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Air Raid Notes [email protected]

Air Raid Notes

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Page 1: Air Raid Notes

Air Raid Notes

[email protected]

Page 2: Air Raid Notes

Mesh (Franklin Video)

• Corner route to wide side of field

• Z condenses split 4-5 yards from Y. 6 step corner route.– Aiming point is the front pylon unless inside

the 25 then the back pylon.

X Y

Q

H T

Z

Page 3: Air Raid Notes

Mesh Franklin cont.

• Tag post when safety is down, grass deep.

• Y 6 yards. Never deeper. Sets the depth.– If walled go over the top.– Y always aligns on right.

• Underneath route(X) responsible for making the mesh happen.

Page 4: Air Raid Notes

Mesh Franklin cont.

• Don’t look for anything until the mesh happens.

• Once the mesh occurs, Determine:– Man: Slightly bend the route.– Zone: Find the best grass, show the QB your

numbers. QB throw to the opposite shoulder (Noose Drill).

Page 5: Air Raid Notes

Mesh Franklin cont.

• Rules:• 1. If you thinks its zone, it is• 2. Look @ the other guy.

• Flats must bust their butts to get to the numbers. Width fast.

• QB – Z to playside mesh to playside RB.

Page 6: Air Raid Notes

Mesh Franklin cont.

• 5 minutes a day everyday. 10 – 15 Reps

• Every look you can.

• Practice from 15 yardline in.

Page 7: Air Raid Notes

Mesh (Hatcher Video)

• 1st Play installed

• Good in Red Zone

• Simple to Run

• A lot of variations

X Y

QH

T

Z

Page 8: Air Raid Notes

Mesh Hatcher (cont)

• Condense WR’s– SE 6 to 8 yards from tackle– Z 10 yard corner route

• Inside 20 back pylon• Outside 20 front pylon

• TE 6 yards over the ball – set the depth of the mesh.

• SE make the mesh happen. Y is never wrong.

Page 9: Air Raid Notes

Mesh Hatcher (cont)

• Settle vs. Zone (After the Mesh)

• Vs. Man bend slightly upfield after mesh.

• Look across at other mesh to determine man or zone.

• RB’s must get width. Like stealing 2nd.

• Read – Deep to middle to RB.

• *Never pass up an open WR whether 1st or last part of read.

Page 10: Air Raid Notes

Mesh Hatcher (cont)

• TE always sets the depth.• Flip-Z inside• Flop-Z outside

X Y

Q

H T

Z

Page 11: Air Raid Notes

Mesh Hatcher (cont)

• Swap tag Z and X swap routes.

X Y

Q

H T

Z

Page 12: Air Raid Notes

Mesh Hatcher (cont)

• Post Tag

• Read deep to middle to flat.

• The closer you get to the goalline, the post might have to condense route.

X Y

Q

H T

Z

Page 13: Air Raid Notes

Mesh Hatcher (cont)

• Wheel Tag

• Need a big play/close to goal line

• Throwing to the RB in the flat often

• Post must be tagged

X Y

Q

H T

Z

Page 14: Air Raid Notes

Shallow Hatcher

• 2nd Play installed• Like a 2 x 2 balanced

set.• Tag shallow to

anyone.• RB always to the side

of the shallow.• Vs. Zone like to work

shallow to IWR.• Vs. Man like to work

shallow to OWR.

X Y

Q

H

T

Z

Page 15: Air Raid Notes

Shallow Hatcher cont.

• Shallow route – Replace the legs of the DL. Always go underneath.

• BSIWR – Hunt route @ 10 yards. Hunt out a place to sit down.– Settle vs. Zone, Run vs. Man– Try to widen flat player.– If he expands too much, don’t worry about it.– Ideal to hit hunt between 1st two LB’s.

• Remaining WR’s run veritcal• RB shoot or arrow away from shallow, width is

the key.

Page 16: Air Raid Notes

Shallow Hatcher cont.

• QB – Shallow, Hunt, RB

• Shallow catch the ball and get to the numbers.

• Shallow can never settle.

• Try to throw shallow outside the box.

• Like motioning the shallow guy.

Page 17: Air Raid Notes

Shallow Hatcher cont.

• Shallow Curl

• QB Read – Shallow, Curl, Flat– Forget the hunt.

X Y

Q

H

T

Z

Page 18: Air Raid Notes

Shallow Hatcher cont.

• Shallow comeback

• Comeback on side that shallow is heading.

• QB – Shallow, Comeback. 1, 2 Read.

X Y

Q

H

T

Z

Page 19: Air Raid Notes

X Y

QH

T

Z

Y Stick Franklin

• Teach with Y Corner

• Z Must outside Release

• T Cheat up, fast as possible to the flat

21

Page 20: Air Raid Notes

• Will throw hot to RB off any strong side blitz.

• Y-Best release, 5 yards.• F – Cheat up and over, 0 – 3 yards.• Like vs. Cover 2

Stick (Hatcher Video)

X Y

Q

H T

Z

Page 21: Air Raid Notes

Stick Hatcher cont.

• QB – Peek deep outside 1st, Y 2nd, RB 3rd.– Vs. Blitz – RB.

• Don’t read defense, key defenders.

• Read our WR’s not defense.

• Y turn inside work to sideline.

• Hole routes – vs. cover 2 throw fade in the hole.

Page 22: Air Raid Notes

Y Corner Franklin

• Y – Angle to the front pylon unless 20 and in then go to the back pylon.

• Z – Foot fire, let Y clear, find grass. High vs. wall off.

X Y

QH

T

Z

2

1

3

Page 23: Air Raid Notes

Y Corner Hatcher

• Vary Formations

• Y- Outside Release if possible– Short Corner @ 5 fake stick

• Z- Stutter run scissors route off butt of Y.– Run to grass.

• F- Swing

• AKA smash without Z

• 1 Step Drop. Y, Z, F. Key safety over Y.

Page 24: Air Raid Notes

Y Corner Hatcher

X Y

QH

T

Z

Page 25: Air Raid Notes

All Curl Hatcher

• Y- 8yd. Curl, 1st Read, work up, inside or out. Stay in tackle box.

• Z- 15yd. Curl, comeback 1st, if ball isn’t in the air, work back inside.

• X- 15yd. Curl, comeback 1st, if ball isn’t in the air, work back inside.

• QB- 3 step from gun, Y 1st, X 2nd, H 3rd.

Page 26: Air Raid Notes

All Curl Hatcher cont

X Y

Q

H T

Z

12

3

Page 27: Air Raid Notes

Y Cross Hatcher

• 2 RB 99% of the time.• X – Think TD! Draw safety off the hash.• Z – 15 yd curl post. Post @ 10, Curl at 15.• Y – Under Sam over Mike, run out of bounds @

22 yards.– Vs. Man 12-13 yard straight across– Vs. 4-4 C3 under 1st ILB over 2nd ILB– If Mike get too much depth Y run a curl or call all curl

• QB- 3 steps, Fade, Y Cross, H. Key WLB• H- 5 yard option. Get open.

Page 28: Air Raid Notes

Y Cross Hatcher cont.

X Y

Q

H T

Z