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#BK-XXX Written by Audrey Prince, M. Ed. Illustrated by Tim Davis ��B-1�� MagneT alk Match-up Fantasy Adventures �200� Super Duper� Publications 1-�00-2��-���� ww w.superduper 22 Jungle Animals – Pictures Directions: Have the student review the vocabulary words below by looking at the magnets and/or the pictures on the game board. You may also have the student cut out the pictures above to use with the black and white scene on page 21. Check the boxes beside each word to keep track of the student’s ability to use language receptively (R – pointing to the items) and expressively (E – saying the name of each item). Receptive Language: Teacher/Helper says, “Pick up / Point to the ______________________.” Expressive Language: Teacher/Helper points to item and says, “What is this?” Child responds, “That’s a / an____.” or “Those are ____.” Jungle Animals – Vocabulary Magnets R E Monkey Elephant Bananas Palm Leaf/Umbrella Coconuts Game Board R E Canoe Crocodile Toucan Butterfly Drums R E River Rocks Huts Tree R E Bushes 25 alk Match-up Fantasy Adventures ©2006 Super Duper® Publications 1-800-277-8737 www.superduperinc.com Directions: Teacher/Helper reads the story to the child and puts magnets on the board when telling the story. Teacher/Helper may choose to lay out the magnets for the child to place on the board as the teacher reads the story. After reading the story, complete the Story Chart on page 30. Directions: Cut out the pictures below and arrange them in sequence of story events (1, 2, 3, 4, 5). Jungle Animals – Reading Comprehension Drums for Kyle Long, long ago in the jungle, a group of animal friends lived next to a tree. They called to each other when it was time to play. Ellie Elephant used her trunk like a horn. Tony Toucan would “screech” and Millie Monkey would “hoo-hoo-hah.” But Kyle Crocodile was sad because he couldn’t make loud noises. So, the friends got together and found a set of drums from a nearby village to give to Kyle. Now Kyle uses the drums to call his friends when he is ready for them to come over and play by the river. Dir ections: T eacher/Helper reads the story to the child and puts magnets on the board when T T telling the story . T eacher/Helper may choose to lay out the magnets for the child to place on the T T board as the teacher reads the story . After reading the story , complete the y y Story Chart on page 30. t Jungle Animals – eading Compr ehension Drums for Kyle Long, long ago in the jungle ag a tree. They called ty g to the items) and expressively pressive (E – saying the name of each item). y Te acher/Helper says, Pick up / Point to th e ______________________.” acher/Helper points to item and says, What is this?” Child responds, “That’ s a/ an____.” Boar d Dir ections: Cut pictures below a them in sequence events (1, 2, 3, 4, 5 Fantasy Adventures Fantasy Adventures #GB-186 Grades 2–5 Ages 7 & Up

• Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

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Page 1: • Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

$20 Minimum Order

XXXXX

#BK

-XX

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Internal Tracking #

www.superduperinc.com1-800-277-8737

Written by Audrey Prince, M. Ed.Illustrated by Tim Davis

MagneTalk® Match-up Fantasy Adventures includes five duplicate sets of game boards (Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity Book. The lessons will help your students strengthen their language and literacy skills. Fantasy Adventures targets the following areas.

• Vocabulary (Receptive & Expressive) • Storytelling • Simple Following Directions • Story Charting • Conditional Following Directions • Story Sequencing • Deductive Reasoning (Cloze Activities) • Summarizing • Reading Comprehension • Creative Thinking

You can use Fantasy Adventures with one child, two children, or in group activities. It includes…

• Magnetic-Receptive Barrier • Each side is a write on-wipe off board. • Each side also holds a game board. • Made of sturdy plastic with center plate for durability. • Folds in for easy storage. • Includes a Bonus dry erase marker.

• 66-Page Reproducible Activity Book • 45 Target Skill Pages • 20 simple stories with a problem and a solution • Black & White copies of the boards and magnets for extra practice. • Extension Activities • Extra Reproducibles • Parent Letter • BONUS Open-Ended Activity Pages and Awards

• 10 Colored and Laminated Game Boards • Five Themes: Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times • Two boards per theme. • BONUS activity board for Story Charting • 100 Magnetic Pieces • 10 magnets for each game board

Your kids will have a mag-nificent time with the MagneTalk® Match-up Fantasy Adventures!

MagneTalk® Match-up Fantasy Adventures

��B-1�� MagneTalk� Match-up Fantasy Adventures • �200� Super Duper� Publications • 1-�00-2��-���� • www.superduper

22

Jungle Animals – Pictures

Directions: Have the student review the vocabulary words below by looking at the magnets and/or the pictures on the game board. You may also have the student cut out the pictures above to use with the black and white scene on page 21. Check the boxes beside each word to keep track of the student’s ability to use language receptively (R – pointing to the items) and expressively (E – saying the name of each item). Receptive Language: Teacher/Helper says, “Pick up / Point to the ______________________.”Expressive Language: Teacher/Helper points to item and says, “What is this?” Child responds, “That’s a / an____.” or “Those are ____.”

