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7/30/2019 Alias Studiotools Sketching v11
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SketchingStudioTools 11
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SketchingStudioTools 11
2001-2003 Alias Systems, a division of Silicon Graphics Limited.
The following are trademarks of Alias Systems:
Maya is a registered trademark of Silicon Graphics, Inc. exclusively used by Alias Systems.SGI is a trademark, and IRIX is a registered trademark, of Silicon Graphics, Inc.
Microsoft and Windows operating system are registered trademarks of Microsoft Corporation in the United Statesand/or other countries. Solaris is a trademark of Sun Microsystems Inc. All other product names mentioned are
trademarks or registered trademarks of their respective holders.
All PTC Technology logos are used under license from ParametricTechnology Corporation, Needham, MA, USA. Alias Systems, adivision of Silicon Graphics Limited, is an independent software vendor.
All digital documentation ("Documentation") is copyrighted C 2001-2003 Alias Systems, a division of Silicon Graphics Limited("Alias Systems") and contains proprietary and confidential information of Alias Systems. The Documentation isprotected by national and international intellectual property laws and treaties. All rights reserved. Use of theDocumentation is subject to the terms of the license agreement that governs the use of the software product to which thedocumentation pertains (the "Software"). The authorized licensee of the Software is hereby authorized to print no morethan one (1) hardcopy of the Documentation per valid license of the Software held by such licensee. Except for theforegoing, the Documentation may not be translated, copied or duplicated in any form (physically or electronically), inwhole or in part, without the express written permission of Alias Systems, a division of Silicon Graphics Limited.
The information contained in this document is subject to change without notice. Neither Alias Systems nor itsemployees shall be responsible for incidental or consequential damages resulting from the use of this material or liable
for technical or editorial omissions made herein.
Not all features described are available in all products.
Alias Systems, 210 King Street East, Toronto, Canada M5A 1J7
Alias Alias PowerTracer Spider
Alias Natural Phenomena Alias RayCasting StudioPaint
Alias OpenAlias Alias RayTracing SurfaceStudio
Alias OpenModel Alias SDL StudioTools
Alias PowerCaster DesignStudio
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Sketching 1
Introduction 3Introduction to sketching 4
Sketching features on Windows and UNIX 5
Sketching features in DesignStudio, Studio, SurfaceStudio, and AutoStudio 6
How do I? 7Set up my tablet and stylus 9
Set up StudioTools for sketching 10
Learn about sketching hot keys 13
Create a conceptual design sketch 15
Annotate a model or cloud data 16
Introduction to sketch image planes 20Create a sketch image plane 22
Import an image as a new image plane 24
Name a sketch image plane 26
Change your view of a sketch image plane 27
Hide or show a sketch image plane 30
Set the background color 31
Display hard-edged or soft-edged pixels 33
Adjust sketch image plane brightness, contrast, and color 34
Hide or show view grids 36
Synchronize sketch image plane views 37
Scale a sketch image plane 38
Crop or extend a sketch image plane 40
Move a sketch image plane 43Convert an animation image plane to a sketch image plane or vice versa 46
Export a sketch image plane 47
Print a sketch image plane 49
Delete a sketch image plane 50
Introduction to image layers 52
View the arrangment of image layers 53
Create an image layer 54
Name an image layer 55
Import an image as an image layer 56
Select an image layer 58
Duplicate an image layer 59
Move, scale, or rotate an image layer 60
Flip an image layer horizontally or vertically 62Arrange image layers 63
Hide or show an image layer 64
Change the opacity of an image layer 66
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Merge image layers 67
Export an image layer 69
Clear an image layer 70
Delete an image layer 71Introduction to brushes 74
Paint and erase 75
Customize brushes and paint 78
Customize brush display 80
Set brush mode to paint, erase, hide, or show 81
Set brush paint color 82
Set brush and paint opacity 85
Set marker wetness 87
Set blur strength 88
Set sharpness and sharpen strength 89
Set brush size, shape, and profile 90
Set brush stroke properties 93
Snap a brush to a curve 95Clone an area 96
Flood an area with paint 97
Hide and show paint 98
Create a texture brush 100
Create a shape texture brush 102
Introduction to shapes 108
Create curves for shapes 111
Create a shape 112
Edit a shape 114
Delete a shape 115
Convert shapes to paint 116
Introduction to masks 118
Create a temporary mask by selecting a region 122
Create a mask from an image file 125
Create a mask by painting 126
Create a mask from curves 127
Invert a mask 128
Customize the mask display 129
Disable or enable a mask 131
Delete masks 132
Use the automatic shape mask option 133
Use stencil shapes 136
Cut, copy, and paste regions of a sketch 142
Blur paint 143
Sharpen paint 144Smear paint 145
Balance color 148
Adjust colors 151
Protect part of an image from color adjustment changes 155
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Modify gray scale regions of an image 157
Modify brightness and contrast in an image 162
Replace Color 165
Deform an image to correct perspective 175Warp a sketched image 180
Deform a photographic image 186
Sketch projection to quickly add design details 212
Modify an object with curve warp shapes 217
Sketch projection for fast design label mapping 224
Building primary and transition surfaces using the fillet flange and tube flange tool 234
Tool Descriptions 263Pick > Image > Image plane 263
Pick > Image > Image layer 264
Pick > Image > PickLayerByColor 265
Brushes > Pencil > HB Pencil, 2B Pencil, 4B Pencil, 6B Pencil, 2H Pencil, 6H Pencil, BlackPencil, White Pencil, Red Pencil, Blue Pencil, Green Pencil, Yellow Pencil 266
Brushes > Marker > Small Marker, Medium Marker, Large Marker 273
Brushes > Airbrush > Small Airbrush, Medium Airbrush, Large Airbrush 279
Brushes > Solidbrush > Fine Solidbrush, Small Solidbrush, Medium Solidbrush, Large
Solidbrush 286
Brushes > Eraser > Fine Solid Eraser, Small Solid Eraser, Medium Solid Eraser, Large Solid
Eraser, Small Airbrush Eraser, Medium Airbrush Eraser, Large Airbrush Eraser 293
Brushes > Sharpenbrush > Small Sharpenbrush, Medium Sharpenbrush, Large Sharpen-
brush 300
Brushes > Blurbrush > Small Blurbrush, Medium Blurbrush, Large Blurbrush 306
Brushes > Smearbrush > Small Smearbrush, Medium Smearbrush, Large Smearbrush 312
Brushes > Clonebrush > Small Clonebrush, Medium Clonebrush, Large Clonebrush 318
Brushes > FloodFill 324Brushes > ImageDeform 325
Brushes > Select > Marquee (rectangle), Marquee (circle), Marquee (ellipse) 327
Brushes > Select > MagicWand 328
Brushes > Shape > Make shape 329
Brushes > Shape > Make masked shape 330
Brushes > Shape > Make stencil shape 331
Brushes > Shape > Make warp shape 332
File > Import > StudioPaint Canvas 333
File > Import > Image/mask layer 334
File > Export > Image/mask layer 335
File > Export > Make picture 336
Delete > Del active image layer 337
Delete > All Mask Layers 338Image > Cut image 339
Image > Copy image 340
Image > Paste image 341
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Image > Duplicate Image layer 342
Image > New > Image plane 343
Image > New > Image layer 345
Image > New > Mask layer 346Image > Modify layer > Merge below 347
Image > Modify layer > Merge visible layers 348
Image > Modify layer > Merge all layers 349
Image > Modify layer > Show hidden paint 350
Image > Modify layer > Clear hidden paint 351
Image > Modify layer > Clear selection mask 352
Image > Modify layer > Clear image 353
Image > Modify layer > Invert layer mask 354
Image > Modify layer > Tgl selection/mask 355
Image > Modify layer > Isolate layer 356
Image > Resize Image Plane 357
Image > Crop 359
Image > Effect > Sharpen layer 360Image > Effect > Blur layer 361
Image > Effect > Horizontal flip, Vertical flip 362
Image > Color Adjustment > Brightness & contrast 363
Image > Color Adjustment > Saturation & value 365
Image > Color Adjustment > Color balance 366
Image > Color Adjustment > Color replace 367
Image > Tgl paint panel 369
Image > Paint Default UI 374
Image > Modeling Default UI 375
Windows > Edit > Paint layers 376
Preferences > Menus > 2D menus 382
Preferences > Marking Menus > Paint Marking Menu 383
Control Panel > View > Pan 384
Control Panel > View > Zoom 385
Index 387
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1Sketching
Sketching
How to use the sketching tools to create 2D images on Windows.
