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www.pff.org/parentalcontrols2
Version 3.0
Outline(I) Why care about ratings & parental controls?
(II) Current state of ratings
(III) Current state of parental control tools
(IV) Third-party rating efforts
(V) Legal/ regulatory issues
(VI) Future controversies & issues
(VII) The forgotten role of informal household rules
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Why Care about Ratings & Parental Controls?Recent video game and Internet legal cases
suggest a major jurisprudential shiftCourts have:
(a) rejected most “harm to minors” theories(b) employed the “less restrictive means” test
= regulation must yield to private alternatives if they are available and effective (Q: but what is effective?)
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Courts have largely foreclosed government censorship of most media and placed responsibility over what enters the home squarely in the hands of parents
This is why parental control tools and methods are more important than ever before
But, future policy debates could hinge on continued effectiveness of ratings & parental controls
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What makes for a “good” rating system?The purpose of a rating system is to:
(1) convey information about a given media product to consumers (especially parents),
(2) so that they are able to make an informed judgment about the wisdom of consuming that media, or allowing children to consume it.
In other words, a good rating system INFORMS and EMPOWERS
A rating system is NOT a tool to “clean up” or self-censor media
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The Entertainment Software Rating Board (ESRB)Established in 1994Rates approximately 1,000 games per
yearVirtually every game produced for retail
sale is rated7 rating symbols + over 30 content
descriptorsBoth ratings and descriptors have
evolved slightly over time 8
ESRB Game Ratings EARLY CHILDHOOD: Titles rated EC have content that may be suitable for ages 3 and older.
Contains no material that parents would find inappropriate.
EVERYONE: Titles rated E have content that may be suitable for ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
EVERYONE 10+: Titles rated E10+ have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language, and/or minimal suggestive themes.
TEEN: Titles rated T have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
MATURE: Titles rated M have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content, and/or strong language.
ADULTS ONLY: Titles rated AO have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.
RATING PENDING: Titles listed as RP have been submitted to the ESRB and are awaiting final rating. (This symbol appears only in advertising prior to a game’s release.)
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ESRB Content DescriptorsAlcohol ReferenceAnimated BloodBlood Blood and GoreCartoon ViolenceComic MischiefCrude HumorDrug ReferenceEdutainmentFantasy Violence Informational Intense ViolenceLanguageLyricsMature HumorMild Violence
NudityPartial NudityReal GamblingSexual ThemesSexual ViolenceSimulated Gambling Some Adult Assistance May Be NeededStrong LanguageStrong LyricsStrong Sexual ContentSuggestive ThemesTobacco ReferenceUse of DrugsUse of AlcoholUse of TobaccoViolence
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“E” “E 10+”
“T”
“M”
ESRB also…operates an Advertising Review Council
(ARC) that promotes and monitors advertising and marketing practices in the gaming industry.“Principles for Responsible Advertising” “Advertising Code of Conduct”
works with retailers to educate“OK to Play” campaign
has an educational partnership with the Parent-Teacher Association to encourage and enable state and local PTAs to educate their community’s parents
produces educational PSAs with policy makers to build awareness about ESRB system
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ESRB Promotional Efforts
Relative Strengths of the ESRBMost comprehensive industry-led media rating &
labeling system to date“professional” game content is all being labeled Focus on content descriptors versus ratings
differentiates the ESRB; provides much more information to parents
A lot of parents are aware of it and use itOf course, the price tag of games helps!
