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A Parallel Repetition Theorem for Entangled Projection Games
Thomas VidickSimons Institute, Berkeley
Joint work with Irit Dinur (Weizmann) and David Steurer (Cornell)
Direct Product Theorems• Consider task ; requires resources to achieve success
• What is the optimal way to solve independent instances ?
• DPT: solving instances of with resources must have success
• Question arises in diverse settings: – Circuits; power of restricted models of computation;
– Information theory; communication complexity;
– Multiplayer games: hardness amplification, cryptography
? –resource solver
Answer!
?
?
–resource solver
!
!
Instance of
Success
independent instances of
Multiplayer games
• Study originates in foundations of QM: EPR’35, Bell’64 → “Bell inequalities”;CHSH’69, Mermin’90s → nonlocal games
• Renewed interest over past years:randomness certification [Col’09,…,MS’14],
device-independent key distribution [BHK’05,…,VV’13],
testing quantum systems [MY’98,…,RUV’13]
• Independent line of work in classical complexity theory: PCP theorem, interactive proofs and hardness of approximation
• Referee interacts with playersMakes choice of inputs (questions); observes outputs (answers)
• Referee decides to accept/reject
:= max. prob. accept optimize over all strategies = state + measurements Accept! Reject!!
:= max. prob. accept optimize over all classical strategies
:= max. prob. accept optimize over all quantum strategies
Parallel repetition of multiplayer games• a two-player game. : copies of in parallel
– Select independent pairs of questions– Send all questions at once, receive all answers– Accept if and only if all instances would accept
• Can we relate to ?– (play each game independently)
– [Feige,Watrous] Simple game such that
• Parallel repetition question: does ? At what rate?
• Introduced in classical setting as means to “amplify soundness”;long sequence of results [Ver’94,…,Raz’98,Hol’09] yields almost-optimal bounds
• Quantum? XOR games [CSUU’07], unique games [KRT’08]: based on tight SDP [KV’12]: general games, but only polynomial decay
Check! Check! Check!
Results: parallel repetition of projection games• Projection game: for every pair of questions,
any answer from B determines unique validanswer from A
• Your favorite two-player game is a projection game!
• Exists universal transformation such that projection game and Could have
Main result: for every projection game ,
• Matches optimal bound in classical case, up to value of constant ([Hol’09]: )
𝑢𝑣
𝑎1𝑎2
𝑏1
𝑏5
XOR games
Uniquegames
Magic square
3SATgame
Projectiongames
Hidden matchinggame
Proof outline
1. Introduce a relaxation such that:
(i) is a tight relaxation:
(ii) is perfectly multiplicative:
2. Conclude: if ,
Rounding argument based on quantum correlated sampling lemmaUses projection game
𝑣𝑎𝑙 +¿
∗ (𝐺) ¿
𝜔∗(𝐺)
: semidefinite relaxation + positivity constraint on vector coefficients
→ shares multiplicativity properties of semidefinite relaxations
The relaxation • Three steps:
1. Relax condition on measurements (“”)
2. SDP-like relaxation to vector-valued matrices
3. Additional positivity constraint on coordinates
𝜔∗ (𝐺 )=¿ 𝐴𝑢𝑎 ,𝐵𝑣
𝑏 ,∨𝜓 ⟩Σ𝑢 ,𝑣 ,𝑎 ,𝑏𝑔𝑢 ,𝑣𝑎,𝑏⟨ 𝜓|𝐴𝑢
𝑎⊗𝐵𝑣𝑏|𝜓 ⟩
Game coefficients
𝜔∗ (𝐺 )=¿ 𝐴𝑢𝑎 ,𝐵𝑣
𝑏‖Σ𝑢 ,𝑣 ,𝑎 ,𝑏𝑔𝑢 ,𝑣𝑎 ,𝑏 𝐴𝑢
𝑎⊗𝐵𝑣𝑏‖∞
Σ𝑎 𝐴𝑢𝑎=Id‖Σ𝑎𝐴𝑢𝑎‖∞≤1
𝜔𝑆𝐷𝑃∗ (𝐺 )=¿ �⃗�𝑢
𝑎 , �⃗�𝑣𝑏‖Σ𝑢 ,𝑣 ,𝑎 ,𝑏𝑔𝑢 ,𝑣
𝑎 ,𝑏 �⃗�𝑢𝑎⊗�⃗�𝑣
𝑏‖∞‖Σ𝑎 �⃗�𝑢
𝑎⊗ �⃗�𝑢𝑎‖∞1 /2≤1
𝑎1
𝑎9¿
𝐴Ω𝑢𝑎
𝐴1𝑢𝑎
𝜔∗ (𝐺 )≤¿ 𝐴𝑢𝑎 ,𝐵𝑣
𝑏‖Σ𝑢 ,𝑣 ,𝑎 ,𝑏𝑔𝑢 ,𝑣𝑎 ,𝑏𝐴𝑢
𝑎⊗𝐵𝑣𝑏‖∞
‖Σ𝑎𝐴𝑢𝑎⊗𝐴𝑢
𝑎‖∞1 /2≤1
Variables are vector-valued matrices:
𝐴𝜔𝑢𝑎 ≥0 ∀𝜔 ,𝑢 ,𝑎
𝑣𝑎 𝑙+¿∗ (𝐺 )=¿ �⃗�𝑢
𝑎,𝐵 𝑣𝑏‖Σ𝑢,𝑣 ,𝑎 ,𝑏𝑔𝑢,𝑣
𝑎 ,𝑏 �⃗�𝑢𝑎⊗𝐵 𝑣
𝑏‖∞¿E𝜔∈Ω 𝐴𝜔𝑢
𝑎 ⊗𝐵𝜔𝑣𝑏
�⃗�𝑢𝑎=¿(i)
(ii)
A quantum correlated sampling lemma
• Consider the following distributed task:
– A,B share of their choice
– Receive classical descriptions of , in s. t.
– Goal: using local operations alone, create s.t.
• : quantum state embezzlement [vDH’09]
→ Use embezzling state
• We give robust procedure; achieves Main challenge is dealing with near-degeneracies in spectrum
• Generalizes classical correlated sampling lemma from [Hol’09]
Procedure in [vDH’09] is not robust: |Ψ ⟩= 1
√2|0 ⟩|1 ⟩+ 1
√2|1 ⟩|0 ⟩
¿ Γ ⟩→|Ψ ⟩⊗∨ 𝑗𝑢𝑛𝑘⟩
¿ Γ ⟩→|Ψ ⟩⊗∨ 𝑗𝑢𝑛𝑘⟩
LO
Summary• First exponential parallel repetition theorem for entangled games
– Applies to projection games
– Proof introduces tight, multiplicative relaxation inspired from semidefinite relaxation
– Rounding argument based on quantum correlated sampling lemma
• Extend to general games? (See next talk for different approach)
• Low soundness case? Direct product results? (Exist in classical case!)
• General paradigm: relaxation optimizes over “partial strategies”→ Useful in other contexts? Parallel repetition for QMA(2)? Channels?
Questions
Thank you!