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ADVENTURES IN HISTORY In order to become Alexander the Great, find your army who is lost after the death of Phillip II Dare to begin the Adventure? CLICK HERE

Adventures in History

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In order to become Alexander the Great, find your army who is lost after the death of Phillip II. Adventures in History. Dare to begin the Adventure? CLICK HERE. You realise in order to become a great leader, you must lead Macedonia into battle against the Persians. You must find your army. - PowerPoint PPT Presentation

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Page 2: Adventures in History

You realise in order to become a great leader, you must lead Macedonia into battle against

the Persians. You must find your army. You have three paths to choose from.

Path 2

Path 1 Path 3

Page 3: Adventures in History

You come across footprints which shows a large army has been in the area.

You come across three paths which both have footprints leading into them.

Path 2

Path 1 Path 3

Page 4: Adventures in History

You come across a small clearing. You find the remains of a campfire and left over food. You

go to sleep. You wake up to discover another three paths.

Path 2

Path 1 Path 3

Page 5: Adventures in History

You found armour! Knowing that there is a cliff nearby, you must choose one out of three

paths to get you there

Path 2

Path 1 Path 3

Page 6: Adventures in History

You come across the cliff. You see the army of Macedonia below-they await your arrival.

Three paths cut through the cliff. Only one leads you to the army

Path 2

Path 1 Path 3

Page 7: Adventures in History

The army bows down to you. The Persian Army prepare for battle in the distance. You get given your sword and you give a liberating speech. With a mighty charge you lead Macedonia into victory

against the Persians.

You are now Alexander the Great!!

JOURNEY COMPLETE

Page 8: Adventures in History

The path becomes thinner and the forest more denser. The thought of sleeping and eating

has come across your mind. You must decide what to do- go back or keep

going forward.

Go Back Keep Going

Page 9: Adventures in History

There is no path anymore. The terrain is getting tougher and you do not have much time left

before nightfall. You see a possibility of making a fire or you can

decide to head back.

Go Back Make a Fire

Page 10: Adventures in History

You continue your journey after having something to eat. You do not feel to

good. You know there is a cliff nearby but you are starting to feel dizzy.

You can go back and find another campsite or you can keep going and hope that this

illness leaves you.

Go Back Keep Going

Page 11: Adventures in History

The cliff is no longer in site. You start to feel ill that you have to sit down.

You can go back or you decide to eat berries which seem to be a cure for your illness.

Go Back Eat Berries

Page 13: Adventures in History

You see a group of bandits nearby. You realise that you are out numbered but they have

weapons and armour that you need. You can save time by going back or continue

and fight the bandits.

Go Back Fight Bandits

Page 14: Adventures in History

You attack the bandit group that you have seen. You killed only one bandit. The bandits decide

to keep you hostage. You can escape or stay with the bandits- at least

you will have food and shelter for the night.

Escape Stay Captured

Page 17: Adventures in History

The path you took takes you to another part of the forest. You stumble across a bandit army. You have no chance.

You get ripped to shreds and your head gets placed onto a stake. Persia takes over Macedonia and the

entire world collapses. Well done.

JOURNEY FAILEDClick here to try again