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8212019 a_list_effect[1]
httpslidepdfcomreaderfullalisteffect1 14
The Company
Double Negative Visual Effects located in the
heart of Londonrsquos Soho district was formed in
1998 as a small studio with a staff of about 30
Today the company is a major player in the
United Kingdom digital effects market boasting
more than 220 983091D artists and animators and a
reputation for quality and talent that has secured
its place on Hollywoodrsquos A-list of facilities that
create digital effects for film
Top-Quality Shots
As Double Negative has grown so too has
its show reel which features increasingly
sophisticated effects for an impressive selection
of moviesmdashfrom independent productions to the
latest blockbusters Through it all the team has
relied primarily on one 983091D package to help them
consistently deliver top-quality shots Autodesk
Maya software
ldquoMaya has always offered clear advantages for usrdquo
says Rick Leary cohead of 983091D ldquo Itrsquos full featured
and I think wersquove used every Maya tool at some
point hererdquo
ldquoAnother huge benefit is the Maya API [application
programming interface] which is excellentrdquo he
adds ldquoAlmost everything can be accessed within
Maya Itrsquos a very open systemrdquo
Beyond Boxed SoftwareAs Leary explains large studios like Double
Negative need to combine off-the-shelf and
in-house software to remain successful ldquoThe Maya
toolset serves so many applications extremely well
from commercials and TV to films and games But
when you work at the high end of any of these areas
you sometimes need a capability that off-the-shelf
software doesnrsquot yet offerrdquo
A-list effects
Double Negative Visual Effectsdelivers blockbuster results withAutodeskreg Mayareg software
Double NegativeVisual Effects
Customer Success Story
Autodeskreg Mayareg
Maya has always offeredclear advantages for usItrsquos full featured and Ithink wersquove used everyMaya tool at somepoint here Anotherhuge benefit is theMaya API [applicationprogramming interface]which is excellent
Almost everything canbe accessed within MayaItrsquos a very open system
mdashRick LearyCohead of 983091DDouble Negative Visual Effects
copy 2007 by Paramount Pictures All rights reserved
8212019 a_list_effect[1]
httpslidepdfcomreaderfullalisteffect1 24
The strength of Mayasoftware is that itrsquos fullfeatured yet open so wecan do most of our workin Maya and write scriptsthat plug into Maya toaccomplish specializedtasks
mdashRick LearyCohead of 983091DDouble Negative Visual Effects
Gain Flexibility with MEL Scripting
As a result on some films Double Negativersquos
RampD department writes a MEL (Maya Embedded
Language) script to accomplish some specific task
that no commercial software can do at that time
ldquoThe strength of Maya software is that itrsquos full
featured yet open so we can do most of our
work in Maya and write scripts that plug into
Maya to accomplish specialized tasksrdquo says Leary
Leary notes that these dual strengths have served
Double Negative well in all its projects including
its most recent endeavor Stardust an enchanting
tale of a shooting star that crashes into themagical kingdom of Stormhold and turns out not
to be a star but a beautiful woman chased by an
array of seekers who want her secret powers
Double Negative was responsible for about 330
shots in the film the most difficult consisting of
the Sky Vesselmdasha fantastical flying shipmdashand a
photorealistic rendition of Stormhold as seen
from the Sky Vessel
Deliver Spot-on Accuracy
According to Leary the team built the 983091D model of
the Sky Vessel entirely in Maya software ldquoOnly
about 90 feet of the 130-foot ship was built on set
for use in deck shots So in shots of the shiprsquos bow
and in all the wide shots showing the hull yoursquore
seeing our CG shiprdquo explains Leary ldquoTo make our
model blend with the live-action shots of the ship
our model had to be spot-on accuraterdquo
To aim for accuracy the team started with the art
departmentrsquos blueprints of the ship ldquoWe scanned
them in used them as image planes in Maya and
modeled the curves of the ship on toprdquo Leary saysldquoThis is a Victorian ship built from wooden planks
With the NURBS tools in Maya it was quick and
easy to project curves onto the surfaces to work
out exactly how the planking should be arranged
to match the on-set model Once we got that
finalized we converted to polygons which we
turned into subdivision surfacesrdquo As a final step
the team used LIDAR (light detecting and ranging)
scans of the on-set ship as reference while
modeling the finishing touches in Maya
copy 2007 by Paramount Pictures All rights reserved
8212019 a_list_effect[1]
httpslidepdfcomreaderfullalisteffect1 34
Cloud Building with Maya Fluid Effects
In addition to landscape elements the team
generated cloudscapes for these shots simulating
moving foreground clouds using Maya Fluid
Effects and static background clouds using dnCloud
a cloud-building plug-in for Maya that Double
