AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

Embed Size (px)

Citation preview

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    1/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    2/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    3/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    4/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    5/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    6/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    7/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    8/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    9/86

    Lost Tomb of Martek

    by Tracy Raye Hickman

    This module can be played by itse

    AN ADVENTURE FOR CHARACT

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    10/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    11/86

    notes to the Dungeon master

    This is the third and final module in

    either with or without the other mo

    adventure in the other Desert of De

    PALM.

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    12/86

    ABBREVIATIONS USED IN MONS

    AC=Armor Class

    MV=Movement

    HD=Hit Dice

    hp=hit points

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    13/86

    Trap/Trick: Traps, such as pit-falls

    Lore: This catch-all contains point

    These details will help you to make

    to read from runes (verses written

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    14/86

    Players begin their adventure in SE

    section i: Desert wilderness

    DESERT PROLOGUE

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    15/86

    gp weight) or at 15" when carrying

    attack by biting and spitting. There

    them. If a camel spits, there is a 25

    tempered and refuse to rise for trav

    they have risen, however, they will

    place without moving for one hour,

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    16/86

    unless they stop all movement. Pa

    and then move in that direction for

    dust storm is at 1/2 the normal rat

    7. Acid Rain Black clouds start to

    close overhead and an acid rain w

    flesh. Cloth and other coverings sh

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    17/86

    Efreeti or the Djinni (see the note o

    the ground a few hundred yards aw

    Djinni's arms are crossed over his

    fireball flies from his hands at the D

    blasting a huge hole in the ground.

    at the Efreeti. A black cloud appea

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    18/86

    Roll 1d10 for each PC. Give the ru

    keep their rumors secret or tell the

    1. (T)Martek was the greatest mag

    devices was greater than his while

    the desert west of the White Palm

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    19/86

    Time, Fear, Death, Oblivion, Divisio

    9. 'T) The tales of Martek's greatne

    and wondrous items of antiquity va

    untold wealth can still be found the

    10. For this rumor, tell the most ou

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    20/86

    seem to drop off into sky. There a

    above you. At dawn, the entire sky

    and orange sky, one above the ho

    move closer and closer to each oth

    disappearing into the night.

    >>Before you, the ground seems t

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    21/86

    the sea of glass and attack. The w

    their ship. Because the glass here

    change. The hole is like another sh

    Characters will take 1 point of dam

    2. 1-10 Skittercrabs (AC 3; MV 4"/

    surface in their hard shells in searc

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    22/86

    find it motionless upon the glass.

    beams, ropes and davits. It will ch

    can be exorcised or destroyed by

    was made to travel in the heat of t

    interesting and believable.

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    23/86

    The base absorbs the heat from th

    force between the runners. This lift

    diamonds on its edge to cut into th

    into movement. Anyone riding in a

    but will not take any damage so lo

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    24/86

    NOTE! Read this boxed descriptio

    >>As the ringing tone of the crysta

    you. Suddenly, overhead, the sky

    revealing one of the largest structu

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    25/86

    Play: There are secret doors at the

    disk in the altar starts the Trap/Tri

    Trap/Trick: When the disk is press

    start to lower over the archway ex

    inches, a wall of lightning from floo

    The lightning will move north, throu

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    26/86

    All over the garden, there are bush

    will heal 1-6 points once each day

    have no powers and their bushes w

    Through the centuries after Martek

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    27/86

    AND MEN for details.

    3. 1-8 Giant Tarantulas (AC 6; MV

    4. 1-4 Giant Scorpions (AC 3; MV poison stinger)

    5. 1-4 Grenade Palms (AC 10; MV

    fruit that look like pineapples. Thes

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    28/86

    CREATURES, AND MEN for deta

    4. Villagemaster Bandik, Guilder T

    with N tendencies; thief abilities). S5. Percivlis, human paladin (AC 4;

    CREATURES, AND MEN for deta

    6. Roll again on this table.

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    29/86

    of you that rises to the domed ceil

    stairs.

