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A System for Detecting and Influencing the Emotions of Music in Computer Mediated Performance. Steven R. Livingstone (BSc. BInfTech). Problem Statement. There exists no automated method to detect and influence the emotions of music - PowerPoint PPT Presentation
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Slide 1 (of 45)
A System for Detecting and Influencing the Emotions of Music in Computer Mediated Performance
Steven R. Livingstone(BSc. BInfTech)
Slide 2 (of 45)
Problem Statement
There exists no automated method to detect and influence the emotions of music
An audience’s response to computer music has previously been inaccessible to computers and thus lost
Slide 3 (of 45)
Hypothesis
Perceived emotional content of music can be influenced by controlling both the structural and performative aspects
Audience feedback can be captured by computers to tailor the musical experience
Slide 4 (of 45)
Methodology
Score – Manipulate the structure and mark up with emotional performance metadata
Audience – Determine emotional state and attitudes using affective computing tech.
Architecture – Bring together for an awareness of score and audience
Slide 5 (of 45)
Talk Overview
1) Introduction - In
2) Research and Contribution - Re
3) System & Testing - Sy
4) Future Work - Fu
5) Summary - Su
Slide 6 (of 45)
Why Emotions?
Principal target is the computer game
Emotional Narrative is the key to game enjoyment
In 1
Slide 7 (of 45)
Why Music?
Music is a universal human trait and found everywhere [a]: cinema, television, radio, commercials, ballet,
shopping centres, transport, waiting rooms, restaurants …
Within any waking 2 hour period, a person has a 44% chance of experiencing a musical event [b]
In 2
Slide 8 (of 45)
Why Gaming Music?
Gaming music is important for: emotion, interest and information
Game music static within scenes, unlike cinema music
In 3
Slide 9 (of 45)
How are we going to do it?
Cross-disciplinary approach to research Study of emotion Music psychology Empirical Analysis
Bring this knowledge together into a computing framework
In 4
Slide 10 (of 45)
Emotion - History
1600s – Primary Emotions (Descartes)
1800s - Biological reaction mechanisms (Darwin)
1800/1900s – Perception Physiological Response Emotion (James-Lange)
1960s – Cognition and Appraisal Theory (Arnold and Lazarus)
1990s – Somatic Markers (Damásio)
R 1
Slide 11 (of 45)
Emotion – Perceived VS Induced
Perceived Emotion – The emotion observer believes the source or stimuli is experiencing or expressing
Induced Emotion – The emotion felt by the observer as a result of the stimuli (very hard to capture/use)
Fearful Speech
R 2
Slide 12 (of 45)
Emotion - Representation and Capture
Required for Empirical analysis Computational Implementation
Requirements Continuous capture over time Continuous representation of emotion (numerical)
Data Consistency
R 3
Slide 13 (of 45)
Emotion - Representation and Capture
Existing Methods
Type Continuous Capture
Continuous Representation
Consistent
Open-Ended Yes and No Partial No
Checklist Yes and No No Yes
Rank & Match Yes and No No No
Rating Scale Partial Yes Partial
R 4
Slide 14 (of 45)
Emotion – Dimensional Approach
Originally proposed by Wilhelm Wundt in the 1800s
We choose 2D with Arousal & Valence Arousal: Active Passive Valence: Positive Negative
2 dimensions offer a balance between ease of reporting and data richness [c]
R 5
Slide 15 (of 45)
Emotion - Representation and Capture
2 Dimensional Emotion Space [d]
R 6
Slide 16 (of 45)
Music Emotion Rules
Need to influence the emotions somehow … Over a century of empirical music psychology has
investigated the link between music emotion [e]
Two types Structural – Modifying the score Performative – Those applied by the performer when
converting the score to audio
R 7
Slide 17 (of 45)
Music Emotion Rules – Structural
Structural Music Rules
An understanding of the musical structure Simplified emotional grouping (octants) and testing Varying degrees of musical theory required
A New Approach [1]
R 8
Slide 18 (of 45)
Octant Structural Music Emotion Rules [2]
1 (happy)
Mode Major(19), Tempo Fast(16), Harmony Simple(8), Loudness Loud(7), Articulation Staccato(5), Pitch High(3), Rhythm Flowing(3), Pitch Range High(2), Pitch Variation Large(2), Pitch Contour Up(2), Note Onset Rapid(2), Rhythm Smooth(2), Rhythm Activity(2), Loudness Medium(1), Loudness Soft(1), Loudness Variation Small(1), Loudness Variation Rapid(1), Loudness Variation Few(1), Pitch Low(1), Pitch Range Low(1), Pitch Contour Down(1), Timbre Few(1), Rhythm Rough(1)