Negativersquos RampD department developed within MEL
for an earlier project the World War I drama Flyboys
Manage Large Data Sets
The resulting photondashCG hybrid environment
measured about 90 kilometers from center to
edge and weighed in at around 60 GB To
manage this enormous data set the team used
Tecto an innovative landscape management
system they also had developed within MEL to
manage similar work in Flyboys
According to Leary being able to extend Maya
softwarersquos already robust capabilities with a tool
for managing enormous data sets has played an
integral role in the facilityrsquos success in generating
photorealistic environments ldquoWersquove used Tecto
on lots of projects For Stardust in particular we
had to render huge sections of environment from
around 4000 feet So we built a grid of squares
in Maya and used Tecto to load into Maya the
high-res photo tiles we wanted to use along with
spheres to represent the cloudsrdquo he explains This
enabled the team to do a CG flyover and preview
how the scene would look before renderingrdquo
Create Complex Hybrid Environments
Whereas the team relied solely on robust
modeling tools in Maya software to build the
photorealistic 983091D Sky Vessel they took advantage
of the softwarersquos built-in features and a pair of MEL
scripts to create the Stormhold environment
For the aerial view of Stormhold the team began
with photos of Scotlandrsquos Isle of Skye which they
purchased from an aerial survey company
ldquoWe bought a 21x20 kilometer area split into
410 tilesrdquo says Leary ldquoThe photos were of
phenomenally high resolution about 25 centimeters
of ground for each pixel in the photosrdquo Thecompany also provided Double Negative with
LIDAR scans of the area ldquoThat gave us a digital
elevation map which we turned into a polymesh
in Mayardquo he says ldquoWe used this for the environ-
ment immediately below the Sky Vesselrdquo
Organic Modeling with Maya Artisan
To extend the Stormhold data set to the directorrsquos
specifications the team added to the mix some
survey data of the Rocky Mountains and used
Maya Artisan to make the Rockies look more like
a cross between the Alps and the Himalayas
ldquoWe use Maya Artisan for all our organic modelingrdquo
says Leary ldquoFor Stardust we brought in chunks ofthe Rockies and used a brush to quickly and easily
give them the precise look we were afterrdquo
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved
8212019 a_list_effect[1]
httpslidepdfcomreaderfullalisteffect1 44
Seamlessly Blend Photos and Effects
The Stormhold environment is a great example
of how the Maya toolset combined with its open
API and MEL scripting enables artists to achieve
otherwise impossible effects shots ldquoThese shots
encompass a large distance and needed to bephotorealistic so that there was no discernible
difference between these shots and the Isle of
Skye photosrdquo says Leary ldquoThe only way we could
view and work with this data set was with Tectordquo
Integrate Toolsets
Tecto and dnCloud are among a handful of MEL
utilities the team has created through the years
ldquoItrsquos quite interesting because once yoursquove been
at Double Negative for a while it rsquos easy to forget
whatrsquos Maya and what isnrsquot because our tools
integrate so well with Mayardquo says Leary ldquoThis is
something at which Maya excels and itrsquos one of
the reasons Maya has stayed the market leaderrdquo
Create Unique Creature Simulations
Itrsquos also one of the reasons Double Negative will
continue to rely on Maya The facility has recently
been working on the films 983090983088983088983088 BC and Hellboy 983090
both which feature a heavy amount of creature work
ldquoWersquore basing this work in Maya and using MEL a
great deal to write our own tools to achieve some
unique muscle and skin simulationsrdquo says Leary
ldquoThere are a lot of innovative effects on the horizon
for usrdquo he concludes ldquoAnd Maya will continue to
be an important element to our successrdquo
To learn more about Autodesk Maya software
visit wwwautodeskcommaya
Autodesk and Maya are registered trademarks or trademarks of Autodesk Inc in the USA andor other countries All other brand names productnames or trademarks belong to their respective holders Autodesk reserves the right to alter product offerings and specifications at any timewithout notice and is not responsible for typographical or graphical errors that may appear in this document
copy 2007 Autodesk Inc All rights reserved
Once yoursquove been at Double Negative for a while itrsquos easy to forget whatrsquos Maya andwhat isnrsquot because our tools integrate so well with Maya This is something at whichMaya excels and itrsquos one of the reasons Maya has stayed the market leader
mdashRick LearyCohead of 983091DDouble Negative Visual Effects
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved
8212019 a_list_effect[1]
httpslidepdfcomreaderfullalisteffect1 24
The strength of Mayasoftware is that itrsquos fullfeatured yet open so wecan do most of our workin Maya and write scriptsthat plug into Maya toaccomplish specializedtasks