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2Sketching
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Introduction
Introduces StudioTools sketching features.
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Introduction to sketching
Introduces StudioTools sketching features.
StudioToolss sketching tools enable you to easily create 2Dconceptual design sketches or annotate 3D models or clouddata.
You can use 2D sketches as a reference for building 3D modelsand iteratively revise concept sketches and 3D models.
You can use annotations to indicate problem areas on a modelor ideas for future changes, or to indicate how you plan to
build a surface from cloud data.
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Sketching features on Windows and UNIX
Create sketches on Windows and view sketches on UNIX.
Sketching features are only available on Windows.
If you open a wire file that contains a sketch on a UNIXcomputer, you will be able to view the sketch, but you cannotedit the sketch. You can, however, edit the image plane thatcontains the sketch. (For example, you can move, scale, ordelete the image plane.)
If you open a wire file that contains a sketch on a UNIXcomputer, do not edit the image plane and save the file, thesketch information will remain unchanged. When you openthe file again on a Windows computer, you can continue
sketching on the individual layers of the sketch.
However, if you edit the image plane on a UNIX computer,StudioTools will convert the sketch image plane into ananimation image plane and merge all image layers together.When you open the file again on a Windows computer, theindividual layers of the sketch will be lost.
If you plan to transfer wire files that contain sketches from aWindows computer to a UNIX computer and vice versa, makesure you do not edit or delete the image plane on the UNIXcomputer.
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Sketching features in DesignStudio, Studio, SurfaceStudio, and AutoStudio
Which sketching features are available in each StudioTools product.
Sketching features are available in DesignStudio, Studio,SurfaceStudio, and AutoStudio as follows:
Feature
DesignStudio,
Studio,
AutoStudio
SurfaceStudio
Pencils Yes Yes (colored)
Markers Yes No
Airbrushs Yes No
Solidbrushs Yes NoErasers Yes Yes
Sharpenbrushes Yes No
Blurbrushes Yes No
Smearbrushes Yes No
Clonebrushes Yes No
Hide/Show brush modes Yes No
Floodfill tool Yes No
Select tools Yes No
Shape tools Yes No
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How do I?
How to perform sketching tasks in StudioTools.
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Set up for sketching
Set up a tablet/stylus and StudioTools for sketching.
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Set up my tablet and stylus
Set up the stylus buttons for use in StudioTools.
You may want to customize the stylus buttons so you caneasily access marking menus, camera hot keys, and verticaland horizontal constraints using the stylus.
To customize the stylus buttons on a Windows system
1 From the Windows Start button, choose Start > Programs >Wacom Tablet > Wacom Tablet to open the Wacom TabletProperties window.
2 Click the Tool Buttons tab.
3 Set the Switch Function(s) to Right-Click and Middle-Click.
4 Click OK to close the Wacom Tablet Properties window.
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Set up StudioTools for sketching
Choose Image > Paint default UI.
You can easily set up the StudioTools interface so non-sketching features are hidden and sketching features are moreaccessible. You can also lock the view windows so you dontaccidentally move or resize them while sketching.
To set up StudioTools for sketching
Choose Image > Paint default UI to automatically:
show only sketching-related menus and tools
show the Paint Panel
turn off all view grids Hide or show view grids
Note The next time you start StudioTools, the grids will bedisplayed again. Choose DisplayTgls > Windowtoggles > Grid to turn them off.
set the default view background color and sketch imageplane background color to white
Set the background color
Note Before exiting StudioTools, choose Preferences >Interface > User colors, choose File > Store, and savethe color file using the default filename, otherwise the
background color will be gray the next time you startStudioTools.
turn on sketching-specific marking menus.
Note To set up StudioTools for modeling, choose Image >Modeling default UI.
Note To customize the default interface colors, includingthe default view background color, use Preferences >Interface > User colors to customize the interface andsave a color file, then choose Image > Paint default UI ,set Colorto Specified, click Browse and choose thecolor file.
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To lock the view windows
1 Choose Preferences > Interface > Interface options toopen the Interface Options box.
2 Set Modeling Windows to one of the following:
MOVABLEYou can move or resize the view windowsfreely.
MOVABLEYou can move or resize the viewwindows freely only if you hold down Shiftwhiledragging.
LOCKEDYou cannot move or resize the viewwindows. To move or resize a view window, chooseone of the above options.
3 Click Go.
To hide windows during brush strokes
1 Choose Preferences > Interface > Interface options toopen the Interface Options box.
2 Set Hide Windows During Brush Stroke as follows:
0Windows are not hidden during brush strokes.
ANY OTHER VALUEWindows are hidden duringbrush strokes. The value of this option is the numberof seconds windows remain hidden after youcomplete a brush stroke. For example, if this option is
set to 2, windows are hidden during a brush strokeand re-appear 2 seconds after you complete the stroke.
3 Click Go.
To set the main linear unit
1 Choose Preferences > Construction options to open theConstruction Options window.
2 Click Units and then Linearto show the current linearunits.
3 Set Main Units.
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To show only sketching-related menus and tools
Choose Preferences > Menus > 2D menus.
Note To show all tools and menus again, choosePreferences > Menus > Long menus.
To show or hide the Paint Panel
Choose Image > Tgl paint panel.
To turn on sketching-specific marking menus
Choose Preferences > Marking Menus > 2D Marking Menu.
Note To turn on standard marking menus, choose
Preferences > Marking Menus > Standard MarkingMenu.
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Learn about sketching hot keys
Speed up your workflow by using sketching hokeys.
Hotkey Function
F1 Paint mode
F2 Erase mode
F3 Hide mode
F4 Show mode
r Interactive brush radius modification
o Interactive brush opacity
modification
t Interactive brush rotationmodification
p Interactive brush aspect ratiomodification
a Add to Marquee mode and magicwand
s Subtract from Marquee mode andmagic wand
n New marquee and magic wand
c Grab color
l Clonebrush re-select source
x Reset brush attributes
z Pick image layer by color
space Pan around image
Ctrl+space Hide floating windows (such as thecolor editor window)
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Get started sketching
Start creating a conceptual design sketch or annotating a model or
cloud data.
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Create a conceptual design sketch
Get started creating a conceptual design sketch.
To create a conceptual design sketch
1 Choose Layouts > Front to create a Front view, or chooseLayouts > All windows > All (Studio) to create four views.
2 Choose a Pencil, Marker, Airbrush, or Solidbrush from theBrushes palette (see Paint and erase (page 75)).
3 In the Paint Panel customize the brushs color, opacity,size, shape, and stroke properties (see Customize brushesand paint (page 78)).
4 Use your stylus to sketch in a view (see Paint anderase (page 75)).
To create a new image layer to sketch on, chooseImage > New > Image layer(see Create an imagelayer (page 54)).
To select an image layer to sketch on, in the viewwindow title bar click the active image layerbuttonand select an image layer from the menu.
To adjust your view of the sketch, pressAltshiftanddrag in the view with either the middle mouse button(track) or the right mouse button (dolly) (see Change
your view of a sketch image plane (page 27)).
5 Choose File > Export > Make picture to save the sketch asan image file (see Export a sketch image plane (page 47)).
6 Choose File > Print to print the sketch (see Print a sketchimage plane (page 49)).
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Annotate a model or cloud data
Get started annotating a model or cloud data.