    Play: The gong will only sound wh

    after the PCs appear, 20 guilders w

    he does, the guilder villagers will b

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    30/86

    The falling water splashes into poo

    polished blue-gray stone in front of

    of the doors. The altar has strange

    Play: See Trap/Trick for the doors

    These doors will be open with the

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    31/86

    Monster: 20-52 Maddogs (AC 8; M

    CREATURES, AND MEN for more

    AL LG), is a maddog leader.

    I9. Obelisk of the Ancients

    >>Buried under tall grasses and b

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    32/86

    and when the PCs meet Trifakas,

    are still alive, the DM must keep ca

    CRYSTAL PRISM ENCOUNTERS

    Use the CRYSTAL PRISM MAP 1

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    33/86

    southern doors are real; all of the o

    small disk in the middle of the cen

    Monster: An Iron Phoenix (AC 3; Mlords over the area. The creature c

    (2d20) points of damage to all crea

    Spells for half damage. The Iron P

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    34/86

    below). The only way out of this ar

    SECTION VII (see Trap/Trick below

    MARTEK' very far ahead of the PCTrap/Trick: A crystal miniature of t

    what the PCs saw in area H in SE

    instead of six. There are only hole

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    35/86

    woman is absolutely motionless.

    J5a - J5f. Exit to Other Worlds>>This room is 180 feet across. Th

    is raised 2 feet off the floor.

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    36/86

    Much of the adventure in the Black

    Sardok or Pawnis) as they all raceif any, is in this area while the PCs

    RANDOM ENCOUNTERS: Check

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    37/86

    BLACK ABYSS ENCOUNTERS

    Use the BLACK ABYSS MAP.

    K1a. South Wall

    >>You appear at the back of a hug

    a fantastic height. The walls, stretc

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    38/86

    More jagged-edged rocks block the

    K2. Land End>>The trees and bushes end here

    the ground suddenly ends in a cliff

    see to the bottom of these drop-of

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    39/86

    New hex = old hex/4

    3. Everything is 2 times clos

    New hex = old hex / 24. No change.

    No change.

    5. No change.

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    40/86

    Play: From this point on in the Aby

    changes as explained in area K3 aDISTORTION TABLE below to find

    monster must roll separately at the

    modifiers. Remember that distance

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    41/86

    because he moves so fast. If a ma

    him so long to cast his spells.

    NOTE! After the PCs have their fir

    PCs.

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    42/86

    magic distortion, the spells may be

    randomly on the spell list, in the P

    2. Find the list of spells under the randomly on that list, in the Player

    3. The spell that is really cast is th

    the character tried to cast.

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    43/86

    storm from here or area K6 will be

    turn. Read the following boxed des

    >>As you pull the crystal minaret f

    Putting the crystal back in its base

    island starts to pulse and turn red.

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    44/86

    room L4a will have the unique plea

    northwest wall of L4a. These lucky

    The only way the characters can g

    L4a.

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    45/86

    L1b. Apartment of the Firstwife

    >>A large oval bed strewn with pill

    woman dressed in royal robes sits

    dagger blade. An open ornate doo

    archway in the east wall. Behind th

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    46/86

    L1f. Cloak Room

    >>The walls of this 20-foot square

    The tall figure of a man in rich whit

    doorway in the west wall. An arche

    west are pulled open and tied bac

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    47/86

    Play: There is a 1-inch open space

    L1l. Bottleroom

    >>This 10-foot wide room is 20 fee

    glittering bottle on the floor rocks b

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    48/86

    attacks) stands proudly in the hall

    Treasure: A Staff of Teleportation r

    teleport single items of less than 2

    staff's user must picture in his min

    staff to the object. Remember that

    through the Trap/Trick #2 in room L

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    49/86

    door in the center of the west wall.

    room. Two other guards are frozen

    figures stand with swords drawn to

    Play: The three strange figures are

    The iron door is open '/s of an inch

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    50/86

    torches, too, are not time-trapped.

    L3e. Audience

    >>This ancient throne room is lit b

    walls. Thick pillars support the roo

    far side of the hall, 50 feet away.