mdashRick LearyCohead of 983091DDouble Negative Visual Effects
Gain Flexibility with MEL Scripting
As a result on some films Double Negativersquos
RampD department writes a MEL (Maya Embedded
Language) script to accomplish some specific task
that no commercial software can do at that time
ldquoThe strength of Maya software is that itrsquos full
featured yet open so we can do most of our
work in Maya and write scripts that plug into
Maya to accomplish specialized tasksrdquo says Leary
Leary notes that these dual strengths have served
Double Negative well in all its projects including
its most recent endeavor Stardust an enchanting
tale of a shooting star that crashes into themagical kingdom of Stormhold and turns out not
to be a star but a beautiful woman chased by an
array of seekers who want her secret powers
Double Negative was responsible for about 330
shots in the film the most difficult consisting of
the Sky Vesselmdasha fantastical flying shipmdashand a
photorealistic rendition of Stormhold as seen
from the Sky Vessel
Deliver Spot-on Accuracy
According to Leary the team built the 983091D model of
the Sky Vessel entirely in Maya software ldquoOnly
about 90 feet of the 130-foot ship was built on set
for use in deck shots So in shots of the shiprsquos bow
and in all the wide shots showing the hull yoursquore
seeing our CG shiprdquo explains Leary ldquoTo make our
model blend with the live-action shots of the ship
our model had to be spot-on accuraterdquo
To aim for accuracy the team started with the art
departmentrsquos blueprints of the ship ldquoWe scanned
them in used them as image planes in Maya and
modeled the curves of the ship on toprdquo Leary saysldquoThis is a Victorian ship built from wooden planks
With the NURBS tools in Maya it was quick and
easy to project curves onto the surfaces to work
out exactly how the planking should be arranged
to match the on-set model Once we got that
finalized we converted to polygons which we
turned into subdivision surfacesrdquo As a final step
the team used LIDAR (light detecting and ranging)
scans of the on-set ship as reference while
modeling the finishing touches in Maya
copy 2007 by Paramount Pictures All rights reserved
8212019 a_list_effect[1]
httpslidepdfcomreaderfullalisteffect1 34
Cloud Building with Maya Fluid Effects
In addition to landscape elements the team
generated cloudscapes for these shots simulating
moving foreground clouds using Maya Fluid
Effects and static background clouds using dnCloud
a cloud-building plug-in for Maya that Double
Negativersquos RampD department developed within MEL
for an earlier project the World War I drama Flyboys
Manage Large Data Sets
The resulting photondashCG hybrid environment
measured about 90 kilometers from center to
edge and weighed in at around 60 GB To
manage this enormous data set the team used
Tecto an innovative landscape management
system they also had developed within MEL to
manage similar work in Flyboys
According to Leary being able to extend Maya
softwarersquos already robust capabilities with a tool
for managing enormous data sets has played an
integral role in the facilityrsquos success in generating
photorealistic environments ldquoWersquove used Tecto
on lots of projects For Stardust in particular we
had to render huge sections of environment from
around 4000 feet So we built a grid of squares
in Maya and used Tecto to load into Maya the
high-res photo tiles we wanted to use along with
spheres to represent the cloudsrdquo he explains This
enabled the team to do a CG flyover and preview
how the scene would look before renderingrdquo
Create Complex Hybrid Environments
Whereas the team relied solely on robust
modeling tools in Maya software to build the
photorealistic 983091D Sky Vessel they took advantage
of the softwarersquos built-in features and a pair of MEL
scripts to create the Stormhold environment
For the aerial view of Stormhold the team began
with photos of Scotlandrsquos Isle of Skye which they
purchased from an aerial survey company
ldquoWe bought a 21x20 kilometer area split into
410 tilesrdquo says Leary ldquoThe photos were of
phenomenally high resolution about 25 centimeters
of ground for each pixel in the photosrdquo Thecompany also provided Double Negative with
LIDAR scans of the area ldquoThat gave us a digital
elevation map which we turned into a polymesh
in Mayardquo he says ldquoWe used this for the environ-
ment immediately below the Sky Vesselrdquo
Organic Modeling with Maya Artisan
To extend the Stormhold data set to the directorrsquos
specifications the team added to the mix some
survey data of the Rocky Mountains and used
Maya Artisan to make the Rockies look more like
a cross between the Alps and the Himalayas
ldquoWe use Maya Artisan for all our organic modelingrdquo
says Leary ldquoFor Stardust we brought in chunks ofthe Rockies and used a brush to quickly and easily
give them the precise look we were afterrdquo
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved
8212019 a_list_effect[1]
