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A Model Point-to-point and multi-point Inherently digital and interpreted by a computer Zero barrier to entry; universally available Infrastructure free Integrated with public safety A place for viral innovation VHF-Marine for the general population

A Model Point-to-point and multi-point Inherently digital and interpreted by a computer Zero barrier to entry; universally available Infrastructure free

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Page 1: A Model Point-to-point and multi-point Inherently digital and interpreted by a computer Zero barrier to entry; universally available Infrastructure free

A Model

Point-to-point and multi-point

Inherently digital and interpreted by a computer

Zero barrier to entry; universally available

Infrastructure free

Integrated with public safety

A place for viral innovation

VHF-Marine for the general population

Page 2: A Model Point-to-point and multi-point Inherently digital and interpreted by a computer Zero barrier to entry; universally available Infrastructure free

Proximal Networks

A locality of interest, not a specific destination

Proximity beyond geo-position

The character of the population

Operates with no grownup supervision

Broadcasts, and P2P

Citizen’s Band for the Internet Era

Page 3: A Model Point-to-point and multi-point Inherently digital and interpreted by a computer Zero barrier to entry; universally available Infrastructure free

Opportunity

Services based on dimensions of nearness

A physical manifestation of social networking

Resurgence of stand-alone operation

Limits of mobile devices

It’s also about device mashups (Holtzman)

Citizen’s Band for the Internet Era

Page 4: A Model Point-to-point and multi-point Inherently digital and interpreted by a computer Zero barrier to entry; universally available Infrastructure free

Secondary Indicia

Scaling access networks is hard

Infrastructure-free is important

The idea is as important as the technique

Space matters

Third Cloud Reasoning