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Forecasting Of Gaming & Animation Industry in Indian & global market 2008-12. How the global market changes with the boom in indian market, Which division of this sectors will boom & which will go down.
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Animation & Gaming Industry Forecasting (2008-2012) Vijay kr. Singh “singhnsingh” (BITM, Pune 2008-10)
Animation & Gaming Industry forecasting(2008-2012) Vijay kr. Singh “singhnsingh” (BITM, Pune 2008-10) ANIMATION INDUSTRY FORECASTING & COMPARISON
BETWEEN INDIAN & GLOBAL ANIMATION MARKET.
Following points are discussed here- Comparison of revenue generated in india & global animation
market.(Fig.1) Revenue percentage of India .(Fig 2 & Fig 3). Sectors division in Indian animation market in 2008 & 2012.(Fig 4 &
Fig 5 respectively)
Fig.1
Indian Animation industry increases at 22% CAGR. Glaobally Animation industry increases at 10% CAGR. (using Gartner forecasting formula) (source- V&D, DoT)
495
6800
1096
10000
0
2000
4000
6000
8000
10000
12000
INDIA(in mn) GLOBAL(in mn)
2008
2012
REVENUE COMPARISON BETWEEN INDIA & GLOBAL ANIMATION MARKET (2008 AND 2012).
Fig.2 2008 (INDIA VS GLOBAL Animation industry revenue)
Fig.3 2012 (INDIA VS GLOBAL Animation Industry revenue) Percentage change of indian animation industry is 51.09%. Whereas globally the animation industry growth percentage is declining, as Indian animation increases. (using Gartner forecasting formula)
7.28%
92.72%
REVENUE(2008)
INDIA( 495 mn)
GLOBAL(6800 mn)
11%
89%
REVENUE(2012)
INDIA( 1096 mn)
GLOBAL( 1 billion)
Sector division in Animation industry(in INDIA)
Fig.4 Animation Entertainment=21.6% Web Designing=51.7% VFX=13% Animation Education=13.5% Total=495mn (revenue) in 2008. (source- V&D, DoT)
Fig.5 Animation Entertainment=18.88%. Web Designing=49.45%. VFX=15.87%. Animation Education=15.78%. Total=1 bn (revenue) in 2012 in INDIA. (using Gartner forecasting formula) (source- VSPAI, DoT)
107
256
65
67
Revenue in million(2008)
Animation Entertainment
Web Designing
VFX
Animation Education
207
542
174
173
Revenue in million(2012)
Animation Entertainment
Web Design
VFX
Animation Education
Conclusion:-
Percentage deline in Animation Entertainment is 14.96%. Percentage decline in Web designing sector is 4.5%. Percentage growth in VFX is 22.07%. Percentage growth in Animation Education is 16.88%.
(source- VSPAI, DoT)
The VFX(Virtual effect) sector will take the front step in 2012, as it increases from 65 million(2008) to 174 million (2012), the MOVIE industries using VFX are responsible for its growth over other sectors. Also Animation Education sector see percentage growth in 2012 upto 17%, regardless of percentage decline of animation entertainment.
GAMING INDUSTRY FORECASTING & COMPARISON BETWEEN INDIAN & GLOBAL GAMING MARKET.
Following points are discussed here- Comparison of revenue generated in india & global Gaming
market.(Fig.6) Revenue percentage of India .(Fig 7 & Fig 8). Sectors division in Indian Gaming market in 2008 & 2012.(Fig 9 &
Fig 10 respectively).
Fig.6 Comparison of revenue generated in india & global gaming market (2008) (using Gartner forecasting formula) (source- VSPAI, DoT)
167
2100
830
5360
0
1000
2000
3000
4000
5000
6000
INDIA GLOBAL
2008(in mn)
2012(in mn)
REVENUE COMPARISION BETWEEN INDIA & GLOBAL
GAMING MARKET (2008 AND 2012).
Fig.7
2008 (india vs global Gaming industry revenue)
Fig.8
2012 (india vs global Gaming industry revenue) Percentage increase in India Gaming market will be 94.7% . (using Gartner forecasting formula) (source- VSPAI, DoT)
7.95%
93.05%
Revenue 2008 (in %)
India( 167 mn)
Global(2100mn)
15.48%
84.50%
Revenue 2012(in %)
India( 830 mn)
Global(5360 mn)
Sector division in Gaming Market ( in INDIA)
In 2008 total revenue generated is around 167 mn. Online gaming=22% Mobile gaming=26% Console gaming=39% PC gaming=13%
In 2012 total revenue generated will be around 830 mn. Online gaming=15% Mobile gaming=35% Console gaming=39% PC gaming=11%. (using Gartner forecasting formula) (source- VSPAI, DoT)
37
43.4265.13
21.7
Revenue in mn(2008)
Online Gaming
Mobile Gaming
Console Gaming
PC Gaming
124.5
290.5323.7
91.3
Revenue in mn (2012)
Online gaming
Mobile Gaming
Console gaming
PC gaming
Gaming consumer Market-
Gaming service market(BPO support for gaming etc)-
Conclusion:-
Mobile gaming will increase by 569%. Console gaming will increase by 397%. Online gaming will increase by 236% , however as a overall online
gaming will lose market in gaming , due to lack of broadband & internet penetration.
Mobile gaming will grow & capture the market as mobile Subscribers increases month by month in millions. Currently the total number of wireless subscribers in india are 518 mn (Nov 2009). Mobile subscribers are expected to grow at 15%, may touch 737 mn by 2012( acc. To Gartner) (source- VSPAI, DoT)
105
610
0
100
200
300
400
500
600
700
2008 2012
Revenue of Gaming consumer market (in mn)
61
220
0
50
100
150
200
250
2008 2012
Revenue of Gaming service market (in mn)