3 (angry)
Mode Minor(14), Loudness Loud(9), Tempo Fast(9), Harmony Complex(8), Note Onset Rapid(5), Pitch Contour Up(5), Pitch High(4), Pitch Range High(3), Pitch Variation Large(3), Loudness Soft(2), Rhythm Complex(2), Loudness Variation Large(2), Timbre Sharp(2), Articulation Non-legato(2), Pitch Variation Small(2), Articulation Staccato(2), Note Onset Slow(2), Timbre Many(1), Vibrato Fast(1), Rhythm Rough(1), Metre Triple(1), Tonality Tonal(1), Tonality Atonal(1), Tonality Chromatic(1), Loudness Variation Rapid(1), Pitch Low(1)
4
Mode Minor(12), Harmony Complex(6), Articulation Legato(3), Pitch Variation Small(3), Tempo Fast(3) , Loudness Loud(2), Loudness Soft(2), Loudness Variation Large(2), Note Onset Rapid(2), Note Onset Sharp(2), Note Onset Slow(2), Timbre Sharp(2), Loudness Variation Rapid(1), Pitch High(1), Pitch Low(1), Pitch Range High(1), Pitch Variation Large(1), Pitch Contour Up(1), Pitch Contour Down(1), Timbre Many(1), Harmony Melodic(1), Tempo Slow(1), Articulation Staccato(1), Rhythm Complex(1), Tonality Atonal(1), Tonality Chromatic(1)
6 (dreamy)
Loudness Soft(5), Tempo Slow(5), Pitch Variation Small(3), Articulation Legato(3), Note Onset Slow(3), Pitch Low(3), Pitch Range Low(2), Loudness Variation Rapid(1), Pitch High(1), Pitch Contour Down(1), Mode Minor(1), Timbre Few(1), Harmony Complex(1), Vibrato Deep(1), Metre Duple(1), Tonality Tonal(1)
7
Tempo Slow(10), Loudness Soft(9), Articulation Legato(5), Note Onset Slow(3), Pitch Low(2), Pitch Range Low(2), Pitch Variation Small(2), Timbre Soft(2), Harmony Simple(2), Mode Minor(1), Loudness Variation Rapid(1), Loudness Variation Few(1), Pitch High(1), Note Onset Rapid(1), Vibrato Intense(1), Rhythm Smooth(1), Rhythm Flowing(1), Rhythm Firm(1), Metre Duple(1)
Slide 19 (of 45)
Music Emotion Rules – Structural
Primary Music Emotion Structural Rules [2]
Can you hear them?Quad 1 (happy)
Quad 2 (angry)
Quad 3 (sad)
Quad 4 (dreamy->bliss)
R 10
Slide 20 (of 45)
Music Emotion Rules – Performative
Performative Music Rules
Requires fine-grained, continuous capture of emotion for testing
Waveform modification (very complex stuff)
Already been done (partially)
R 11
Slide 21 (of 45)
Music Emotion Rules – Performative
Performance rules to accentuate emotion … Chord asynchrony (melody lead or lag) Rubato (especially at phrase boundaries) Melody notes louder Increase dynamic range (gradient) Increase vibrato amplitude
Structural
Structural + Performative
R 12
Slide 22 (of 45)
Music Emotion Rules – Vocal
What does this table mean?
Octant Performance Vocal Structural
2
(Happy)
Fast mean tempo Fast speech rate/tempo
Tempo Fast
Fast tone attacks Fast voice tone attacks Note Onset Rapid
High sound level Medium–high voice sound level
Loudness Loud
Much pitch variability Pitch Variation Large
High pitch level Pitch High
Rising pitch contour Pitch Contour Up
Staccato articulation Articulation Staccato
R 13
Slide 23 (of 45)
Music Tension and Induced Emotion
Is musical emotion really just 2 dimensional? Perceived maybe, induced definitely not
Meyer believed that musical emotion is the inhibition or completion of musical expectations [f]
“Tense Sad”, breaks the rules … important!
R 14
Slide 24 (of 45)
Audience Consideration
Awareness of Audience
Plays an important role in performances Affective Computing Attitudes User state
R 15
Slide 25 (of 45)
Audience Consideration
Attitudes are a cognitive powerful tool: Quickly categorise data Influence decision making Relatively static
R 16
Slide 26 (of 45)
Audience Consideration
User State A listeners response to the stimulus Guides the performer Continuous feedback
Affective Computing Research from MIT Various mechanisms to detect AND affect
R 17
Slide 27 (of 45)
Research Something Real
Phew! A lot of research
Many topics not examined today
… What were we trying to do again?
R 18
Slide 28 (of 45)
Hypothesis
Perceived emotional content of music can be influenced by controlling both the structural and performative aspects
Audience feedback can be captured by computers to tailor the musical experience
Slide 29 (of 45)
The Rule System – Influence
Influencing perceived emotions E.g. make “happier”
How? Apply octant-grouped structural rules
E.g. “Influence to be upbeat and positive” Apply octant 2 rules (tempo [fast], loudness
[loud] …) to music structure
Sy 1
Slide 30 (of 45)
The Rule System – Detection
Why?