Jungle Animals – Vocabulary

MagnetsR E

MonkeyElephantBananasPalm Leaf/UmbrellaCoconuts

Game BoardR ECanoeCrocodileToucanButterflyDrums

R ERiverRocksHutsTree

R EBushes

25

alk® Match-up Fantasy Adventures • ©2006 Super Duper® Publications • 1-800-277-8737 • www.superduperinc.com

Directions: Teacher/Helper reads the story to the child and puts magnets on the board when

telling the story. Teacher/Helper may choose to lay out the magnets for the child to place on the

board as the teacher reads the story. After reading the story, complete the Story Chart on page 30.

Directions: Cut out the pictures below and arrange them in sequence of story events (1, 2, 3, 4, 5).

Jungle Animals – Reading Comprehension

Drums for Kyle Long, long ago in the jungle, a group of animal friends lived next to

a tree. They called to each other when it was time to play. Ellie Elephant

used her trunk like a horn. Tony Toucan would “screech” and Millie Monkey

would “hoo-hoo-hah.” But Kyle Crocodile was sad because he couldn’t make

loud noises. So, the friends got together and found a set of drums from a

nearby village to give to Kyle. Now Kyle uses the drums to call his friends

when he is ready for them to come over and play by the river.

Directions: Teacher/Helper reads the story to the child and puts magnets on the board when

TTtelling the story. Teacher/Helper may choose to lay out the magnets for the child to place on the

TTboard as the teacher reads the story. After reading the story, complete the yy

Story Chart on page 30.t

Jungle Animals – eading Comprehension

Drums for KyleLong, long ago in the jungle a g

a tree. They called

ty p g to the items) and expressivelypressive y (E – saying the name of each item).y

Teacher/Helper says, “Pick up / Point to the ______________________.”acher/Helper points to item and says, “What is this?” Child responds, “That’s ’’ a / an____.”

Board

Directions: Cut pictures below athem in sequenceevents (1, 2, 3, 4, 5

Fantasy AdventuresFantasy Adventures

©2006 Super Duper® Publications. All rights reserved. Printed in China G00110281128824 ISBN 978-1-58650-645-2 #GB-186

#GB-186Grades 2–5Ages 7 & Up

www.superduperinc.com1-800-277-8737

Map_it_out_Cover_Rev.indd 1 12/21/12 4:46 PM

Page 2: • Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

IntroductionMagneTalk® Match-up Fantasy Adventures includes five duplicate sets of game boards

(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity Book. The lessons will help your students strengthen their language and literacy skills. Fantasy Adventures targets the following areas.

• Vocabulary (Receptive & Expressive) • Storytelling • Simple Following Directions • Story Charting • Conditional Following Directions • Story Sequencing • Deductive Reasoning (Cloze Activities) • Summarizing • Reading Comprehension • Creative Thinking

Games and Activities

You can use MagneTalk® Match-up Fantasy Adventures with one or more children.

For extra practice, you can copy the scenes, pictures, and activities for the children to complete in class or at home.

Other Game Ideas

• Compare If You Dare Place the Barrier between two players. Give each player a match-up scene and magnets for that scene. Player One tells Player Two where he/she is placing a magnet. Player Two listens and places the magnet in the same place on the scene. After all the magnets have been placed, the players compare their scenes. Continue in turn, allowing the Players to swap roles.

• Teacher Turns Copy the scene and magnets that you would like to use from the Activity Book. Give each student a copy of the scene, the pictures of the magnets, and glue or tape. Choose one student to be the teacher/helper and give directions. The other members of the group will follow the directions. When finished, have the group members compare their scenes.

One Student

1. Set up the Barrier. Slide a game board into the slot. Give the student magnets and the board.

2. Choose an Activity Sheet from the Activity Book.

3. Review the vocabulary (receptively and expressively), basic concepts, and directions that the student will need to know.

4. Have the student follow the directions on the sheet.

Two Students

1. Set up the Barrier. Slide a game board into the slot. Give the students magnets and boards.

2. Choose an Activity Sheet from the Activity Book.

3. Review the vocabulary (receptively and expressively), basic concepts, and directions that the students will need to know.

4. Have the students follow the directions on the sheet.

iii #GB-186 MagneTalk® Match-up Fantasy Adventures • ©2006 Super Duper® Publications • 1-800-277-8737 • www.superduperinc.com

Page 3: • Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

#GB-186 MagneTalk® Match-up Fantasy Adventures • ©2006 Super Duper® Publications • 1-800-277-8737 • www.superduperinc.comiv

It is important to teach students the main parts of a story. This skill helps a student develop the mental framework of story organization and will ultimately transfer into his/her ability to comprehend what he/she reads and to relate events to others.

