_chariot_spearman/LIS 20 swing downwards 45.casdata/animations/fs_chariot_spearman/LIS 14 Swing weapon over head horizontal.casdata/animations/fs_chariot_spearman/LID_57_06 Taunt 1.casdata/animations/fs_chariot_spearman/LIS 74_06 celeb2.casdata/animations/fs_chariot_spearman/DIE 02_03 stabbed dying forwards.casdata/animations/fs_chariot_spearman/DIE Forwards.casdata/animations/fs_chariot_spearman/DIE 02_01 dying backwards.casdata/animations/fs_chariot_spearman/DIE 01 dying Backwards2.casdata/animations/fs_chariot_spearman/DIE 02_01 dying backwards.casdata/animations/fs_chariot_spearman/DIE 01 dying to his right.casdata/animations/fs_chariot_spearman/DIE Back right.casdata/animations/fs_chariot_spearman/Flailing Cycle.casdata/animations/fs_chariot_spearman/Flailing Cycle to land.casdata/animations/fs_chariot_spearman/man_trampled_down_roll_from_front.CASdata/animations/fs_chariot_spearman/general_signal_charge.casdata/animations/fs_chariot_spearman/general_signal_move.casdata/animations/fs_chariot_spearman/general_signal_reform.casdata/animations/fs_chariot_spearman/general_signal_halt.casdata/animations/fs_f_e_r_j/LID_01_Standing idle new actor.casdata/animations/fs_f_e_r_j/LID_01_Incidental_idle 04.casdata/animations/fs_f_e_r_j/LID_01_Incidental_idle 05.casdata/animations/fs_f_e_r_j/LID_01_Incidental_idle 06.casdata/animations/fs_f_e_r_j/LID_01_Incidental_idle 07.casdata/animations/fs_f_e_r_j/LID_01_Incidental_idle 08.casdata/animations/fs_f_e_r_j/LID_01_Incidental_idle 09.casdata/animations/fs_f_e_r_j/LID_02_Standing Ready.casdata/animations/fs_f_e_r_j/LID_33_STAND 2 Standing ready.casdata/animations/fs_f_e_r_j/LID_48_Standing ready 2 STAND.casdata/animations/fs_f_e_r_j/LID_57_06 Taunt 1.casdata/animations/fs_f_e_r_j/LID_61 Archer stand ready to aim FASTER.cas

  • data/animations/fs_f_e_r_j/LID_62 Archer aim and hold looping.casdata/animations/fs_f_e_r_j/LID_63 release arrow return to stand ready.casdata/animations/fs_f_e_r_j/Flailing Cycle.casdata/animations/fs_f_e_r_j/Flailing Cycle to land.casdata/animations/fs_f_e_r_j/E_RIDER/E_RIDER 01 idle 02.casdata/animations/fs_f_e_r_j/E_RIDER/E_RIDER 01 idle 03.casdata/animations/fs_f_e_r_j/E_RIDER/E_RIDER 14 taunt.casdata/animations/fs_f_e_r_j/elephant_cavalry/E_rider 01 Idle.CASdata/animations/fs_f_e_r_j/elephant_cavalry/E_rider 21 stand to walk.CASdata/animations/fs_f_e_r_j/elephant_cavalry/E_rider 23 walk to stand.CASdata/animations/fs_f_e_r_j/elephant_cavalry/E_rider 21 stand to run.CASdata/animations/fs_f_e_r_j/elephant_cavalry/E_rider 24 run to stand.CASdata/animations/fs_f_e_r_j/elephant_cavalry/E_rider die.CASdata/animations/fs_f_e_r_j/elephant_cavalry/E_rider die.CASdata/animations/fs_f_e_r_j/elephant_cavalry/E_rider die.CASdata/animations/fs_f_e_r_j/horse_cavalry/Cav 38 bowman slash left downwards.casdata/animations/fs_gladius/LIS 01 Front step.casdata/animations/fs_gladius/LIS 01 Back step.casdata/animations/fs_gladius/LIS 01 Left step.casdata/animations/fs_gladius/LIS 01 Right step.casdata/animations/fs_gladius/LIS 01 Stand Idle.casdata/animations/fs_gladius/LIS 02 Stand Ready.casdata/animations/fs_gladius/LIS 03 March.casdata/animations/fs_gladius/LIS 04 RUN Loop cycle.casdata/animations/fs_gladius/LIS 04 RUNFast Loop cycle.casdata/animations/fs_gladius/LIS 05 charge loop.casdata/animations/fs_gladius/LIS 