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http://vishnur-online.blogspot.com  A Complete Guide to Adobe Flash Scripting  Full Screen Command Select the First frame right click actions fscommand("fullscreen", "true");  Quit Command Create button actions  on (release) { fscommand("quit"); } Go to Next Page Select & right click the button actions  on (press) { gotoAndPlay("typ e the scene name", 1); }  URL Command Select the Button actions  on (release) { getURL("type the folder name", "_self"); }  On mouse Command

A Complete Guide to Adobe Flash Scripting

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Page 1: A Complete Guide to Adobe Flash Scripting

8/7/2019 A Complete Guide to Adobe Flash Scripting

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A Complete Guide to Adobe

Flash Scripting

 Full Screen Command

Select the First frame right click actions 

fscommand("fullscreen", "true");

 

Quit Command

Create button actions 

on (release) {fscommand("quit");

}

Go to Next Page

Select & right click the button actions 

on (press) {

gotoAndPlay("type the scene name",

1);}

 

URL Command

Select the Button actions 

on (release) {

getURL("type the folder name",

"_self");}

 

On mouse Command

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First create the Movie clip drag the movie clip in

to the current scene 

Actions 

onClipEvent (load) {

_x = 0;_y = 0;

speed = 5;

}

onClipEvent (enterFrame) {

endX = _root._xmouse;

endY = _root._ymouse;

_x += (endX-_x)/speed;_y += (endY-_y)/speed;

}

 

Stop All sounds

Mute all sounds when clicked in a button actions 

on (press) {stopAllSounds();

 

}

Juke box Command

Import the sound in to the library press F11  

right click the sound linkage 

Tick Export for action script and give a Name

create the button Actions 

on (press) {

stopAllSounds();

mysound = new Sound();

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mysound.attachSound("type the sound

name");

mysound.start();

}

 Mouse Trail

Select the first frame right click actions 

 

Text = "keltron animation campus";

letters = Text.split("");

letterformat = new TextFormat();

letterformat.font = "Tahoma";letterformat.align = "center";

letterformat.size = "10";

spacing = 6;

speed = 2;

for (var LTR = 0; LTR<letters.length; LTR++) {

mc = _root.createEmptyMovieClip(LTR+"l",

LTR);

mc.createTextField(letters[LTR]+"t", LTR,

LTR*spacing, 10, 20, 20);

with (mc[letters[LTR]+"t"]) {

text = letters[LTR];

setTextFormat(letterformat);

selectable = false;

}

if (LTR) {

mc.prevClip = _root[(LTR-1)+"l"];

mc.onEnterFrame = function() {

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this._x += (this.prevClip._x-

this._x+5)/speed;

this._y += (this.prevClip._y-this._y)/speed;

};

} else {mc.onEnterFrame = function() {

this._x += (_root._xmouse-

this._x+10)/speed;

this._y += (_root._ymouse-this._y)/speed;

};

}

Game Command

First create a Movie Clip apply the actions  

 

onClipEvent (enterFrame) {

if ((Key.isDown(Key.LEFT)) &&

!(Key.isDown(Key.RIGHT))) {

this._x -= 5;

this._rotation=270;

}

if ((Key.isDown(Key.RIGHT)) &&

!(Key.isDown(Key.LEFT))) {

this._x += 5;

this._rotation=90;

}

if ((Key.isDown(Key.UP)) &&

!(Key.isDown(Key.DOWN))) {

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this._y -= 5;

this._rotation=0;

}

if ((Key.isDown(Key.DOWN)) &&

!(Key.isDown(Key.UP))) {this._y += 5;

this._rotation=180;

}

if ((Key.isDown(Key.UP)) &&

(Key.isDown(Key.RIGHT)) &&!(Key.isDown(Key.DOWN))

&& !(Key.isDown(Key.LEFT))) {

 this._rotation=45;

}

if ((Key.isDown(Key.DOWN)) &&

(Key.isDown(Key.RIGHT)) &&!(Key.isDown(Key.UP)) &&

!(Key.isDown(Key.LEFT))) {

 

this._rotation=135;

}

if ((Key.isDown(Key.DOWN)) &&

(Key.isDown(Key.LEFT)) &&!(Key.isDown(Key.UP)) &&

!(Key.isDown(Key.RIGHT))) {

 

this._rotation=225;

}

if ((Key.isDown(Key.UP)) && (Key.isDown(Key.LEFT))

&&!(Key.isDown(Key.RIGHT)) &&

!(Key.isDown(Key.DOWN))) {

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this._rotation=315;

}}