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An Empirical Study on Quality Uncertainty of Products and
Social Commerce Kyunghee Lee
KAIST Business School 85 HQEGIRO DONGDAEMOON-GU
SEOUL 130-722 KOREA +82-10-9130-9327
Byungtae Lee KAIST Business School
85 HQEGIRO DONGDAEMOON-GU SEOUL 130-722 KOREA
+82-2-958-3629
ABSTRACT
With the advance of Social Network Service (SNS) like Facebook,
Social Commerce (SC) such as Groupon now prospers, which
provides daily deals at a highly discounted price by gathering
buying power of consumers through SNS. From the perspective of
quality-uncertainty, it is unusual to sell experience and credence
goods/services on the internet as Groupon does. In traditional E-
commerce (EC) purchasing decisions rely on information
provided after the actual use of products by other consumers,
while in Groupon it heavily depends on opinion even before
purchasing. For example, traditional sites use a third-party
recommendation including feedback mechanism, while Groupon
encourages consumers to post and share their preference on
goods/services over SNS. Given this difference, focusing on the
effect of SNS, we collect and analyze changes of sales for deals
Groupon provided, using an econometric model that reflects our
understanding of consumer behavior in the presence of different
degrees of quality-uncertainty. The information from SNS is
captured by using a function called ―Facebook Like‖ that is a
recommendation system in which suggestions are brought by
one’s friends, and it is a module that can be installed in any
website. In this study, we demonstrate that the information from
SNS positively affects sales for deals, which implies that SNS
provides recommendation and encourages consumers to purchase
by reducing encountered uncertainty. In addition, we also find
that the effect of SNS is enlarged as the extent of the quality-
uncertainty increases. This result means that under the presence of
high degree of uncertainty, the information from SNS gives
consumers a stronger belief in quality than information from a
third-party. Besides, as many other studies proved, we also
confirm that the internet turns experience goods into search goods
by substituting in-store visits with virtual encounters.
Keywords
Quality uncertainty of products, Social network, Social commerce,
Groupon
1. INTRODUCTION Recently, Groupon turn down Google’s $6 Billion offer for
acquisition1. Groupon is a deal-of-the-day website that is localized
to major geographic markets worldwide. Launched in November
2008, Groupon serves more than 150 markets in North America
and 100 markets in Europe, Asia and South America and has a
cumulative 35 million registered users 2 . Groupon is now
considering an initial public offering that would value the online-
coupon company at as much as $25 billion3. Following Facebook
and Twitter, Groupon is thought to be one of the most successful
internet businesses nowadays. This is testimony to the emerging
importance of Social Commerce (SC).
Combined with a group-buying model, Groupon provides a deal-
of-the day that usually offers various kinds of local services, such
as restaurants, spas and salons, at a highly discounted price, above
50%. There is a tipping point for every daily deal so that deals
would be canceled if the point of sales is not reached. This
reduces risk for retailers, who can treat the coupons as quantity
discounts as well as sales promotion tools. Thus, they are likely to
offer attractive deals to customers and Groupon provides an
attractive marketing channel where an enormous number of
customers look for good deals.
Group-buying itself is not a new concept. In 1999, group-buying
business models on the internet had been flourishing for a time.
Bringing volume discounts to the internet, Dotcom companies like
MobShop.com combined this with a dynamic pricing mechanism.
They offered various sorts of products, ranging from dishes to
cameras, with a pricing mechanism attracting more people to get
high discounts. Of course, many researchers investigated the
group-buying model with different perspectives. Among them,
Kauffman discovered the effect of dynamic pricing mechanisms
on features and timing of consumers’ purchase decision [28, 29].
Anand investigated the difference between posted-pricing and
group-buying mechanisms and Chen developed an analytical
model to point out sellers’ optimal price curve of the group-
buying mechanism [3]. However, success was not long-lasting
and in less than 3 years most group-buying sites closed down.
Kauffman pointed out several reasons that this model shrank, such
1http://www.businessinsider.com/why-groupon-said-no-to-google-
2010-12
2 http://en.wikipedia.org/wiki/Groupon
3 http://www.businessinsider.com/why-groupon-is-worth-15-25-
billion-its-all-about-the-people-2011-3
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Conference’10, Month 1–2, 2010, City, State, Country.
Copyright 2010 ACM 1-58113-000-0/00/0010…$10.00.
as failing to achieve the critical mass, low barriers, and price-
sensitive consumers [28, 29].
Considering the failure of the early group-buying model, we posit
that one of differences between the old versions and Groupon is
the variety of products Groupon provides. While the old version
of group-buying sites sold products whose quality can be easily
judged, Groupon sells goods and services for which quality and
performance are difficult to evaluate before purchase. For instance,
restaurants, hair-clinics, spas, and massage services are sold in
Groupon rather than the computers and audio equipment that used
to be sold in MobShop.com.
