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An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Chapter 7 Wrapping Up the Set Up

An Essential Introduction to Maya Character Rigging

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An Essential Introduction to Maya Character Rigging. by Cheryl Cabrera Chapter 7 Wrapping Up the Set Up. Old Man by Colin Senner (2006). The Pickkup by Rob T. Miller (2004). Wrap-up workflow. The Channel Control window. Wombat by Brett Rapp (2006). - PowerPoint PPT Presentation

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Page 1: An Essential Introduction  to Maya Character Rigging

An Essential Introduction to Maya Character Rigging

by Cheryl Cabrera

Chapter 7Wrapping Up the Set Up

Page 2: An Essential Introduction  to Maya Character Rigging

Old Man by Colin Senner (2006).

Page 3: An Essential Introduction  to Maya Character Rigging

The Pickkup by Rob T. Miller (2004).

Page 4: An Essential Introduction  to Maya Character Rigging

Wrap-up workflow.

Page 5: An Essential Introduction  to Maya Character Rigging

The Channel Control window.

Page 6: An Essential Introduction  to Maya Character Rigging

Wombat by Brett Rapp (2006).

Page 7: An Essential Introduction  to Maya Character Rigging

An Essential Introduction to Maya Character Rigging

by Cheryl Cabrera

Assignment 7.1: Cleaning Up the Scene File for

Animation

Page 8: An Essential Introduction  to Maya Character Rigging

Creating the Master_ctrl.

Page 9: An Essential Introduction  to Maya Character Rigging

The OUTLINER hierarchy after parenting everything to the Master_ctrl.

Page 10: An Essential Introduction  to Maya Character Rigging

The OUTLINER hierarchy after creating the constraint groups for the IKhand controls.

Page 11: An Essential Introduction  to Maya Character Rigging

The spine moves out of the skeletal structure because it is being controlled by boththe skin deformer and the parent controller.

Page 12: An Essential Introduction  to Maya Character Rigging

Unchecking the Inherits Transform on the spine curve in the Attribute Editor.

Page 13: An Essential Introduction  to Maya Character Rigging

An Essential Introduction to Maya Character Rigging

by Cheryl Cabrera

Assignment 7.2: Preparing the Scene File for

Skinning

Page 14: An Essential Introduction  to Maya Character Rigging

Creating a Quick Select Set for the skinnable joints.

Page 15: An Essential Introduction  to Maya Character Rigging

Turning IK off in the arms.

Page 16: An Essential Introduction  to Maya Character Rigging

An Essential Introduction to Maya Character Rigging

by Cheryl Cabrera

Optional Assignment 7.3: Creating Additional Tools for

Animation

Page 17: An Essential Introduction  to Maya Character Rigging

The Script Editor.

Page 18: An Essential Introduction  to Maya Character Rigging

Selecting all of the curves in the perspective window.

Page 19: An Essential Introduction  to Maya Character Rigging

Creating a customized selection button.

Page 20: An Essential Introduction  to Maya Character Rigging

Creating customizable shelf icons.

Page 21: An Essential Introduction  to Maya Character Rigging

Using the shelf editor to change the icon image.