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A Cognitive Model of Collaborative Acts
John T. Nosek
Temple University
©2002
Outline
• Goal: IT to Support Effective Team Action for Difficult Problems
• Background: Provide Preciseness &
Direction• Cognitive Model of Collaborative Acts• Research Issues
To Achieve Effective Team Action:
• Right knowing
• Right team members
• Right time
Agent/Environment System:Focus on Action
Action, Meaning, & Knowing
• Knowledge - Capacity to Act (Attunement); Capacity to discern action possibilities in the environment
• Affordance - Action possibility offered (relative to the capacities of an actor class)
• Information - that which reveals affordance.
Action, Meaning, & Knowing (cont.)
• Meaning -– direct pickup from environment– not self aware– appears as 3rd party observation or reflection:
• projection of structure onto environment
• judgment
• Knowing - dynamic process of above
Perceived Affordance
• Relevant to Particular Actor
• Active Selection– Attunement: Capacities to perceive affordance– Needs and Goals
Cognitive Model of Collaborative Acts
What is the jumpability of the stream?
Grazing By The Stream
Danny Deer
Running For Fun: Comes Upon a Stream
Running For His Life: Comes Upon a Stream
Individual Cognitive Model
Selection: Attunement (includes Experience) + Current Activity + Goal Available Information Pickup
Behavior(Observed Perceived
Affordances)
+
Last Week: I jumped and survived, but Dilbert didn’t and he died.
Running For Their Lives, Tethered: Come Upon a Stream
Perception - non self-aware(shallow knowledge: Attunement
to reveal Cognitive Constructs, )
Conception: Deeper, Reflective
Judgment: JumpablePotency: VeryAction: Getting more jumpable
Informationstructures
Receiving AgentVery Jumpable,
Increasingly
Message
Constructing Shared Meaning
Sir, request permission
to jump
Running For Their Lives Tethered: Need
Permission From
Sammy the Snake
At Headquarters
Come Upon a Stream -
Animal
Levels of Social and Subjective Worlds:Attunement
HumanCulture
Experience
Subjective
Social
Subjective
Social
Subjective
Social
Message Construction Using Habermasian Ideas
Judgment: ThreatPotency: SeriousAction: Getting Worse
Informationstructures
Receiving AgentSerious Threat,
Worsening
Message
Constructing Shared Meaning
Cognitive Model of Collaborative Acts Agent 1, Time 1
Selection State: Attunement (includes Experience) + Current Activity + Goal Available Information Pickup
+
Behavior: Messsage for Agent 2
Agent 1, Time 2 (Initiation of Collaborative Act):Need to Attune Agent 2 to Perceive Affordance
Reflection: (Become self-aware): Available Information Pickup + Affordance (Judgment) + Judgments of Other (Including Attunement to Perceive Affordance)
Selection State: Attunement + Current Activity + Goal
+
Agent 2, Time 2Completion of Collaborative Act
+
Selection State: Attunement (Including those towards Agent 1) + Current Activity + Goal
Information Pickup (including message from Agent 1)
Behavior
Activity, Goal, and AffordanceJumpability
Activity Goal Jumpable Not JumpableGrazing by Eat Not Evoked
Running toward Fun Running toward Survival Running toward Message:
"Have Fun" Running toward Message:
"Dilbert did notjump and died"
Command andControl
Make bestdecision for
Danny
Not possible to EvokeEvoke other - threat
Cognitive Model of Collaborative Acts: Research Questions
• Model Predicability and Testability
• Perceived Set of Affordances– Training?– Reduce information overload?– Attention Management?
• Team Constructs
• Better Collaboration Envelopes™
Summary
• Agent/Environment System
• Constructing Shared Meaning– Perception - Conception (Reflection)– Lifeworld attunements
• Action Oriented– Affordance (Action available to agent class)– Selection:
• Attunement - Capacity to Perceive Action Availabilities (Experience/Knowledge):• Goals