httpslidepdfcomreaderfullalisteffect1 44
Seamlessly Blend Photos and Effects
The Stormhold environment is a great example
of how the Maya toolset combined with its open
API and MEL scripting enables artists to achieve
otherwise impossible effects shots ldquoThese shots
encompass a large distance and needed to bephotorealistic so that there was no discernible
difference between these shots and the Isle of
Skye photosrdquo says Leary ldquoThe only way we could
view and work with this data set was with Tectordquo
Integrate Toolsets
Tecto and dnCloud are among a handful of MEL
utilities the team has created through the years
ldquoItrsquos quite interesting because once yoursquove been
at Double Negative for a while it rsquos easy to forget
whatrsquos Maya and what isnrsquot because our tools
integrate so well with Mayardquo says Leary ldquoThis is
something at which Maya excels and itrsquos one of
the reasons Maya has stayed the market leaderrdquo
Create Unique Creature Simulations
Itrsquos also one of the reasons Double Negative will
continue to rely on Maya The facility has recently
been working on the films 983090983088983088983088 BC and Hellboy 983090
both which feature a heavy amount of creature work
ldquoWersquore basing this work in Maya and using MEL a
great deal to write our own tools to achieve some
unique muscle and skin simulationsrdquo says Leary
ldquoThere are a lot of innovative effects on the horizon
for usrdquo he concludes ldquoAnd Maya will continue to
be an important element to our successrdquo
To learn more about Autodesk Maya software
visit wwwautodeskcommaya
Autodesk and Maya are registered trademarks or trademarks of Autodesk Inc in the USA andor other countries All other brand names productnames or trademarks belong to their respective holders Autodesk reserves the right to alter product offerings and specifications at any timewithout notice and is not responsible for typographical or graphical errors that may appear in this document
copy 2007 Autodesk Inc All rights reserved
Once yoursquove been at Double Negative for a while itrsquos easy to forget whatrsquos Maya andwhat isnrsquot because our tools integrate so well with Maya This is something at whichMaya excels and itrsquos one of the reasons Maya has stayed the market leader
mdashRick LearyCohead of 983091DDouble Negative Visual Effects
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved
8212019 a_list_effect[1]
httpslidepdfcomreaderfullalisteffect1 34
Cloud Building with Maya Fluid Effects
In addition to landscape elements the team
generated cloudscapes for these shots simulating
moving foreground clouds using Maya Fluid
Effects and static background clouds using dnCloud
a cloud-building plug-in for Maya that Double
Negativersquos RampD department developed within MEL
for an earlier project the World War I drama Flyboys
Manage Large Data Sets
The resulting photondashCG hybrid environment
measured about 90 kilometers from center to
edge and weighed in at around 60 GB To
manage this enormous data set the team used
Tecto an innovative landscape management
system they also had developed within MEL to
manage similar work in Flyboys
According to Leary being able to extend Maya
softwarersquos already robust capabilities with a tool
for managing enormous data sets has played an
integral role in the facilityrsquos success in generating
photorealistic environments ldquoWersquove used Tecto
on lots of projects For Stardust in particular we
had to render huge sections of environment from
around 4000 feet So we built a grid of squares
in Maya and used Tecto to load into Maya the
high-res photo tiles we wanted to use along with
spheres to represent the cloudsrdquo he explains This
enabled the team to do a CG flyover and preview
how the scene would look before renderingrdquo
Create Complex Hybrid Environments
Whereas the team relied solely on robust
modeling tools in Maya software to build the
photorealistic 983091D Sky Vessel they took advantage
of the softwarersquos built-in features and a pair of MEL
scripts to create the Stormhold environment
For the aerial view of Stormhold the team began
with photos of Scotlandrsquos Isle of Skye which they
purchased from an aerial survey company
ldquoWe bought a 21x20 kilometer area split into
410 tilesrdquo says Leary ldquoThe photos were of
phenomenally high resolution about 25 centimeters
of ground for each pixel in the photosrdquo Thecompany also provided Double Negative with
LIDAR scans of the area ldquoThat gave us a digital
elevation map which we turned into a polymesh
in Mayardquo he says ldquoWe used this for the environ-
ment immediately below the Sky Vesselrdquo
Organic Modeling with Maya Artisan
To extend the Stormhold data set to the directorrsquos
specifications the team added to the mix some
survey data of the Rocky Mountains and used
Maya Artisan to make the Rockies look more like
a cross between the Alps and the Himalayas
ldquoWe use Maya Artisan for all our organic modelingrdquo
says Leary ldquoFor Stardust we brought in chunks ofthe Rockies and used a brush to quickly and easily