To annotate a model or cloud data
1 Open the wire file that contains the model or cloud datathat you want to annotate.
2 Click the view you want to annotate.
3 To adjust your view of the model or cloud data, pressAltshiftand drag in the view with either the middle mousebutton (track) or the right mouse button (dolly) (see Change
your view of a sketch image plane (page 27)).
4 To display the model in shaded mode, select a diagnosticshading mode from ObjectDisplay > Diagnostic shading.
5 Choose Image > New > Image plane to create a new sketchimage plane on the view (see Create a sketch image
plane (page 22)).
6 To sketch in front of 3D models or cloud data, chooseWindows > Edit > Image layers to open the Paint Layerswindow, choose Edit > Sketch Properties from the editorwindow, and click the diamond beside Foreground (so it
becomes a black diamond) (seeMove a sketch imageplane (page 43)).
7 Choose a Pencil tool from the Brushes palette (see Paintand erase (page 75)).
8 Use your stylus or mouse to sketch in the view (see Paintand erase (page 75)).
To create a new image layer to sketch on, chooseImage > New > Image layer(see Create an imagelayer (page 54)).
To select an image layer to sketch on, in the viewwindow title bar, highlight the layer name.
To adjust your view of the sketch, pressAltshiftand
drag in the view with eitherthe middle mouse button
(track) or the right mouse button (dolly) (see Changeyour view of a sketch image plane (page 27)).
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Note Do not adjust a perspective view after you havestarted sketching or the sketch will no longer bealigned with the 3D model or cloud data.
9 When you are finished annotating, close any openwindows or option boxes that are covering the view.Adjust your view so it appears as you want it to be saved.
10 Choose File > Export > Current window to save the modeland annotations as an Alias pix image file (see Export asketch image plane (page 47)).
11 Choose File > Print to print the model and annotations (seePrint a sketch image plane (page 49)).
To annotate an image of a model or cloud data
1 Open the wire file that contains the model or cloud datathat you want to annotate.
2 Click the view you want to annotate.
3 To adjust your view of the model or cloud data, pressAltshiftand drag in the view with either the middle mousebutton (track) or the right mouse button (dolly) (see Change
your view of a sketch image plane (page 27)).
4 Choose DisplayTgls > Window toggles > Grid to hide thegrid.
5 To display the model in shaded mode, select a diagnosticshading mode from ObjectDisplay > Diagnostic shading.
6 Choose File > Export > Current window to save the currentview of the model as an Alias pix image file (see Export asketch image plane (page 47)).
7 Choose DisplayTgls > Model to hide the model (and, ifdiagnostic shading is on, turn it off), or chooseDisplayTgls > Object toggles > Clouds to hide the clouddata.
8 Choose File > Import > Image plane and import the image
file as an image plane (see Import an image as a new imageplane (page 24)).
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Use sketch image planes as
canvasesUse sketch image planes as canvases for sketching on.
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Introduction to sketch image planes
Introduces image planes, sketch image planes, and animation image
planes.
There are two types of image planes in StudioTools: animationimage planes and sketch image planes. Both types of imageplanes allow you to load an image file into a view. This imageappears in the view and in images rendered from the viewscamera (either in front of or behind 3D objects). However,there are important differences between animation imageplanes and sketch image planes.
Note You can easily convert an animation image plane to asketch image plane, or vice versa.
Convert an animation image plane to a sketch image
plane or vice versa
A sketch image plane allows you to sketch directly in a view.Each sketch image plane contains one or more image layers.You can only load one sketch image plane in each view (that is,for each camera), and you cannot animate sketch image planesin any way. You usually use a sketch image plane for creatingconceptual design sketches to use as a reference for modelingor for annotating a model or cloud data.
Introduction to image layers
An animation image plane allows you to load a series of imagefiles (that is, an animation) into a view. You can also animatean animation image plane in other ways (for example,keyframing its Image Plane Properties). In addition, you can
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load several animation image planes into a single view. Youusually use an animation image plane as a static or animated
background for rendering or as a reference for modeling or
animating.
Related topics
Windows > Edit > Cameras
Introduction to image layers
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Create a sketch image plane
Click the view you want to create a sketch image plane on and
choose Image > New > Image plane.
You create a sketch image plane for a specific view (forexample, the Front view). You can create more than one sketchimage plane within a StudioTools wire file, but each view cancontain only one sketch image plane. For example, the Top,Side, and Front views can each contain a sketch image plane.
If you select a brush and click in a view that does not contain asketch image plane, StudioTools will automatically create anew sketch image plane. The image plane will be sized to fitthe view so that one pixel on the image plane corresponds toone pixel in the view (that is, the size of the view window
determines the number of pixels in the sketch image plane).
You can also create a new sketch image plane by importing animage file.
Import an image as a new image plane
The default background color for a sketch image plane iseither white or the same gray as its view (so you cant see theimage plane until you begin sketching on it).
Set up StudioTools for sketching
You can see the edges of a sketch image plane if you adjust the
view. Change your view of a sketch image plane
You can change the background of the sketch image plane toany color.
Set the background color
To create a new sketch image plane
1 Click the view you want to create a sketch image plane on.
2 Choose Image > New > Image plane.
A blank sketch image plane containing one image layer iscreated in the active view.
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Note To set the size and resolution of the sketch imageplane, choose Image > New > Image plane , set theImage Width, Image Height, and Resolution options,
and click Go.
Related topics
Import an image as a new image plane
Change your view of a sketch image plane
Set the background color
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Import an image as a new image plane
Use an image as a new image plane by importing, cutting and
pasting, or dragging and dropping from Windows Explorer orPortfolioWall.
You may want to import an image file to use as a reference orbasis for a sketch. You can either import an image as a newimage plane or import an image into an existing sketch imageplane as an image layer.
Import an image as an image layer
You can also copy an image from another application andpaste it into StudioTools as a new image plane, or drag animage from Windows Explorer or PortfolioWall and drop itinto StudioTools to import it as a sketch image plane.
If you import an image file that contains transparency oropacity information (that is, an alpha channel), thetransparency information is also imported.
To import an image file as a new image plane
1 Click the view you want to load an image file into.
2 Choose File > Import > Image plane to open the FileBrowser.
3 Use the File Browserto select the image file you want to
load and click Select.The image is loaded in the active view as a new animationimage plane.
Convert an animation image plane to a sketch imageplane or vice versa
To copy and paste an image as a new image plane
1 In another application, load or select the image you wantto use and copy it to the Windows clipboard (for example,choose Edit > Copy).
2 In StudioTools, click the view you want to paste the imagefile into.
3 Choose Image > Paste image.
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The image is pasted in the active view as a new animationimage plane.
Convert an animation image plane to a sketch image
plane or vice versa
To import images from Windows Explorer or PortfolioWall
as a new sketch image plane
Drag the images from Windows Explorer or PortfolioWall anddrop them into StudioTools.
The images are imported as new image layers in the activeview.
Note If there is no sketch image plane in the active view, anew sketch image plane is automatically created.
Note If there is no active view window, the images are notimported.
To import a StudioPaint canvas as a sketch image plane
1 In Utilities > Plug-in Manager, turn on canvasFileImport.
2 Choose File > Import > Studio Paint Canvas.
Please note that only image layers and mask layers will beimported from a StudioPaint file -- no brushes, shapes, colors,or shelves will be imported.
As well, please note that StudioTools supports one globalmask layer; additional StudioPaint mask layers will beimported as separate image layers with masks.
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Name a sketch image plane
Name a sketch image plane.
Each sketch image plane has a name. When you create a sketchimage plane, StudioTools automatically names it Image,Image#2, Image#3, and so on. You may, however, want to givea meaningful name to each sketch image plane.
