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Aluminum Demon Aluminum Demons look like something out of a daydream. They can’t fly, but they can glide despite being made out of Metal. Their arms can extend and retract by about 3 inches each way, and their hands have two thumbs, but only three regular fingers. The legs can also retract by about 5 inches, but when they extend back to normal, it happens much faster, making it ideal for big jumps. Aluminum Demons have low-level anti-magic powers that, when boosted, can make Summoning stop working in a small area around them. This lends them a different tactical use than any other Demon. When they aren’t being put Aluminum Demon 2 reflex 2 hands 35 EP Physical Attacks Suppress: Flip a coin. If heads, your opponent can’t take cards from their deck during their next turn, and you can’t take cards from your deck during your next turn. 1 reflex 0 hands 1 reflex 2 hands 1 Metal Powerup 1 Metal Powerup 1 Wind Powerup Push: Deals 10 damage, and the target is Tired.

Aluminum Demon Aluminum Demons look like something out of a daydream. They can’t fly, but they can glide despite being made out of Metal. Their arms can

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Page 1: Aluminum Demon Aluminum Demons look like something out of a daydream. They can’t fly, but they can glide despite being made out of Metal. Their arms can

Aluminum Demon

Aluminum Demons look like something out of a daydream. They can’t fly, but they can glide despite being made out of Metal. Their arms can extend and retract by about 3 inches each way, and their hands have two thumbs, but only three regular fingers. The legs can also retract by about 5 inches, but when they extend back to normal, it happens much faster, making it ideal for big jumps.

Aluminum Demons have low-level anti-magic powers that, when boosted, can make Summoning stop working in a small area around them. This lends them a different tactical use than any other Demon. When they aren’t being put to this use, they can still damage and Tire enemy Demons by crashing into them.

Aluminum Demon

2 reflex 2 hands 35 EP

Physical Attacks

Suppress: Flip a coin. If heads, your opponent can’t take cards from their deck during their next turn, and you can’t take cards from your deck during your next turn.1 reflex 0 hands

1 reflex 2 hands 1 Metal Powerup

1 Metal Powerup1 Wind Powerup

Push: Deals 10 damage, and the target is Tired.

Page 2: Aluminum Demon Aluminum Demons look like something out of a daydream. They can’t fly, but they can glide despite being made out of Metal. Their arms can

Essential Aluminum DemonEssential Aluminum Demons might not be able to Tire other Demons, but other than that they are everything that Standard Aluminum Demons are, except more so. They can combine their arms into wings in order to dive-bomb enemies for high damage, but their most unique ability is their anti-magic Stasis Field. It might not seem all that impressive at first, but it prevents a Weapon that is already loaded from being Reloaded, prevents Demons from dropping Weapons, prevents attacks that sacrifice the Demon that uses them, and more!

An Essential Aluminum Demon can’t retract its legs, but its arms can extend and retract by a whole foot, and the blades of its shoulder-mounted propellers retract on their own when its arms bend backward. The entire Demon is built like a strange cross between a jet airplane and a knight in armor.

The anti-magic powers of Aluminum Demons suggest that Ancient Aluminum Demons might have the Earth Element.

Essential Aluminum Demon

3 reflex 4 hands 85 EP

Physical Attacks

Hyper Wing: Deals 25 damage, and flip a coin. If heads, deals 15 more damage.

2 reflex 0 hands

1 reflex 4 hands

1 Wind Powerup

2 Metal Powerups

Stasis Field: Discard 2 cards from your hand. Your opponent can’t do anything that would discard their own cards during their next turn.

Page 3: Aluminum Demon Aluminum Demons look like something out of a daydream. They can’t fly, but they can glide despite being made out of Metal. Their arms can

Specials

Aluminum Demons have a hard time working with large amounts of wind, their suppressive powers make it hard for them to keep getting stronger, and they tend not to deal much damage. Sky Channeling fixes all three of those problems at once. Its attacks rely heavily on wind, Updraft gets you back a discard, and Tornado Fists is perfect for emptying out a full field.

It’s worth noting that Tornado Fists will always deal at least 20 damage, since the target always has the same name as itself.

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