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 Using Flash Program Flash is an attractive tool to design personalized materials to be used for different purpos es suc h as teaching or adv ertising. Animation is the first Word that comes to mind when speaking about the uses of Flash, since it offers several compone nts including tex t, graphics, audio , video, animation. Projects can be saved in source version (*.fla file extension), which is the original file, this can be modified. Another way to save the projects is the Compressed versions (*.swf), they can not be modified but they take up less storage space and download quickly. Basic Elements Stage. This is the mai n workspace, it lo oks like a sc reen. Timeline. It represents layers, time and frames. Media Objects. They are importe d from Internet or the computer files into the library to be dragg ed to the stage w hen needed o n specific key frames. Action Script code . This is a script language to add interaction and set controls like stop, rewind, or play to the project. . KEY ELEMENTS ANIMATION MULTIMEDIA INTERACTION

Aim Your Projects With Flash

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Using Flash Program

Flash is an attractive tool to design personalized materials to be used for

different purposes such as teaching or advertising. Animation is the first Word

that comes to mind when speaking about the uses of Flash, since it offers

several components including text, graphics, audio, video, animation. Projects

can be saved in source version (*.fla file extension), which is the original file,

this can be modified. Another way to save the projects is the Compressed

versions (*.swf), they can not be modified but they take up less storage space

and download quickly.

Basic Elements

Stage. This is the main workspace, it looks like a screen.

Timeline. It represents layers, time and frames.

Media Objects. They are imported from Internet or the computer files into the

library to be dragged to the stage when needed on specific key frames.

Action Script code . This is a script language to add interaction and set

controls like stop, rewind, or play to the project.

.

KEY

ELEMENTS

ANIMATION

MULTIMEDIAINTERACTION

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Advantages

  Differentiate: adapting the content to different needs,

  Engage: motivating the users so that content may be engaging and

make the experience a virtual one.

  Teach: creating attractive, useful and functional teaching material

  Versatile and Quality: can be played without inconvenience, and they

are printable.

  Technology: availability of the needed software, they rarely will have

difficulty with the technology associated to the program.

Limitations

  Technology. Browser compatibility, users may have difficulty accessing

materials if they do not count on the necessary Flash plug-ins

  Ease of Use.

  Accessibility. Flash may be not compatible with some devices or web

browsers.

cartoons

timelines

cards

banner

slideshow

e-book

WebQues

 

maps

escrapbook

games

advertisement

trailers

Web page

quizzes

tutorial

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Flash Applications

Entertain

a) Games: some examples of the components of flash applied to games

are here on this link: Orisinal : Morning Sunshine. 

b) Movies: Here you can find some examples: Stop Bullying Now, 

Brainpop  and The Elements 

Inform

a) Information Exploration: organization and navigation are key issues in

this case. There are some elements required to facilitate finding

information to users, such as graphics, maps, and other visual tools. Thetypes of information exploration materials are:

Informational slide show

Interactive database

News sources

Reference materials

Virtual exhibits

Virtual field trips

This link takes you to some examples of information exploration:

Underground Adventures 

b) Digital Storytelling: The following sites are examples of this application:

Alphabet Action

Fablevision

Li'l Fingers

Instruct

Design of teaching-learning materials is one of the uses of this application since

the interaction created by the key elements of Flash makes these materials

more attractive to students

a) Inquiry-based Activities

These are applied to explore questions, investigations, analyzing information,

working with variables, make decisions and problem solving. Simulations are

part of this application, and they can be Physical, (using objects, machines such

as microphones, cars), Procedural, (series of actions such as dissection),

Situational (incidents, interactions among people), Process (economics,

geology, genetics by decision-making activities).

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These links lead to examples of inquiry-based activities:

Fly the Glider

Make a Tidepool Interactive Game

b) Q&A Projects

The Question and Answer Approach has different uses: facilitate information,

reinforce concepts, and practice of skills. The emphasis of these projects is to

provide lots of practice and immediate feedback by exploring maps, matching

sounds to graphics, exploring vocabulary to seek answers to questions.

Requirements for a good Q&A project:

Include questions popular to students.

Do not present trivial facts

Promote understanding by adequately detailed answers or feedback.

Well ordered concepts

Visual-auditory elements for different learning styles.

Here are some links to examples of Q&A projects:

Take a Regional DARE! 

Test Your Vowel Power Sandcastle Quiz 

Spellits 

c) Tutorials

Consistency and accuracy are the main aspects of tutorials.

Examples of tutorials here: 

Freedomknot 

Galileo's Experiments 

Hands on Crafts 

Persuade

The aim of this application is to convince users to take decisions or make

actions such as buying, watching a movie or acquire some service. 

Approaches

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Information Focus. Some ideas are:

Document focus

Art focus

Custom focus

Literature focus

Information Organization. Information must be organized to facilitate the

user’s understanding. Here are some of the approaches: 

Alphabetical

Analogy

Cause/Effect

Change

Chronology

Geographical or Regional Hierarchy

In-depth

Inquiry

Information Presentation.

Aim Text: control of the font types and styles viewed by the end user.

Aim Illustrations: graphics, charts, maps, etc.

Evaluation

Evaluation Criteria:

Overall Impressions

Audience and Purpose

Content

Organization

Design

Navigation

Technical – Overall Technical – Animation

Technical – Interaction

Technical – Multimedia

Accessibility

Animation in Flash

Frame-by-Frame: makes small, individual changes to objects on the Stage

within every frame.

Motion Tweening: It allows the movement of objects on the stage.

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Shape Tweening: It helps to change a shape into another.

Action Script: This is another way to provide movement to objects.

Armature Tweens: It is applied to give movement to articulated shapes.

Types of Animation

References

Johnson, Larry. Aim your Projects with Flash. Eduscapes.com. From Internet, September 22,

2011.

Morphing

Tweening

Animation Basics

Movie clips

Random Elements

Animation Needs

Bouncing Balls

Animating Puppets