To name a sketch image plane
1 Choose Windows > Edit > Cameras to open the CameraEditor.
2 Set Camera to the view that contains the sketch imageplane you want to name.
3 In the Image Planes section of the Camera Editor, set Nameto the name you want to use for the image plane.
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Change your view of a sketch image plane
Track or dolly your view, set the zoom level percentage, or reset your
view to its previous or original setting.
To sketch on different regions of a sketch image plane, youmay want to move or trackthe view (left, right, up, or down)or zoom or dolly the view (forward or back).
Brushes are most responsive when you are viewing the sketchimage plane at its actual size (1:1 or 100%).
Brush strokes may appear slow when you are zoomed out of asketch image plane; however, this is because the stroke isactually very large relative to the sketch image plane.
You can only track and dolly the view of a sketch image planethat is in an orthographic view. You cannot track or dolly theview of a sketch image plane that is in a perspective view.
You can access the middle mouse button and right mousebutton using the side button on your stylus.
Set up my tablet and stylus
To track the view of a sketch image plane
Do one of the following:
Hold downAltshiftand drag in the view with the
middle mouse button. In the bottom of the Paint Panel click the Hand tooland
then drag in the view.
If a painting tool is selected, press the space bar anddrag in the view.
To dolly the view of a sketch image plane
Do one of the following:
Hold downAltshiftand drag (left to zoom in, right tozoom out) in the view with the right mouse button.
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In the bottom of the Paint Panel click the zoom toolandthen drag in the view. A red box appears as you drag.Drag so the red box covers the area you want to dolly
into or out of. To dolly in, drag toward the right. Todolly out, drag toward the left.
To set the zoom level percentage
Click the zoom levelbutton in the view window title bar, andselect a zoom level from the menu.
Note In an orthographic window, selecting a zoom leveldollies the camera for that view. In a perspectivewindow, selecting a zoom level scales the size of thesketch image plane.
Scale a sketch image plane
To undo a change of view of a sketch image plane
1 Click the view that contains the sketch image plane youwant to undo a change of view of.
2 Choose Cameras > Previous.
To reset the view of a sketch image plane to its default
view
1 Choose Cameras > Reset view to open the Reset View
Options box.
2 Set Reset Type to Default and click Go.
3 Click the view that contains the sketch image plane youwant to reset the view of.
To view a sketch image plane at its actual size (1:1 or
100%)
Click the zoom levelbutton in the view window title bar, andselect 100% from the menu.
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Hide or show a sketch image plane
Choose DisplayTgls > Object toggles > Image planes.
To hide or show all sketch image planes
1 Choose DisplayTgls > Object toggles > Image planes toopen the Toggle Image Plane Options box.
2 Set Display Toggle Type to Display On/Offand Toggle Typeto All Windows, then click Go.
To hide or show a sketch image plane
1 Click the view that contains the sketch image plane youwant to hide or show.
2 Choose DisplayTgls > Object toggles > Image planes toopen the Toggle Image Plane Options box.
3 Set Display Toggle Type to Display On/Offand Toggle Typeto Current Window, then click Go.
To hide or show a sketch image plane (using the Camera
Editor)
1 Choose Windows > Edit > Cameras to open the CameraEditor.
2 Set Camera to the view that contains the sketch imageplane you want to hide/show.
3 In the Image Planes section of the Camera Editor, do one ofthe following:
To hide the sketch image plane, set Display Mode to Off.
To show the sketch image plane, set Display Mode toRgb.
Related topics
Hide or show an image layer
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Set the background color
In the Paint Layers window click the Background color swatch and
choose a color in the Color Editor.
To set the background color for a sketch image plane
1 In the Paint Layers window, click the Backgroundcolorchip for the sketch image plane to open the Color Editor.
2 In the Color Editor, do any of the following to select a color:
Click in the Color wheel or Color triangle.
Adjust the sliders for the color model selected (HSV,RGB, HSL, CMY) or type numbers.
Click in the Color Blender. Click in the Color Swatches.
Click the Color Pickericon and then click anywhere onyour screen to pick that color.
Choose a color from the
color wheel or triangle
Color Blender
Color Picker
Color Swatches
Name a color
Select a color model
HSV or HSL
Most recent colors
Select a color model
RGB, CMY, HSL, HSV
Adjust Color Sliders
Current Color
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Tip To use a color that you have saved to a shelf, click its icon onthe shelf.
Set brush paint color
The Current Colorswatch updates with the new color.
Note If you imported a fully opaque image as an imageplane, changing the background color will have noeffect.
Import an image as a new image plane
Note To change the colors in the Color Blender, set thecurrent color (for example, using the RGB or HSVsliders) and then click a corner square in the ColorBlender.
Note To store the current color in the Color Swatches, dragthe current color down to a swatch square and release
the mouse button.
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To offset all colors in the sketch image plane, click theRGB Offsetcolor chip to open the Color Editorandselect a color.
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Hide or show view grids
Toggle the display of view grids (choose DisplayTgls > Window
toggles > Grid) or set the grid spacing (choose Construction >Grids > Grid Spacing).
To hide or show grids in all views
Choose DisplayTgls > Window toggles > Grid.
To hide or show the grid for a view
1 Click the view that you want to hide or show grids in.
2 Choose DisplayTgls > Window toggles > Grid to open theToggle Grid Options box.
3 Set Toggle Type to Current Window.
4 Click Go.
To change the spacing of grid lines in all views
1 Choose Construction > Grids > Grid Spacing.
Note To change the spacing of grid lines in one view, clickthe view to select it, choose Construction > Grids > GridSpacing , set Windows to Current, and click Go.
2 Type the distance that you want between grid lines(measured in the main linear unit) and press Enter.
or
Drag the mouse left or right to resize the grid interactively.
Set up StudioTools for sketching
To reset the spacing of grid lines in all views
Choose Construction > Grids > Grid Preset.
Note To reset the spacing of grid lines in one view, click theview to select it, choose Construction > Grids > Grid
Preset , set Windows to Current, and click Go.
The view grids are reset to their default spacing.
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Synchronize sketch image plane views
Choose DisplayTgls > Window toggles > Window sync.
If each view contains its own sketch image plane (for example,representing different views of a model), and you adjust yourview of each image plane differently, the size and position ofthe image plane sketches will not correspond to each other.
You may want to synchronize all of your orthographic sketchimage planes so that whenever you change the view of oneimage plane, the views of all other image planes automaticallyadjust.
To synchronize or unsynchronize all sketch image planes
Choose DisplayTgls > Window toggles > Window sync.
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Note Choose Edit > Undo while the Scale tool is still activeto undo the sketch image plane transformation.
Note If you transform a sketch image plane, the
transformation will be applied as you drag themanipulator.
Note The manipulator is centered on the sketch imageplanes pivot point. To adjust the position of the pivotpoint, use the Xform > Local > Set pivot tool. Toposition the pivot point in the center of the sketchimage plane, use the Xform > Local > Center pivot tool.
To scale a sketch image plane (using the Camera Editor)
1 Choose Windows > Edit > Cameras to open the CameraEditor.
2 Set Camera to the view that contains the sketch imageplane you want to scale.
3 In the Image Planes section of the Camera Editor, set thehorizontal or vertical Size value (measured in the mainlinear unit) for the sketch image plane.
When you set one of the Size values, the sketch imageplane is scaled proportionally; that is, when you set the Xvalue, the Y value automatically updates (and vice versa).
Set up StudioTools for sketching
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Crop or extend a sketch image plane
Resize a sketch image plane by cropping or extending.
You can crop or extend the top, bottom, or side of a sketchimage plane to remove part of a sketch or to change the sizeand shape of the sketch image plane. You can crop or extend asketch image plane using either the Marquee tool, the ImageLayers window, the Camera Editoror the Resize command.
When you crop a sketch image plane, the cropped regions stillexist. If you later extend the sketch image plane, the croppedparts of the sketch will return.