06 Retreat.casdata/animations/fs_gladius/LIS 07 Advance.casdata/animations/fs_gladius/LIS 07 testudo advance.casdata/animations/fs_gladius/LIS 08 Stand idle turn 90 right.casdata/animations/fs_gladius/LIS 09 Stand idle turn 90 LEFT.casdata/animations/fs_gladius/LIS 10 stand ready turn 90 right.casdata/animations/fs_gladius/LIS 11 stand ready turn 90 left.casdata/animations/fs_gladius/LIS 12 Stab level.casdata/animations/fs_gladius/LIS 13 Slashing Move horizontal height.casdata/animations/fs_gladius/LIS 14 Swing weapon over head horizontal.casdata/animations/fs_gladius/LIS 15 stabbing Move upward 45.casdata/animations/fs_gladius/LIS 16 slashing move upwards 45.casdata/animations/fs_gladius/LIS 17_04 Swing Weapon overhead upward 45.casdata/animations/fs_gladius/LIS 18_03 Stabbing downwards 45.casdata/animations/fs_gladius/LIS 19 slashing move downwars 45.casdata/animations/fs_gladius/LIS 20 swing downwards 45.casdata/animations/fs_gladius/LIS 21 charge attack.casdata/animations/fs_gladius/LIS 21 Charge Jump Attack.casdata/animations/fs_gladius/LIS_27 testudo stand ready to front row stand ready.casdata/animations/fs_gladius/LIS_32 testudo front row stand ready to stand ready.casdata/animations/fs_gladius/LIS_28 testudo stand ready to rear stand ready 1.casdata/animations/fs_gladius/LIS_28 testudo stand ready to rear stand ready 2.casdata/animations/fs_gladius/LIS_28 testudo stand ready to rear stand ready 3.casdata/animations/fs_gladius/LIS_28 testudo stand ready to rear stand ready 4.casdata/animations/fs_gladius/LIS_33 testudo rear stand ready to stand ready 1.casdata/animations/fs_gladius/LIS_33 testudo rear stand ready to stand ready 2.casdata/animations/fs_gladius/LIS_33 testudo rear stand ready to stand ready 3.casdata/animations/fs_gladius/LIS_33 testudo rear stand ready to stand ready 4.casdata/animations/fs_gladius/LIS 44_03 Shuffle forward.casdata/animations/fs_gladius/LIS 45_01 Shuffle back.casdata/animations/fs_gladius/LIS 46_01 Shuffle Left.casdata/animations/fs_gladius/LIS 47_01 Shuffle Right.cas

  • data/animations/fs_gladius/LIS 49 Stand 2 March.casdata/animations/fs_gladius/LIS 50_01Stand to Run.casdata/animations/fs_gladius/LIS 51 March 2 Stand.casdata/animations/fs_gladius/LIS 53 March to Run.casdata/animations/fs_gladius/LIS 54 Run to stand.casdata/animations/fs_gladius/LIS 55 run 2 March.casdata/animations/fs_gladius/LIS 56 Run 2 Charge.casdata/animations/fs_gladius/LIS 57 charge 2 stand.casdata/animations/fs_gladius/LIS 59 Retreat 2 stand.casdata/animations/fs_gladius/LIS 60 Adance 2 Stand.casdata/animations/fs_gladius/LIS 60 testudo advance to stand ready.casdata/animations/fs_gladius/LIS 63 Stand Ready 2 Stand.casdata/animations/fs_gladius/LIS 63 Stand 2 Stand Ready.casdata/animations/fs_gladius/LIS 64 stand 2 retreat.casdata/animations/fs_gladius/LIS 65 stand 2 adance.casdata/animations/fs_gladius/LIS 65 testudo stand ready to advance.casdata/animations/fs_gladius/LIS 66 Stand 2 charge.casdata/animations/fs_gladius/LIS 72_01 Taunt 1.casdata/animations/fs_gladius/LIS 72_06 Taunt.casdata/animations/fs_gladius/LIS 72_07 TAUNT 3.casdata/animations/fs_gladius/LIS 74_06 celeb2.casdata/animations/fs_gladius/LIS_29 testudo stand ready to left column stand ready.casdata/animations/fs_gladius/LIS_30 testudo stand ready