Each story in this book has a simple plot with only a few characters. The plot includes two events - a problem followed by a solution. Help students identify the “important parts” (character, setting, problem, and solution) of the story using the Story Chart at the end of each section.

Extension Activities

• Story Telling Rubric: Ask the child to tell fanciful stories of his/her own. Use the Story Telling Rubric to determine the strengths or weaknesses the student might have in his/her story construction (p. 52).

• Mini-Summary Book: Students create a Mini-Summary Book using the sequence pictures included with each story. They also write a brief summary of each event (pp. 53-54).

• Create Your Own Story: Students write and illustrate their own story (p. 55).

• Change the Story Ending: Students write and/or draw a new story ending (p. 56).

• Additional Activities: More ideas for story recall and storytelling (pp. 57-58).

Teaching Children to Tell Stories in 3 Easy Steps1. Illustrate that stories are like our bodies – they have many parts that all work together.

2. The “important parts” of a story are:

✔ characters (the people or animals in the story),

✔ setting (time or place that the story occurs),

✔ problem (a difficulty that the character(s) has/have to overcome or solve), and

✔ solution (how the character resolves the difficulty or problem).

3. Later as students improve their storytelling ability and include the “important parts,” ask them to give more details in their descriptions. For example, have them tell how characters feel, increase the number of events between the problem and solution, add more descriptions of the setting, etc.

For six different awards, see pages 59-62.

Story Activities

Page 4: • Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

v #GB-186 MagneTalk® Match-up Fantasy Adventures • ©2006 Super Duper® Publications • 1-800-277-8737 • www.superduperinc.com

Table of ContentsCandy City........ ..................................................................................................... 1–10 Scene .......................................................................................................... 1 Pictures and Vocabulary ............................................................................ 2 Following Directions/Conditional Following Directions ......................... 3 Cloze Activity ............................................................................................. 4 Fantasy Stories & Picture Sequence Cards ........................................... 5–9 Story Chart ............................................................................................... 10

Pirates on Mermaid Island ................................................................................. 11–20 Scene ........................................................................................................ 11 Pictures and Vocabulary .......................................................................... 12 Following Directions/Conditional Following Directions ....................... 13 Cloze Activity ........................................................................................... 14 Fantasy Stories & Picture Sequence Cards ....................................... 15–19 Story Chart ............................................................................................... 20

Jungle Animals ................................................................................................... 21–30 Scene ........................................................................................................ 21 Pictures and Vocabulary .......................................................................... 22 Following Directions/Conditional Following Directions ....................... 23 Cloze Activity ........................................................................................... 24 Fantasy Stories & Picture Sequence Cards ....................................... 25–29 Story Chart ............................................................................................... 30

Princesses & Knights .......................................................................................... 31–40 Scene ........................................................................................................ 31 Pictures and Vocabulary .......................................................................... 32 Following Directions/Conditional Following Directions ....................... 33 Cloze Activity ........................................................................................... 34 Fantasy Stories & Picture Sequence Cards ....................................... 35–39 Story Chart ............................................................................................... 40

Dinosaur Times ................................................................................................... 41–50 Scene ........................................................................................................ 41 Pictures and Vocabulary .......................................................................... 42 Following Directions/Conditional Following Directions ....................... 43 Cloze Activity ........................................................................................... 44 Fantasy Stories & Picture Sequence Cards ....................................... 45–49 Story Chart ............................................................................................... 50

Extension Activities ....................................................................................................... 51–58

Awards ........................................................................................................................... 59–62

Page 5: • Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

1 #GB-186 MagneTalk® Match-up Fantasy Adventures • ©2006 Super Duper® Publications • 1-800-277-8737 • www.superduperinc.com

Can

dy C

ity

Page 6: • Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

#GB-186 MagneTalk® Match-up Fantasy Adventures • ©2006 Super Duper® Publications • 1-800-277-8737 • www.superduperinc.com2

Candy City – Pictures

Directions: Have the student review the vocabulary words below by looking at the magnets and/or the pictures on the game board. You may also have the student cut out the pictures above to use with the black and white scene on page 1. Check the boxes beside each word to keep track of the student’s ability to use language receptively (R – pointing to the items) and expressively (E – saying the name of each item).

Receptive Language: Teacher/Helper says, “Pick up / Point to the ______________________.”

Expressive Language: Teacher/Helper points to item and says, “What is this?” Child responds, “That’s a / an____.” or “Those are ____.”

