6mm FUBAR 2264 AD Weapons Supplement Vers1.1

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  • 8/11/2019 6mm FUBAR 2264 AD Weapons Supplement Vers1.1

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    6mm FUBAR 2264AD Weapons Supplement version 1.1

    Introduction

    This supplement is designed for use with the 6mm FUBARrules

    mod. It includes stats and options for the weapons used in the

    2264 ADsetting.Weapons

    The following weapons are available in addition to those listed in

    the 6mm FUBARcore rules:

    Human Weapons

    Small Arms Range Fire Points

    Gauss Pistol 12cm 2FP

    Gauss Rifle 2cm 2FP

    !eav" Gauss Rifle #$cm #FP

    %rmored &uit Gauss Rifle #$cm #FP

    %rmored &uit Gauss R%P Gun 2cm FP

    %rmored &uit Grenade 'auncher 1$cm #FP

    %nti(Personnel Grenade) Thrown *cm #FP

    &tun Grenade) Thrown++ *cm 2FP

    &onic &tunner++ 1$cm 2FP

    Gauss ,lose(In -eapons &"stem 12cm FP

    Support Weapons Range Fire Points

    Gauss achine Gun #$cm FP

    /ne(&hot Guided issile 'auncher+ #$cm #FP

    an(Portable issile 'auncher+ #$cm #FP

    %rmored &uit issile 'auncher+ *cm #FP

    0ehicle ounted issile 'auncher $cm FP

    !v" 0ehicle ounted issile 'auncher 2cm $FP

    Gauss Rapid(Fire %uto ,annon *cm #FP

    'ight Rotar" Gauss ,annon $cm 3FP

    !eav" Rotar" Gauss ,annon 2cm FP

    'ight %nti(Tan4 Railgun+ $cm FP

    'ight Railgun+ 2cm 3FP

    !eav" Railgun+ 5$cm FP

    /ne(&hot %T Guided issile+ $cm FP

    an(Portable %nti(Tan4 'aser+ cm FP

    +a" onl" affect a single troop or vehicle target.

    ++% unit successfull" hit with a stun weapon ta4es no casualties) but ma" not

    activate during its ne6t turn.

    Note tat Small Arms and !auss "acine !uns cannot arm

    Armored veicles#$% save minimum&

    'era((ian Weapons

    Small Arms Range Fire Points

    Plasma Gun+++ 1$cm #FP

    Plasma Rifle+++ #2cm #FP

    Photon Grenade 'auncher 2cm FP

    Support Weapons Range Fire Points

    'ight Plasma ,annon+++ *cm #FP

    Plasma ,annon+++ $cm 3FP

    7ual Plasma ,annon+++ 2cm FP

    Photon issiles 5$cm 5FP

    +++Plasma weapons increase armor saves b" 1 level8 i.e. %rmor &ave 9becomes 39. %rmor saves cannot be made worse than $9.

    Note tat 'era((ian Small Arms cannot arm Armored veicles#$%

    save minimum&

    )ra*ll*+ Weapons

    Small Arms Range Fire Points

    %rc Gun++++ 1cm 2FP

    %rc Rifle++++ 2cm 2FP

    'arva Grenade) Thrown+++++ *cm FP

    'arva Grenade 'auncher+++++ 1$cm FP

    Support Weapons Range Fire Points

    'ight %rc ,annon++++ *cm 3FPedium %rc ,annon++++ $cm $FP

    !eav" %rc ,annon++++ *cm FP

    'arva issiles+++++ 2cm $FP

    ++++%rc weapons ignore armor saves e6cept for power armor and vehicles)

    which are rolled as normal.

    +++++'arva Grenades and issiles onl" cause casualties) no suppression.

    Note tat )ra*ll*+ Small Arms and ,arva "issiles cannot arm

    Armored veicles#$% save minimum&

    Weapon -ptions

    'in/lin(ed Weapons

    &upport -eapons ma" be twin(lin4ed.

    Twin(lin4ed weapons ma" re(roll hit dice) but must 4eep theresult of the re(roll even if worse.

    !uided "unitions

    &ome munitions carried b" infantr" and vehicles can hit targets

    hiding behind terrain or buildings. These are one(shot munitions

    that can target an" unit in open terrain) soft cover) or

    moderate cover. odels in transport vehicles or bun4ers cannot

    be targeted. If no friendl" units have line of sight to the target)

    the firers e6pertise is reduced b" (1.

    0lose 0omat Weapons

    &ome troops ma" be e;uipped with hand(to(hand weaponr".

    These weapons add to the users e6pertise roll in close combat.

    Weapon Bonus