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Combat cheat sheet for Achtung Cthulhu!
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If you are having
problems And Then Try Game Effect: Good For
Hitting your
opponent (high
Parry)
Your team outnumbers the opponent Ganging Up. +1 Fighting per additional attacker Team
You are more agile than the opponent An Agility Trick.
(Throwing sand in
foes face)
Success: Opponent -2 Parry until next action
Raise: Opponent -2 plus Shaken
Team
You are smarter than your opponent A Smarts Trick.
(Look behind you!) You are quick-witted (have the Taunt
skill)
Taunting.
(Youre so ugly) Success: +2 bonus for next action against
opponent
Raise: +2 bonus plus opponent Shaken
You
(success)
Team
(raise)
You are fearsome (have the Intimidate
skill) or your foe is cowardly
Intimidating.
(Flex muscles or give
a war cry.)
You are using a ranged weapon Aiming.
(Dont fire until you see the whites of their
eyes.)
+2 Shooting/Throwing if character does not
move
You
You are using a semi-automatic weapon A Double Tap. +1 to Shooting attack and damage; expend 2
rounds of ammo
You
You are using a burst fire weapon Burst Fire. +2 to Shooting attack and damage; expend 3
rounds of ammo
You
You are using a melee weapon Switching to a
Ranged Attack.
Target number is the 4 at short range instead
of targets Parry You
You are ok with lowering your defences
until next action
A Wild Attack.
(Strike him down with
all your anger!)
+2 to Fighting attack and damage, but 2 to Parry until next action
You
(if you take
him down) Damaging your
opponent (high
Toughness*) You are not having problems hitting your
opponent
A Called Shot to
unarmoured areas or
head/vitals.
Limb: 2 Head/Vitals: 4 Small Target: 4 Tiny Target: 6 Ignore armor if successful
+4 damage for Head/Vitals
You
You are not using an automatic weapon
and dont care about defense Making a Rapid
Attack.
Make up to 3 Fighting attacks at 4; or fire up to 6 shots from a semi-automatic weapon or
revolver at 4 penalty to each die; -2 Parry
You
With many
opponents You are using an automatic weapon Automatic Fire. -2 to Shooting attack, make a number of
attacks up to weapons RoF; each attack uses ammo equal to RoF
You
Suppressive Fire. With successful Shooting roll, targets in Med
Burst Template make a Spirit
roll or are Shaken; roll of 1 are hit for normal
damage
Team
With your
opponent hurting
you
You want to make it harder for them to
hurt you
To Disarm your
opponent.
-2 to attack; target must make a Strength
check, if result is less than damage then target
drops weapon.
Team
You want to concentrate on defending
yourself
To Defend yourself
while moving.
+2 Parry; character may take no other actions You
Taking an action with
Full Defense.
Fighting roll at+2 replaces Parry if higher; may
not move
You
You want to protect yourself Diving for Cover. Light 1; Medium 2; Heavy 4; Nearly Total -6
You
Dropping Prone to
avoid ranged attacks.
As Medium cover; prone defenders are 2 Fighting, 2 Parry
You
You are going to die if you keep fighting Withdrawing from
combat to fight
another day!
All adjacent non-Shaken opponents get a free
attack. Try Defend option for +2 Parry but
normal movement
You
(assuming
you survive!)
Recover from being Shaken = Spirit roll Soaking Wounds = Vigor roll
* Many of the combat maneuvers that assist in hitting an opponent also help deal damage, as they increase the chance of getting a raise and extra +1d6
damage (or they make an opponent Shaken).
Achtung! Cthulhu art copyright Modiphius Entertainment Ltd 2013
Savage Worlds Combat Survival Guide