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    51/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    52/86

    section VI : crypt of al-alisk

    CRYPT OF AL-ALISK PROLOGUE

    BACKGROUND: This is a wilderne

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    53/86

    >>Suddenly you find yourselves s

    feet tall. There are runes on its sid

    There is a stillness in the air here,

    Play: If the characters return to th

    minaret from area M5m, they will b

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    54/86

    face disappears into the night sky

    Monster: The Lancers of Death are

    #AT 1; Dmg 1-8; AL NG) that appe

    M5 for 3 hours at 500 feet above th

    through the night. They can be eas

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    55/86

    M5b. Catacombs

    >>There is a musty smell in this ar

    that rise 30 feet to a flat ceiling. Th

    foot square vaults on each side of

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    56/86

    ENTER LEAVE

    LEAVE

    Me Mk

    Me

    Mg Mi

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    57/86

    M5n. False Mourning

    >>You enter a 30-foot square room

    In the center of the room, there is a

    and those of a human in chain ma

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    58/86

    This citadel was Martek's strongho

    subspace bubble on an unknown,

    The PCs' teleport spells cannot tak

    normally inside the citadel. The on

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    59/86

    5. 2-16(2d8) Giant Tarantulas (AC

    paralysed)

    6. 2-12(2d6) Giant Scorpions (AC

    poison else die)

    7. 3-18(3d6) Mummies (AC 3; MV

    save vs. spell else fear)

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    60/86

    Monster: 4 Cryptknights (AC 0; MV

    continuous fear) and 10 Spectral M

    #AT 1; Dmg 0; AL N) guard the an

    Trap/Trick: Each of the statues sta

    high turban and holding a giant sci

    the names of the three Star Gems

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    61/86

    5. 201. a sea odyssey

    6. farewell to limbs, a pictorial vorp

    7. moby dragon

    8. better caves and dungeons cook

    9. snow dwarf and the seven wight

    10. humantales for young fairies

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    62/86

    Roll 1d6 and give the PCs the scro

    1. Scroll of polymorph

    2. Scroll of 7 spells

    3. Scroll of protection from undead

    4. Scroll of protection from petrifac

    5. Scroll of four spells

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    63/86

    monsters, creatures, and men

    cryptknights

    FREQUENCY: Very Rare

    NUMBER APPEARING: 1-10

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    64/86

    SPECIAL DEFENSES: +1 or bette

    MAGIC RESISTANCE: 20%

    INTELLIGENCE: Standard

    ALIGNMENT: Variable

    SIZE: M

    PSIONIC ABILITY: Nil

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    65/86

    PSIONIC ABILITY: Nil

    Attack/Defense Modes: Nil

    Dustdiggers inhabit arid areas tha

    dustdigger typically digs a hole, co

    hole. This leaves the ground above

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    66/86

    great deal of confusion, knock ove

    non-player characters

    GUILDERS

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    67/86

    GUILDER: A member of the guilde

    This word came from "thieves guild

    MADDOG: A member of the madd

    one of the fighter class. Guilders c

    MASTERGUILDER: The god of the

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    68/86

    "palan-teen."

    This is the maddogs' version of the

    about their history, they will be told

    guilders' words (see above).

    "When evil was brought into Mar-ti

    into the world above. The guilders'

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    69/86

    Pawnis believes (incorrectly) that t

    the Lawgivers as well as the three

    the Lawgivers is a place of death a

    Pawnis believes that Trifakas is ho

    know what it is. Pawnis will not sh

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    70/86

    MEDALLION OF TIME

    This medallion works in a power fie

    Mobius Tower. This medallion has

    however, this medallion gives the p

    anything within the tower to his ow

    can release anything that is time-tr

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    71/86

    A brilliant flash surrounds you as y

    color. You are inside a bubble of s

    your party, in their own bubbles, a

    voice speaks into your mind: "Beho

    determination!"

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    72/86

    is gone. You have arrived in the pl

    CREDITS

    DESIGN: Tracy Raye Hickman ED

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    73/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    74/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    75/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    76/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    77/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    78/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    79/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    80/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    81/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    82/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    83/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    84/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    85/86

  • 8/13/2019 AD&D 1.0 I5 Level 7-9 Adventure - Lost Tomb of Martek

    86/86