This case might be treated as questionable because in e-commerce
online retailers have always been concerned about how to reduce
consumers’ perceived uncertainty of product quality. Due to the
limitation of direct experience of goods/services, online
consumers only have a limited choice of products whose pre-
revealed quality is hardly changed and clearly captured without
using it or having direct experience. According to the search,
experience, and credence products classification [30, 38, 39],
these are distinguished as search products. If it is difficult to
discern the quality of a product before using it, the product is
classified as an experience product, whereas if you still have
difficulty in evaluating the quality even after using it, it is
classified as a credence product. In other words, search,
experience and credence products are divided by the extent to
which consumers feel difficulty in obtaining quality information
before and after use.
To expand the scope of products sold on the internet,
recommendation systems including feedback and reviews were
introduced for the purpose of dimming distinctions between
experience and search products [25, 30] by providing information
about actual experience of use. It enables online shoppers to
gather more information on products and encourages them to
purchase as they shop in the real world. Even though these
mechanisms reveal some limitations, products sold on the internet
are still restricted to search and a few experience type products
[46].
Considering the issue about uncertainty, Jain suggested an
interesting solution, source credibility, to reduce it [27]. In his
paper, if a consumer faces uncertainty which experience goods
contain, he/she more relies on where the information about the
product comes from, not just on the information itself. As a
method of obtaining credibility, social networks could be
involved because people tend to easily believe in information that
comes from a network to which he/she belong [43].
From this point of view, we focus on a fact that Groupon is called
as SC. The reason why Groupon is regarded as SC is that
Groupon substantially uses functions of SNS, especially Facebook.
Facebook is a social networking service launched in Feb. 2004
and now has more than 600 million active users around the world4.
This online-social network that consists of known friends around
individuals allows him/her to create a personal profile, add other
users as friends, and exchange messages, including automatic
notifications when they update their profile. Through those
activities, they can easily exchange opinions with their friends
about topics that they are concerned with, and it may affect their
way of thinking, which is like an off-line social network [17].
4 http://en.wikipedia.org/wiki/Facebook
Therefore, one might gather that information generated and shared
through Facebook is more likely to be accepted by a consumer’s
friends and that this information could affect their purchasing
decisions. As quality uncertainty of products can be reduced by
getting information that comes from credible source [27], this
would further influence purchases of products when information
about the quality of the product cannot be acquired on the internet.
In other words, the fact that certain information comes from SNS
in which a network consists of his/her friends could compensate
for consumers’ uncertainty about quality of products
For those reasons, this paper explores the influence of information
from SNS on consumers’ perceived uncertainty when they buy
products whose quality information is hard to obtain. Using
Groupon sales data, the effect of information on the sales of each
deal is examined and in order to measure the degree of quality-
uncertainty good/service contains, a classical scheme for
classification along with quality uncertainty, called SEC
classification (search, experience, and credence), is brought.
The rest of this paper is organized as follows. The literature
review is given to aid understanding about the theoretical
foundation of this research. Next, an explanation of the empirical
analysis follows, including the generation of hypotheses,
regression models, method for categorization, and descriptive
statistics of data. Then, we provide results from the analysis and
present the discussion and implications afterwards.
2. Literature Review
2.1 Group-Buying In 1999, the group-buying model on the internet was introduced
by several pioneers, including Mobshop.com and Letsbuyit.com.
They sold various kinds of products including cameras and
computers with dynamic pricing mechanisms in which consumers
could decrease the price of a product as others purchased more
units. In each sale, there were several price-drop points and if the
total number of products sold exceeded the points, then price
would drop to the next level. As this model had diverse points of
interests, such as pricing mechanisms, many researchers focused
on this topic. With rigorous analysis of the pricing model, Anand
investigated the difference between the posted-pricing model and
the group-buying model. He found that the monopolists’ optimal
group-buying schedule under varying conditions of heterogeneity
in the demand regimes and compared its profits with those within
the posted-pricing model [3]. Chen compared a fixed pricing
mechanism with the group-buying auction (GBA) and found the
seller’s optimal price curve of the GBA [7]. In addition, it was
also verified that Groupon-buying is likely to be more effective in
a situation where there is larger low-valuation demand [8].
Kauffman, on the other hand, focused on consumers’ purchase
behavior in dynamic pricing setting, or a group-buying model. He
indicated a price-drop in a group-buying setting as uncertainty of
future benefits, which results in consumers buying more at points
before the price-drop occurs [28].
Even though this pricing model was considerably innovative on
the internet and acceptable by both consumers and sellers, it also
had some weaknesses mentioned by Kauffman [29], and it could
not persist due to consumers’ indifference and so its business
declined.
2.2 Search, Experience, Credence Products In the discipline of marketing, the quality of services has been
well researched from various perspectives. Among them,
Parasuraman suggested one quite-well accepted conceptual model
of service quality from intensive interviews: quality that a
consumer perceives in a service is a function of the magnitude and
direction of the gap between expected service and perceived
service [42].
