A Social Virtual Game Where players are the screen and the
game!!!
Slide 2
Each Player Has a Pet Fish
Slide 3
They look after the fish, Feed it, Clean the Water, Bond with
it
Slide 4
During Game Mode: Release the Fish to a Communal Virtual Pond
to Mingle
Slide 5
Pond is made of a number of mobile devices
Slide 6
Fish move freely in the Pond Once in the pond, fish maybe
represented graphically by a ball of light etc. and not necessarily
as fish to start with
Slide 7
Game consists of 2 groups: players take turn to be in each
Fishermen Capture the fish 2 or 3 players Throw a fishing line into
the water to catch fish Using: mobiles, Leap motion, Kinect, Myo,
wii, etc Water Nymphs Rescue the fish - many players If a fish is
caught in their device (iPad, tablet) they can unhook it with touch
and shake They can make waves with movement
Slide 8
Fishermen, put bait on the hook and throw the line into the
pond
Slide 9
If a fisherman catches a fish: Their device shakes They can use
the fishing wheel to pull the fish forward Fish can go through all
the devices on its path to get to the fisherman, giving each person
a chance to release it There maybe obstacles in the path
Slide 10
Once a fish caught in the Nymphs device they can: Unhook the
fish with their touch Shake of the device Make waves in the pond If
not quick enough, the fish goes to the next persons device until it
gets to the fisherman
Slide 11
Aim: Collecting Points in a specific amount of time Fishermen
have to catch as many fish as possible, the more devices the fish
has gone through the more points they collect Nymphs have to rescue
as many fish as possible
Slide 12
With points you can buy Things for your pet fish - aquarium,
garden pond, plants, friends
Other things to consider Different game modes not time based
Different kinds of fishing (e.g. ice fishing, blast
fishingdynamite, fly fishing) Different fish shark, puffer fish .
Other animals: deep sea creature, whale etc.
Slide 16
Objectives Aside from Collecting Points Can you get better at
this game? develop skills? What is the value of this game? Social
activity? Do the fish die and get re-incarnated? What about the
shape of the pond?
Slide 17
Future Extensions and Technologies AR fishermen use binoculars
to see the fish (using phones and AR) Google Glasses AI Cool
visuals, graphically outstanding Robot helicopters over the
water
Slide 18
Technology Required: Priority is the game before really cool
visuals OpenGL Some audio processing Java, Objective C, C#, HTML5,
Javascript Python, PHP, Ruby Bluetooth Location Tracking Wifi
Slide 19
The project on the whole This is an innovative project with
Cutting edge and non-existing technology Uses attention to
aesthetics and graphics Comes through out of the box thinking It
requires like mined people to get involved But it is a social game
and the more people get involved the better