To crop or extend a sketch image plane (using the
Marquee tool)
1 Use the Brushes > Select > Marquee (rectangle) tool toselect a rectangular region.
Create a temporary mask by selecting a region
This region will be the new size of the sketch image plane:
To crop the sketch image plane, select a rectangularregion within the sketch image plane. Areas outsidethe region will be shaded pink.
To extend the sketch image plane, select a rectangularregion that extends beyond the edges of the sketchimage plane. There will be no visual indication of the
regions boundary.
2 Choose Image > Crop.
The sketch image plane is either cropped (if the border ofthe rectangular region is within the existing sketch imageplane) or extended (if the rectangular region extends
beyond the edges of the existing sketch image plane).
To crop or extend a sketch image plane (using the Image
Layers window)
1 In the Paint Layers window, choose Edit > SketchProperties.
2 Double-click one of the Pixels values.
The left value is the width of the sketch image plane; theright value is the height.
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3 Type a new value and press Enter.
The sketch image plane is cropped or extendedhorizontally from the right or vertically from the top (or
both).
Note This is the same as setting the sketch image planePixels values in the Camera Editorwith Extend/CropRight and Extend/Crop Top both on (see below).
To crop or extend a sketch image plane (using the Camera
Editor)
1 Choose Windows > Edit > Cameras to open the CameraEditor.
2 Set Camera to the view that contains the sketch image
plane you want to crop/extend.
3 In the Image Planes section of the Camera Editor, do thefollowing:
To extend the right side of the sketch image plane,turn on Extend/Crop Right and increase the X Pixelsvalue.
To extend the left side of the sketch image plane, turnoffExtend/Crop Right and increase the X Pixels value.
To extend the top of the sketch image plane, turn onExtend/Crop Top and increase the Y Pixels value.
To extend the bottom of the sketch image plane, turn
offExtend/Crop Top and increase the Y Pixels value.
To crop the right side of the sketch image plane, turnon Extend/Crop Right and decrease the X Pixels value.
To crop the left side of the sketch image plane, turn offExtend/Crop Right and decrease the X Pixels value.
To crop the top of the sketch image plane, turn onExtend/Crop Top and decrease the Y Pixels value.
To crop the bottom of the sketch image plane, turn offExtend/Crop Top and decrease the Y Pixels value.
Note The Pixels parameter represents the horizontal andvertical size of the sketch image plane in pixels. When
you set the Pixels values, the sketch image plane isextended or cropped (and the Size values areautomatically updated).
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To crop or extend a sketch image plane (using the Resize
command)
1Click the view that contains the sketch image plane youwant to crop/extend.
2 Choose Image > Resize to open the Change Image PlaneOptions box. Change the size of the image plane.
3 Click Go.
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To move a sketch image plane behind or in front of the
grid and 3D objects (using the Camera Editor)
1Choose
Windows > Edit > Camerasto open the
Camera
Editor.
2 Set Camera to the view that contains the sketch imageplane you want to move.
3 In the Image Planes section of the Camera Editor, set theDepth parameter to either Foreground or Background.
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Convert an animation image plane to a sketch image plane or vice versa
Convert an animation image plane to a sketch image plane or vice
versa.
Although sketch image planes and animation image planesare slightly different, they are both image planes and you caneasily convert an animation image plane to a sketch imageplane. When you convert an animation image plane to asketch image plane, the animation image planes image file
becomes an image layer in the sketch image plane. You canthen sketch on it.
Introduction to sketch image planes
You can also convert a sketch image plane to an animationimage plane. When you convert a sketch image plane to ananimation image plane, StudioTools first merges the
background layer and all image layers (and shape layers) inthe sketch image plane into a single image layer (seeMergeimage layers (page 67)), and then saves the image as a separatefile (see Name a sketch image plane (page 26)). If you thenconvert the animation image plane back to a sketch imageplane, the sketch image plane will only contain a single imagelayer.
If you try to sketch on an animation image plane, StudioToolswill automatically convert the animation image plane to asketch image plane.
To convert an animation image plane to a sketch image
plane or vice versa
1 Choose Windows > Edit > Cameras to open the CameraEditor.
2 Set Camera to the view that contains the image plane youwant to convert.
3 In the Image Planes section of the Camera Editor, do thefollowing:
To convert an animation image plane to a sketch image
plane, turn on Sketch Layers. To convert a sketch image plane to an animation image
plane, turn offSketch Layers.
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Print a sketch image plane
Choose File > Print.
To print a sketch image plane
Choose File > Print to open the Print Preview window. (SeeFile > Print and File > Print Setup for more information.)
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Introduction to image layers
Introduces image layers
Each sketch image plane can contain one or more image layers.An image layer is like a piece of transparent acetate that youcan sketch on.
By sketching different elements on different image layers youcan easily make changes to individual elements or re-arrangeimage layers to change their order. You can also duplicateimage layers, merge image layers together, temporarily hideimage layers, or permanently delete image layers.
Each sketch image plane also contains a background layer. Thebackground layer defines the background color for the sketch
image plane. You can only change the color of the backgroundlayer; you cannot rename, move, or delete it.
Set the background color
The background layer is only displayed if the sketch imageplane isbehind 3D objects (that is, it is in the background).
Move a sketch image plane
A sketch image plane can also contain shape layers (seeIntroduction to shapes (page 108)) and mask layers (seeIntroduction to masks (page 118)).
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Create an image layer
Choose Image > New > Image layer.
By default, a sketch image plane contains one image layer. Youcan, however, create several additional image layers for eachsketch image plane.
If your scene contains an animation image plane but no sketchimage planes, when you create a new image layer, StudioToolsautomatically converts the image plane in the active view to asketch image plane and creates a new image layer.
If your scene does not contain any image planes, when youcreate a new image layer, StudioTools automatically creates anew sketch image plane in the active view.
To create a new image layer
1 Select the image layer you want to create a new imagelayer above.
Select an image layer
2 Do one of the following:
choose Image > New > Image layer.
in the Paint Layers window, choose Edit > New imagelayer.
A blank image layer is added to the sketch image plane
(above the active image layer) and becomes the activeimage layer.
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Name an image layer
Double-click the layer name in the Image Layers window, type a new
name, and press Enter.
By default, image layers are named Layer-1, Layer-2, Layer-3,and so on. Whenever you create new image layers, you shouldgive them meaningful names (for example, Background,Outline, Handle).
The name of each image layer is listed in the Image Layerswindow.
To name an image layer
1 In the Paint Layers window, double-click the image layers
layer name.
2 Type a new name for the image layer and press Enter.
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Select an image layer
Click the image layer name in the Image Layers window.
You can only sketch on one image layer at a time. This imagelayer is referred to as the active image layer. In order to sketchon an image layer you must select it (making it the activeimage layer).
You may also need to select an image layer in order to:
duplicate it
Duplicate an image layer
merge it with another image layer, or
Merge image layers
delete it. Delete an image layer
The active image layer is indicated by active image layerin theactive view window title bar and is highlighted in white in thePaint Layers window.
To select an image layer
Do one of the following:
In the view window title bar click the active image layerbutton and select an image layer from the menu.
In the Paint Layers window click the image layer you wantto select.
The image layer is highlighted in white, indicating that itis the active image layer.
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Arrange image layers
Use the middle mouse button to drag the image layer name in the
Image Layers window.
When a sketch image plane contains more than one imagelayer, you can arrange the image layers in any order. Forexample, you can move an image layer so that it appears
behind or in front of another image layer.
To move an image layer up or down
In the Paint Layers window use the left mouse button or themiddle mouse button to drag the image layer you want tomove.
When you drag an image layer with the left mouse button orthe middle mouse button, a black box with the layer namefollows the cursor.
A red horizontal line shows where the image layer will bemoved to (when you release the middle mouse button).
For example, if you move Stencil-TopFade-Effect and releasethe middle mouse button with the red horizontal line aboveBike, Stencil-TopFade-Effect will be moved above Bike and
below EmblemInsert.
