ANALISIS POSICIONAL

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    ANALISIS POSICIONAL

    1.- SEGURIDAD DEL REY

    2.- DISTRIBUCION Y ESTRUCTURA DE PEONES

    3.- DISTRIBUCION Y COORDINACION DE LAS PIEZAS4.- PIEZAS Y PEONES DESPROTEGIDOS

    5.- CASILLAS DEBILES

    6.- PROFILAXIS. QUE HARIA TU OPONENTE SI FUERA SU TURNO?

    SEGURIDAD DEL REY

    1.- EL REY EST ENROCADO? ESTA AUN EN EL CENTRO? HA PERDIDO EL DERECHO A ENROCARSE?2.- LA ESTRUCTURA DE PEONES EN EL FRENTE Y ALREDEDOR DE EL ESTA INTACTA O DAADA?

    3.- TIENE EL OPONENTE DIAGONALES O FILAS ABIERTAS EN DIRECCION A NUESTRO REY?

    4.- EL OPONENTE TIENE EL POTENCIAL DE INICIAR UNA TORMENTA DE PEONES AL REY?

    5.- HAY PIEZAS SUFICIENTES PARA PROTEGER AL REY SI EL OPONENTE INICIA UN ATAQUE?

    6.- EL REY TIENE ESPACIO PARA RESPIRAR?

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    Here we are discussing some basic strategies that can give you advantage, howevermicroscopic it may be. Of course there is always exception to the rules, but exceptionsoccur much less frequently than the normal situations, dont they? These strategies are

    described from Whites point of view, so what is good for White is bad for Black and viceversa.

    Pawn structures

    1. Pawns are strong when they are in a chain; try to avoid splitting them into isolatedgroups.

    2. Isolated or hanging pawns tend to be a liability, try to avoid at least till the endgame.

    3. Pawn chain shapes that look like /\ (an inverted V) from your side tend to bestronger than those that look like a \/.

    4. Doubled pawns are weak, try to avoid getting them.5. If you can maintain center pawns, you get more options to organize attacks.6.

    Your own pawn chains may block free movement of your pieces, mainly thebishops if stuck behind the chain. Avoid this disadvantage.

    7. Pawns cannot move backwards. Sometimes the opponent will deliberately lure youto advance your pawns to create weaknesses in your pawn structure. So think

    carefully before pushing them forward.8. Pawns in front of your castled king are there to guard the king. Try to avoid

    breaking up their line unless you have planned to launch a king-side attack withthose.

    9. Check the possibility of getting a passed pawn and then defending it. A passedpawn becomes a thorn in the opponents flesh and even when it fails to become a

    queen, it can gain you significant material advantage through opponents efforts toneutralize it.

    10.Passed pawns in rooks file are weaker than passed pawns in other files in the endgame as it is easier for the opponents king to block the pawn in rook file.

    Knights

    1. Knights play well in complex and locked positions. Assess their value and plan theirmovement accordingly.

    2. A knight posted on d6 and e6 squares can be a nuisance to your opponent. Try toget them there (with adequate support of course).

    3. Knights play well in the center part of the boards. Try to avoid keeping them at thesides (a- and h-files) unless your tactical plan calls for such positioning.

    4. Knight fork can be a very potent weapon. Creating such possibility can upset theplans of your opponent.

    5. Knights have a relatively poor play in the end game when the board is fairly openbut with a number of opponents pawns ready to advance.

    6. In the end game, a knight may be helpless in preventing your opponents pawns ifthose are on two sides of the board.

    Bishops

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    1. Bishops, if not developed early, may get bogged by your own pawns blocking thediagonals. Be aware of this.

    2. Bishops play well if there are many open diagonals and a bishop pair in suchsituations can give you a great advantage.

    3. For above reasons, bishops are more helpful in the end game.4.

    If your bishop can control the long diagonal towards your opponents castledposition, it can give you considerable leverage in your attack on the king.

    5. If you have only a single bishop in the end game, half the squares on the board areinaccessible to it. But with a few linked pawns of your own, a bishop can be a great

    help to support your pawn march and delay your opponents pawn advance (if youcan position it in time).