Along with other factors that cause changes in quality, quality
varies to the extent to which the consumer has difficulty with
judging goods/services’ performance, or expected quality, before
or after purchase [38, 39]. By the Nelson’s classification of search
and experience products, each good/service can be classified as a
search and experience good/service. Search attributes are a
property which consumer can evaluate before use or purchase and
experience attributes can only be judged after use or purchase. In
addition, further research added to Nelson’s classification a third
category, credence properties, in which quality could not be
determined even after use [11, 30]. For instance, only a few
consumers have medical information sufficient to evaluate
whether surgery, a credence-dominant service, is performed
properly.
Considering the lack of proper information about quality, as
uncertainty is exposed to consumers, consumers may reduce the
intention to buy as well as lessen actual purchases [19]. As
consumers have more uncertainty about quality, they tend to rely
on other information sources available, such as brand equity [32],
in order to reduce the uncertainty. For example the demand for art
performances is influenced by other sources of information such
as reviews, reputation of the author, producer and cast which are
the essential parameters by which to judge the quality of service
[1]. Jain and Posavac also found that a source high in credibility
can be employed to make experience claims more persuasive [27].
This result indicated that when consumers face a high level of
uncertainty about quality, they heavily rely on the source of
information, not just information itself.
2.3 Trust in E-commerce and
Recommendation Systems Before examining how the quality uncertainty affects consumers
behavior in EC, it is worth checking the fundamental theory of
what trust is and how it is constructed, which is different across
diverse disciplines including psychology, sociology, political
science, and economics [34]. Trust is defined as ―the willingness
of a party to be vulnerable to the actions of another party based on
the expectation that the other will perform a particular action
important to the trustor, irrespective of the agility to monitor or
control that other party‖ [36]. Simply, trust is the willingness of
an individual to behave in a manner that assumes another party
will behave in accordance with expectations in a risky situation
[13]. In this point of view, as trust declines, people are
increasingly unwilling to take risks and demand greater
protections against the probability of betrayal [44]. This situation
also increases transaction costs because individuals have to
engage in self-protective actions and prepare for the possibility of
others’ opportunistic behavior [31].
Because the parties to a transaction are not in the same place, trust
may be even more important in the virtual world, or online, than it
is in the real world [23, 40, 44]. As Nohria and Eccles [41]
pointed out, there is the lack of the entire human bandwidth which
includes sight, hearing, smell, taste and touch, thus development
of trust is far more difficult on the internet than the real world,
although it is more important online. Combining the quality-
uncertainty of different product-categories here, these previous
works indicate that the uncertainty is an essential factor affecting
consumers’ behavior on the internet. Particularly, Levin examined
consumers’ preference of online/offline shopping along with
search and experience goods/services [33]. He concluded that
goods including search-dominant attributes are more appropriate
when sold online while goods that have experience-dominant
attributes are better sold offline. In addition, Hsieh investigated
the effects of various relational bonds on consumers’ commitment
across search-experience-credence goods/services on internet [24].
From the seller-side of view, Animesh indicated that bidding
strategies of online advertisers differ in search, experience, and
credence goods with empirical evidence [4]. Due to fact that
experience or credence goods have a high degree of quality-
uncertainty, consumers find buying these kinds of products
inappropriate on the internet.
To counter this problem of uncertainty, online retailers who want
to sell various kinds of goods/services through online channels
have tried to provide additional information related with
reviews/experiences about products sold, which are called
recommendation systems. In recommendation systems, online
user reviews are an important source of information to consumers,
substituting other forms of offline word-of-mouth communication
about product quality [9]. Since information asymmetry definitely
exists in the online environment, consumers need that kind of
information to mitigate this problem. One point of thought is that
a recommendation system is a tool for building the reputation by
the seller in order to reduce consumers’ perceived uncertainty
about products [16, 22]. As uncertainty increases, consumers tend
to look for information to verify. In that sense, recommendation
systems including feedback, rating, and WOM affect consumers
intention to buy and actual sales [9, 12, 15], although there is still
a conflict over whether the feedback system influences product
sales positively or negatively [47]. It was also found that the
presence of product reviews from other consumers and
multimedia that enable consumers to interact with products before
purchase have a greater effect on consumer search and purchase
behavior for experience goods than for search goods [25]. These
outcomes were predicted by Mcknight [37] in his paper indicating
that the interaction provides the customer with evidence that the
vendor has various positive attributes, thereby enhancing trusting
beliefs.
The systems enable online shoppers to gather more information
on products and encourage them to purchase as they shop in the
real world. Despite this, these mechanisms reveal some limitations
on dimming the boundary of products sold on the internet, thus
the types of products sold online are still restricted to search and a
few experience type products [46]. It reveals that this additional
information would be not enough to compensate for consumers’
uncertainty on the internet.