give them the precise look we were afterrdquo
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved
8212019 a_list_effect[1]
httpslidepdfcomreaderfullalisteffect1 44
Seamlessly Blend Photos and Effects
The Stormhold environment is a great example
of how the Maya toolset combined with its open
API and MEL scripting enables artists to achieve
otherwise impossible effects shots ldquoThese shots
encompass a large distance and needed to bephotorealistic so that there was no discernible
difference between these shots and the Isle of
Skye photosrdquo says Leary ldquoThe only way we could
view and work with this data set was with Tectordquo
Integrate Toolsets
Tecto and dnCloud are among a handful of MEL
utilities the team has created through the years
ldquoItrsquos quite interesting because once yoursquove been
at Double Negative for a while it rsquos easy to forget
whatrsquos Maya and what isnrsquot because our tools
integrate so well with Mayardquo says Leary ldquoThis is
something at which Maya excels and itrsquos one of
the reasons Maya has stayed the market leaderrdquo
Create Unique Creature Simulations
Itrsquos also one of the reasons Double Negative will
continue to rely on Maya The facility has recently
been working on the films 983090983088983088983088 BC and Hellboy 983090
both which feature a heavy amount of creature work
ldquoWersquore basing this work in Maya and using MEL a
great deal to write our own tools to achieve some
unique muscle and skin simulationsrdquo says Leary
ldquoThere are a lot of innovative effects on the horizon
for usrdquo he concludes ldquoAnd Maya will continue to
be an important element to our successrdquo
To learn more about Autodesk Maya software
visit wwwautodeskcommaya
Autodesk and Maya are registered trademarks or trademarks of Autodesk Inc in the USA andor other countries All other brand names productnames or trademarks belong to their respective holders Autodesk reserves the right to alter product offerings and specifications at any timewithout notice and is not responsible for typographical or graphical errors that may appear in this document
copy 2007 Autodesk Inc All rights reserved
Once yoursquove been at Double Negative for a while itrsquos easy to forget whatrsquos Maya andwhat isnrsquot because our tools integrate so well with Maya This is something at whichMaya excels and itrsquos one of the reasons Maya has stayed the market leader
mdashRick LearyCohead of 983091DDouble Negative Visual Effects
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved
8212019 a_list_effect[1]
httpslidepdfcomreaderfullalisteffect1 44
Seamlessly Blend Photos and Effects
The Stormhold environment is a great example
of how the Maya toolset combined with its open
API and MEL scripting enables artists to achieve
otherwise impossible effects shots ldquoThese shots
encompass a large distance and needed to bephotorealistic so that there was no discernible
difference between these shots and the Isle of
Skye photosrdquo says Leary ldquoThe only way we could
view and work with this data set was with Tectordquo
Integrate Toolsets
Tecto and dnCloud are among a handful of MEL
utilities the team has created through the years
ldquoItrsquos quite interesting because once yoursquove been
at Double Negative for a while it rsquos easy to forget
whatrsquos Maya and what isnrsquot because our tools
integrate so well with Mayardquo says Leary ldquoThis is
something at which Maya excels and itrsquos one of
the reasons Maya has stayed the market leaderrdquo
Create Unique Creature Simulations
Itrsquos also one of the reasons Double Negative will
continue to rely on Maya The facility has recently
been working on the films 983090983088983088983088 BC and Hellboy 983090
both which feature a heavy amount of creature work
ldquoWersquore basing this work in Maya and using MEL a
great deal to write our own tools to achieve some
unique muscle and skin simulationsrdquo says Leary
ldquoThere are a lot of innovative effects on the horizon
for usrdquo he concludes ldquoAnd Maya will continue to
be an important element to our successrdquo
To learn more about Autodesk Maya software
visit wwwautodeskcommaya
Autodesk and Maya are registered trademarks or trademarks of Autodesk Inc in the USA andor other countries All other brand names productnames or trademarks belong to their respective holders Autodesk reserves the right to alter product offerings and specifications at any timewithout notice and is not responsible for typographical or graphical errors that may appear in this document
copy 2007 Autodesk Inc All rights reserved
Once yoursquove been at Double Negative for a while itrsquos easy to forget whatrsquos Maya andwhat isnrsquot because our tools integrate so well with Maya This is something at whichMaya excels and itrsquos one of the reasons Maya has stayed the market leader
mdashRick LearyCohead of 983091DDouble Negative Visual Effects
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved
copy 2007 by Paramount Pictures All rights reserved