to right coloumn stand ready.casdata/animations/fs_gladius/LIS_34 testudo Left column stand ready to stand ready.casdata/animations/fs_gladius/LIS_35 testudo right coloumn stand ready to stand ready.casdata/animations/fs_gladius/LIS 40 Stand ready back impact.casdata/animations/fs_gladius/LIS 40 Stand ready back right impact.casdata/animations/fs_gladius/LIS 40 Stand ready front impact.casdata/animations/fs_gladius/LIS 40 Stand ready front left impact.casdata/animations/fs_gladius/LIS 40M Stand ready back impact.casdata/animations/fs_gladius/LIS 40M Stand ready back right impact.casdata/animations/fs_gladius/LIS 40M Stand ready front impact.casdata/animations/fs_gladius/LIS 40M Stand ready front left impact.casdata/animations/fs_gladius/LIS 69 Climb off ladder onto left bat 2 standready.casdata/animations/fs_gladius/LIS 71 Climb down ladder 2 Stand ready.casdata/animations/fs_gladius/LIS 99 stand to hide.casdata/animations/fs_gladius/LIS 100 hide.casdata/animations/fs_gladius/LIS 101 hide to stand.casdata/animations/fs_gladius/LIS_102 Battlement 2 climb ladder leftside.casdata/animations/fs_gladius/LIS_107_pushed_back.CASdata/animations/fs_gladius/LIS_108_guard_high.CASdata/animations/fs_gladius/LIS_109_guard_low.CASdata/animations/fs_gladius/LIS_110_combat_step_back.CASdata/animations/fs_gladius/LIS_111_feint.CASdata/animations/fs_gladius/LIS_111_feint.CASdata/animations/fs_gladius/LIS_112_dodge.CASdata/animations/fs_gladius/LIS_112_dodge.CASdata/animations/fs_gladius/LIS_113_knockdown_launch.CASdata/animations/fs_gladius/LIS_114_knockdown_idle.CASdata/animations/fs_gladius/LIS_115_knockdown_idle_2_Stand_ready.CASdata/animations/fs_gladius/LIS_116_knockdown.CASdata/animations/fs_gladius/LIS_swim_STAND2SWIM.CASdata/animations/fs_gladius/LIS_swim_SWIM2STAND.CASdata/animations/fs_gladius/LIS_swim_treadwater.CASdata/animations/fs_gladius/LIS_swim.cas

  • data/animations/fs_gladius/LIS_swim_shuffle_forward.CASdata/animations/fs_gladius/LIS_swim_shuffle_backward.CASdata/animations/fs_gladius/LIS_swim_shuffle_left.CASdata/animations/fs_gladius/LIS_swim_shuffle_right.CASdata/animations/fs_gladius/LIS_swim_attack.CASdata/animations/fs_gladius/LIS Charging death.casdata/animations/fs_gladius/LIS Run attack.casdata/animations/fs_gladius/LIJ 38 Standidle to climb ladder.casdata/animations/fs_gladius/DIE 01 dying Backwards2.casdata/animations/fs_gladius/DIE 01 dying to his right.casdata/animations/fs_gladius/DIE 02_01 dying backwards.casdata/animations/fs_gladius/DIE 02_03 stabbed dying forwards.casdata/animations/fs_gladius/DIE Back right.casdata/animations/fs_gladius/DIE Forwards.casdata/animations/fs_gladius/Flailing Cycle.casdata/animations/fs_gladius/Flailing Cycle to land.casdata/animations/fs_gladius/man_trampled_down_roll_from_front.CASdata/animations/fs_gladius/TESTUDO_01 front row stand ready.casdata/animations/fs_gladius/TESTUDO_02 rear stand ready.casdata/animations/fs_gladius/TESTUDO_03 Left column stand ready.casdata/animations/fs_gladius/TESTUDO_04 right coloumn stand ready.casdata/animations/fs_gladius/TESTUDO_06 front row advance.casdata/animations/fs_gladius/TESTUDO_07 rear advance.casdata/animations/fs_gladius/TESTUDO_08 left column advance.casdata/animations/fs_gladius/TESTUDO_09 right coloumn advance.casdata/animations/fs_gladius/TESTUDO_17 