2.4 Social Network and SNS A social networking service is an online service, platform, or site
that focuses on building and reflecting of social networks or social
relations among people5. Imitating off-line social network, SNS
provides cheap and efficient ways to manage these relationships
[14]. Facebook, especially, overlaps both off-line and on-line
social networks [14] so it mitigates the distinction of the two
networks. For this reason, it is assumable that Facebook reflects
5 http://en.wikipedia.org/wiki/Social_networking_service
characteristics of real world relations among people and obtains
several virtues of them.
When discussing how people obtaining benefits from networks,
social ―capital‖ is often used to refer to social networking. Social
capital is regarded as the cumulative resources through the social
network that consists of relationship of people [10]. Bourdieu and
Wacquant [6] define social capital as ―the sum of the resources,
actual or virtual, that accrue to an individual or a group by virtue
of possessing a durable network of more or less institutionalized
relationships of mutual acquaintance and recognition‖. While
many studies focus on the link between social capital and positive
social outcomes, Paxton investigated that social capital leads a
person to rely on resources from other members of the networks to
which one belongs [43]. These ―resources‖ include useful
information or personal relationships.
If we expect that Facebook also has the above characteristics like
most social networks, people would tend to rely on resources from
networks to which they belong in Facebook. There is some
evidence of a relationship between the use of Facebook and
individuals’ social capital [17]. The fact that a group in Facebook
consists of known people also supports that events happen in
Facebook as it would happen in off-line social network. Based on
this prior research and our guesses, it is assumed that in a certain
situation the network in SNS such as Facebook would play an
equivalent role as offline social networks. Then it could be
expected that users of Facebook also draw on resources from the
networks to which they belong. This feature may apply to a
situation in which consumers face quality-uncertainty of products,
and as additional information it may allow consumers to reduce
uncertainty. We focus on this and assume that information from
social network and SNS could generate a credible signal which
can be used by consumers to compensate the exposed uncertainty.
2.5 Facebook Like In this paper, we use an installed-function called ―Facebook Like‖
in order to capture the impact of information in SNS. Facebook
Like is well defined in the Facebook developers’ page 6 :
―Facebook Like is currently designed for Web pages representing
profiles of real-world things — things like movies, sports teams,
celebrities, and restaurants. By including Open Graph tags on
one’s web page, one can make one’s webpage similar to a
Facebook Page.
Figure1. Fackbook Like in Groupon page.
Specifically, Facebook Like is a number that is constructed by the
participation of users who are interested in topics or items to
6 http://developers.facebook.com/docs/reference/plugins/like/
which the Like button is attached. In other words, Facebook Like
is an aggregated preference of users collected through SNS on
topics or items. It is used not only within Facebook, but also
distributed and posited globally no matter which platform or
website it is installed. If a user likes items offered on a website,
he/she just clicks the Like button as in Figure 1. Then, through the
linked Facebook account, information of this item is posted in the
user Wall, or board, with a remark of ―00 like a link‖ as long as it
increases the total number of the Like as one unit.
This action causes two different consequences, increasing the
number of Likes, and posting it in the SNS page, so the results
also should be interpreted differently. First, the increasing number
of Likes are similar to a rating such as in recommendation system.
A large number predicts that many users are interested in this
topic or item, thus one can assume that if the number of Facebook
Like is high, then he/she regards it as a sign of quality, or
preference as a rating system does.
Second, when you click the Like button, all friends who have
connection with you in Facebook can see your posting about the
item as in Figure 2. Then your friends can make their own
opinions about the posting, or further spread this information by
just clicking the Like button again, which means that this
information you generate is distributed through your social
network consisting of friends who have a relationship with you.
Figure2. Facebook page after clicking “Like” button.
3. Empirical Analysis
3.1 Hypotheses Building trust has been one of the most important features in E-
commerce because there is significant information asymmetry
about product quality between sellers and buyers online [18, 23,
33, 37, 44]. Although there is some research indicating that
various channels and information sources which the internet
provides makes searching for information easier[11, 25, 30],
quality-uncertainty still exists and it prevents consumers from
purchasing products whose information about the quality is
difficultly obtained in an online-shopping environment [33]. Thus,
practically and academically, researchers have been working on
resolving the unbalanced conditions using recommendation
systems, such as feedback and rating systems [9, 12, 45]. As
mentioned in the literature reviews, these systems influence
consumers’ perceived usefulness, intention to buy and also the
actual sales of online retailers [12, 15]. Since Facebook Like also
has a function of rating products, it is reasonable to expect that
Facebook Like, which is pre-purchased and aggregates preference
of users collected through SNS on products, will also positively
influence product sales of daily deals in Groupon as through other
recommendation systems.