Candy City – Vocabulary

MagnetsR E❑ ❑ Marshmallow Bench❑ ❑ Candy Corn Flowers❑ ❑ Peppermint Fish❑ ❑ Boy on Unicycle❑ ❑ Gumdrop Car❑ ❑ Cotton Candy Cloud❑ ❑ Gum Stick Birds❑ ❑ Candy Tart Worm❑ ❑ Girl Eating Candy❑ ❑ Boy Holding Lollipop

Game BoardR E❑ ❑ Street/Road❑ ❑ Chocolate River❑ ❑ Butterscotch Sun❑ ❑ Ice Cream❑ ❑ Popsicles❑ ❑ Lollipop Trees❑ ❑ Chocolate Bar Buildings❑ ❑ Candy Cane Street Light❑ ❑ Peanut Butter Cup Boat/Spoon Oar

R E❑ ❑ Sky❑ ❑ Gummy Bears❑ ❑ Cookie Jar❑ ❑ Dog❑ ❑ People (3)❑ ❑ Bridge❑ ❑ Popcorn

Page 7: • Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

3 #GB-186 MagneTalk® Match-up Fantasy Adventures • ©2006 Super Duper® Publications • 1-800-277-8737 • www.superduperinc.com

Candy City – Following Directions

Simple Following Directions (Position Words)

Directions: Have the teacher/helper read each direction to the child. The child responds by following the direction. (Note: If the child does not know all of the underlined position concepts, the teacher/helper may substitute any concept he/she desires.)

❑ Put the boy on the unicycle next to a lollipop tree.

❑ Put the gum stick birds over the chocolate bar.

❑ Put the cotton candy cloud below the sun.

❑ Put the girl eating candy in front of the cookie jar.

❑ Put the gumdrop car on the road.

❑ Put the marshmallow bench to the right of the road.

❑ Put the peppermint fish in the river.

❑ Put the boy holding the lollipop beside a candy cane street light.

❑ Put the tart worm under the bridge.

❑ Put the candy corn flower on the grass.

Conditional Following Directions

Directions: Have the teacher/helper read the conditional directions to the child. The child responds as appropriate.

❑ If the sun comes up in the morning, put the peppermint fish on the board.

❑ If you take a bath when you’re dirty, put the tart worm on the board.

❑ If grass is pink, put the candy corn flower on the board.

❑ If a frog can do math, put the boy on the unicycle on the board.

❑ If you like to play outside, put the marshmallow bench on the board.

❑ If you have blue eyes, put the girl eating candy on the board.

❑ If you are wearing something blue, put the boy holding a lollipop on the board.

❑ If it rains inside, put the gumdrop car on the board.

❑ If a cat “meows,” put the cotton candy cloud on the board.

❑ If glue is sticky, put the gum stick birds on the board.

10

10

Page 8: • Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

Directions: If you are using the barrier, teacher/helper reads the sentence. Child responds by putting the correct magnet on the board and saying the answer. To use the worksheet, have the child read/listen to the sentence, cut the picture from the bottom of the page, and glue/tape it in the correct box.

#GB-186 MagneTalk® Match-up Fantasy Adventures • ©2006 Super Duper® Publications • 1-800-277-8737 • www.superduperinc.com4

Candy City – Cloze Activity

1. In the chocolate river, I saw a swimming.

2. The loves to ride his unicycle to school each day.

3. Mr. Wrapper drives his to the candy factory.

4. Have you seen eating her afternoon snack?

5. The pink drops sweet rain on Candy City.

6. The grow along the roadside in Candy City and smell sweet.

7. If you need a rest in Candy City, take a break and sit on a in the park.

8. Look! High in the sky in Candy City there are two flying.

9. He is a funny kid. The loves to play with the lollipops in Candy City.

10. Moving along on the ground is very colorful!

Page 9: • Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

5

Directions: Cut out the pictures below and arrange them in sequence of story events (1, 2, 3, 4, 5).

#GB-186 MagneTalk® Match-up Fantasy Adventures • ©2006 Super Duper® Publications • 1-800-277-8737 • www.superduperinc.com

Directions: Teacher/Helper reads the story to the child and puts magnets (underlined in story) on the board when telling the story. Teacher/Helper may choose to lay out the magnets for the child to place on the board as the teacher reads the story. After reading the story, complete the Story Chart on page 10.

Candy City – Reading Comprehension

Candy City Park

Candy City had beautiful candy bar buildings and a giant cookie jar,

but it didn’t have a park. The citizens decided that the city needed a park

for everyone to enjoy. They planted candy corn flowers and lollipop trees all

around town. The citizens even put a marshmallow bench in the park, so that

people who came to visit the city could sit and enjoy Candy City Park.

PAR K

Page 10: • Reading Comprehension • Creative Fantasy ...(Candy City, Pirates on Mermaid Island, Jungle Animals, Princesses & Knights, and Dinosaur Times), duplicate magnets, and an Activity

#GB-186 MagneTalk® Match-up Fantasy Adventures • ©2006 Super Duper® Publications • 1-800-277-8737 • www.superduperinc.com10

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