97539853 NCCL Dota Rules

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    National Cyber Collegiate LeagueOfficial Dota Rules

    GENERAL

    Game used: Dota v6.74c (or latest official release)

    Competition method: 5 versus 5 (Team play, 5 players per team)

    Game mode: Captain Mode (CM)

    Sides: (Sentinel / Scourge; Ban first) decided by a coin toss.

    Victory condition: The first team to destroy the other teams ancient (main

    building).

    NCCL SPECIFIC RULES

    Each team must consist of members from the same school (no mixed teams).

    Members must be enrolled to a semester of their respective school within June

    2012 to October 2012.

    Upon registration, participants MUST present proof of enrollment which can be

    two of the following:

    1. Validated School ID

    2. Official Registration Form

    3. School Certificate (original)

    Participants are then required to prove their identity before accepting their

    registration through confirmation of credentials (loggin in 2-5 personal

    accounts e.g. university module, social networking site, etc.)

    TOURNAMENT SPECIFIC RULES

    Competitors must be clothed politely and appropriately.

    Competitors must be available for post-tournament awards ceremonies,

    photographs, interviews, or other tournament events.

    All competitors must be present at the tournament area 15 minutes prior to

    their scheduled match.

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    Tournament PCs are only to be used for match play only. Any other activities

    on the PCs are not allowed (ie checking emails, surfing the net, etc).

    Each team will be given around 10 to 15 minutes to set up their equipment

    after which, the match will immediately start.

    If a competitor has to leave the tournament area during their scheduled match,

    a referee/ official must be informed.

    The tournament area is restricted only to tournament competitors. Competitors

    are not allowed to enter the tournament area with companions that are not

    participating in the tournament. In addition, tournament officials reserve the

    right to deny anyone, even a competitor from entering the tournament area

    within reason.

    At the conclusion of match play, teams are expected to break down their

    equipment in an orderly manner. Teams need to straighten their tournament

    area up once they break down. Please take into consideration that other

    matches may be taking place and it would be unsportsmanlike to disturb other

    competitors while competing.

    SUBSTITUTIONS

    The tournament official or referees must be informed if any substitutions are to

    be done.

    Teams are allowed to substitute twice only in the tournament.

    Substitutions can only be done before or after a match is done and not during.

    The substitute player must be registered with the team prior to the tournament

    starting.

    The substitute player for the team must not be playing for any other team in

    the tournament.

    RESTRICTIONS

    The sharing of basic regeneration items, consumables, and gems are allowed.

    Items shared may not be kept or used for any other purpose (ie reselling).

    It is not allowed to purposefully suicide to drop item for another player.

    It is not allowed to block his own creeps with the help of spells. It is only

    allowed to use hero model to intercept creeps.

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    Backdooring is allowed.

    Any cheats, hacks or exploits are illegal and not allowed in play.

    DISCONNECTIONS

    In the case of a disconnection, the game can be continued from the latest

    save. The person who hosted the lobby for the match will have the option to

    load from a save file when they host again. Saving the game in case of

    disconnections is the responsibility of both competing teams in a match.

    In the unlikely event that the reload does not work, the game will be replayed

    with the same exact hero picks and lane movements until the first creep wave

    of the Sentinel and Scourge side meets.

    CONDUCT

    Competitors will conduct themselves in a reasonable manner, maintaining a

    friendly and polite demeanor to spectators, competitors, members of the press,

    tournament staff, and to other participants of the event.

    Competitors must remain quiet when inside the designated tournament area.

    Talking is permitted, but must be kept at a reasonable level, and away from

    other competitors. It is strictly forbidden for spectators to communicate with a

    player while he or she is competing.

    Competitors will refrain from the use of vulgar language during the entire

    competition. All rules of conduct also apply to chatting through the gameconsole.

    Competitors are expected to compete in a professional manner. Throwing a

    match, halting play without cause, or showing a flagrant lack of effort will be

    construed as a violation of player conduct, and will result in match forfeit and

    disqualification from the tournament.

    The board of referees has the right to disqualify and dismiss any registered

    player from the tournament, at their discretion, at any stage of the

    tournament, for any reason, with no prior warning to the player.

    CHEATING AND EXPLOITS

    Exploiting game or map bugs/glitches/flaws ("exploits") for the purposes of

    gaining an unfair advantage is prohibited. Exploits that are not specifically

    named here are still prohibited but will be dealt with on a case-by-case basis.

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    The use of any third-party addons, hooks, programs or wrappers that interact

    with or alter the game, its appearance or behaviour for the purposes of gaining

    an unfair advantage is prohibited. Players and teams caught using such addons

    will, at the discretion of the tournament administrators, be removed from the

    tournament and forfeit any prizes awarded by their position.

    Impersonating an eligible player by attempting to alias as them is prohibited

    and will result in the aliasing player and the player they are aliasing as being

    removed from the tournament.

    If a team is caught for aliasing twice, be it in the same match or in different

    matches, the entire team will be removed from the tournament and forfeit any

    prizes awarded by their position.

    PUNISHMENT AND DISPUTES

    The dispute process has been set up for team captains to report teams and/orplayer(s) that may have broken the rules of the tournament

    Tournament administrators may initiate a dispute if they witness a team in

    breach of the rules during the course of administrating a match.

    Team captains must lodge disputes within fifteen (15) minutes of match

    completion.

    To lodge a dispute, a team captain must report to a tournament administrator.

    When lodging the dispute, please include all relevant information and evidence

    to support the allegation.

    Disputes lodged with insufficient supporting information and/or evidence will

    be closed without an investigation being opened.

    Once a dispute has been lodged and received by the administrators, disputes

    will be handled in a three stage process:

    1. Checked for Merit: The administrators will assess the submitted evidence

    and make a determination whether there is sufficient evidence presented to

    support an investigation into the dispute. If it is determined that there is

    sufficient evidence, then the dispute will move onto the next stage,otherwise the dispute will be closed and no further action will be taken.

    2. Administrator Investigation: The administrators will investigate the lodged

    dispute and may request additional supporting evidence such as POV

    demos.

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    3. Deliberation and Ruling: Once the dispute has been investigated, the

    administrators will deliberate and make a ruling. The ruling will be posted

    and 'stickied' in the disputes sub-forum and an announcement made. All

    rulings are final.

    FORFEIT AND DEFAULTS

    By accepting an invitation to this tournament, participants are making a

    commitment to attend all scheduled contests. It is with this commitment in

    mind that the following policy regarding forfeits has been designed.

    Any team that fails to appear for any scheduled Standard Match will be

    charged with a forfeit. Similarly, a forfeit will result when a team does not have

    the minimum number of required players in the time allocatted to start a

    match. A Standard Match forfeit will count as a loss. Standard Matches include

    any match that is not a quarter-final, semi-final, grand final, play-off or special

    match.

    Any team that fails to appear for a Finals Match or indicates an inability to

    appear prior to a Finals Match, including but not limited to, quarter-finals, semi-

    finals, grand finals and play-offs, will be charged with a forfeit.

    Similarly, a forfeit will result when a team does not have the minimum number

    of required players in the time allotted to start a finals match. A Finals Match

    forfeit will count as a loss and incur immediate expulsion from the tournament

    including forfeiture of all tournament prizes that would have been awarded by

    their end placing or position.

    Individual players of a forfeiting team will also become ineligible for tandem

    awards upon a Finals Match forfeit. This policy will be strictly enforced.

    In an effort to avoid match forfeits, please take advantage of player exceptions

    Any team that forfeits two Standard Matches during the course of the

    tournament will forfeit all tournament prizes that would have been awarded to

    them by their end placing or position.