    6. In the end game, a bishop can be better than a knight if the pawns are at two sides ofthe board.

    7. In general, bishop pair is more advantageous than the knight pair during the endgame.

    Rooks

    1. Rooks, like bishops, play better if there are some open files.2. Try to take control of open files with your rooks. Two rooks in same open file

    provide a lot of opportunities for attack.3. Rook positioned in the 7th or 8th row becomes a headache for the opponent. Two

    rooks on that row can often provide mating attack or gain of material.4. Two rooks with lots of maneuvering space can often stand up to the opponents

    queen, particularly when minor powers and pawns are absent in the end game. Youwill find many games in chess archives where one player has given up the queen in

    exchange for two rooks.5. In endings where you have King, Rook and Pawn against King and Rook, your rook

    should be behind the pawn and your king should be next to the pawn to get a win.

    Queen

    1. Even though it is the strongest piece, it needs a rook or some minor pieces for itsmost effective use.

    2. Avoid taking the queen too far out during the openings as it is likely to getharassed by opponents minor pieces to cause you a loss of tempo.

    King

    1. Always a liability, is it? It becomes more so, if it is at its original position. Aim tocastle at the earliest opportunity.

    2. Both kings castled on the same side normally do not get an immediate early attack.You have to maneuver through the Queens side. But castled on the opposite sides

    allow both players to launch direct attack through pawn advances.3. Kings come into their own in the end game with major pieces removed from the

    board. Try to keep king near your pawn group for their advance. Be aware of theSquare and Opposition.

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    4. In the endings with King and Pawn vs. King, make the king lead the pawn, not theother way.

    5. Make yourself familiar with the standard strategies for handling different types ofendings with pawns, minor pieces, rooks etc. Learn to identify situations that maygive win or only a draw.

    Positional

    1. Initial pawn movements facilitate the development of your minor pieces. Do not getdistracted from this objective.

    2. In the opening phase, avoid moving the same piece twice (unless forced to do soand learn to avoid those kinds of positions). It loses you tempo.

    3. You gain tempo when you can achieve two objects in one move. For example, apawn move may attack some piece while opening a line for your own pieces. Look

    for such opportunities.4. Try to seize control of the center (d4, d5, e4, e5 squares) as this will give you more

    play and better attacks. Of course, some opening strategy, particularly for black),may deliberately surrender some control in the center to gain more play in the flanks

    to neutralize opponents advantage.5. Dont be greedy! Sometimes you may find an easy pawn to pick up but it may be a

    trap (poisoned pawn). Accepting it will often allow the opponent to launch apowerful attack and often the best way to neutralize is to return that material instead

    of trying to hold on to it.6. Do not launch a premature attack. Develop your pieces such that they coordinate

    well with one another and then plan your attack. Unless you do this, you may findyour attack to lose steam and that may put you at a disadvantage.

    7. A locked center (your and opponents pawns facing each other without being able tocapture any) restricts movement of pieces in the center and thus facilitates flank

    attack without fear of counter-play at the center. Keep this possibility in mind.8. Check which of the opponents pieces is controlling the play. Try to capture it at the

    earliest.9. Exchanging your inactive piece with a similar but active piece of the opponent gives

    you an advantage. Try to avoid such exchange if the reverse is true.10.When in trouble, remember that attack is often the best form of defense. Look for

    such possibility.11.Since coordination of pieces gives advantage, try to cut off communication between

    opponents pieces e.g. by advancing a supported pawn in the opponents line ofcommunication.

    12.Be aware of pins and how to create one. Properly handled, they can yield significantadvantage.

    13.When cornered in the end game, look for opportunities to get into a positionallowing stalemate and draw. Sometimes, a piece sacrifice may offer you this

    opportunity in an otherwise desperate situation. When you have an upper hand,guard against the opponent taking this route to draw the game.

    14.Whatever openings you normally adopt, learn the ideas behind the moves and thetargets to be achieved. Without this focus, you will only create weaknesses for

    yourself.

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    15.In general, Kings pawn openings lead to more open games and direct attacks on theking. Queens pawn openings create somewhat closed positions that need moremaneuvering and positional play to launch indirect attacks.