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Related topics
Customize the mask display
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Merge image layers
Choose Image > Modify layer > Merge below, Image > Modify
layer > Merge visible image layers, orImage > Modify layer >Merge all image layers.
After you have finished sketching on two or more imagelayers, you may want to merge them into a single image layer.Once you merge two or more image layers together, youcannot split them into separate image layers.
If you merge a shape layer with an image layer, you will endup with a single image layer. All shape properties will bediscarded. The image will still look the same, but you will not
be able to edit the shapes as shapes.
To merge an image layer with the image layer beneath it
1 Select the image layer you want to merge.
Select an image layer
2 Do one of the following:
Choose Image > Modify layer > Merge below.
In the Paint Layers window choose Edit > Merge below.
The image layer is merged with the image layer beneath it.
To merge all visible image layers into a single image layer
Hide or show an image layer
1 Do one of the following:
Click the view of the sketch image plane you want tomerge all visible image layers.
Select any image layer in the sketch image plane youwant to merge all visible image layers.
Select an image layer
2 Do one of the following:
Choose Image > Modify layer > Merge visible layers.
In the Paint Layers window choose Edit > Merge visibleimage layers.
All visible image layers in the sketch image plane aremerged into the lowest visible layer.
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Export an image layer
Select the image layer and choose File > Export > Image/mask
layer.
After you have created a sketch, you may want to export it asan image file. You can either export an entire sketch imageplane or export a single image layer.
Export a sketch image plane
Note You can export an image layer in 32 bit BMP format,so that the image file contains four channels (RGBA),or in 24 bit BMP format, so that the image file containsthree channels (RGB). Many graphics applicationscannot read 32 bit BMP files. In these cases, export theimage layer in 24 bit BMP format or use the imgcvt
utility to convert the 32 bit BMP file to a 24 bit BMPfile.
To export an image layer
1 Click the view that contains the image layer you want toexport as an image.
2 Select the image layer you want to export.
Select an image layer
3 To export part of an image layer, select the region youwant to export.
Create a temporary mask by selecting a region
4 Choose File > Export > Image/mask layerto open the FileBrowser.
Tip To choose the image file format choose File > Export >Image/mask layer, choose the image file format (JPEG,ALS, TIFF, 24 bit BMP, or 32 bit BMP), and click Go.
5 Use the File Browserto enter a name for the image file andclick Save.
The image is saved.
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Clear an image layer
Select the image layer and choose Image > Modify layer > Clear
image.
When you clear an image layer, all paint is removed from theunmasked regions of the image layer, but the image layer isnot deleted. No paint is removed from pixels protected byeither layer or selection masks.
You can then continue sketching on the image layer.
To clear an image layer
1 Select the image layer you want to clear.
Select an image layer
2 Do one of the following:
Choose Image > Modify layer > Clear image.
In the Paint Layers window choose Edit > Clear imagelayer.
All paint is cleared from the image layer.
Related topics
Introduction to masks
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Set brush mode to paint, erase, hide, or show
In the Paint Panel orBrush Options box set Brush Mode.
Hide/Show mode is not available in SurfaceStudio.
To set the brush mode
In the Paint Panel or Brush Options box do any of thefollowing:
to apply paint as a brush set Brush Mode to Paint or pressand release F1
to erase paint set Brush Mode to Erase or press and releaseF2
to hide paint setBrush Mode
toHide
or press and releaseF3
to show hidden paint set Brush Mode to Show or press andrelease F4.
Note Markers always apply paint and do not have a BrushMode.
Note You can also set Brush Mode to smear paint (Smear),blur paint (Blur), or sharpen paint (Sharpen). See Blurpaint (page 143), Sharpen paint (page 144), and Smearpaint (page 145).
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Adjust the RGB or HSV sliders, or enter RGB or HSVvalues. Select a color model and adjust the sliders, orenter numerical values.
Select a color model and click in the color wheel ortriangle.
Click in the Color Blender.
Click in the Color Swatches.
Click the Color Pickericon and click anywhere on yourscreen to grab that color.
Tip To adjust the color value only, set the color model to HSVand move the V slider.
Tip To change the colors in the Color Blender, set the currentcolor (for example, using the RGB or HSV sliders) and thenclick a corner square in the Color Blender.
Tip To store the current color in the Color Swatches, drag thecolor chip over a square on the Swatches board.
The Current Color Palette updates with the new color. Thecolor chip in the status area also updates.
3 In the Brush Options box, set Preserve Coloras follows:
ONthe next time you select the brush, the BrushColorwill be the same as it is now.
OFFthe next time you select the brush, the BrushColorwill be the same as the previous brushs BrushColor. This is the default setting.
For example, to save a colored brush to a shelf, turn onPreserve Colorbefore you save the brush to the shelf. Tosave an uncolored brush to a shelf, turn offPreserve Color
before you save the brush to the shelf.
To set brush color by grabbing a color from anywhere on
your screen
1 With a brush tool active,
click the eye dropper(Color Picker) icon in the colorpalette.
Click anywhere on your screen.
2 Or, press the C key and click anywhere on your screen tograb a color while in a brush tool.
release the mouse button
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Set sharpness and sharpen strength
In the Paint Panel orBrush Options box increase the contrast
between strokes by adjusting Sharpness and Sharpen Strength.
Sharpness
Controls the amount of sharpening. The valid range is 0 (nosharpening) to 10 (maximum sharpening).
Sharpen Strength
By default, the Sharpen brushes have a Sharpen Strength valueof 1.5. You may want to increase the Sharpen Strength to makethe image or strokes harder or more defined, or reduce the
Sharpen Strength to add importance to some edges withoutcalling too much attention to them.
To set Sharpness and Sharpen Strength
In the Paint Panel orBrush Options box adjust either theSharpness or Sharpen Strength slider or enter a value in theSharpness or Sharpen Strength field.
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Set Spacing Bias to control the space between stamps in astroke. Low values produce smooth strokes with no spaces
between stamps. Higher values produce strokes that
appear as a series of dots. The valid range is 0 to 255. Set Spacing Noise to control the amount of random
variation in the space between stamps in a stroke. Thevalid range is 0 (no random variation) to 25 (high randomvariation).
To set brush stamp rotation
In the Brush Options box, do the following in the Brush Strokesection:
To rotate the brush stamp in the direction of the brush
stroke, turn on Rotate to Stroke.To always keep the brush stamp in the same direction andnot rotate it in the direction of the brush stroke, turn offRotate to Stroke.
Set Rotation Jitterto control the amount of randomvariation in the brush stamp direction. The valid range is 0(no random variation) to 180 (high random variation).
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Snap a brush to a curve
Hold down CtrlAlt, click the curve and drag along the curve.
When you are sketching, you can snap a brush to a curve (orsurface isoparametric curve or curve-on-surface). This allowsyou to use curves as sketching guidelines.
To snap a brush to a curve
1 With a brush active click the curve snap button to the rightof the prompt line, or hold down CtrlAlt, to activate curvesnapping.
2 Move the stylus so the brush profile is near the curve.
The brush profile will jump onto the curve.
Note To set the brush curve snap tolerance, choosePreferences > Interface > Interface options and setBrush Curve Snap Tolerance to the number of pixelsthe brush cursor must be from a curve in order for the
brush profile to jump onto the curve.
3 Drag the stylus along the curve.
4 Click the curve snap button again, or release CtrlAlt, to de-activate curve snapping.
Tip You can snap to invisible curves (see ObjectDisplay >Invisible) or curves on invisible layers (Layers >Visibility > Invisible).
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Clone an area
Choose a brush from Brushes > Clonebrush, click to select a
source texture, then click or drag to apply the source texture.
This feature is not available in SurfaceStudio.
To clone an area
1 Choose a brush from Brushes > Clonebrush (for example,Brushes > Clonebrush > Medium Clonebrush).
2 Click the region of the image you want to use as a sourcetexture.
3 Click or drag anywhere on the image to apply the sourcetexture.
As you drag, more of the source texture is applied.