H1: Users’ preference for products collected through
SNS has a positive effect on sales
Another perspective of understanding the influence of
recommendation systems is that the impact can differ across
various product categories. Especially since feedback systems
exist to reducing quality-uncertainty of products, classification for
search, experience, and credence goods/services are interesting
topics in this area [2, 25, 46]. For example, consumers have more
difficulty obtaining information about the quality of experience-
products before use than search-products, and are more affected
by the existence of reviews from other consumers/multimedia that
enable consumers to interact with products [25]. Even though
there have been many studies considering the effect on search and
experience goods, however, just a small amount of research on the
influence on credence goods and services was discussed on the
internet. It might be caused by the fact that many sellers online do
not attempt to sell credence goods or services because they
contain too much uncertainty about the quality for consumers to
purchase.
On the other hand, creating and sharing information online now
involves a huge variation of emerging SNS. A social network
itself is not a new concept. Instead, it has always existed around
people, and there are numerous studies about the importance of
social networks in terms of trust and credibility. For instance, a
social network builds trust within the network, and people tend to
easily believe in information that comes from network he/she
belongs to [43]. In this point of view, it is accepted that SNS,
especially Facebook, works like an offline social network.
Facebook is now regarded as a place for creating and sharing
information, which leads users to get closer as they do in offline
activities. Since individuals’ networks in SNS consist of friends
they already know, information which is generated and shared
through Facebook is likely to be thought of as more friendly,
familiar, and credible by users, compared with information from
other sources such as an internet portal or random online boards
[17]. Specifically, Liu investigated whether social network
information can be used to increase recommendation effectiveness
by incorporating collaborative filtering [35].
As Grewal found, the influence of price on consumers’
perceptions of performance risk is greater when the credibility of
the source is low [21]. Jain and Posavac also support the
prediction that source credibility is more important for evaluating
experience attributes than search attributes [27]. In same manner,
we assume that information from SNS regarded as relatively
credible might be a method for reducing consumers’ perceived
uncertainty about products so that it could lead consumers more
likely to buy. Moreover, since uncertainty varies across search,
experience, and credence products, it is hypothesized that
Facebook Like will influence sales of products differently across
the SEC classification and the effect will become larger as quality-
uncertainty increases, as previous research suggests. Due to a fact
that credence attributes are also characterized in the same way that
search and experience products are characterized[11, 30], it is
acceptable to expand previous predictions to the credence
products.
H2: The effect of users’ preference for products
collected through SNS on sales is higher for
experience goods than search goods
H3: The effect of users’ preference for products
collected through SNS on sales is higher for
credence goods than experience goods
H4: The effect of users’ preference for products
collected through SNS on sales is higher for
credence goods than search goods
3.2 Regression Models These hypotheses are tested with the econometric model. First of
all, sales of daily deal are used as a dependent variable in this
model. In order to explain the effect of information from SNS, the
number of Facebook Like in each deal and dummy variables, S
and E, for distinguishing search, experience, and credence
products respectively are used as independent variables. Moreover,
interaction terms between Facebook Like and categories are given
for verifying the difference of the effect across search, experience,
and credence goods/services. There are also a number of control
variables such as Price, Saved, Tipp, Pop, and Global. Price is
product price of each deal and Saved indicates the amount of
money obtained by the original price minus the offered price, or
Price. Tipp is the minimum amount of sales that consumers can
buy a product if total sales are above. Pop is the population of the
city where the deal is provided. Finally, using Global, we
distinguish companies that are selling products in multiple cities
so that we can reduce the asymmetry of selling power between
firms in this model. For example, Kodak was selling their
products across more than 30 cities, which means that this
company is relatively well known to customers and this fact may
cause a difference in sales among given deals. In this case we use
Table 1. Collinearity Diagnostics (intercept adjusted)
N
Eigen Cond Proportion of Variation
Value Index price2 saved2 Tipp Pop Global FB inter_s inter_e
1 2.302 1.000 4.7E-06 7.9E-05 0.053 0.043 5.3E-
04
8.2E-04 7.9E-04 7.1E-04
2 1.669 1.174 0.173 0.167 0.002 0.019 0.036 2.4E-05 2.0E-04 1.1E-05
3 1.312 1.325 0.007 0.013 0.078 0.059 0.101 2.7E-04 0.006 1.1E-03
4 0.969 1.541 1.4E-06 0.004 0.091 0.194 0.370 3.8E-04 0.005 7.1E-05
5 0.827 1.668 0.012 0.062 0.016 0.013 0.475 6.7E-05 0.015 2.2E-04
6 0.510 2.125 0.030 0.100 0.705 0.550 0.004 2.8E-05 5.1E-04 2.5E-06
7 0.409 2.371 0.772 0.652 0.053 0.122 0.012 1.5E-06 1.8E-04 2.0E-06
8 0.003 29.920 0.005 0.003 5.3E-
04
4.3E-
04
0.001 0.998 0.972 0.998
the Global variable to explain the relative large amount of sales.
Equation (1) is for testing H1 only and (2) is brought to verify the
remained hypothesis from H2 to H4.