front row stand to advance.casdata/animations/fs_gladius/TESTUDO_18 rear stand to advance.casdata/animations/fs_gladius/TESTUDO_19 left column stand to advance.casdata/animations/fs_gladius/TESTUDO_20 right coloumn stand to advance.casdata/animations/fs_gladius/TESTUDO_27 front row advance to stand.casdata/animations/fs_gladius/TESTUDO_28 rear advance to stand.casdata/animations/fs_gladius/TESTUDO_29 left column advance to stand.casdata/animations/fs_gladius/TESTUDO_30 right coloumn advance to stand.casdata/animations/fs_gladius/TESTUDO_37 front row shuffle forwards.casdata/animations/fs_gladius/TESTUDO_38 rear shuffle forwards.casdata/animations/fs_gladius/TESTUDO_39 Left column shuffle forward.casdata/animations/fs_gladius/TESTUDO_40 right coloumn shuffle forward.casdata/animations/fs_gladius/TESTUDO_42 front row shuffle backwards.casdata/animations/fs_gladius/TESTUDO_43 rear shuffle backwards.casdata/animations/fs_gladius/TESTUDO_44 left column shuffle backwards.casdata/animations/fs_gladius/TESTUDO_45 right coulmn shuffle backwards.casdata/animations/fs_gladius/TESTUDO_47 front row shuffle left.casdata/animations/fs_gladius/TESTUDO_48 rear shuffle left 1.casdata/animations/fs_gladius/TESTUDO_48 rear shuffle left 2.casdata/animations/fs_gladius/TESTUDO_48 rear shuffle left 3.casdata/animations/fs_gladius/TESTUDO_48 rear shuffle left 4.casdata/animations/fs_gladius/TESTUDO_49 Left column shuffle left.casdata/animations/fs_gladius/TESTUDO_50 right coloumn shuffle left.casdata/animations/fs_gladius/TESTUDO_52 front row shuffle right.casdata/animations/fs_gladius/TESTUDO_53 rear shuffle right 1.casdata/animations/fs_gladius/TESTUDO_53 rear shuffle right 2.casdata/animations/fs_gladius/TESTUDO_53 rear shuffle right 3.casdata/animations/fs_gladius/TESTUDO_53 rear shuffle right 4.casdata/animations/fs_gladius/TESTUDO_54 Left column Shuffle right.casdata/animations/fs_gladius/TESTUDO_55 right column shuffle right.casdata/animations/fs_gladius/carry_and_artillery/LIS idle to Carry idle.casdata/animations/fs_gladius/carry_and_artillery/Carry_01 Stand idle empty hands.casdata/animations/fs_gladius/carry_and_artillery/Carry idle to Stand LIS idle.casdata/animations/fs_gladius/carry_and_artillery/Carry_08 Empty hands 2 carry obje

  • ct.casdata/animations/fs_gladius/carry_and_artillery/Carry_02 Stand carrying object.casdata/animations/fs_gladius/carry_and_artillery/Carry_04 Stand 2 walk carrying object.casdata/animations/fs_gladius/carry_and_artillery/Carry_03 Walk carrying object.casdata/animations/fs_gladius/carry_and_artillery/Carry_05 walk 2 stand carrying object.casdata/animations/fs_gladius/carry_and_artillery/Carry_09 Carry object 2 Empty hands.casdata/animations/fs_gladius/carry_and_artillery/Art_17 Stand 2 Push heavy object.casdata/animations/fs_gladius/carry_and_artillery/Art_18 Push heavy object loop.casdata/animations/fs_gladius/carry_and_artillery/Art_19 Push heavy object 2 STAND.casdata/animations/fs_gladius/carry_and_artillery/Art_20 stand 2 Pull.casdata/animations/fs_gladius/carry_and_artillery/Art_21 Pull loop.casdata/animations/fs_gladius/carry_and_artillery/Art_22 Pull To stand.casdata/animations/fs_gladius/carry_and_artillery/Art_23 carry 01 2 raise hand in air.casdata/animations/fs_gladius/carry_and_artillery/Art_24 raise hand in