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Animation & Gaming Industry Forecasting (2008-2012) Vijay kr. Singh “singhnsingh” (BITM, Pune 2008-10)

Animation & Gaming Industry Forecasting 2008-12

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Forecasting Of Gaming & Animation Industry in Indian & global market 2008-12. How the global market changes with the boom in indian market, Which division of this sectors will boom & which will go down.

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Page 1: Animation & Gaming Industry Forecasting 2008-12

Animation & Gaming Industry Forecasting (2008-2012) Vijay kr. Singh “singhnsingh” (BITM, Pune 2008-10)

Page 2: Animation & Gaming Industry Forecasting 2008-12

Animation & Gaming Industry forecasting(2008-2012) Vijay kr. Singh “singhnsingh” (BITM, Pune 2008-10) ANIMATION INDUSTRY FORECASTING & COMPARISON

BETWEEN INDIAN & GLOBAL ANIMATION MARKET.

Following points are discussed here- Comparison of revenue generated in india & global animation

market.(Fig.1) Revenue percentage of India .(Fig 2 & Fig 3). Sectors division in Indian animation market in 2008 & 2012.(Fig 4 &

Fig 5 respectively)

Fig.1

Indian Animation industry increases at 22% CAGR. Glaobally Animation industry increases at 10% CAGR. (using Gartner forecasting formula) (source- V&D, DoT)

495

6800

1096

10000

0

2000

4000

6000

8000

10000

12000

INDIA(in mn) GLOBAL(in mn)

2008

2012

Page 3: Animation & Gaming Industry Forecasting 2008-12

REVENUE COMPARISON BETWEEN INDIA & GLOBAL ANIMATION MARKET (2008 AND 2012).

Fig.2 2008 (INDIA VS GLOBAL Animation industry revenue)

Fig.3 2012 (INDIA VS GLOBAL Animation Industry revenue) Percentage change of indian animation industry is 51.09%. Whereas globally the animation industry growth percentage is declining, as Indian animation increases. (using Gartner forecasting formula)

7.28%

92.72%

REVENUE(2008)

INDIA( 495 mn)

GLOBAL(6800 mn)

11%

89%

REVENUE(2012)

INDIA( 1096 mn)

GLOBAL( 1 billion)

Page 4: Animation & Gaming Industry Forecasting 2008-12

Sector division in Animation industry(in INDIA)

Fig.4 Animation Entertainment=21.6% Web Designing=51.7% VFX=13% Animation Education=13.5% Total=495mn (revenue) in 2008. (source- V&D, DoT)

Fig.5 Animation Entertainment=18.88%. Web Designing=49.45%. VFX=15.87%. Animation Education=15.78%. Total=1 bn (revenue) in 2012 in INDIA. (using Gartner forecasting formula) (source- VSPAI, DoT)

107

256

65

67

Revenue in million(2008)

Animation Entertainment

Web Designing

VFX

Animation Education

207

542

174

173

Revenue in million(2012)

Animation Entertainment

Web Design

VFX

Animation Education

Page 5: Animation & Gaming Industry Forecasting 2008-12

Conclusion:-

Percentage deline in Animation Entertainment is 14.96%. Percentage decline in Web designing sector is 4.5%. Percentage growth in VFX is 22.07%. Percentage growth in Animation Education is 16.88%.

(source- VSPAI, DoT)

The VFX(Virtual effect) sector will take the front step in 2012, as it increases from 65 million(2008) to 174 million (2012), the MOVIE industries using VFX are responsible for its growth over other sectors. Also Animation Education sector see percentage growth in 2012 upto 17%, regardless of percentage decline of animation entertainment.

Page 6: Animation & Gaming Industry Forecasting 2008-12

GAMING INDUSTRY FORECASTING & COMPARISON BETWEEN INDIAN & GLOBAL GAMING MARKET.

Following points are discussed here- Comparison of revenue generated in india & global Gaming

market.(Fig.6) Revenue percentage of India .(Fig 7 & Fig 8). Sectors division in Indian Gaming market in 2008 & 2012.(Fig 9 &

Fig 10 respectively).

Fig.6 Comparison of revenue generated in india & global gaming market (2008) (using Gartner forecasting formula) (source- VSPAI, DoT)

167

2100

830

5360

0

1000

2000

3000

4000

5000

6000

INDIA GLOBAL

2008(in mn)

2012(in mn)

Page 7: Animation & Gaming Industry Forecasting 2008-12

REVENUE COMPARISION BETWEEN INDIA & GLOBAL

GAMING MARKET (2008 AND 2012).

Fig.7

2008 (india vs global Gaming industry revenue)

Fig.8

2012 (india vs global Gaming industry revenue) Percentage increase in India Gaming market will be 94.7% . (using Gartner forecasting formula) (source- VSPAI, DoT)

7.95%

93.05%

Revenue 2008 (in %)

India( 167 mn)

Global(2100mn)

15.48%

84.50%

Revenue 2012(in %)

India( 830 mn)

Global(5360 mn)

Page 8: Animation & Gaming Industry Forecasting 2008-12

Sector division in Gaming Market ( in INDIA)

In 2008 total revenue generated is around 167 mn. Online gaming=22% Mobile gaming=26% Console gaming=39% PC gaming=13%

In 2012 total revenue generated will be around 830 mn. Online gaming=15% Mobile gaming=35% Console gaming=39% PC gaming=11%. (using Gartner forecasting formula) (source- VSPAI, DoT)

37

43.4265.13

21.7

Revenue in mn(2008)

Online Gaming

Mobile Gaming

Console Gaming

PC Gaming

124.5

290.5323.7

91.3

Revenue in mn (2012)

Online gaming

Mobile Gaming

Console gaming

PC gaming

Page 9: Animation & Gaming Industry Forecasting 2008-12

Gaming consumer Market-

Gaming service market(BPO support for gaming etc)-

Conclusion:-

Mobile gaming will increase by 569%. Console gaming will increase by 397%. Online gaming will increase by 236% , however as a overall online

gaming will lose market in gaming , due to lack of broadband & internet penetration.

Mobile gaming will grow & capture the market as mobile Subscribers increases month by month in millions. Currently the total number of wireless subscribers in india are 518 mn (Nov 2009). Mobile subscribers are expected to grow at 15%, may touch 737 mn by 2012( acc. To Gartner) (source- VSPAI, DoT)

105

610

0

100

200

300

400

500

600

700

2008 2012

Revenue of Gaming consumer market (in mn)

61

220

0

50

100

150

200

250

2008 2012

Revenue of Gaming service market (in mn)