1 1 2 3 4 5
1
(1) Pr
i i i i i i
i
Sales ice Saved Tipp Pop Global
1 1 2 3 4 5
1 2 3
(2) Pr
( ) ( )
i i i i i i
i i i i i
Sales ice Saved Tipp Pop Global
Facebook S Facebook E Facebook
One might be interested in the fact that there are only interaction
terms between dummy variables and Facebook Like, and no
intercept for the dummy. This is because we believe that
categories themselves do not influence sales independently for
several reasons. First, the firm’s familiarity with consumers that
can cause a different level of sales across deals is well controlled
by the Global variable. Also, firms working with Groupon are
usually local and not famous so no firm has distinct sales power,
or popularity, compared with other deals on Groupon. Finally,
when it is run including the dummy for intercepts, the results also
do not come out with any statistically significance for those
variables (p=0.1842, p=0.8145 for Search and Experience,
respectively).
A diagnostic check for multi-collinearity among independent
variables is also conducted. According to the result in Table 1,
there is no significant collinearity between the variables, which is
determined by observing the condition indices in third column
having low scores less than 30. From the results of tests, therefore,
this model is free from a multi-collinearity problem.
In addition, there is an econometric issue about heteroscedascity,
so White test is adopted for verifying it. Null hypothesis of the
test implies homoscedascity, thus the high F value leads us to
reject the null hypothesis and concludes that the model has a
heteroscedascity problem. The result of the test comes out with F-
statistic (25.696) which is far exceeding the value at 5%
significance level. Therefore, in this case the result of simple OLS
estimate is going to be biased and instead GLS should be
employed for handling this problem.
3.3 Categorization by Search, Experience,
and Credence Goods/Services Iacobucci [26] empirically explored goods/services according to
search-experience-credence ratings. However, sample of
goods/services used in his work are quite different than what is
concerned in this research. Therefore, a pretest was conducted to
determine whether consumers perceive differences in the search,
experience, and credence characteristics of services, as suggested
in the literatures [11, 24, 25, 32].
43 KAIST business school students are asked to participate in this
survey. First, participants are supplied with a short explanation
about purchase decisions that described how some services can be
easily evaluated before purchase, while others cannot even after
use. Then participants are asked to evaluate their ability to judge
the performance of each service before purchase using a seven-
point scale ranging from ―Not at all‖ to ―Very well.‖ The total
number of services is 33. Participants were then asked again to
evaluate their ability to judge the performance of each service
after using it on the same seven-point scale.
Services that have high scores on both scales are regarded as
search dominated products because their performance can be
evaluated before purchase. In addition, services that have low
scores at first, but high on the second scales are classified as
experience dominated products while services having low score
on both scales are distinguished as credence dominated products.
At the 5% significance level, the midpoint 4 is used to determine
whether the score is low or high (i.e. 0: 4, i={before, after}iH M ).
Table 2 shows the results of the classification. The results show
that among 33 goods/services, 11 are determined as search, 20 as
experience, and 2 as credence goods/services. While most
goods/services Groupon provides are experience, which is in line
with our presumption that Groupon sells products which have
high quality-uncertainty, only two services, dental care and facial,
are regarded as credence services. The validity of the pretest was
established based on the fact that the respondents did not identify
any service as being easy to evaluate prior to purchase, but
difficult to evaluate after consumption [32].
Table 2. Categorization of products
Category Products Before use After use
Mean Std. Mean Std.
Search Sports game 4.51 1.61 5.81 1.28
Performance 4.88 1.55 6.09 0.95
Admission 4.37 1.45 5.79 0.97
Restaurant 4.37 1.29 6.07 0.86
Food 4.42 1.30 6.23 0.75
Dessert 4.37 1.23 6.12 0.82
Café 4.49 1.49 5.84 1.02
Hotel 4.74 1.18 5.86 0.97
Books 5.23 1.34 6.05 0.92
Photo 4.30 1.06 5.58 1.05
Subscription 4.60 1.29 5.37 1.22
Experience Fitness 3.35 1.41 5.28 1.08
Yoga 2.81 1.37 4.88 1.29
Sports lessons 2.77 1.17 5.09 1.17
Education 2.77 1.29 5.14 1.06
Activity 3.35 1.43 5.56 1.08
Tour 4.07 1.42 5.65 1.11
Occasion 3.56 1.42 5.60 1.06
Salon 2.79 1.25 5.79 1.12
Beauty clinics 2.79 1.12 4.98 1.34
Spa and
Massage 3.16 1.09 4.93 1.33
Pub 4.12 1.33 5.60 1.16
Wine 3.47 1.26 5.07 1.47
Car services 3.58 1.35 4.93 1.16
House services 2.84 1.09 5.09 1.19
Dry cleaning 3.31 1.30 4.98 1.42
Apparel 4.14 1.44 5.88 0.82
Furniture 3.81 1.20 5.23 1.13
Household
items 4.12 1.18 5.35 0.97
Other goods 4.17 1.10 5.52 0.92
Credence Facial 2.79 1.06 4.24 1.50
Dentalcare 3.00 1.29 4.28 1.44
3.4 Descriptive Statistics of Data To analyze the hypotheses, data was obtained by crawling the
Groupon site (www.groupon.com) with an automated crawler
specifically designed for Groupon, and includes sales of daily
deals across 124 cities in United States and Canada from Nov 2 to
Dec 9, 2010. Data also contains various attributes about each
daily deal. Details are presented in Table 3 and Table 4.