air.casdata/animations/fs_gladius/carry_and_artillery/Art_25 raise hand to carry 01.casdata/animations/fs_gladius/carry_and_artillery/Art_26 carry 01 2 raise hand in air.casdata/animations/fs_gladius/carry_and_artillery/Art_27 raised hand in air loop.casdata/animations/fs_gladius/carry_and_artillery/Art_28 raised hand to carry 01.casdata/animations/fs_gladius/carry_and_artillery/ballista_crew_left_stand2crank.CASdata/animations/fs_gladius/carry_and_artillery/ballista_crew_left_crank_loop.CASdata/animations/fs_gladius/carry_and_artillery/ballista_crew_left_fire_idle.CASdata/animations/fs_gladius/carry_and_artillery/ballista_crew_right_stand_2_crank.CASdata/animations/fs_gladius/carry_and_artillery/ballista_crew_right_crank_loop.CASdata/animations/fs_gladius/carry_and_artillery/ballista_crew_right_fire_idle.CASdata/animations/fs_gladius/carry_and_artillery/scorpion_crew_01_stand2crank.CASdata/animations/fs_gladius/carry_and_artillery/scorpion_crew_02_crank.CASdata/animations/fs_gladius/carry_and_artillery/scorpion_crew_03_crank2fire_idle.CASdata/animations/fs_gladius/carry_and_artillery/scorpion_crew_04_fire_idle.CASdata/animations/fs_gladius/carry_and_artillery/scorpion_crew_05_fire_commence.CASdata/animations/fs_gladius/carry_and_artillery/scorpion_crew_06_fire_recover.CASdata/animations/fs_gladius/carry_and_artillery/Art_16 Stand idle release crank.casdata/animations/fs_gladius/general_signal_charge.casdata/animations/fs_gladius/general_signal_move.casdata/animations/fs_gladius/general_signal_reform.casdata/animations/fs_gladius/general_signal_halt.casdata/animations/fs_gladius/Ladder_08 Climb up ladder shield above head.casdata/animations/fs_gladius/Ladder_09 Climb down ladder shield above head.casdata/animations/fs_gladius/Ladder_10 ilde shield above head.casdata/animations/fs_gladius/Stand Idle to Druid Chant.casdata/animations/fs_gladius/Druid Chant.casdata/animations/fs_gladius/Druid Chant to Stand Idle.casdata/animations/fs_gladius/carry_and_artillery/ballista_crew_left_fire_idle.CASdata/animations/fs_gladius/carry_and_artillery/ballista_crew_left_fire_commence.

  • CASdata/animations/fs_gladius/carry_and_artillery/ballista_crew_left_fire_recover.CASdata/animations/fs_gladius/carry_and_artillery/ballista_crew_right_fire_idle.CASdata/animations/fs_gladius/carry_and_artillery/ballista_crew_right_fire_commence.CASdata/animations/fs_gladius/carry_and_artillery/ballista_crew_right_fire_recover.CASdata/animations/fs_gladius/LIS/LIS_stand_ready_idle_01.CASdata/animations/fs_gladius/LIS/LIS 01 Stand Idle 02.casdata/animations/fs_gladius/LIS/LIS 01 Stand Idle 03.casdata/animations/fs_gladius/LIS/LIS 01 Stand Idle 04.casdata/animations/fs_gladius/LIS/LIS 01 Stand Idle 05.casdata/animations/fs_gladius/LIS/LIS 01 Stand Idle 06.casdata/animations/fs_gladius/LIS/LIS 01 Stand Idle 07.casdata/animations/fs_gladius/LIS/LIS 01 Stand Idle 08.casdata/animations/fs_gladius/LIS/LIS 01 Stand Idle 09.casdata/animations/fs_foot_archer/LIS 01 Front step.casdata/animations/fs_foot_archer/LIS 01 Back step.casdata/animations/fs_foot_archer/LIS 01 Left step.casdata/animations/fs_foot_archer/LIS 01 Right step.casdata/animations/fs_foot_archer/LID_61 Archer stand ready to aim FASTER.casdata/animations/fs_foot_archer/LID_62 Archer aim and hold looping.casdata/animations/fs_foot_archer/LID_63 