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Algebra II Graphing Quad Functions Notes Version 3 (1)
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Graphing Quadratic Functions
Vertex Form Root Form Standard Form
Plot the vertex
Axis of symmetry is the line Use the value to plot additional points. Minimum or Maximum value is To find y-intercept, substitute 0 in for and
solve for . To find x-intercepts, substitute 0 in for and
solve for .
Plot the x-intercepts, and .
Find the vertex using the roots, .
Substitute in for and solve for . The value for that is found is the value.
Plot the vertex .
Axis of symmetry is the line
Minimum or Maximum value is To find y-intercept, substitute 0 in for and
solve for .
Find the vertex using . Substitute
in for and solve for . The value for that is found is the value.
Plot the vertex .
Axis of symmetry is the line Use the value to plot additional points. Minimum or Maximum value is
The y-intercept is .
To find x-intercepts, substitute 0 in for and solve for .
Vertex:__________ Axis of Sym____________
min or max value ______
y-intercept________ x-int _________________
Domain_____________Range_______________
Vertex:__________ Axis of Sym____________
min or max value ______
y-intercept________ x-int _________________
Domain_____________Range_______________
Vertex:__________ Axis of Sym____________
min or max value ______
y-intercept________ x-int _________________
Domain_____________Range_______________
Using the value
If , the function will have a maximum value. If , the function will have a minimum value.
Sketch the graph of a quadratic function using the Counting Pattern: over 1, up
over 1, up
over 1, up etc.
To find the x-intercepts of a quadratic function, , solve the equation . Recall the discriminant,
tells us how many solutions and the nature of the solutions. The discriminant therefore gives us information about the x- intercepts.
Using Vertex form to describe Transformations of the parent function
Reflection over the axis
Vertical Stretch
Vertical Shrink
Horizontal slide left subtract from the coordinates
Horizontal slide right add to the coordinates
Vertical slide down subtract from the coordinates
Vertical slide up add to the coordinates
the reflection and the stretch or shrink can be applied at the same time simply by multiplying the coordinates by