Table3. Definitions of Model Variables
Variable Description
Sales
Price
Saved
Tipp
Population
Search
Experience
Inter_s
Inter_e
Amount of sales for each deal
Price of goods/services
Original price minus offered price
Sales point for a deal to be on
Population of a city
Number of Facebook Like for each deal
Dummy variable for search goods/services
Dummy variable for experience goods/services
Interaction term between Facebook and Search
Interaction term between Facebook and Exp.
Nofb Number of Facebook users in a city (Age:25~35)
At first, Facebook Like data was not collected because of some
technical problems, thus data collecting was conducted except for
Facebook Like. Later, the numbers were captured manually by
researchers, and through this work the validity of the data was
established by checking the exact number on the web site with
crawled results.
Among 2673 samples except for data that have some missing
observations or errors caused by crawler, 1378 samples are
obtained excluding unattained information of Facebook Like
associated with each deal. There were many samples that did not
have Facebook Like information so we dropped out a large
amount of data. For this reason, the number of cities that were
covered in the data was also reduced from 124 to 53. Even though
the number of samples decreases substantially, the remaining data
is still enough to reflect the generality of the nature in the
Groupon site.
Table4. Descriptive Statistics
Variable N Mean Median Std Min Max
Sales
Price
Saved
Tipp
Population
Nofb
1378
1378
1378
1378
1378
1378
1378
599
29
55
43
510570
29
290472
218
20
24
25
375744
11
138740
1270.03
29.56
141.02
69.27
514760.77
81.94
316206.2
0
3
3
1
41058
0
11120
17473
200
3150
1000
2833321
2000
1718500
4. Results
4.1 Results of the GLS estimation According to Table 5, the result of the GLS estimate shows that
the number of Facebook Like shows a significant and positive
relationship with sales in goods/services (t=5.298, p<.0001). With
this, H1 can be supported. Moreover, all the other control
variables show a significant relationship with the dependent
variable, sales, except for Pop and Global whose p-value is
above .10. Verified by the fundamental theory of the economy, it
is predictable that sales (demand) go down as the price increases.
It is also confirmed that consumer tends to buy more when they
are offered goods/services at a high-discount rate, which is
justified as being the same as a lower price.
The results, shown in Table 6, show that number of Facebook
Like positively affects sales of goods/services across all pre-
defined categories including search, experience, and credence
(p<0.1, p<0.0001, p<0.05, respectively), and as suggested in the
hypothesis, the influence of Facebook Like varies across different
categories. The Coefficient of Facebook (18.45) indicates the
impact of Facebook Like when a credence good is offered, that of
Inter_s plus the coefficient of Facebook (18.45 - 7.82 = 10.63) is
for a search good, and that of Inter_e plus the Facebook
coefficient (18.45 – 7.68 = 10.77) for an experience good.
Because all the concerned coefficients are significantly differ from
zero, supported by t-values (11.95, -3.74, and -3.81, respectively),
it is shown that goods/services that belong to the credence
category, are more increasingly affected by Facebook Like than
search, and experience goods/services, which means that H3 and
H4 are supported.
Table5. Results of the GLS for Model (1)
Variable Coefficient Std. Pr > |t|
Intercept 124.46 41.418 0.0027
Price -4.33 0.689 <.0001
Saved 0.39 0.100 0.0001
Tipp 4.57 0.736 <.0001
Pop 9.14E-05 6.26E-05 0.1442
Global 71.53 57.186 0.2112
Facebook 10.77 2.033 <.0001
R-Square 0.6792 Adj R-Sq 0.6778
However, H2 (that Facebook Like shows a stronger effect on
experience than search goods/services) is not supported with the
results. The related Wald test for deciding whether the coefficient
of Inter_s and Inter_e are equal or not, indicates that these two
coefficient are not significantly different in a statistical manner
(F=0.0028). This outcome, however, can be predicted by the
presence of an online environment that forces products which
have the aspect of experience goods/services turning into search
goods/services [11, 25, 30]. As previous research indicates, it
might be caused by the fact that online, consumers can easily
create and share product information that could not be obtained
unless they actually use it. For example, they can share the
experience that they obtain when they use products, and users of
the internet easily access these reviews by searching. Through this
procedure, one can reduce quality-uncertainty by consuming the
information. Thus, our results can be explained in the same way.
As the online environment blurs the distinction between search
and experience products sold online, the effect of the information
on sales of both search and experience products also should not
vary.