release arrow return to stand ready.casdata/animations/fs_foot_archer/LIS 74_06 celeb2.casdata/animations/fs_foot_archer/LIS 99 stand to hide.casdata/animations/fs_foot_archer/LIS 101 hide to stand.casdata/animations/fs_mounted_archer/CAV/Cav 01 various idle01.casdata/animations/fs_mounted_archer/CAV/Cav 01 various idle02.casdata/animations/fs_mounted_archer/CAV/Cav 01 various idle03.casdata/animations/fs_mounted_archer/CAV/Cav 08 Taunt.casdata/animations/fs_mounted_archer/horse_cavalry/Cav 01 Idle.casdata/animations/fs_mounted_archer/horse_cavalry/Cav 01 Idle.casdata/animations/fs_mounted_archer/horse_cavalry/Cav 01 Idle.casdata/animations/fs_mounted_archer/horse_cavalry/cav 10 celebrate.CASdata/animations/fs_mounted_archer/horse_cavalry/Cav 16 bowman sitting ready .casdata/animations/fs_mounted_archer/horse_cavalry/Cav 18 sitting to aim.casdata/animations/fs_mounted_archer/horse_cavalry/Cav 19 aiming bow.casdata/animations/fs_mounted_archer/horse_cavalry/Cav 20 aim to sitting ready.casdata/animations/fs_mounted_archer/horse_cavalry/Cav die.casdata/animations/fs_mounted_archer/horse_cavalry/Cav die.casdata/animations/fs_mounted_archer/horse_cavalry/Cav die.casdata/animations/fs_mounted_archer/Flailing Cycle.casdata/animations/fs_mounted_archer/Flailing Cycle to land.casdata/animations/fs_mounted_swordsman/Cav 26 bowman thrust sword right.casdata/animations/fs_mounted_swordsman/Cav 29 bowman thurst right upward.casdata/animations/fs_mounted_swordsman/Cav 31 bowman thurst right downwards.casdata/animations/fs_mounted_swordsman/Cav 37 bowman thurst left upwards.casdata/animations/fs_mounted_swordsman/Cav 39 bowman thurst left downwards.casdata/animations/fs_f_bearer/LIS 01 Back step.casdata/animations/fs_f_bearer/LIS 01 Front step.casdata/animations/fs_f_bearer/LIS 01 Left step.casdata/animations/fs_f_bearer/LIS 01 Right step.casdata/animations/fs_f_bearer/LIS 21 charge attack.casdata/animations/fs_m_bearer/CAV/Cav 01 various idle01.casdata/animations/fs_m_bearer/CAV/Cav 01 various idle02.casdata/animations/fs_m_bearer/CAV/Cav 01 various idle03.casdata/animations/fs_m_bearer/CAV/Cav 08 Taunt.casdata/animations/fs_m_bearer/horse_cavalry/Cav 01 Idle.casdata/animations/fs_m_bearer/horse_cavalry/cav 10 celebrate.CAS

  • data/animations/fs_m_bearer/horse_cavalry/Cav 150 Spearman sitting ready.casdata/animations/fs_m_bearer/horse_cavalry/Cav 151 Sitting idle to spearman sitting ready sr.casdata/animations/fs_m_bearer/horse_cavalry/Cav 152 spearman sitting ready to sitting idle.casdata/animations/fs_m_bearer/horse_cavalry/Cav 153 spearman thurst right.casdata/animations/fs_m_bearer/horse_cavalry/Cav 154 spearman thrust right upwards.casdata/animations/fs_m_bearer/horse_cavalry/Cav 155 spearman thrust right downwards.casdata/animations/fs_m_bearer/horse_cavalry/Cav die.casdata/animations/fs_m_bearer/horse_cavalry/Cav die.casdata/animations/fs_m_bearer/horse_cavalry/Cav die.casdata/animations/fs_m_bearer/Flailing Cycle.casdata/animations/fs_m_bearer/Flailing Cycle to land.casdata/animations/fs_o_f_spearman/LIS 01 Stand Idle.casdata/animations/fs_o_f_spearman/LIS 01 Back step.casdata/animations/fs_o_f_spearman/LIS 01 Front step.casdata/animations/fs_o_f_spearman/LIS 01 Left step.casdata/animations/fs_o_f_spearman/LIS 01 Right step.casdata/animation