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Y O U R C H I L D ’ S T E C H P L A Y G R O U N D F O R R O B O T I C S - I o T - A I
AirblockLesson Plan - Grade 8
Airblock Lesson Plan Grade 8
Class/ Hr
Class 1
1 hour
Class 2
1 Hour
Class 3
1 hour
Introduction to STEAM• IoT• Robotics• AI
Introduction to Robotics• What is a Robot?• Evolution of Robots• Types of Robots• What are Flying robots?
Introduction to Air Block• Introduction to Airblock • Classification of components of Airblock• Identification of components • Introduction to Main Module• Different forms of Airblock
Introduction to Sensors• Understand- ing the sensors mechanism
Basic functions • Rise and Fall• Steering • Side Flight • Slight Adjustment • Light Control
Aerodynamics behind Airblock
To familiarize the STEAM perspective
To develop learning related to STEAM/ design principles
To develop intellectual curiosity
To explore and engage the learner in the application of robotics
To understand the role of Airblock (STEAM gadget) and its support equipment
To understand the mechanics & design principles
To understand the mechanics of the sensors & design principles
To understand the concept of aero-dynamics and its practical use
Student may note the pointers in the SJ
Pointers in the SJ
H.W- Timeline drawing
Research on Different types of flying robots
Hands-on learning experience
H.W.- match the following Identification of parts-worksheet 1
Teacher will explain the concepts of IoT, Robotics and AI with the help of the PPT followed by a Product(mix) Video
The teacher will discuss the topic “What is a Robot?” Types of Robots (PPT)
The teacher will facilitate “Evolution of Robotics” with PPT
Video on flying robots
H.W. review The teacher will intro-duce the parts of Airblock through PPT and live demo of hardware
The teacher will explain the components and their function using the PPT
The teacher explains with live Demonstration
Discussion on the types of sensors used and its work-ing principle
Hand-out 1- STEAM
Hand-out-2Evolution of robots
Hand-out -3Types of robots-
Hand-out 4Components of Airblock
Hand-out 5
Hand-out 6 sensors and its functions
TOPIC LEARNING OBJECTIVES
DELIVERY ASSIGNMENT LearningMaterial
Class 4 & 5
1 hour each
Class 6
1 Hour
Class 7
1 hour
Class 8
1 hour
Unboxing and Assembling• Airblock’s programming process• Assembling the airblock
Basics of Programming• What is algorithm?• Learn to draw the flow chart• Situation based flow charts
Introduction to makeBlock• Getting started with mblock• Controlling Airblock with makeblock
Programing with Makeblock ap-plication• Introduction to programing modes• Overview of graphical elements(quad Directional Pad, Dashboard etc)
Air Mode • Airblock Air mode assembly (Understanding Aerodynamics behind Shape) • Coding Blocks (The required coding blocks for writing the code) • Programming Structure (Making the programming structure with the help of Flow chart) • Coding (Implementation of the code)
To inspire scientific curiosity To gain hands-on learning experience of engineering
To develop logical skills
Develop the ability to use imagination to understand the instructions of a computer program
Application of mblock programming concepts
To develop problem solving skills
To create the dynamic models of concepts (interdisciplinary learning)
To understand the mechanics & design principles- aerodynamics
To understand and develop coding logic
H.W-Students to write a short note on Airblock assembling experience, learnings and challenges
Case study (Deriving a flow chart based on a given story)- STEAM Journal
Demonstration on the projector with the help of the Make block app
Programs on Air Mode – coding and programing on the app
The teacher will demonstrate the assembling of Airblock with the help of video
The teacher will discuss the concepts of the Program-ming, algorithm and Flow chart
The teacher will reinforce the concepts using situa-tion based flow charts
The teacher will facilitate the basics of mblock
The teacher will show the application of various programming blocks through live demonstration.
• The teacher will demonstrate the Air mode mechanism of Airblock
• The teacher will demonstrate the programming structure
• The implementation of the coding through live demonstration.
Hand-out- 7Algorithm & Flow-chart
Hand-out 8
Hand-out 9 on Programs
Class 9
1 hour
Class 10
1 Hour
Class 11, 12, 13 and 14
1 Hour each
Class 15
Land Mode • Airblock Land mode assembly (Understand Aerodynamics behind Shape)
• Coding Blocks (The required coding blocks for writing the code)
• Programming Structure (Making the programming structure with the help of Flow chart) • Coding (Implementation of the code)
Water Mode • Airblock Water mode assembly (Understand Aerodynamics behind Shape) • Coding Blocks (The required coding blocks for writing the code) • Programming Structure (Making the programming structure with the help of Flow chart) • Coding (Implementation of the code)
Airblock Extension Projects
Evaluation
To understand the mechanics & design principles- aerodynamics
To understand and develop coding logic
To understand the mechanics & design principles- aerodynamics
To understand and develop coding logic
Programs on Air Mode – coding and programing on the app
Programs on Air Mode – coding and programing on the app
• The teacher will demonstrate the Air mode mechanism of Airblock
• The teacher will demonstrate the programming structure
• The implementation of the coding through live demonstration
• The teacher will demonstrate the Air mode mechanism of Airblock
• The teacher will demonstrate the programming structure
• The implementation of the coding through live demonstration.
Hand-out 10 on Programs
Hand-out 11 on Programs