When the information cannot be obtained prior to use or even
after use due to inherent features the product bears, consumer may
look to a source as a cue. Consumers may verify experience and
credence related information only when the source is credible [17,
43]. From the results, we confirm that under the presence of
quality-uncertainty, the consumer also looks for additional
information whose source is credible rather than relying only on
information contained in the product message. Moreover, if the
uncertainty increases, reliance on the source is also enlarged.
5. Conclusion This research investigates the influence of information from SNS,
such as Facebook, on consumers’ perceived quality-uncertainty of
products in E-commerce. To verify this, we use 1378 samples of
Groupon sales data obtained by crawling the Groupon website.
An additional pretest was conducted to classify products
according to the degree of quality uncertainty.
Using classified product categories of search, experience, and
credence products we conclude that information from SNS can
compensate for the quality-uncertainty that consumer faces and it
can increase the likelihood of making a purchase. In addition, it is
also supported that this influence varies across the degree of the
quality-uncertainty which changes along with various products. In
other words, as the difficulty of judging the quality of the product
increases, the influence significantly get stronger. Moreover, our
finding that the effects on search and experience are not
significantly different is well supported by the fact that the
internet blurs distinctions between experience and search goods
by providing mechanisms that enable online shoppers to gather
information on experience and search attributes [11, 25, 30].
Table6. Results of the GLS for Model (2)
Variable Coefficient Std. Pr > |t|
Intercept 127.53 36.487 0.0005
Price -4.49 0.753 <.0001
Saved 0.37 0.084 <.0001
Tipp 4.57 0.684 <.0001
Pop 9.01E-05 6.35E-05 0.1561
Global 74.03 63.868 0.2466
Facebook 18.45 1.544 <.0001
Inter_s -7.82 2.089 0.0002
Inter_e -7.68 2.016 0.0001
R-Square 0.6805 Adj R-Sq 0.6787
2 30 :H F Value Pr > F
2
3
:coefficient of Inter_s
:coefficient of Inter_e
0.002815 0.9577
From the previous studies, it is predicted that when it is difficult
to obtain quality information before use or even after use,
consumer may look to a source of information as a cue and verify
experience information only when the source is credible [27].
This is because if a consumer could not distinguish the exact
quality among different messages given, these are treated as equal
and then consumers are likely to find other information that they
can use to verify the quality of products, which is the source of
information in this case. For instance, if he/she could not find
information about the quality of products even after use, reviews
do not contain any of useful information about products and are
not different from information given before use. Then, he/she has
to discover other cues to rely on. Because SNS consists of friends
who have connections with users and who are relatively credible
compared with unknowns, information that comes from SNS can
be used by consumers to verify uncertain quality information.
According to the results in this paper, we suggest that SNS is
treated as a credible source of information and provides additional
messages which are not contained in traditional information
shared over the internet. Those additional messages can give
consumers clues to help verify information when they are exposed
to uncertainty.
This study has several limitations. First, data does not cover all
deals in Groupon during the period. Since there were some
technical and observational errors, we eliminate a large amount of
data and this affects the generality of our results. In addition, since
we use aggregated preference, not individual, there is a little
doubt about revealing the low-level behavior concluded in this
paper. Although aggregated data is enough to represent the norm
of consumer behavior conducted in Groupon, it would be better if
a survey is conducted to capture individual conducts. The third
limitation is the problem of convenience sampling when
categorization is carried out. Future study should consider
limitations discussed above. Furthermore, we have initiated
additional research that will add more value to our findings in this
research, by using time-series data of sales. Deals in Groupon
have a special feature in that they sell products only for one day,
thus actual bidding or purchasing timing can be observed. Using
this, we would expect that according to the degree of quality-
uncertainty, consumers’ actual bid-timing could be changed and
this change also could be influenced by the source of information
which is, in this case, SNS. Usually, sale periods are all different,
so bid-timing is not observable in the real world case. With this
data, however, we could derive the effect of information from
SNS on actual bid-timing, and thus this research would provide a
better understanding about consumers’ behavior under the
presence of quality-uncertainty.
This paper contributes to a better understanding of consumer
behavior under the existence of quality-uncertainty. It also
certifies that the more uncertainty there is, the more the consumer
relies on the source, not the information itself. Using Groupon
sales data, this research also analyzes the dynamics of Social
Commerce empirically, and points out fundamental factors that
impact sales. For managerial implications, the use of SNS for the
purpose of marketing should be concerned with what
characteristic of products the company sells. According to the
results, SNS might be more efficient in a situation in which
consumers face a high degree of uncertainty to verify the quality
of products. Like the brand name, information from their friends
also compensates the ambiguity by generating credible cues. Thus,
a company that deals for products having inherent uncertainty
should consider and manage its marketing strategy using SNS.
SNS is one the most interesting issue on the internet nowadays;
most people, however, have insufficient understanding of the
implications on how and when it should be used. This paper shed
lights on the effective use of SNS and on Social Commerce.
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