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7/31/2019 97539853 NCCL Dota Rules
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National Cyber Collegiate LeagueOfficial Dota Rules
GENERAL
Game used: Dota v6.74c (or latest official release)
Competition method: 5 versus 5 (Team play, 5 players per team)
Game mode: Captain Mode (CM)
Sides: (Sentinel / Scourge; Ban first) decided by a coin toss.
Victory condition: The first team to destroy the other teams ancient (main
building).
NCCL SPECIFIC RULES
Each team must consist of members from the same school (no mixed teams).
Members must be enrolled to a semester of their respective school within June
2012 to October 2012.
Upon registration, participants MUST present proof of enrollment which can be
two of the following:
1. Validated School ID
2. Official Registration Form
3. School Certificate (original)
Participants are then required to prove their identity before accepting their
registration through confirmation of credentials (loggin in 2-5 personal
accounts e.g. university module, social networking site, etc.)
TOURNAMENT SPECIFIC RULES
Competitors must be clothed politely and appropriately.
Competitors must be available for post-tournament awards ceremonies,
photographs, interviews, or other tournament events.
All competitors must be present at the tournament area 15 minutes prior to
their scheduled match.
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Tournament PCs are only to be used for match play only. Any other activities
on the PCs are not allowed (ie checking emails, surfing the net, etc).
Each team will be given around 10 to 15 minutes to set up their equipment
after which, the match will immediately start.
If a competitor has to leave the tournament area during their scheduled match,
a referee/ official must be informed.
The tournament area is restricted only to tournament competitors. Competitors
are not allowed to enter the tournament area with companions that are not
participating in the tournament. In addition, tournament officials reserve the
right to deny anyone, even a competitor from entering the tournament area
within reason.
At the conclusion of match play, teams are expected to break down their
equipment in an orderly manner. Teams need to straighten their tournament
area up once they break down. Please take into consideration that other
matches may be taking place and it would be unsportsmanlike to disturb other
competitors while competing.
SUBSTITUTIONS
The tournament official or referees must be informed if any substitutions are to
be done.
Teams are allowed to substitute twice only in the tournament.
Substitutions can only be done before or after a match is done and not during.
The substitute player must be registered with the team prior to the tournament
starting.
The substitute player for the team must not be playing for any other team in
the tournament.
RESTRICTIONS
The sharing of basic regeneration items, consumables, and gems are allowed.
Items shared may not be kept or used for any other purpose (ie reselling).
It is not allowed to purposefully suicide to drop item for another player.
It is not allowed to block his own creeps with the help of spells. It is only
allowed to use hero model to intercept creeps.
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Backdooring is allowed.
Any cheats, hacks or exploits are illegal and not allowed in play.
DISCONNECTIONS
In the case of a disconnection, the game can be continued from the latest
save. The person who hosted the lobby for the match will have the option to
load from a save file when they host again. Saving the game in case of
disconnections is the responsibility of both competing teams in a match.
In the unlikely event that the reload does not work, the game will be replayed
with the same exact hero picks and lane movements until the first creep wave
of the Sentinel and Scourge side meets.
CONDUCT
Competitors will conduct themselves in a reasonable manner, maintaining a
friendly and polite demeanor to spectators, competitors, members of the press,
tournament staff, and to other participants of the event.
Competitors must remain quiet when inside the designated tournament area.
Talking is permitted, but must be kept at a reasonable level, and away from
other competitors. It is strictly forbidden for spectators to communicate with a
player while he or she is competing.
Competitors will refrain from the use of vulgar language during the entire
competition. All rules of conduct also apply to chatting through the gameconsole.
Competitors are expected to compete in a professional manner. Throwing a
match, halting play without cause, or showing a flagrant lack of effort will be
construed as a violation of player conduct, and will result in match forfeit and
disqualification from the tournament.
The board of referees has the right to disqualify and dismiss any registered
player from the tournament, at their discretion, at any stage of the
tournament, for any reason, with no prior warning to the player.
CHEATING AND EXPLOITS
Exploiting game or map bugs/glitches/flaws ("exploits") for the purposes of
gaining an unfair advantage is prohibited. Exploits that are not specifically
named here are still prohibited but will be dealt with on a case-by-case basis.
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The use of any third-party addons, hooks, programs or wrappers that interact
with or alter the game, its appearance or behaviour for the purposes of gaining
an unfair advantage is prohibited. Players and teams caught using such addons
will, at the discretion of the tournament administrators, be removed from the
tournament and forfeit any prizes awarded by their position.
Impersonating an eligible player by attempting to alias as them is prohibited
and will result in the aliasing player and the player they are aliasing as being
removed from the tournament.
If a team is caught for aliasing twice, be it in the same match or in different
matches, the entire team will be removed from the tournament and forfeit any
prizes awarded by their position.
PUNISHMENT AND DISPUTES
The dispute process has been set up for team captains to report teams and/orplayer(s) that may have broken the rules of the tournament
Tournament administrators may initiate a dispute if they witness a team in
breach of the rules during the course of administrating a match.
Team captains must lodge disputes within fifteen (15) minutes of match
completion.
To lodge a dispute, a team captain must report to a tournament administrator.
When lodging the dispute, please include all relevant information and evidence
to support the allegation.
Disputes lodged with insufficient supporting information and/or evidence will
be closed without an investigation being opened.
Once a dispute has been lodged and received by the administrators, disputes
will be handled in a three stage process:
1. Checked for Merit: The administrators will assess the submitted evidence
and make a determination whether there is sufficient evidence presented to
support an investigation into the dispute. If it is determined that there is
sufficient evidence, then the dispute will move onto the next stage,otherwise the dispute will be closed and no further action will be taken.
2. Administrator Investigation: The administrators will investigate the lodged
dispute and may request additional supporting evidence such as POV
demos.
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3. Deliberation and Ruling: Once the dispute has been investigated, the
administrators will deliberate and make a ruling. The ruling will be posted
and 'stickied' in the disputes sub-forum and an announcement made. All
rulings are final.
FORFEIT AND DEFAULTS
By accepting an invitation to this tournament, participants are making a
commitment to attend all scheduled contests. It is with this commitment in
mind that the following policy regarding forfeits has been designed.
Any team that fails to appear for any scheduled Standard Match will be
charged with a forfeit. Similarly, a forfeit will result when a team does not have
the minimum number of required players in the time allocatted to start a
match. A Standard Match forfeit will count as a loss. Standard Matches include
any match that is not a quarter-final, semi-final, grand final, play-off or special
match.
Any team that fails to appear for a Finals Match or indicates an inability to
appear prior to a Finals Match, including but not limited to, quarter-finals, semi-
finals, grand finals and play-offs, will be charged with a forfeit.
Similarly, a forfeit will result when a team does not have the minimum number
of required players in the time allotted to start a finals match. A Finals Match
forfeit will count as a loss and incur immediate expulsion from the tournament
including forfeiture of all tournament prizes that would have been awarded by
their end placing or position.
Individual players of a forfeiting team will also become ineligible for tandem
awards upon a Finals Match forfeit. This policy will be strictly enforced.
In an effort to avoid match forfeits, please take advantage of player exceptions
Any team that forfeits two Standard Matches during the course of the
tournament will forfeit all tournament prizes that would have been awarded to
them by their end placing or position.