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IRENE CHIN 3D ANIMATOREmail [email protected] Website irenechinart.com Based in Seattle, WA
TECHNICAL3D AnimationDigital SculptingDigital Painting
PROGRAMSMayaFaceware AnalyzerZbrush PhotoshopAdobe PremiereAfter EffectsAfter EffectsUnreal Engine 43ds Max
CONCEPTUAL Character DesignEnvironment Design
SKILLS
3D Animation Tutor. Jan-April 2015. Assisted students working on locomotion animations in Maya, providing critique, giving tips and tricks, and helping students with technical issues using the program.3D Game Animator. RumbleTV. 2014-2015. Rigged and skinned Elite enemy minion. Animated humanoid and robotic cha humanoid and robotic characters. Worked on a 12-person team in conjunction with other animators, artists, programmers, and designers, providing and receiving critique. Worked with UE4 and the Maya Animation Rigging Toolset.Teacher’s Assistant. Cinematography. 2013-2014. Assisted students with cinematography questions and issues. Organized lighting and came Organized lighting and camera equipment.
Associate Artist, Cinematics. Jan-June 2017. Worked in Faceware Analyzer and Maya to fix facial mocap tracking issues on a tight schedule. Character facial animation for cinematic scenes. Set up and maintained bug tracking excel sheets.DigiPen Institute of Technology
Monolith ProductionsEXPERIENCE
RumbleTV, Winner of the E3 College Game Competition. Electronic Entertainment Expo. 2015.Robert Jackson Block Award for Excellence in the Arts. Allied Arts Foundation. 2010-2011.
ACCOLADES
Bachelor of Fine Arts in Digital Art and Animation. DigiPen Institute of Technology. Redmond, WA. 2011-2015.
EDUCATION