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All Gameplay Is Performance Jane M c Gonigal Performance Studies @ UC Berkeley Pervasive game design @ 42 Entertainment

All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

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Page 1: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

All Gameplay Is Performance

Jane McGonigalPerformance Studies @ UC Berkeley

Pervasive game design @ 42 Entertainment

Page 2: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

All Gameplay Is Performance

“The challenge of ‘perform — or else’ defines our age of global performance. […] the whole world’s

been framed as a high performance test site.”- Jon McKenzie’s Perform or Else

Page 3: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

3 categories of the performance challenge in contemporary digital culture:

technological efficient

cultural efficacious

organizational effective

PLAYFUL the state of the art game www.avantgame.comJane McGonigal

Gameplay = Perform or Else

Page 4: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

3 categories of the performance challenge in contemporary digital culture:

technological efficient

cultural efficacious

organizational effective

Digital gameplay also requires all 3.

PLAYFUL the state of the art game www.avantgame.comJane McGonigal

Gameplay = Perform or Else

Page 5: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

“Perform — or else. There is no performance without challenge, without claims and contestations, demands and accusations, field tests and identity checks, as well as the occasionally untimely dare.”- Jon McKenzie’s Perform or Else

PLAYFUL the state of the art game www.avantgame.comJane McGonigal

Gameplay = Perform or Else

Page 6: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

“Perform — or else. There is no performance without challenge, without claims and contestations, demands and accusations, field tests and identity checks, as well as the occasionally untimely dare.”- Jon McKenzie’s Perform or Else

PLAYFUL the state of the art game www.avantgame.comJane McGonigal

Gameplay = Perform or Else

Gameplay is the challenge to perform: the challenge to be challenged.

Page 7: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Performance will name the embodiment of digital virtualities […] just as theateronce actualized the virtual spheres of literary societies and ritual actualized those of oral societies.”-Jon McKenzie’s Perform or Else

PLAYFUL the state of the art game www.avantgame.comJane McGonigal

Gameplay = Perform or Else

Page 8: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

“Playing is at the heart of all performance.” –Richard Schechner, founder of Performance Studies

The time has come for Game Studies to make the corollary claim:

Performance is at the heart of all play.

PLAYFUL the state of the art game www.avantgame.comJane McGonigal

All Gameplay Is Performance

Page 9: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

2005. This is the state of the art game:

High performance gaming is the embodiment of digital virtuality.

PLAYFUL the state of the art game www.avantgame.comJane McGonigal

The state of the (performing) art game

Page 10: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

3 High Performance Games

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

The Organum Playtest (2005)

(multiplayer)

Twister Cage Match (2004)

(moderately multiplayer)

I Love Bees (2004)

(massively multiplayer)

Page 11: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

A performance lecture in 3 acts

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

Act I: Kinds of performance that arise during game play

Act II: Factors in the complicated relationship between play and performance

Act III: Design strategies for high performance play

Page 12: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

The ORGANUM Playtest (2005)

Page 13: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

The ORGANUM Playtest (2005)

Page 14: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

The ORGANUM Playtest (2005) MEDIA

Play Organumvideos:

1. Learning

2. Master

3. Play

Page 15: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

5 Kinds of Gameplay Performance

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

Page 16: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

5 Kinds of Gameplay Performance

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Talent-based performance (art)

Page 17: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

5 Kinds of Gameplay Performance

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Talent-based performance (art)2. Master performance (interaction)

Page 18: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

5 Kinds of Gameplay Performance

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Talent-based performance (art)2. Master performance (interaction)3. Expressive performance (identity)

Page 19: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

5 Kinds of Gameplay Performance

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Talent-based performance (art)2. Master performance (interaction)3. Expressive performance (identity)4. Spectacular performance (attention)

Page 20: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

5 Kinds of Gameplay Performance

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Talent-based performance (art)2. Master performance (interaction)3. Expressive performance (identity)4. Spectacular performance (attention)5. Theatrical performance (“as if”)

Page 21: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Twister Cage Match (2004)

Page 22: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Twister Cage Match (2004)

Page 23: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Twister Cage Match (2004) MEDIA

Show image gallery

Page 24: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Play and performance

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

a complicated relationship

Page 25: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. All gameplay is performance.

Play and performancea complicated relationship

Page 26: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. All gameplay is performance.2. All gameplay is theatrical.

Play and performancea complicated relationship

Page 27: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. All gameplay is performance.2. All gameplay is theatrical.3. Performance is improved by gameplay’s

theatrical magic “as if”.

Play and performancea complicated relationship

Page 28: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. All gameplay is performance.2. All gameplay is theatrical.3. Performance is improved by gameplay’s

theatrical magic “as if”.4. Performance is scary, games are safe.

Play and performancea complicated relationship

Page 29: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. All gameplay is performance.2. All gameplay is theatrical.3. Performance is improved by gameplay’s

theatrical magic “as if”.4. Performance is scary, games are safe.5. Play is autotelic, performance is telic, and

gameplay can be both.

Play and performancea complicated relationship

Page 30: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. All gameplay is performance.2. All gameplay is theatrical.3. Performance is improved by gameplay’s

theatrical magic “as if”.4. Performance is scary, games are safe.5. Play is autotelic, performance is telic, and

gameplay can be both.6. Performance makes gameplay systems legible.

Play and performancea complicated relationship

Page 31: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

I Love Bees (2004)

9,000 real-world players + 600,000 online players collaborated to: - investigate the mystery: “Who hacked

www.ilovebees.com, and why?”- use GPS data and technology to locate and

answer 40,000 payphone calls in 50 states & 8 countries

- compile, reconstruct and interpret a distributed 6 hour radio drama divided into 15-second fragments

Page 32: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

I Love Bees (2004)

Page 33: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

I Love Bees (2004)

Page 34: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

I Love Bees (2004)Play audio and show image gallery

Page 35: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Make play more physical.

High performance design strategies

Page 36: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Make play more physical. 2. Make play more visible.

High performance design strategies

Page 37: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Make play more physical. 2. Make play more visible.3. Make play more spectacular.

High performance design strategies

Page 38: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Make play more physical. 2. Make play more visible.3. Make play more spectacular.4. Make play more demonstrative.

High performance design strategies

Page 39: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Make play more physical. 2. Make play more visible.3. Make play more spectacular.4. Make play more demonstrative.5. Make play more conspiratorial.

High performance design strategies

Page 40: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

1. Make play more physical. 2. Make play more visible.3. Make play more spectacular.4. Make play more demonstrative.5. Make play more conspiratorial.6. Make play more psychological.

High performance design strategies

Page 41: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

All Gameplay Is Performance

Jane McGonigalwww.avantgame.comPLAYFUL the state of the art game

More physical

More visible

More spectacular

More demonstrative

More conspiratorial

More psychological

Page 42: All Gameplay Is Performance - Jane McGonigal Gameplay Is...PLAYFUL the state of the art game 1. Make play more physical. 2. Make play more visible. 3. Make play more spectacular. 4

Go play! Go perform! thank you.

Jane McGonigalEmail: [email protected]

Website: www.avantgame.com42 Entertainment: www.4orty2wo.com