$40-$60 price tag means parents pay more attention“power of the purse” more prevalent with games
than other media content
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67%
72%
78%
83%
89%
43%
53%
71% 70%74%
85%
49%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
1999 2002 2003 2005 2006 2007
Ratings Awareness Ratings Use
Source: Entertainment Software Rating Board, Peter D. Hart Research Associates
Challenges for ESRB system#1 challenge = Retailer compliance
Constant need to train and retrain retail clerks to enforce system at point of sale
Many clerks are young themselves; friends of buyers
System often judged by unique outliers (ex: “Grand Theft Auto” and “Manhunt”)Unfair; like judging all books by the Unibomber manifesto! Most games are acceptable for young kids
Keeping game developers happy is hard!The artists who create these games often don’t like
having their art rated; creates tensions
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ESRB Challenges (cont.)Social science critiques
some psychologists or media critics allege … Failure to account for supposed harm to cognitive
development of minors Ratings creep
Legal / regulatory challengesConstant stream of state & federal legislation
(discussed in concluding section on “Future Trends”)
Seemingly endless legal cycle 10 major cases so far, all won by industry
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Game Console ControlsAll major gaming consoles (Microsoft, Sony,
Nintendo) have embedded parental controls toolscan block by both ESRB and MPAA ratings (via
metadata tags)allow parents to enter the ESRB rating level that they
believe is acceptable for their children. Once they do so, no game rated above that level can be played on the console
Even controls for massive, multiplayer online gamingEx: XBOX 360 can block chat, restrict via a “buddies
list,” and block online purchasesMicrosoft Vista offers similar gaming controls
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How the Xbox 360 gets it right…Importance of “out-of-the-box” parental
controls experienceBundled ESRB rating card+ clear manualOnline support/ manualsChat restrictionsBuying restrictionsBuddy lists can be easily monitored“Family timer” now offered (limits game
time)
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Microsoft Vista Controls
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Other consoles…Nintendo (Wii) & Sony (PS3) not quite as
sophisticated as the Xbox, but basic controls are included in both systemsCan filter by rating and block chat & purchases
Sony’s PS3 controls need some workStrange “1-11” rating matrix; not explained
well in manualManual & online site lacks details; little
assistance More difficult to set up out of the box
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Common Sense Media
www.commonsensemedia.org/game-reviews
Gamer Dad
www.gamerdad.com
What They Play
www.whattheyplay.com
Children’s Technology Review
www.childrenssoftware.com
+ good user-generated reviews of video games on sites like Amazon.com and Metacritic.com
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Most obviously, not industry affiliatedWealth of divergent views; many from average
parents (and sometimes even kids)Creates equivalent of a shadow ratings
process = a check / watchdog for the ESRB
But.. none are as comprehensive as the ESRB; many games not considered by these sites; they focus mostly on popular titles
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Benefit of independent rating & review sites:
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Some thoughts about ratings and technical controls…
No rating system is perfect and no parental control tool is foolproof
Rating and content-labeling efforts are not an exact science; rating art is not like solving mathematical equations
But ratings and parental control tools need not be perfect to be preferable to government regulation
That is particularly true because of the First Amendment values at stake here
Moreover, private ratings and controls have many advantages over government regulation…
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Advantages of Private Ratings & Controls vs. Government Regs
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Future issues(1) renewed push for universal media ratings? or just…
(2) Oversight of ESRB by Congress or non-profit / academic groups?
(3) More FTC oversight of retailer enforcement?FTC already conducts secret shopper surveys + report
(4) Mandatory age verification for MMOGs & online activities?
(5) Mandatory parental controls defaults (i.e, controls forced “ON” out of box, requiring parents to opt out of controls)
(6) What happens when “AO” games hit consoles?(7) What about virtual reality games?
Star Trek’s “holo-deck” is coming to your living room!Already seeing more tactile devices coming to market
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Appendix: The forgotten role of
Household Media Rules
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Household Media Rules= Any non-technical method of controlling media
consumptionA frequently overlooked part of the parental controls
storyIn many ways, household efforts represent the most
important steps that most parents can take in dealing with potentially objectionable content or teaching their children how to be sensible, savvy media consumers, and…
To the extent that many households never take advantage of technical controls, it is likely because they rely instead on informal household media rules
In a nutshell… Parents are parenting! 33
Taxonomy of Household Media Rules1) “Where” RulesPew survey: 74% of homes with teenagers have their computers in an “open family
area”
2) “When and How Much” RulesPew survey: 59% of parents limit the amount of time their children can spend playing
video games and 69 percent limit how much time their children can spend online
3) “Under What Condition” Rules
4) “What” RulesPew survey: 67% of parents already have rules for the kinds of video games they can
play34
Regardless of other issues or disagreements,
we all need to think about how video games fit into a “balanced media diet”
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The Media Food Pyramid: The Importance of a Balanced Media Diet
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