To select a new source texture, hold down the L key andclick the source texture.
To resize the Clonebrush, hold down the R key and drag:
up to increase the minimum radius
down to decrease the minimum radius
right to increase the maximum radius
left to decrease the maximum radius.
To adjust the Clonebrush opacity, hold down the O keyand drag:
up to increase the minimum opacity
down to decrease the minimum opacity
right to increase the maximum opacity
left to decrease the maximum opacity.
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in the Paint Layers window choose Show > HiddenPaint.
To erase all hidden paint in an image layer
1 Select the image layer you want to delete hidden paintfrom.
Select an image layer
2 Do one of the following:
choose Image > Modify layer > Clear hidden paint
in the Paint Layers window choose Delete > Hiddenpaint.
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Create a texture brush
Create a brush that paints a captured brush stamp
To create a texture brush
1 Select the brush style you want to start from -- forexample, Solid brush, Airbrush, Pencil, etc.
In this example we will create a simple leather texturebrush, using a Solid Brush profile.
2 First we scan our leather sample and save it in a standardimage format like tiff.
3 File > Import > Image Layerthe texture sample.
4 Open the brush editor and expand the section called brushstamp. Select the pop-up menu for Capture Mode andselect the Texture option, or use the Brush Stamp Optionsin the paint panel.
5 The brush cursor changes and the prompt line requestsyou to select the texture region. Note you can change theradius using the standard modifier key R if required. Themoment you place a single click on the canvas, the textureis grabbed from the current image layer and loaded intothe brush stamp. Note how the the tools icon, brush
stamp and brush stroke preview have been refreshed inthe brush editor.
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Create a shape texture brush
Create a wheel texture brush with transparent holes by using a Solid
Brush profile.
To create a texture brush with shape and color attributes
1 File > Import > Image Layerthe wheel sample.
The first step we need to do is remove the pale graybackground using the magic wand or shape mask tools.
In this example, we will use the Magicwand tool becauseits a quick way to select pixels for removal.
2 Select your photograph or image and resize toapproximately the brush size you require.
3 Click on the outside of the image and adjust the tolerance
in the Paint Panel.
4 Hold down the A key while you select all the other grayareas you want to remove. Using the A modifier keyallows you to add to the magicwand selection.
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The alloy wheel and tire are now protected by theselection mask.
5 Select Image > Modify > Clear Image Layerto delete the gray
pixels.
6 Now select Pick > Nothing from the tool palette to deletethe selection mask.
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7 Select the brush style you want to start from. You canselect this from either the tool palette or the paint controlpanel -- Solid brush, Airbrush, Pencil, and so on.
8 Open the brush editor and expand the section called BrushStamp. From the Capture Mode menu, select the Textureand Shape option.
9 The brush cursor changes to a camera within the radiuscircle, and the prompt line request you to select the textureregion. Note you can change the radius using the standardmodifier key R. The moment you click on the canvas, thetexture is grabbed from the current image layer andloaded into the brush stamp. Note how the brush stampand brush stroke preview refresh in the brush editor toshow the stamp selection.
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Apply paint using shapes
Use StudioTools curves to create shapes with fill and outline
properties.
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Export an image layer
You can export a shape layer as an image file. The size ofthe image file will be just large enough to contain the
shapes in that layer; it may not be the size of the sketchimage plane.
You cannot export an individual shape.
Delete an image layer.
You can now automatically create a shape or shape maskas you create a curve using the new Auto-Shape option inthe Paint Panel.
To automatically create a shape as you create a curve, turnon Auto-Shape. (Make sure Mask is turned off.)
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Create a shape
Choose Brushes > Shape > Make shape, click the curves that
define the shape, and click Accept.
To create a shape
1 Do one of the following:
select the image layer you want to create a new shapelayer above
select the shape layer that you want to add a newshape to.
use Auto-Shape from the paint panel
Select an image layer
2 Choose Brushes > Shape > Make shape.
3 Click each curve to include in the shape. (Make sure youclick the part of the curve that you want to include in theshape boundary.)
Note Do not drag a pick box around the complex curvestructures, or the shape may not appear as you expect.
These curves will define the inner and outer boundaries ofthe shape.
To remove a curve from the selection, click it.
4 In the Paint Panel set the Shape Outline Options and Shape
Fill Options.
5 Click Accept.
6 If necessary, continue adjusting the Shape Outline Optionsand Shape Fill Options.
Note You cannot create a shape in a perspective view.
Note If you create a shape using curves on a symmetriclayer, the shape will also be mirrored across the planeof symmetry. Duplicating the shape geometry willalso duplicate the shape.
Note If a shapes curves do not form a closed region, then
the end points of the curve ends will be connected bya straight line segment that does not have any outlineproperties.
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Note If a shapes curves are 3D curves, the shape may notappear as you expect.
Tip To create a new shape layer, first create a new image layerand make it the active layer, then create a new shape.
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Delete a shape
In the Paint Layers window select the shape and choose Shape >
Delete Shape.
To delete a shape
1 In the Paint Layers window select the shape that you wantto delete. It should become highlighted in yellow.
2 In the Paint Layers window choose Shape > Delete Shape.
Note When a curve is deleted, the associated shape is alsodeleted.
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Convert shapes to paint
In the Paint Layers window select the shape layer and choose
Shape > Convert Shape Layer to Image Layer.
After you have finalized a shape, you may want to convert itinto paint. You do this by converting the shape layer into animage layer. You cannot convert an individual shape within ashape layer into paint.
Tip To convert an individual shape within a shape layer intopaint, first re-create the shape on its own shape layer. Thenconvert the shape layer to an image layer.
To convert a shape layer into an image layer (and delete
the original shape layer)
1 Select the shape layer that you want to convert.
Select an image layer
2 In the Paint Layers window do one of the following:
if the active shape layer is an image shape layer,choose Shape > Convert Shape Layer to Image Layer
if the active shape layer is a mask shape layer, chooseShape > Convert ShapeMask Layer to Mask Layer.
A new image layer is created containing a paintedrepresentation of the shape.
The original shape layer is deleted.
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Protect areas using masks
Use paint, shapes, and selections to protect areas of an image layer.
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Introduction to masks
Introduces masks.
This feature is not available in SurfaceStudio.
A mask is way of protecting areas of an image layer frombrushes, erasers, and from certain image layer operations (forexample, clearing an image layer, blurring an image layer, andso on).
There are two types of mask layers: selection layer masks andpaint layer masks. Global selection masks protect all imagelayers; paint layer masks only protect the specific paint layer.
Selection mask
The selection mask (indicated by mask layerin the Paint Layerswindow) is a special type of layer that sits above all otherlayers and acts as a mask for all image layers.
You usually use the selection mask to create a temporary maskthat you do not wish to keep. Each time you make a selection(using a Brushes > Select tool), the previous selection mask islost. You also use the selection mask to cut or copy parts of animage.
Cut, copy, and paste regions of a sketch
When you create a mask by selecting a region, masked regions
are indicated by a pink color.
Whenever you have an active selection, the selection mask isthe only active mask. That is, any mask layers (see below) are
Masked Region
Unmasked (Selected) Region
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temporarily disabled. To enable mask layers, you must clearthe selection mask.
Create a temporary mask by selecting a region
Note StudioTools will automatically clear the selectionmask when you paste a cut or copied image usingImage > Paste image.
The selection mask layer is similar to an image layer.
Regions of the selection mask layer that contain paint aremasked, and regions of the selection mask layer that do notcontain paint are selected.
Most of the time you do not need to worry about the selectionmask layer. You just select a region using the MagicWand orMarquee tool.
However, in some situations you may want to modify theselection by modifying the selection mask layer (for example,
blurring, rotating, painting, and so on).
