ACM_Science and Technology Quiz

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    http://localhost/var/www/apps/conversion/tmp/scratch_10/Robot%20%20%20Teaser%20[www.keepvid.com].mp4
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    We see them rocket past Townsville Hall and down a street with a

    clock tower. The time is just after 3:00; the second hand slows

    down slightly. The image of the block begins to stretch and warp

    as if the center part of it is being pulled down a sink drain. It

    becomes a tunnel, with flashes of light all over its walls; the girls

    fly along this. Blossom pulls into view first, followed by Bubbles. A

    moment later, Buttercup roars past them, and Bubbles puts on an

    extra burst of speed to catch up. The girls fly on, deadlocked; close-

    up of Buttercup, sweating and straining to get out in front. After a

    few moments, her body begins to elongate slightly. Pull back to

    show all three girls, still in a dead tie. Freeze frame, the light trails

    disappearing. Silence. Extreme close-up of Bubbles, panning slowly

    across her face, then ofBlossoms feet, panning toward her head.

    What is being described here ???

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    Time travel

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    Identify

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    RSOD Windows Vista

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    Identify

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    Apples first logo

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    1--Grace Hopper

    2---

    3---

    4---Walter Bright

    5---Mark S Miller,Dan Bornstein6---Walter Brainerd, Richard Hendrickson,

    and David Epstein

    Fill and Connect !!!

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    Ken Thompson and Dennis Ritchie.

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    ZERO GRAVITY PEN

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    When the QWERTY keyboard was originally

    designed by its inventor, the letter R was not

    placed in the top row of the alphabets. But,

    when it came to Remington and Sons, the

    mechanics placed it there as a marketing

    strategy.

    Explain the strategy.

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    Word typewriter can be typed

    using characters in a single row.

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    Identify

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    Mendeleevs periodic table

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    Identify

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    Candle light in zero gravity

    All X b d h i i l f i l i i h i l

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    All X are based on the principles of triangulation using the visual

    images and timing data provided by at least four high-speed video

    cameras located at different locations and angles around the area of

    play. The system rapidly processes the video feeds by a high-

    speed video processor. A data store contains a predefined model of

    the playing area and includes data on the rules of the game.

    In each frame sent from each camera, the system identifies the group

    of pixels which corresponds to the image of the object. It then

    calculates for each frame the 3D position of the object by comparingits position on at least two of the physically separate cameras at the

    same instant in time. A succession of frames builds up a record of the

    path along which the object has travelled. It also "predicts" the

    future flight path of the object and where it will interact with any ofthe playing area features already programmed into the database. The

    system can also interpret these interactions to decide infringements

    of the rules of the game.

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    Hawk-eye technology

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    Identify

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    Crop Circles

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    Connect

    symbolics.com

    cmu.edu rice.edu purdue.edu ucla.edu

    css.gov

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    First of its kind

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    Brannock Device

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    Connect:

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    Roadrash

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    Google Hoaxes

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    Infinite transmissions

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    Nazcan Lines

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    Storage of light

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    CONNECT

    AUDIO 1 AUDIO 2

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    The unknown man

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