Good influencing needs emotional context
Requires Model of Music Tension Advanced pattern matching Advanced knowledge of music theory and composition
Very tricky … Not attempted before
Sy 2
Slide 31 (of 45)
The ArchitectureSy 3
Slide 32 (of 45)
The Architecture – Application Intent
Emotive Information The [Arousal, Valence] vector [3]
timeEndVtimeStartVtimeEndAtimeStartAbaseVbaseAbaseVbaseAy,RxR ,,,,2,2,1,1Scene-Inter
Sy 4
Slide 33 (of 45)
The Architecture – Audience Sensing
Audience response provides a wealth of feedback data to performer
Attitudes and audience response [A, V] incorporated E.g. Cap the fearfulness of a room’s music
Affective computing Keystroke/mouse movement: Arousal and Tension Gaze tracking/Skin conductivity: Arousal and Interest Same problems as measuring induced emotion though
Sy 5
Slide 34 (of 45)
The Architecture – Emotive Algorithm
Equalising unit for [A, V] coming from game and audience
Player Cap: Room Value: Game Event:
Resulting [A, V]:
25,402 Quadrant
18,32
ssss 5,3,0,0,15,10
ssss 9,5,0,0,7,8
Sy 6
Slide 35 (of 45)
Testing Progress [2]
Aims Influence the perceived emotions of music
with primary music emotion structural rules Rules can apply to both Western classical and
standard computer game music Testing
Listener played original work, followed by altered work (e.g. apply octant 2 rules)
How did emotion baseline change? 11 participants, played 6 altered versions
Sy 7
Slide 36 (of 45)
Testing Progress
Overall Results
Looks OK but why the A, V discrepancy?
Accuracy Quadrant Arousal ValenceUser Response 57% 90% 62%
Guess 25% 50% 50%
Weighted Improvement
130% 80% 24%
Sy 8
Slide 37 (of 45)
Testing Progress
Quadrant Breakdown
Quadrant Accuracy Selection Skew Selection Rate %
1 81% Over 56%
2 26% Under 56%
3 71% Over 3%
4 50% Correct -
Sy 9
Slide 38 (of 45)
Testing Progress
Not Angrier, why? Music selection (something deeper going on ..?) Incomplete rule implementation for quadrant 2
Sy 10
Slide 39 (of 45)
Methodology Recap
Score – Manipulate the structure and mark up with emotional performance metadata
How are we going? Structure: Implemented and progressing Performative: Identified, future implementation
Slide 40 (of 45)
Methodology Recap
Audience – Determine emotional state and attitudes using affective computing tech.
How are we going? Identified and developed a theoretical
implementation
Slide 41 (of 45)
Methodology Recap
Architecture – Bring together for an awareness of score and audience
How are we going? Theoretical Implementation at present
Slide 42 (of 45)
Future Work
Implement more structural music rules Expanded testing regime Implement performative rules Begin testing of performative rules Detection component Incorporate Affective Computing elements
Fu
Slide 43 (of 45)
Summary
There exists no automated method to detect and influence the emotions of music We’re getting there
An audience’s response to computer music has previously been inaccessible to computers and thus lost Theoretical, still Future work
Su 1
Slide 44 (of 45)
Questions?
Contact [email protected] http://itee.uq.edu.au/~srl
Papers [1] "Playing with Affect: Music Performance with Awareness
of Score and Audience", 2005, Australasian Computer Music Conference
[2] "Dynamic Response: Real-Time Adaptation for Music Emotion", 2005, Australasian Conference on Interactive Entertainment
[3] “Influencing the Perceived Emotions of Music with Intent”, 2005, Third International Conference on Generative Systems (in review)
Su 2
Slide 45 (of 45)
References
[a] Brown, S., B. Merker, and N.L. Wallin, An Introduction to Evolutionary Musicology, in The Origins of Music, S. Brown, B. Merker, and N.L. Wallin, Editors. 2000, MIT Press.
[b] Sloboda, J.A. and S.A. O'Neill, Emotions in Everyday Listening to Music, in Music and Emotion, theory and research.
2001, Oxford Press. p. 415-429. [c] Russell, J.A., Measures of emotion., in Emotion: Theory
research and experience., R.P.H. Kellerman, Editor. 1989, New York: Academic Press. p. 81-111.
[d] Schubert, E., Measurement and Time Series Analysis of Emotion in Music. 1999, University of New South Wales.
[e] Meyer, L.B., Emotion and Meaning in Music. 1956: The University of Chicago Press.
Su 3