Mask layers
A mask layer is a way of creating a mask for a specific imagelayer. Once you create a mask layer, it will remain until youdelete it.
When you create a mask layer, masked regions are indicated
by a red color.
A mask layer can either contain paint or shapes.
A mask layer that contains paint is indicated by mask layerinthe Paint Layers window and is similar to an image layer.
Masked Region
Unmasked Region
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Introduction to image layers
A mask layer that contains shapes is indicated by shape mask
in the Paint Layers window and is similar to a shape layer. Introduction to shapes
Regions of a mask layer that contain paint or shapes aremasked, and regions of a mask layer that do not contain paintor shapes are not masked.
Creating and using masks
There are several ways you can create a mask, including:
Create a temporary mask by selecting a region
Create a mask from an image file Create a mask by painting
Create a mask from curves
You can perform the following operations on masks:
Invert a mask
Customize the mask display
Disable or enable a mask
Delete masks.
You can also perform most image layer operations on masklayers or on the selection layer, including:
Name an image layer
Import an image as an image layer
Select an image layer
Duplicate an image layer
Move, scale, or rotate an image layer
You cannot move, scale, or rotate a mask layer thatcontains shapes.
Flip an image layer horizontally or vertically
You cannot flip a mask layer that contains shapes.
Arrange image layers
Hide or show an image layer
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Change the opacity of an image layer
Merge image layers
Export an image layer Clear an image layer
You cannot clear a mask layer that contains shapes.
Delete an image layer.
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Create a temporary mask by selecting a region
Choose Brushes > Select > Marquee and drag over a region or
choose Brushes > Select > MagicWand and click a colored region.
You can create a temporary mask by selecting a rectangular,circular, or elliptical region or by selecting a consistentlycolored area of an image layer. You can also add to or subtractfrom the selection.
Note You can also create a selection by importing an imagefile directly into the selection mask (see Create a maskfrom an image file), by copying a mask layer into theselection mask (see Cut, copy, and paste regions of asketch), or by painting directly in the selection mask(see Create a mask by painting).
When you select a region, the selected region is unmasked andall other regions are masked. This mask information istemporarily stored in the Selection layer. If you select anotherregion (and do not add it to the selection), the previousselection will not be saved.
Whenever you have a region selected, the selection mask is theonly active mask. That is, any mask layers are temporarilydisabled. To enable mask layers, you must clear the selectionmask.
To select a rectangular, circular, or elliptical region
1 Select the image layer you want to select a region of.
Select an image layer
2 Choose one of the following:
Brushes > Select > Marquee (rectangle)
Brushes > Select > Marquee (circle)
Brushes > Select > Marquee (ellipse)
The cursor becomes a knife.
3 In the Marquee Options section of the Paint Panel set Modeto one of the following:
Newto create a new selection area
Addto add to the selection area
Subtractto subtract from the selection area
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Create a mask from an image file
Choose File > Import > Image/mask layer, set Image Layer Type
to Mask, click Go, and choose an image file.
To create a mask from an image file
1 Select the image layer you want to mask.
Select an image layer
2 Choose File > Import > Image/mask layer to open theImport Image Layeroptions box.
3 Set Image Layer Type to Mask, and Color to MaskConversion Method to one of the following:
Luminanceuses the images luminance values as themask; areas that are 100% black are fully masked.
Transparencyuses the images opacity values as themask; areas that are fully opaque are fully masked.
4 Click Go and select the image file from the File Browser.
The image is imported as a mask layer and isautomatically selected.
Note Make sure you select the image layer again beforeusing a brush or choosing an image layer operation(for example, clearing the image layer).
Select an image layer
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Create a mask by painting
Choose Image > New > Mask layerand paint the regions of the
mask layer you want to act as a mask.
You can create a mask by painting directly onto a mask layer.Areas of the layer that contain paint will masked, and areas ofthe layer that do not contain paint will be unmasked. Areas ofthe layer that contain partially transparent paint will bepartially masked.
To create a mask by painting
1 Select the image layer you want to mask.
Select an image layer
2 Do one of the following:
choose Image > New > Mask layer
in the Paint Layers window choose Edit > New masklayer.
A new mask layer is created and automatically selected.
3 Select a brush and paint the regions that you want tomask.
Paint and erase
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Create a mask from curves
Choose Brushes > Shape > Make masked shape, click the curves
that define the mask shape, and click Accept.
You can create a mask from a curve or set of curves in a similarway that you create shapes from curves.
Create a shape
To create a mask from curves
Either select Auto-Shape from the paint panel, or
1 Select the image layer you want to mask.
Select an image layer
2 Choose Brushes > Shape > Make masked shape.
3 Click each curve to include in the mask shape. (Make sureyou click the part of the curve that you want to include inthe mask boundary.)
These curves will define the inner and outer boundaries ofthe shape.
To remove a curve from the selection, click it.
4 Click Accept.
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Invert a mask
Choose Image > Modify layer > Invert layer mask.
You can easily invert a mask so that masked regions becomeunmasked and unmasked regions become masked.
To invert a mask
1 Do one of the following:
Select the mask layer or selection layer you want toinvert.
Select the image layer that you want to invert allmasks for.
Select an image layer
2 Do one of the following:
choose Image > Modify layer > Invert layer mask
in the Paint Layers window choose Edit > Invert layermask.
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Customize the mask display
Hide or show the mask color or selection marquee; change the mask
color
By default masked regions for mask layers are displayed incoral red and masked regions for the selection mask aredisplayed in pink. You can customize the mask display colorand opacity for mask layers and the selection mask.
You may prefer not to see mask display colors while sketching.In this case, you can turn off the display of these colors and themask will remain active.
To change the mask display color and opacity for mask
layers or the selection mask
1 From the Paint Layers window, choose Edit > SketchProperties.
2 Do one of the following:
to change the mask color for mask layers, click theMask Colorcolor chip to open the Color Editor.
to change the mask color for the selection mask, clickthe Selection Mask Colorcolor chip to open the ColorEditor.
3 In the Color Editor, do any of the following to select a color:
Pick a color model and adjust the sliders, or enternumeric values.
Click in the color wheel or triangle, or pick a colorfrom the Most Recent Colors swatch.
Click in the Color Blender.
Click in the Color Swatches.
Click the Color Pickericon (eye dropper) and thenclick anywhere on your screen to grab that color.
Tip To change the colors in the Color Blender, set the currentcolor (for example, using the RGB or HSV sliders) and thenclick a corner square in the Color Blender.
Tip To store the current color in the Color Swatches, drag thecurrent color swatch to a Color Swatches square.
The Current Color Palette updates with the new color. Thecolor chip in the Paint Layers window also updates.
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4 Do one of the following:
to change the mask display opacity for mask layers,select the Mask Display Opacitylayer opacityvalue,
type a new opacity value and press Enter.
to change the mask display opacity for the selectionmask, select the Selection Display Opacitylayer opacityvalue, type a new opacity value and press Enter.
Tip To interactively adjust the opacity value, click and drag thecursor down slightly from the numeric value cell for opacityto open the opacity slider.
To hide the mask display color
In the Paint Layers window, click the open eye icon for themask layer or selection layer.
To show the mask display color
In the Paint Layers window, click the closed eye icon for themask layer or selection layer.
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Disable or enable a mask
Click the check mark icon or dash icon for the mask layer or selection
layer.
To disable a mask
In the Paint Layers window, click the check markicon for themask layer or selection layer so it becomes a dash icon.
To enable a mask
In the Paint Layers window, click the dash icon for the masklayer or selection layer so it becomes a check markicon.
To disable or enable the selection mask
Choose Image > Modify layer > Tgl selection/mask.
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The primary limitation with this style of shape creation isthat only single curves can be used to create a shape,whereas the Make Shape tools allow multiple curves for
shape creation, including holes in shapes.
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Cut, copy, and paste regions of a sketch
Select a region, choose Image > Cut image orImage > Copy
image, t