Upload
john-brix-balisteros
View
8
Download
0
Embed Size (px)
DESCRIPTION
INTEL
Citation preview
8/13/2012
1
The Intel Microprocessor Architecture
System Overview
We learned that memory was needed so that there would be a place for data & instructions
to be stored. Data & programs which can be lost after power is removed are stored in
RAM. Data & instructions which must never be lost, even after the power is turned off, are
stored in ROM. Remember that ROM is a type of memory which cannot have its contents
changed once the ROM chip is manufactured. PROM & EPROM are used in much the
same way as ROM but can be reprogrammed after manufactured but require special
equipment to program them.
Block Diagram of a Complete Computer with Peripheral Devices (Arrows indicate Data Flow)
8/13/2012
2
Addressing • Since there are many memory locations (or,
addresses), it is necessary to have a means of referring to specific locations.
• This is done through addressing. Typically, RAM addresses are numbered 0000H (in hex) to the highest addressable memory.
• For example, using 12 binary digits, how many unique memory locations would be possible?
212 = 4096 unique addresses from 0000 0000 0000 up to 1111 1111 1111 or
0 0 0 hex F F F
μP Architecture
• Accumulator: one of the most often used parts of a μP is the accumulator – a register which often has its contents altered in some way.
• For example, we can add the contents of the accumulator to the contents of a RAM address. Usually, the result of an operation is also placed in the accumulator.
• Width of Registers: maximum size of bits is generally, 8, 16, 32, or 64
8/13/2012
3
• General-Purpose Registers: are similar to the accumulator, and are temporary storage locations. They differ from accumulator in that operations involving two pieces of data are usually not performed in them with the result going back into the register itself, as the case of the accumulator.
• Program Counter (PC) or Instruction Pointer (IP): considering the fact that there can be millions of RAM locations, it’s obvious that the μP must keep track of the location from which it will be getting its next instruction. This is the job of the PC or IP.
• Status Register: sometimes called condition code register, or flag register, is a special register which keeps track of certain facts about the outcome of arithmetic, logical, & other operations. This register makes it possible for the μP to be able to test for certain conditions, & then to perform alternate functions based on those conditions. This is done through the use of flags.
• Stack Pointer: the structure of a stack is a first-in-last-out (FILO), where unlike main memory, where you can access data item in any order. The stack is designed so that you can only access (through stack pointer) the top of the stock. We can push an item (save operation) onto the stack so that we can later pop them (retrieve operation)
8/13/2012
4
AL
BL
CL
DL
AX
BX
CX
DX
SP
BP
DI
SI
AH
BH
CH
DH
32 bits
16 bits
IP
CS
DS
ES
SS
FS
GS
Accumulator
Base index
Count
Data
Stack pointer
Base pointer
Source index
Destination index
Instruction pointer
Code segment
Data segment
Extra segment
Stack segment
32-bit names
EAX
EBX
ECX
EDX
ESP
EBP
EDI
ESI
EIP EFlags
Name
The diagram on the left is a complete programming model of the 8086/8088 μPs in addition to the RAM address available for programmers but only starting at address 0100H
0100 HH
0101 HH
0102 HH
0103 HH
0104 HH
0105 HH
0106 HH
.
:
:
:
FFFF HH
Address RAM
Intel 8086/8088 μP Programming Model
Lesson Check-Up
1. Describe how the 8088/8086 accumulator is labeled.
2. How many 8-bit general-purpose registers does 8088 have?
3. In the 8088 what has the same function as the program counter in 8-bit μPs?
4. If we had 20,00010 memory address lines, what would be the last address line needed to describe an item in hex 2 bytes wide?
8/13/2012
5
5. In simplest terms, what are general-purpose registers?
6. A register which helps μPs to work with tables of data?
7. When a flag register is . . . . . . this indicates that the condition which the flag tests has not come true.
8. When a flag register is . . . . . . this indicates that the condition which the flag tests has come true.
9. Refer to Figure shown. If we POP data item #2 (two-bytes) from the stack, will the stack pointer (SP) increment or decrement? What hex value will appear in the SP?
10. Refer to the same Figure, if we PUSH three data items onto the stack 1-byte each, will the SP increment or decrement? What hex value will appear in the SP?